Why zerg always builds mutalisks vs terran?
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SiarX
18 Posts
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HerbMon
United States456 Posts
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CHEONSOYUN
493 Posts
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Nirli
Bulgaria275 Posts
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avanhokie
46 Posts
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Soulforged
Latvia868 Posts
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IntoTheWow
is awesome32244 Posts
On April 13 2024 00:52 SiarX wrote: They are costly investments, and often do not deal that much damage to justify cost. I get that they are supposed to keep terran on his base, but would not building many lurkers instead succesfully protect zerg bases, too? If you watch some progames, you can see the amount of turrets terran need to make to hold different variations of muta openings. Sometimes they can do with 6 or so, sometimes they more and they also need to rebuild the ones destroyed by mutalisks. If terran needs to make around 10~12 turrets to hold in the end, that's 750~900 minerals alone (+eng bay), without taking into account the lost SCV mining time because of: building/rebuilding turrets and dead SCVs. As others have said, if you go lurker, Terran will sit behind a bunker and wait for a good timming. Lurkers don't work well in small numbers versus a Terran army. As a Zerg you will end up being the reactive one, burrowing/unburrowing and taking chip damage everywhere while they Terran manouvers around the map. The moment siege is up, you are on a timer to defend or lose your natural. You will also lose map control. Pro terrans are very good at skirmishing versus low population zerg armies. You could be dead by a single scan, runby or a drop. A muta opening not only keeps Terran blind and on the defensive, but forces the Terran to tech to move out, keeps their army small (it's hard to move out versus a good Muta user) and gives some breathing room to expand. | ||
XenOsky
Chile2142 Posts
with time muta control got A LOT better, so mutas became basically the only playable openning. same shit is happening with reavers in PvT... u can attack or defend with reavers while expanding or reduce the number of terran units while T is pushing... | ||
rusty23456
United States106 Posts
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zimp
Hungary950 Posts
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Liquid`Drone
Norway28264 Posts
In single games youll see lurker openings with quite some frequency though, especially in the ASL. And zergs that are B or below could do perfectly fine opening lurker every game. When I was semi-competitive at a low S rank level, zvt was my best mu and i opened muta at most 25% of the time, and i virtually never made more than 11. | ||
iFU.pauline
France1389 Posts
I was very attached back in the day with a lurker opening and had to force learning muta coze terran would go fact very early and be able to push you way before you had defiler. Also gameplay is pretty straightforward, I would say near boring because it's the same gameplan unless you want to go for fast drop and if you fail terran will just roll over you. | ||
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