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Thank you. I didn't realize they capped the total of globes until I played him this morning, it's true it kinda sucks. But I got the 30 globes in 11 minutes on a small map, without the help of my QM teammates but by roaming a lot. It's not long at all. But I'm not sure it's a nerf.
Leoric got a health and regen buff, but a "regen cap". About the respawn timer: New Leoric: 30 globes regen effect + regen buff + 10 seconds bonus + more health (so less deaths) Old Leoric: X globes regen It makes Leoric stronger now on big maps, stronger early and mid game. Probably weaker late game if you consistently farmed globes.
I suck at maths but I don't think Blizzard did nerf him. But I admit I'm not sure it's a buff anymore. ^^ Maybe some wizzard can calculate how much faster you respawn with 30 globes + the buffed regen now (excluding the 10 secs bonus of course).
edit: found this, don't know if it's legit. Don't even know what to read in it. Comparing farming 52 globes with 30 is weird because farming requires you to use your play time on a specific task instead of doing something else. That'd also mean Leoric is way stronger at 30 globes than he was before. Seems he forgot to take into account the buffed regen and buffed health.
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There is no buffed regen (unless you mean the +0.2hp/s baseline, which is more than lost after your first globe). The regen got nerfed from 1.5 to 1hp/s per globe, and caps at 30 now. At 30, you regen 30/s instead of 45/s, which will lead you to die more often to use that ~5s faster respawn. Any globe you gather past that is wasted, when it matters the most, i.e. close 20min+ games. This is a huge nerf to his only viable lvl 1 talent.
He's also terrible vs heroes that go for your backline, and Anub happens to be the best at it.
The 5% HP, although very nice, does not make up for it. Leoric rarely died before, his HP pool wasn't the problem. His Q got destroyed by scaling changes, and he's been nerfed two more times. His only job is to face Cho'Gall, but Anub is probably better at that too.
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Over the past 12 games I have had 10 (TEN FUCKING GAMES) Where I had to report at least one person, for flaming, trolling, feeding, going afk. It's getting really obnoxious and discourages me. Anybody else noticing this??
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Games right after a patch are attrocious. One game you play near your level, the next the average is 1k below your MMR, and spreads are insanely high. At least queue times are really fast........
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What was Lunara's win rate when she first came out, or any of the fall 2015 heroes really. Chromie is down below 40% of games reported to hotslogs, and I'm just curious.
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Pwere > TBH I still don't agree. Basically Blizzard says "stop farming and do something with your life" so we should give it a try. I think they didn't mess with these numbers randomly. I still agree that it feels like a nerf, but I'll stick with "slight rework" for now. I really think he's playable, and so far combined masters+diamond winrates are higher than they were (well, only good Leorics played I guess).
On May 18 2016 22:32 SC2Toastie wrote: Over the past 12 games I have had 10 (TEN FUCKING GAMES) Where I had to report at least one person, for flaming, trolling, feeding, going afk. It's getting really obnoxious and discourages me. Anybody else noticing this??
Got 3 HL games, 3 shitty games. And I can't say I was good, I was meh. We were all lost. And we lost. Fell behind early EVERY GAME and never catch up. Warriors were even more lost than these guys on the friggin' island. And were as good as this show ending. We played double warrior each time. It sucked.
It was stupid to play HL today, better to wait a couple of days unless you don't care about terrible games.
Lunara had less than 40% WR at first, if I remember well, but she got buffed. Morales too. About Srey's list, how come he doesn't "promote" Johanna now that Mura's down ? She may be the best solo tank now.
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okay I thought Chromie would have mana issues. But you only have mana issues if you leave up your slow ult permanently >.> . Or well poke an objective for 10 minutes because your team doesn't manages to win a lane 1v4 o.o.
Mura became a better solo tank now, especially in comp, where you might get a cleanse or heal if you need them. Atleast my opinion. You just have to go a bit more old fashioned on the talent choices when tanking. But who cares about tanking. Give em the axe destroys anything that move as fast or slower as you.
Also yay I am holding chromies winrate up. Her timings are super intuitive to hit someone who got trapped or ulted. Just going with the atillery build. They can't catch you once you hit 25 heroes and get the extra vision and then just bye bye the moment you see someone. She is pretty epic with Johanna as a barrier between you and the enemy. I think we might see a group of Johanna, Chromie and Li Ming. Run into a trap and you get 100/0 if you have no invul.
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On May 18 2016 23:11 Leolio wrote:Pwere > TBH I still don't agree. Basically Blizzard says "stop farming and do something with your life" so we should give it a try. I think they didn't mess with these numbers randomly. I still agree that it feels like a nerf, but I'll stick with "slight rework" for now. I really think he's playable, and so far combined masters+diamond winrates are higher than they were (well, only good Leorics played I guess). Show nested quote +On May 18 2016 22:32 SC2Toastie wrote: Over the past 12 games I have had 10 (TEN FUCKING GAMES) Where I had to report at least one person, for flaming, trolling, feeding, going afk. It's getting really obnoxious and discourages me. Anybody else noticing this?? Got 3 HL games, 3 shitty games. And I can't say I was good, I was meh. We were all lost. And we lost. Fell behind early EVERY GAME and never catch up. Warriors were even more lost than these guys on the friggin' island. And were as good as this show ending. We played double warrior each time. It sucked. It was stupid to play HL today, better to wait a couple of days unless you don't care about terrible games. Lunara had less than 40% WR at first, if I remember well, but she got buffed. Morales too. About Srey's list, how come he doesn't "promote" Johanna now that Mura's down ? She may be the best solo tank now.
We'll just have to see what shakes loose then, she definitely isn't as quriky as lunara on release. I just can't see her being ignored on maps where you have to channel objectives. Her range is just too good.
I agree about Jojo, the tank class as a whole just got super funky though.
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My main observcation so far: when chromie walks around, she totally looks like tiny. (before Growth kicks in)
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This is pretty much the final kick in the dick for Leoric, he already was pretty sub optimal after these nerfs but still viable if you played him well, now he pretty much only exists to be an off tank against double warrior comps and against Cho'Gall. Nerfing him yet again was really unwarranted.
Arthas feels fanfreakintastic though, he has needed a rework like this for so long.
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Wait, gathering globes past 30 doesn't boost your HP regen any further? Say you get 50 globes, it's still 30 hp regen added? I've gone past the quest mark on Illidan's lvl 1 quest and it still kept adding, even showing 250/200 or something.
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On May 19 2016 03:00 Thezzy wrote: Wait, gathering globes past 30 doesn't boost your HP regen any further? Say you get 50 globes, it's still 30 hp regen added? I've gone past the quest mark on Illidan's lvl 1 quest and it still kept adding, even showing 250/200 or something. maybe it didn't patch correctly.
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On May 19 2016 03:00 Thezzy wrote: Wait, gathering globes past 30 doesn't boost your HP regen any further? Say you get 50 globes, it's still 30 hp regen added? I've gone past the quest mark on Illidan's lvl 1 quest and it still kept adding, even showing 250/200 or something. The phrasing seems to me to indicate it caps at 30, which is REALLY bad.
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How do you guys build Arthas?
I go for D, Q, Q, Sindragosa, W, W, Speed/Spell Shield
I just learned that Sindragosa + Sundering + Apocalypse is the most sick shit I've ever seen :D
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I build arthas now:
D, Q (sometimes E), Q, Sindragosa, D, D, Speed/spell shield.
Immortal coil is a must, insane talent. Makes Deathlord at 4 pretty good too but the extra damage from biting cold can be fine if you need to do some rotating. Embrace death at 16 is a trap talent it doesn;t add much. Because of that i've been going full Frostmourne build since I especially like Froststrike at 13 the best anyway. I see Remorseless winter at 16 and Block and 1 getting better stats though and perhaps they are just better. I like the great mana the Frostmourne build gives though.
As for Chromie, she seems really weak so far. She is like tyrande in extreme, you really need good setup to hit. Xul is a great buddy for her though, the root is exactly long enough to comfortable hit a W-Q combo. Theorizing I think tyrande + xul + chromie could be a cool gank squad, if you hit the root and then tyrande and chromie hit their spells it's enough to kill heroes like li-ming. With some damage talents on chromie even enough to kill some supports. Could be really good. In QM without any setup you can rely on she seems awful though, you are completely reliant on people zoning for you and having the patience to abuse her poke. Terrible pub hero but I wouldn't be surprised if she had her uses in pro play on a map like Cursed hollow.
Build I don't know, W build seems to be pretty logical but a talent like Bronze talons has more raw power I think but doesn't synergize as well. Timewalker's pursuit may be underrated too, lategame it gives about as much damage bonus on your combo as the other quest talents but is much easier to get early and gives some nice extra mana.
From the changes Anub is the real allstar though. Still thinking burrow build on him with dampen magic at 1 and the W talents at 7 and 13. But multiple options seem fine, the locust needles for great waveclear is pretty decent too.
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I'm a Muradin noob, only ever played 3 HL games (3 wins though) on more than 1000 but I started to like him. Now I don't even know what to pick anymore. Can someone give me a hint ? I feel this new patch is confusing people and I should play solo warrior since everyone is like "hey Arthas/Anub' is OP let me play him because even though I'm a terrible player I probably already know how to rock with him".
Are Arthas / Anub' any good as solo warriors now ?
edit: Thezzy and SC2Toastie > Yup it is capped at 30, this is why people worry. Even though noone played him anyway ^^ (/trolling). But it really gave Leoric a stronger early and mid game. After 10-12 minutes he'll probably be worse. But after 10-12 most games are already snowballing.
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No, they are not.
But I get your sentiment. I have a really hard time figuring out which warriors can solo now. I think it is still Johanna, ETC, Muradin (Stitches), but double warrior comps with the likes of Arthas, Diablo, Anub'Arak, Dehaka are insanely cool to play and very effective.
However, HL dictates 1 healer 1 tank 3 ranged DPS cus thinking is overrated and copy'ing and flaming is the cool thing to do.
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Yeah double support or double warrior is good now as some of the better tanks function better then. Arthas can solo tank somewhat but it's far from ideal, it's just not the warrior you want to be functioning as spearhead of the team.
Everyone drafting 3 ranged DPS in pubs is always a big frustation. At the moment it's never the right choice imo, you see it in pro play too. It's 99% of the time 1 tank, 1 ranged dps, 1 support, 1 melee and 1 flex. Still half the drafts even at 3k mmr+ start with 3 ranged dps :<.
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On May 19 2016 19:41 Markwerf wrote:
Everyone drafting 3 ranged DPS in pubs is always a big frustation. At the moment it's never the right choice imo, you see it in pro play too. It's 99% of the time 1 tank, 1 ranged dps, 1 support, 1 melee and 1 flex. Still half the drafts even at 3k mmr+ start with 3 ranged dps :<.
This is one of my biggest annoyances as well. None of the tanks in this game can solo-defend a 4 man backline. IMO, the optimal composition currently is close to a defensive frontliner (Muradin, Rexxar, Johanna, ETC, Stitches, Anub-Arak), an offensive frontliner (Arthas, Diablo, ETC, Sonya, Artanis, Anub-Arak), a ranged DPS, a support, and a flex (Wave clear/tyrande/melee dps/ranged burst).
But so many games start with Chromie Li Ming Raynor Tychus Greymane Lunara LOL YOU TANK FOR ME OR REPORT
Blizzard needs to try and implement -something- to prevent that from happening. Something to encourage playing all roles, rather than just ranged dps or dick around.
An issue IMO is that QM games end up being shit comps all the time (5 DPS?), so people go to HL for a 'decent' composition, unwilling (unable) to tank/supp
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