! [Q] PvZ Bigballs? - Page 2
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pooper-scooper
United States3108 Posts
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Ceril
Sweden1343 Posts
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BigBalls
United States5354 Posts
tsu was a good kid. i was in 1st with him back in the day. he used to give me nightmares about speed lings, probably contributed to how conservative i play sometimes. but yeah, i dont care if people know my strats, they still arent going to win | ||
Arbiter[frolix]
United Kingdom2674 Posts
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RuGbUg
United States2347 Posts
Also, I thought a tip to make sure you're constantly upgrading is to place your forge somewhere near your gateways. Everytime you go to macro, you see your forge and it should continually remind you to upgrade. This helps prevent those loooong upgrade gaps when your mind is all over the place. I also noticed bigballs was teaching you guys to do sair expo. ugh. I agreed with the robo after 2 gates, many like to get it after four but that usually means youre at the mercy of the zerg if he has any sort of drop (speed or otherwise). The reason I HATE sair/temp/cannon/expo is that it is so slow at recovering, and then you have to deal with some big lurker/scourge contain while youre getting continually lurker ridged. It's stupid. Choose a more offensive build and learn to control the pace of the game, force the zerg to contemplate whether hes in trouble, not for you to contemplate whether or not you're strong enough. If you're trying to break out and they have more than 8~ lurkers containing you, you've waited too long. Use your storm just to snipe at lurkers and keep trying to sneak probes out, in case you do fail to break a contain. I'd say not to storm your observers but even I still can't figure out why they are so attracted to it I agreed with the expoing RIGHT after breaking out, you need this moment to set cannons up before his army pushes you back in your base. DT, island, arbiter, -> big thumbs up. | ||
RuGbUg
United States2347 Posts
On October 21 2004 18:09 BigBalls wrote: lol tsu was a good kid. i was in 1st with him back in the day. he used to give me nightmares about speed lings, probably contributed to how conservative i play sometimes. but yeah, i dont care if people know my strats, they still arent going to win your 9/11 and 1 gate forge blow, give those away | ||
hhkx
Canada757 Posts
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BigBalls
United States5354 Posts
on LT: advantages: 1 - gets solid scout, you know exactly how much defense you need, where, and when 2 - you dont need a fast shuttle for your ledge, you can power harder after your expo to catch up unit wise with standard builds disadvantages: 1- behind early unit wise, which is quite big I think it could be worth the gamble. There are scenarios where it is horrible, but I think its a good option. | ||
RuGbUg
United States2347 Posts
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ahk-gosu
Korea (South)2099 Posts
get sairs... force him to pay for his mistake of trying to get drone ling so early. make him waste minerals on spores then you can covert your army to ground troops. sairs are not an impossible or useless strategy that you people seem to make it look. it can really work out. and sairs > mutas so i dont know what some of you are talking about. sair reaver can really dominate zerg if you use d web correctly. | ||
RuGbUg
United States2347 Posts
sair reaver is strong, but its also really shitty early as well as probably being the hardest to control strat in the game | ||
iD.Surv
Belgium827 Posts
1.you fake a rush he falls for it (2 gate or 1 gate doesnt matter) with making sunks and lings (more than he would normally do) you already prevented him from powering drones so the sair is going to hurt his economy a little bit more + scout and you can do your little combo with dt/sair yay expand 2.when ur rushing 2 gate and it if felt great. You felt that he was damaged and you put him behind and you really wanna know his strat and pressure him little more while your exping. Strafe executes this strat smoothly <3 | ||
RuGbUg
United States2347 Posts
post-rushing 2 gate then sair isn't too bad but then you have to be sure to pressure directly following the sair, your unit count should be a little above theirs because of them making a spore or two | ||
Deleted User 3420
24492 Posts
if you are 12 or 3 you cannot scout across map first, you HAVE to scout the near position first, which means if they aren't their you can't know if they are across or not, and need to go 2gate, which won't be as effective(imo) if it turns out they are across the map. | ||
Deleted User 3420
24492 Posts
the only situation i think sair rush is GOOD is when you have no info about whether or not they are going lair and you can get the sair VERY fast. | ||
Deleted User 3420
24492 Posts
9/10 gate costs you almost no difference economically with a HUGE advantage in rushing power/ability to stop 9pool 10/12 gate you will have 3 zealots in nearly the same amount of time as 10/11 with a way better economy(just 1st zeal will be alot later) | ||
BigBalls
United States5354 Posts
if you are 3, you might have to 2 gate all the time though. good point | ||
BigBalls
United States5354 Posts
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RuGbUg
United States2347 Posts
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maleorderbride
United States2916 Posts
TRavis and Balls had some great comments regarding sairs in one of the past threads. I suggest people use the search function for them. As far as sair expo beign too slow to break contain , and you get cliffed. Cliffing is really not that big of a problem. 2 cannons, maybe 3. 1 temp, possibly 2. Whats the problem? The sair even offers sight so you dont need obs as early. If you have problems breaking out of a contain its because of YOUR macro or micro. I admit that it is somehwat difficult to be macroing, while probing at the contain. Just keep the storm + 1 goon shooting to kill each lurk. Keep your obs safe and you should be fine. Get a shuttle if you arent going to lose it to scourge and harass during all this or try to expo to island. Vs Mutt with sairs. If you dont have a sair until his lair is DONE, then you haev problems about figuring out when to go sair. Its really not an issue If you see them before lair is done or when its just starting. Just get an archon and 2 cannons and hold pos the sair over ur nexus. Incredibly easy. Your not "screwed" or whatever rugbug said. PS breaking a contain isnt about one big attack. Its about non-stop killing of units with storm as soon as they put it up. | ||
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