General Discussion Chromie Patch - Page 3
Forum Index > Heroes of the Storm |
karazax
United States3737 Posts
| ||
FeyFey
Germany10114 Posts
They should add sub groups, so they can make matchmaking more fair and won't have to work with those silly special rules anymore. That would allow them to make more interesting support heroes, without having them labeled specialist. But with the special rules they can already make more interesting characters, but character design takes alot of time, so it will take a couple of more month before we will see more interesting supports, actually labeled support :p. But Morales is far from boring, she has everything full support wants. Shields, Heals and disposition, which is one of the hardest skill shots in the game imo, if you want to use it to its full potential. But of course she is really boring for everyone who doesn't love playing full supports. | ||
ThomasjServo
15244 Posts
On May 19 2016 22:59 FeyFey wrote: wow... today I learned that the Butcher doesn't care about time if there is fresh meat >.>. Charged right through my trap. I guess unstoppable>stasis. | ||
zlefin
United States7689 Posts
On May 19 2016 16:57 Leolio wrote: I'm a Muradin noob, only ever played 3 HL games (3 wins though) on more than 1000 but I started to like him. Now I don't even know what to pick anymore. Can someone give me a hint ? I feel this new patch is confusing people and I should play solo warrior since everyone is like "hey Arthas/Anub' is OP let me play him because even though I'm a terrible player I probably already know how to rock with him". Are Arthas / Anub' any good as solo warriors now ? edit: Thezzy and SC2Toastie > Yup it is capped at 30, this is why people worry. Even though noone played him anyway ^^ (/trolling). But it really gave Leoric a stronger early and mid game. After 10-12 minutes he'll probably be worse. But after 10-12 most games are already snowballing. do you mean what to pick for a hero, or what to pick for talents on Muradin? if for talents, checking hotslogs and picking the highest winrate talents works reasonably; there's also a set of talent builds somewhere on this forum. Or I can give you a quick primer (haven't checked the changes thoroughly) | ||
Leolio
France633 Posts
zlefin > Yes I was asking for insights on how to build Muradin. I won 2 HL games easily with ETC (0 deaths on both games) but Muradin felt clunky, and even kinda squishy (lost of course). I don't know him well enough to understand how to build him now. I use hotslogs but it's not really helping me understand, there's too little data for now. I went thunder clap build + avatar + stone form but I'm not convinced at all. Guess I should work on Johanna as the magic is kinda gone with Mura. ^^ I guess for Muradin it's wait for more data and see. edit: Cho Gall has insane winrates now. People are confused, players pick Cho Gall, people are even more confused and lose. | ||
zlefin
United States7689 Posts
playwise, make sure to save your E for escapes and don't use it to initiate. he is a bit squishier with the nerf to stoneform at 16. not sure if stoneform still worth it; give em the axe is quite good, especially in double warrior comps. the first 2 thunderclap talents are what to take if the enemy has strong autoattackers (illidan/thrall/raynor), otherwise get other stuff. | ||
Thezzy
Netherlands2117 Posts
On May 19 2016 20:48 SC2Toastie wrote: This is one of my biggest annoyances as well. None of the tanks in this game can solo-defend a 4 man backline. IMO, the optimal composition currently is close to a defensive frontliner (Muradin, Rexxar, Johanna, ETC, Stitches, Anub-Arak), an offensive frontliner (Arthas, Diablo, ETC, Sonya, Artanis, Anub-Arak), a ranged DPS, a support, and a flex (Wave clear/tyrande/melee dps/ranged burst). But so many games start with Chromie Li Ming Raynor Tychus Greymane Lunara LOL YOU TANK FOR ME OR REPORT Blizzard needs to try and implement -something- to prevent that from happening. Something to encourage playing all roles, rather than just ranged dps or dick around. An issue IMO is that QM games end up being shit comps all the time (5 DPS?), so people go to HL for a 'decent' composition, unwilling (unable) to tank/supp I've had people raging at me for suggesting either dual frontline or an additional support when we already had KT, Li-Ming and Tyrande, claiming we would be lacking dps. Right. If you can't blow someone up with KT + Li-Ming + Tyrande, you're never going to blow someone up. | ||
Immersion_
United Kingdom794 Posts
On May 19 2016 22:47 karazax wrote: They need more interesting support heroes I think, but it's hard to balance. Last new support was Medic and she is arguably one of the most boring heroes to play with with minimal play making capabilities. Of course balance wise it's hard to make supports as they all have to heal at a good level to be viable and if they are too good at anything else they either make old supports obsolete, or encourage more double support comps. This is a big problem and definitely isn't confined to HoTS...the idea of playing omniknight for 45 minutes in DOTA makes me sad. Tanks suffer from this too although to a slightly lesser extent I think. Morales is a good example of a "boring" hero. Even if you find her fun to play she's not all that fun to watch either. Safeguard's importance doesn't come across well, the heal is "easy" to use at lower level, and the ult again doesn't appear to take much skill (in reality the timing is very important of course). I would put LiLi in that category too with Malfurion bordering on fun. Middle of the pack you have Rehgar and Uther. Uther's benediciton talent really helps him be fun to play, and I feel talents can really add to heroes without changing their core too much. Uther has plenty of buttons and fairly impactful heals, shame his auto is so lame. Rehgar is just generally well designed now even if his individual talents (ex ult) feel quite low impact. Brightwing is generally fun, mobility is awesome. Kharazim is at the top, mobile, feels like a badass, high impact and visibility ult. Tassa and Tyrande can do a bit of everything so their diversity and utility feel great. Blizzard are getting better overall at making heroes I think but support needs a couple of good new entries to convince, and I think particularly Morales could do with a bit more spice, dropship is a complete piece of crap after all. | ||
karazax
United States3737 Posts
We’ve just released a new patch for Heroes of the Storm in order to apply a few bug fixes. Check out the patch notes below. Bug Fixes Heroes and Talents
RIP Kerrigan Fury of the Swarm and Battle Momentum bug, only lasted 2 days this time | ||
karazax
United States3737 Posts
| ||
SC2Toastie
Netherlands5725 Posts
| ||
Leolio
France633 Posts
On May 20 2016 00:35 zlefin wrote: I haven't played him since the patch changes; but many of teh general rules still apply: playwise, make sure to save your E for escapes and don't use it to initiate. he is a bit squishier with the nerf to stoneform at 16. not sure if stoneform still worth it; give em the axe is quite good, especially in double warrior comps. the first 2 thunderclap talents are what to take if the enemy has strong autoattackers (illidan/thrall/raynor), otherwise get other stuff. Thank you, this is the kind of insight I need. :-) (well I of course knew that E is for escape ^^) I'll try him again a couple of times in HL, with different options. Did it in QM, kinda worked fine. | ||
Markwerf
Netherlands3728 Posts
On May 20 2016 00:35 zlefin wrote: I haven't played him since the patch changes; but many of teh general rules still apply: playwise, make sure to save your E for escapes and don't use it to initiate. he is a bit squishier with the nerf to stoneform at 16. not sure if stoneform still worth it; give em the axe is quite good, especially in double warrior comps. the first 2 thunderclap talents are what to take if the enemy has strong autoattackers (illidan/thrall/raynor), otherwise get other stuff. I like the 5% hp on clap talent at 13 often now. And then instead of stoneform give em the axe. Basically you replace a damage for heal talent at 13 but vice versa at 16. But if you don't need the clap talents the stormbolt build is a bit closer in power now. The change on Muradin really opened him up a bit. He still has a bunch of useless talents like all the dwarf leap stuff. But there are more options. | ||
Leolio
France633 Posts
I tried the lvl 4 reduced cooldown on clap + lvl 13 clap heal + lvl 16 Give them the axe, it worked great but it was only QM. 5% healing per hero hit + reduced cooldown seems huge vs an heavy frontline. | ||
ThomasjServo
15244 Posts
On May 20 2016 16:30 SC2Toastie wrote: Why is Reddit so incredible stupid, hypocritical, and infuriatingly childish, yet it's the only large, active community for Heroes? How do we draw more attention to TL.net from the players who are reasonable?? What set you off? | ||
karazax
United States3737 Posts
Khaldor did an English cast of MVP_Sake playing hero league including Tychus, Falstad and Tracer games. | ||
FeyFey
Germany10114 Posts
Leap talents aren't useless, they are just hyper specific and only good under certain circumstances. Usually if you are the offtank, which happens basically never. But they guarantee that he can be talented against everything. They could split up the leap range though and put half of it in both other talents. Would probably be to strong though. | ||
Harris1st
Germany6145 Posts
My goto build for QM Mura or HL last pick surprise: 1 Perfect Storm 4 Thunder Burn 7 Piercing Bolt (get faster stacks) / Battle momentum 10 Haymaker aka Bowling 13 Thunder Strike 16 Axe all the way 20 Grand Slam Baby Keep in mind, you are quite "squishy" but damage output is insane (not quite Mage level but still...) And i really want to see the face of KT/ Morales/ .... when i punch them through their whole team right into the middle of mine... ahhhh ye | ||
SC2Toastie
Netherlands5725 Posts
The entire new page and approx. 99.8% of the 'comments' | ||
SC2Toastie
Netherlands5725 Posts
| ||
| ||