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On May 22 2016 03:13 FeyFey wrote: yeah quickmach rules are the reason for specialist tag on supports. They wanted to switch Tyrande and Tassadar as well, but decided to increase their healing numbers instead and nerf their talent diversity.
I really miss static charge builds
Tass still really fun to play though. Probably my favorite base kit/ult in the game with force wall
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I don't know exactly how Mercy works in Overwatch but I think a rez spell in HotS could actually work; it would be balanced if they made it like in WoW - single target, long channel, easily interruptable (like the hearthstone in HotS, you could cancel it by damage alone instead of needing a stun or silence). Hots already messes with the death timer with heros like Murky and Leoric, so I don't think this would be too far of a jump.
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You could have it reduce the death timer, and maybe let her place something to get the teammate back in the fight. On the whole though, it is a problematic skill for a moba I think. The other bit about her kit is that healing beam is pretty medic like from what I'm reading.
Any OW people can confirm if she plays a bit like Medic in TF2 or Morales in game?
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I often wondered at the concept of a suicide support - one that would literally give their life to resurrect a teammate. You sacrifice regular healing/utility etc in exchange for bringing back a hero. Like if Divine Palm restored to full HP/mana but killed Kharazim.
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On May 21 2016 23:07 zlefin wrote: On supports: I think blizz should've learned more lessons from the evolution of supports in League of Legends; since they had the same problem of some supports tending to be boring to play healbots (especially early soraka); and they've put in a lot of work over time to make their gameplay more interesting.
On May 21 2016 23:29 SC2Toastie wrote: What saddens me is how Medivh is a support hero through and through, yet is qualified as a Specialist because he has 'no healing'.
On May 22 2016 13:54 Larkin wrote: I often wondered at the concept of a suicide support - one that would literally give their life to resurrect a teammate. You sacrifice regular healing/utility etc in exchange for bringing back a hero. Like if Divine Palm restored to full HP/mana but killed Kharazim.
I think all three of you aren't properly evaluating how strong consistent heals are in this game. I think the general problem is that there's an assumption (probably from other MOBAs) that supports don't have to be healers. I don't think this is true in hots.
If I remember correctly, the issue with soraka back in LoL wasn't that she was boring, but that she was the *only* healer - and that healing is so powerful that just having *one* true healer made it so that any team that drafted her had an innate advantage.
Healing basically allows you to be more aggressive / more present on the map, which is an immense tactical advantage for a team with a healer vs one without. You can take objectives with less risk while having the health to push another objective afterwards. You can siege/defend better by negating your enemies pokes. You can win the game off a won team fight, rather than needing to waste time porting to base for health / waiting for a full minion wave to tank turret.
Healing is so strong, that I think it's an all-or-nothing design decision in your game - you either require team comps to have a strong healer, or you don't have any strong healers in the game at all. LoL and Dota decided to go with 'none', where as Hots decided to go with 'all'.
So while Medivh would be a LoL and Dota support, I don't think he fits in with Hots "supports" purely because the core design philosophy of supports in Hots is different than the supports in the other two games. In LoL/Dota, you just need a hero on your team that is impactful without farm on your team. In Hots, you need a healer on your team.
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So after playing 2 HL games on new Falstad: he's still amazing. The hybrid build obviously isn't a thing anymore but the trait mage build is as strong as it was, the CD increase on Epic Mount hurts a bit, but it was well deserved IMHO. Doesn't make Falstad any less god pick.
funnily enough, moving Updraft to 4 was actually a buff since it allows you to take it when going mage build now.
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Mercy Ult could work if you limited her range. In addition it could start out as a ress that would only give 25% hp and then upped to 100% on level 20. It's not necessary to implement the exact ultimate form on level 10, it could be that it only becomes that way on 20. Mercy's Ultimate has the potential to be a double edged sword as if people are only ressed to get instakilled that would be beneficial for the enemy team. It's not straight out imbalanced.
Same with Zenyatta, could have ultimate be so that he himself is not invulnerable while channeling regen. The regen could the constant at the same rate as Tranquility or even lower with a higher radius, with the 20 talent only giving Zenyatta invulnerability and no extra healing power. One of his weaknesses is that he can't self heal with orb of harmony, which is kinda how other supports should be able to get an edge over him.
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I was just wondering what everybody's favorite heroes are currently!
For Warriors, Muradin and ETC. For Bruisers, Dehaka and Artanis. For Melee Assassins, Zeratul and Greymane. For Ranged Damage, Kael'Thas and Sylvanas. For Supports, Tyrande and Uther. For Niche, Rexxar (ISUCKSOBAD) and Abathur.
I really wanna learn how to TLV tho (((((
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Hmm, warriors - Muradin and Johanna Bruisers - Sonya and Anub'arak Melee assassins - I don't play them Ranged damage - Falstad and Kael'thas Specialists - Sylvanas and Zagara Supports - Rehgar and Tyrande
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Warriors- Anub and Chen Bruisers- Sonya Melee- Thrall Ranged Damage- I'm kind of Chromie obsessed atm. Specialists- Murky, TLV support- you don't want me to play support.
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Caldeum1976 Posts
Warriors - ETC, Johanna, Stitches Bruisers - Leoric Melee - Zeratul Ranged - Kael'thas, Lunara Specialists- Sylvanas, Zagara Support - Tyrande, Rehgar
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On May 23 2016 02:01 SC2Toastie wrote:I was just wondering what everybody's favorite heroes are currently! For Warriors, Muradin and ETC. For Bruisers, Dehaka and Artanis. For Melee Assassins, Zeratul and Greymane. For Ranged Damage, Kael'Thas and Sylvanas. For Supports, Tyrande and Uther. For Niche, Rexxar (ISUCKSOBAD) and Abathur. I really wanna learn how to TLV tho (((((
Warriors: Muradin, Tyrael DPS Mura with give em the ax is to fun now with the buff! Its like picking thrall and only pretending to tank! Tyrael with new battle momentum is great teleporting everywhere and being annoying, just gotta hearth every 30secs
Assassins: Valla (or anyone with executioner - ray, grey...) That shit is OP as hell if you have rehgar or jaina. Valla can also take frost shot at 13 which should make exe at 16 read "permanently increase basic attack damage by 30%"
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Vikings, Tassadar, Zeratul, Falstad, Thrall, Xul
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On May 23 2016 02:01 SC2Toastie wrote: I was just wondering what everybody's favorite heroes are currently!
For Warriors, Muradin and Johanna. For Bruisers, Dehaka and Sonya. For Melee Assassins, Zeratul and Thrall. For Ranged Damage, Kael'Thas, Lunara, and Valla For Supports, Kharazim and Brigthwing. For Niche, [I don't play this role]
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For Warriors, ETC, Diablo, Johanna For Bruisers, Arteezy For Melee Assassins, Xul... Greymane? For Ranged Damage, Raynor, Zagara, Nazeebo For Supports, Tassadar, Rehgar, Morales, Uther
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Warriors: ETC & Muradin Bruisers: Tyrael & Sonya Melee Dmg: Thrall & Illidan Ranged Dmg: Kael & Valla Specialist: Sylvanas & Abathur Support: Tyrande & Kharazim
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Tanks: Muradin, Johanna Bruisers: Anub and Leoric Melee: Kerrigan Ranged: Li-Ming, KT, Valla Specialist: Zagara, Sylvanas, Abathur Support: Uther, Morales
For pure fun but not effectiveness I'd add Tyrael with Judgment and Holy Ground. Fun as hell to play, but it can lose you games with randoms due to your damage being low, your ultimate being your only stun and lacking any kind of real presence and strong peel other than a minor slow and a speed boost for your allies. Also, mana hungry if you are constantly fighting. If they buff his damage and mana a bit and give him a new trait he might see the light of day again outside of being a Sanctification tool.
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Warriors - Muradin Tank Build Bruisers - Muradin Damage Build Melee assassins - Muradin Damage Build Ranged damage - Muradin can Dwarf Toss I count that as ranged. Specialists - Muradin Hammer build Supports - Muradin (can self heal and protect others !)
Blizzard better not say 5 Muradins vs 5 Muradins would be unfun in Arena.
I also play Zagara but only when I am on top of my game. Want to keep my Winrate with her. And well if my dailies end up 3 times assassin/support I kinda have to clear those.
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Sometimes the enemy team first bans tracer. Sometimes you decide to ban something other than li-ming or KT in return. Sometimes the enemy team firstpicks li-ming in response. Sometimes I get to play KT in heroleague.
15 minute game. I only got 15k hero damage(stitches had 24?), but most of our kill confirms. Pyroblast is surely fun against zeratul, li-ming, and brightwing.
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Warriors - Diablo, Stitches Bruisers - Leoric, Arthas, Anub, Sonya Melee Assassins - Butcher, Kerrigan Ranged Assassins - Tychus, Valla Support - Tyrande Specialists - Murky, Xul, Nazeebo, TLV
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