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On October 22 2004 08:43 BigBalls wrote: It's gotten to the point where I dont even know what youre arguing about lol.
Sair is good for ledge d. I usually dont have to drop stuff up top to stop a ledge attack anyways. 3 cannons + storm + sight of the ledge does the trick in most cases. But this debate isn't debating how to defend a ridge, it's debating whether or not 1 gate sair is a viable build. Sure, since we're assuming they're dropping almost squat on your ridge then you don't even need the sair's sight to hold it off until robo, you can just keep storming it anyway
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On October 22 2004 04:35 Carnac wrote: Show nested quote +On October 22 2004 02:56 klaasdebaas wrote: Did you research increase mana for templar while you are bursting out of your contain? Why not? Its very good you get templars with 80 mana while created. you're quite clueless, aren't you? units with mana always start with 50% of their max energy, which is 50 without upgrade and 62 or 63 (dunno if it's round up or down, doesn't really matter anyway) with the energy upgrade FIFTY percent?
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MaTRiX[SiN]
Sweden1282 Posts
On October 22 2004 19:52 RuGbUg wrote: Show nested quote +On October 22 2004 04:35 Carnac wrote: On October 22 2004 02:56 klaasdebaas wrote: Did you research increase mana for templar while you are bursting out of your contain? Why not? Its very good you get templars with 80 mana while created. you're quite clueless, aren't you? units with mana always start with 50% of their max energy, which is 50 without upgrade and 62 or 63 (dunno if it's round up or down, doesn't really matter anyway) with the energy upgrade FIFTY percent? i wondered to..how is 50% of 150=50 energy? and 50% of 200 would mean u start off with 100 energy...(without upgrade temp got 150 mana max and with upgrade its 200 mana max..)...I dont know what mana they start with but that cant be right..
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Germany / USA16648 Posts
On October 23 2004 01:31 MaTRiX[SiN] wrote: Show nested quote +On October 22 2004 19:52 RuGbUg wrote: On October 22 2004 04:35 Carnac wrote: On October 22 2004 02:56 klaasdebaas wrote: Did you research increase mana for templar while you are bursting out of your contain? Why not? Its very good you get templars with 80 mana while created. you're quite clueless, aren't you? units with mana always start with 50% of their max energy, which is 50 without upgrade and 62 or 63 (dunno if it's round up or down, doesn't really matter anyway) with the energy upgrade FIFTY percent? i wondered to..how is 50% of 150=50 energy? and 50% of 200 would mean u start off with 100 energy...(without upgrade temp got 150 mana max and with upgrade its 200 mana max..)...I dont know what mana they start with but that cant be right..
ALL mana units have a max mana capacity of 200 without upgrade, and 250 with upgrade
and i OF COURSE MEANT 25%, damn i'm a fucking idiot
but still, 25% of 200 = 50, 25% of 250 = 62 or 63 respectively, dunno if bw rounds up or down
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On October 21 2004 00:15 Teroru wrote: PvZ is alot about timing. This is very hard to write a guide about.
I will talk to FA and BigBalls and maybe we can work together for the eager of TL.net !~
(FA is very good at pvz. BigBalls beats me at pvz. And my ZvP is fairly unique, and good, if not top notch)
HELP ME THEN !!
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Very nice thread, im learning mad stuff
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*blink* help u with pvz? sure~
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BigBalls/the rest pretty much covered it
Im not a fan of early sair. In certain situations its very effective, but those situations are usually created by a stupid zerg player, rather than created by a smart toss player.
Reaver should be used more.
Shuttles should be used more. 3-4 speed shuttles negates sunkens and containment, not to mention its rarely expected. SO underused.
Arbiters need to be used more (but im assuming u people are dieing before u get a chance)
Pressure/Timing is everything. U can't teach timing on a forum
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Sweden33719 Posts
He's Z
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[bTeroru:[/b] Sorry to be "Off-Topic" slightly, but isn't "timing" just another way of saying that you can't articulate your own strategies and in-game thinking on a forum? I am quite certain that it could be taught, even if it would be very difficult to articulate such details and do so in an effective manner.
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Sweden33719 Posts
Nah, it can't be taught really. Unless you feel like going over EVERY single possible situation in a game of BW.
You still wouldn't be able to pull it off instinctively, like you dont have the memory association for it ;o
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Saying that you can teach timing on a forum is like saying you can teach addition by writing out and memorizing every possible situation.. ie:
1 + 1 = 2 1 + 2 = 3 1 + 3 = 4 etc
You can memorize these things and never understand what adding actually is. In the same way, somebody can begin to painfully describe complicated situations (ie the "1 + 1" part) and tell you how your timing should be (ie the "= 2" part) for you to memorize. Of course, in the long run, this will never be very helpful, so you must understand the operation. In order to do this, you must begin to understand the pattern. This pattern is what can't be taught on a forum. Just like there is only a fraction of people able to understand high-level math, there is also only a fraction of people who can understand timing.
The fact is any decent bw player has an idea of what timing is.. and high-level players giving examples isn't going to help them. People can either make the next step through practice and experience, or they can't.
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FA said basically the same thing I did while I was typing my post... so hopefully it's solidified :O
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Sweden33719 Posts
I think most can get good timing.. It just takes a bit longer for some.. I sort of think this is the differance between pros sometimes, like how some have a really well trained third eye and can adapt+change timing on the run much better than others even vs really unexpected shit -.-;; Dunno.
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Of course you would have to go and practice on your own, but are you saying that no instruction would get people closer to the point where they know exactly what to practice, however bizarre and difficult that accomplishment may seem to you?
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Sweden33719 Posts
On October 23 2004 17:39 rednob wrote: Of course you would have to go and practice on your own, but are you saying that no instruction would get people closer to the point where they know exactly what to practice, however bizarre and difficult that accomplishment may seem to you? Basic pointers you can be told (just check the first post for that stuff) but the other stuff HAS to be learned the hard way to be of ANY use whatsoever TT
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On October 23 2004 17:39 rednob wrote: Of course you would have to go and practice on your own, but are you saying that no instruction would get people closer to the point where they know exactly what to practice, however bizarre and difficult that accomplishment may seem to you?
are u any good at bw?
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Timing can only be gained by experience, you can NOT teach it.
Don't even try claiming otherwise.
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if you cant make building these units worth their cost your cost your screwed against a really good zerg. your technology is way off track to what you need for hydra lurk. this is my only beef with going corsairs .
it does however make them create a lot of unnesscesary units and buildings.
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