! [Q] PvZ Bigballs? - Page 4
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Deleted User 3420
24492 Posts
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klaasdebaas
59 Posts
What i meant by the last sentence is, even if there was such an upgrade most people wouldn't bother to upgrade | ||
maleorderbride
United States2916 Posts
On October 22 2004 00:10 RuGbUg wrote: they blow, and bigballs pretty much agreed when his strongest point was to not need robo when you'd need it anyway whats the problem? lurker ridge is one of the DEFINING reasons why pvz is imbalanced. 3 cannons? what if they started dropping hydras? you're purely assuming that they're dropping ONLY lurkers, and what good zerg would do that? how hard would it be to drop 8 hydras on your ridge, kill the 3 cannons easily, then suddenly you have 8 lurkers to worry about (4 waves of 2 lurkers each, try handle that with your 1 temp). Don't want obs? i'll laugh my ass off when this ridging zerg starts dropping lurkers IN your base. If you're getting contained then you're fucking up already, i'm sorry. what does the sair have to do with anything if you are getting an archon and 2 cannons? it's just slowing you down this is correct edit: you seem to have an agenda against me, which i don't see how i brought it upon myself. sure, i think(i'd put "know" but then people would start getting irate) that 1 gate sair blows. But sair is ridiculously good late-game, but it's just pointless to bring it up if everyone knows it. if you're going to try to get people to go against me ("I dont know why anyone bothers to talk to Rugbug about sairs anymore") then at least get it right. The only "agenda" I have against you is that you seem to have a worse understanding of PvZ than I do, and thats my worst MU. If your ledge cant deal with 8 hydras with 3 cannons AND storm, then you seriously seriously suck. Don't let yoru cannons dies and USE YOUR STORM. The only thing I can understand is 12 hydra drop vs 1 temp. That is excessive. You need 2 temps before you lose sight on the cliff to deal with that. So no, im not assuming lurkers. Im simply assuming your not a retard. Also, I never said you dont need robo, I said that you can get a later robo. Which sometimes, can be key. This enables you to get range going as well as temp energy. For Vs mutt. The sair has to do with KNOWING that your oppoenent is going mutt. Something that cant be done without scouting. I still have no idea how you think about PvZ. Honestly, I'm not convinced that you think. I think you should stop posting in the strategy forum and leave it to bigballs and travis. I think you degrade from the overall "advice" level. PS claiming that bigballs and travis "blow" is fucking stupid. They, as well as myself, have higher gamei, wgt, and anything else scores than yourself. And all for a reason. | ||
maleorderbride
United States2916 Posts
On October 22 2004 02:56 klaasdebaas wrote: Would totally fuck this game up. Imagine templars killing tanks/guards in 1 shot. PS you get temps with 66 mana instead of 50. most fuckign definitely not 80. My god storming directly out of the gates would be godly. as it is, you can still storm pretty much as soon as the temp gets to the front of your nat. Did you research increase mana for templar while you are bursting out of your contain? Why not? Its very good you get templars with 80 mana while created. WTF? you do realize taht storm used to do MORE DAMAGE. That enabled it to kill lurks, but not tanks and not guards in one shot. Blizz changed it, but alot of people disagree with it. Personally, I think the game is just fine the way it is. SO its hard PvZ on LT, so play different map. | ||
Carnac
Germany / USA16648 Posts
On October 22 2004 02:56 klaasdebaas wrote: Did you research increase mana for templar while you are bursting out of your contain? Why not? Its very good you get templars with 80 mana while created. you're quite clueless, aren't you? units with mana always start with 50% of their max energy, which is 50 without upgrade and 62 or 63 (dunno if it's round up or down, doesn't really matter anyway) with the energy upgrade | ||
klaasdebaas
59 Posts
there are no unbalanced match ups get over it or get better. | ||
iD.Surv
Belgium827 Posts
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Overlord
Romania651 Posts
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BigBalls
United States5354 Posts
Sair is good for ledge d. I usually dont have to drop stuff up top to stop a ledge attack anyways. 3 cannons + storm + sight of the ledge does the trick in most cases. | ||
Deleted User 3420
24492 Posts
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Liquid`Jinro
Sweden33719 Posts
I get shuttle as soon as my robo completes if I suspect drop btw ;o | ||
Liquid`Jinro
Sweden33719 Posts
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iD.Surv
Belgium827 Posts
rofl | ||
FlySoHigh
Russian Federation106 Posts
I think it would be of great use to illustrate your strategies p.s: I enjoyed previous pack a lot . Many thanks | ||
BigBalls
United States5354 Posts
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FrEaK[S.sIR]
2373 Posts
And holding a ledge isn't that hard, some cannons plus 1-2 HTs and an obs over a cannon will hold a ledge just fine. And personally I prefer reaver over sair as a follow up to 2 gate since you can then go zealot/reaver which is pretty strong vs zerg early to mid game ground and can pressure sunkens. But that is only viable if you can assume their tech(3-4 sunkens generally means he's going mutas). 9/11 gate's purpose is to have an economical advantage over 9/10(1 probe does indeed make a difference, since you only have a few probes, it allows you to have just enough minerals to continue probe production) while also being able to get 2 zealots on your ramp in time for a zergling rush. If you haven't noticed yet, in MOST positions, a 10 gate will be too slow to block a ramp and you have to take probes off of minerals to maybe kill a couple zerglings. It is also SLIGHTLY faster than 10/12 and needs a pylon later and is also pretty versatile if you are playing against an unpredictable zerg. I think that is why bigballs prefers to go 9 gate when he is teching is because it gives him time to stop 9 pool(or earlier in fact) if he needs to. And travis, at 3 you do not need to scout 12. In fact, if you check just as your 9th probe comes out, his overlord should be just about arriving if he is at 12. People at 3 can afford to scout 6 but 12 is much more dangerous to do that from. Yup... FrEaK | ||
BigBalls
United States5354 Posts
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Liquid`Jinro
Sweden33719 Posts
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Cambium
United States16368 Posts
On October 22 2004 16:03 FrozenArbiter wrote: It is always fun when you don't scout the position next to you (12 vs 3), assuming an overlord will come and the zerg is thinking the same thing =] LoL, yeah. That has happened to me countless number of times. I always end up laughing. | ||
RuGbUg
United States2347 Posts
On October 22 2004 04:29 maleorderbride wrote: The only "agenda" I have against you is that you seem to have a worse understanding of PvZ than I do, and thats my worst MU. If your ledge cant deal with 8 hydras with 3 cannons AND storm, then you seriously seriously suck. Don't let yoru cannons dies and USE YOUR STORM. The only thing I can understand is 12 hydra drop vs 1 temp. That is excessive. You need 2 temps before you lose sight on the cliff to deal with that. So no, im not assuming lurkers. Im simply assuming your not a retard. Also, I never said you dont need robo, I said that you can get a later robo. Which sometimes, can be key. This enables you to get range going as well as temp energy. For Vs mutt. The sair has to do with KNOWING that your oppoenent is going mutt. Something that cant be done without scouting. I still have no idea how you think about PvZ. Honestly, I'm not convinced that you think. I think you should stop posting in the strategy forum and leave it to bigballs and travis. I think you degrade from the overall "advice" level. PS claiming that bigballs and travis "blow" is fucking stupid. They, as well as myself, have higher gamei, wgt, and anything else scores than yourself. And all for a reason. psst.. your spelling is horrid and you can't seem to be able to distinguish between you're and your. Also, i'm not seeing how the hydras can't just move away from the ledge as they'd see your temp floating over to the side. If you're losing to mut (don't know where you're getting the second T from) when the zerg does hatch before pool, you should quit pvz altogether. And please quote where I said bigballs and travis blow. Thanks!~``!23 edit: just realized that you interpreted "they" as meaning Bigballs and travis. I meant sairs. Acceptable mistake, as I did not define what i meant. | ||
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