! [Q] PvZ Bigballs? - Page 3
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BigBalls
United States5354 Posts
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Guybrush
Spain4744 Posts
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Deleted User 3420
24492 Posts
well i still think its a risk ive been having more and more people with zerg @3 scout to 6 first or detour to get to my main slower while 9pooling | ||
Deleted User 3420
24492 Posts
if they just have 'some' lurks, ill get speed whenever i have excess gas, if that happens | ||
tree
United States591 Posts
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I_AM_TEH_POWAR
United States6 Posts
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klaasdebaas
59 Posts
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RuGbUg
United States2347 Posts
On October 21 2004 22:33 maleorderbride wrote: they blow, and bigballs pretty much agreed when his strongest point was to not need robo when you'd need it anywayI dont know why anyone bothers to talk to Rugbug about sairs anymore. As far back as I can remember in this forum he has bitched about how much they suck. I disagree, Bigballs disagrees, Travis disagrees. TRavis and Balls had some great comments regarding sairs in one of the past threads. I suggest people use the search function for them. As far as sair expo beign too slow to break contain , and you get cliffed. Cliffing is really not that big of a problem. 2 cannons, maybe 3. 1 temp, possibly 2. Whats the problem? The sair even offers sight so you dont need obs as early. If you have problems breaking out of a contain its because of YOUR macro or micro. I admit that it is somehwat difficult to be macroing, while probing at the contain. Just keep the storm + 1 goon shooting to kill each lurk. Keep your obs safe and you should be fine. Get a shuttle if you arent going to lose it to scourge and harass during all this or try to expo to island. Vs Mutt with sairs. If you dont have a sair until his lair is DONE, then you haev problems about figuring out when to go sair. Its really not an issue If you see them before lair is done or when its just starting. Just get an archon and 2 cannons and hold pos the sair over ur nexus. Incredibly easy. Your not "screwed" or whatever rugbug said. PS breaking a contain isnt about one big attack. Its about non-stop killing of units with storm as soon as they put it up. this is correct edit: you seem to have an agenda against me, which i don't see how i brought it upon myself. sure, i think(i'd put "know" but then people would start getting irate) that 1 gate sair blows. But sair is ridiculously good late-game, but it's just pointless to bring it up if everyone knows it. if you're going to try to get people to go against me ("I dont know why anyone bothers to talk to Rugbug about sairs anymore") then at least get it right. | ||
Deleted User 3420
24492 Posts
On October 21 2004 23:57 I_AM_TEH_POWAR wrote: imo obs speed is one of the more useless upgrades in the game. 150 gas could be better spent on a HT. Range is useful pvt for mines, and it also can be applicable in pvz, especially if the z is picking off your obs with hydra or muta. However, if he's just going lurk ling, I'd save even the range upgrade and instead focus on units. no no no | ||
Deleted User 3420
24492 Posts
it's lurkers themselves that are imbalance(the fact that it takes 2 storms to kill them) | ||
RuGbUg
United States2347 Posts
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iD.Surv
Belgium827 Posts
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Deleted User 3420
24492 Posts
(yes i agree it is a bitch, but when a zerg takes a ledge like that it is taking alot of resources/time for them to make sure u dont take it back, too) | ||
Deleted User 3420
24492 Posts
and u cant expect them to be useful every game | ||
klaasdebaas
59 Posts
On October 22 2004 00:41 travis wrote: and lurker ridge isn't imbalance as much as i'd just say it's very very annoying it's lurkers themselves that are imbalance(the fact that it takes 2 storms to kill them) nah they arent. first of all if you decrease lurker hp TvZ will be inbalanced. Increase storm and P will be unbalanced (storm killing muta in 1 shot) Storming lurkers is only efficient when they are on cliff or when you are being dropped or early game+no ob or something like that. I've seen good protoss users get owned (draco/strafe/hexer) without any harass/drops/lurker containment. PvZ is all about experiance and feeling. | ||
klaasdebaas
59 Posts
Oh my god I can feel his anger...I feel my victory...bad words apear in my screen...iG.Chobo has left the game. I love ZvP. | ||
Deleted User 3420
24492 Posts
guess its my opinion vs yours though and saying "I've seen good protoss users get owned (draco/strafe/hexer) without any harass/drops/lurker containment." is a way too simplistic statement i've seen protoss players get owned countless times by terrans who never used dropships, doesn't mean they don't have to be ready for the possibility of dropships. | ||
iD.Surv
Belgium827 Posts
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klaasdebaas
59 Posts
Thing is, its all about skill and being good in killing lurkers. | ||
klaasdebaas
59 Posts
On October 22 2004 02:47 SW)Surv wrote: maybe adding a ability to templar, increase storm damage would be a nice option. you have to buy( research it) no idea how much it should cost tho we can discuss Would totally fuck this game up. Imagine templars killing tanks/guards in 1 shot. Did you research increase mana for templar while you are bursting out of your contain? Why not? Its very good you get templars with 80 mana while created. | ||
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