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Always great with new info and screens
On July 21 2007 03:26 elTy_bbq wrote: - there are neutral buildings ("observatories") that reveal the map around them when you have a unit nearby
Oh no... neutral buildings. That's a box full of evil
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true... I'm not sure I like that idea... Sounds like Blizzard are trying to come up with some new ideas to force gamers out of their base... to stop turtling in other words. So if someone turtles, the other person gets to go around taking the observatories and gold minerals etc.. this makes the turtler anxious and hence forces them out... could be good, could be bad. Don't know til we play
I am jealous of people who get to play it at blizzcon You guys are so lucky
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On July 21 2007 03:26 elTy_bbq wrote: I already translated the most interesting points:
- Thors have no antiair, they have a special long range attack which deals large amounts of damage - ghosts have a "sharpshooting mode" which allows them to kill small units with one shot, but increases reload time
Neat, the ghost was always such a shitty unit with a lot of potential. It's like mini siege mode for ghosts.
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This article/translation seems way off. Reaper time bombs? Sensor Dome showing units in 3D view? We already know Radar Dome is an upgraded version of Sensor Dome and does only show them on minimap. The latter is a normal detector. Ghost sharpshooting mode?
Star Relic sounds useless... Cloakes still units? WTF?! Hopefully they'll be able to balance Gateway/Warp Gate cooldowns. I also hope you at least have to press the hotkey for every single unit you make (i.e. unlike WC3).
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I guess I mixed up the names of the sensor/radar dome. However the article expressly says that enemy units are revealed in 3D view as well.
On July 21 2007 04:02 maybenexttime wrote: Star Relic sounds useless... Cloakes still units? What I meant is the star relic cannot move while cloaking units.
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he meant sniper mode for the ghost
"Fortschritt: Laut Gamestar ist das Spiel zu 30% fertig. Protoss sind komplett spielbar, die wichtigsten Terranersachen sind fertig. und es gibt mehrere Geländegrafiken. Das Story-Gerüst steht und ist logischwerweise noch geheim."
The game is aroudn 30% finished. P is fully playable, most important T stuff is finished. There are already several tilesets. The singleplayer storyline is finished but secret.
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There are more points not translated by elTy_bbq:
- Queue length is 5 like in sc. - The magazine reports an attack with 3dt that are warped in with a phase prism. - Forge does still exist (for upgrades) - cybercore is needed for immortals/stalker - HT can stasis/storm - Tarchon can only attack/move and has high hp/shields - shield battery is not in the game until test players want them - colossus has double cost of reaver - ramps can be blocked by destroyable rocks - star relic always visible when creating cloaking field (and it has to stand still) - star relic has halluzination (former ht ability)
- sensor dome detects invisible units - radar dome detects units in a wider range (under fog of war) but only reveals red dots. you cannont see which unit it is (minimap and 3D view) - cobra has anti ground and anti air - you can research one of the two abilities for the bc: yamato or new plasma thingie aoe - cc gun only anti ground units - ghosts can air drop 8 marines - medics are not in the game yet
- zerg are still in design phase, only ling/mutalisk finished (wrong statement obviously because we all saw the nydusworm!)
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On July 21 2007 04:02 maybenexttime wrote: This article/translation seems way off. Reaper time bombs? Sensor Dome showing units in 3D view? We already know Radar Dome is an upgraded version of Sensor Dome and does only show them on minimap. The latter is a normal detector. Ghost sharpshooting mode?
Star Relic sounds useless... Cloakes still units? WTF?! Hopefully they'll be able to balance Gateway/Warp Gate cooldowns. I also hope you at least have to press the hotkey for every single unit you make (i.e. unlike WC3).
Think it's just timed bombs.
Sensor Dome shows units as red dots in the 3D view as well as on the minimap. This way you can see where a unit is, but not what unit it actually is. The radar worked like this in MechCommander, if you ever played that.
And I think the 'not moving' requirement points back to the Star Relic rather than the units it will cloak. When the Star Relic is stationary, all units around it will be cloaked.
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Note: My english isn't that good if you find major faults please tell me
Starcraft 2 Report in Gamestar 09/2007 The mysterious reporter who played against the swedish guy probably belongs to the gamestar. In the current issue, there is a 12 sited article about Starcraft 2 where also the new units are introduced similar to SuperPlay.
Some new screens I found: http://img502.imageshack.us/img502/692/76189280al3.jpg http://img529.imageshack.us/img529/8110/46683175sl1.jpg
Furthermore some details from the text: -In the current version you can queue maximal 5 production orders. -If the Gateway is upgradet to the Warpgate. you can teleport every 30 seconds a unit in pylon range. -He discribed how he used a phase prism to warp 3 Dark Templar and pwn the swedish guy. -When the guy got an Observer and attacked the Dark Templar, they automatically defended themselve against the zealots. (Translators Note: Just like in broodwar when you just a-attacked) -Phase-prism dissapear if they leave pylon range in energyform. (Translators Note: makes no sense, I think he meant the Phase-cannon) -There are still the forges for upgrades -Stalker, Immortal and Soulhunter(NOT) are unlocked by cybernetics core. ( trans. note: What's with the twilight council? ) -High Templar can stasis enemy troops for 15 seconds. Also they have still their psi-storm -High plants hide the sight from all units. - There are "neutral observatories" which give a sightradius when captured - Twilight Archon doesn't have any special ability yet, just a strong attack and strong shields. -Browder quote about shield batteries: They don't exist yet, if the testers want them we implant them. - Collosi are about double as expensive as reavers. - Ramps can be blocked by destroyable rocks. - Star Relics are always visible when they create a cloaking field and they don't have to move. - Star Relics can use hallucination. - Star Relics got a "Detonate" ability: If a unit is aimned by a blue ray for several seconds, it explodes. The unit has to flee or to destroy the star relic. -The motherships current ressources are: 400 minerals, 400 gas and 10 supply. Both upgrades for it cost 300/300 each. So alltogether 1000/1000 which you can build 10 zealots and 5 reavers from. (?)
[Some descriptions what is allready known from SuperPlay] - With Radar Dome you can see all units with a red dot on the minimap and in the fog of war. But you can't which unit it is. -Cobras can attack air and ground. -Battlecruiser have Yamato-Gun and the new aoe-thing. Vicings can attack air and ground as mech but have lesser armor then in air form. -Banshees: This fast choppers can fire rapid firing laser blasts at ground units. -Reaper are able to attach a timebomb at units or buildings every 30 seconds. A sign and a red bar show where the bomb is and when it detonates the enemy can destroy the bomb. -It is not decided yet if the planetary fortress could attack air too. -Thor: His special ability is to perform an artilery strike: He uses his four cannons on his back to fire long-ranged projectiles. -He is helpless against air-strikes and he is very slow. He can be killed by a few cobras cause he only turns slowly. -Ghost: In snipermode they can kill lonely soldiers or lesser zerg units with a single hit. They can also call for a marinedrop with 8 Marines. Blizzard still debates if the medic is implented. Dustin Browder: "The Medic counts to the favoured features in Brood War. But we have to test if they fit to Starcraft 2 and don't mess up the balance." -Zerg are still in conception. -Heros in Singelplayer don't gain experience but they have more powerfull abilities.
Pogress according to gamestar: 30% Protoss are full playable, the core of terranstuff is finished and there are several terrain-graphics. The story is there and for sure secret.
To do: Balancing, Campagn, Battle-net, Zerg (Alleged there are only 2 units, Mutalisk and Zergling) AI, sounds, effects, textures, menu and so on.
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On July 21 2007 03:26 elTy_bbq wrote: - you can select all warp gates by pressing "W"
more automation, guess this means no need to assign groups for buildings
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Oh man, the Cobra looks sweet in the game
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Apparently they are also upgrading the graphics engine its gotten quite old i guess, its from 2003 ^^
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I LOVE everything, except the Ghost's reinforcement thingy and I think Thor looks weird and awkward in the game.
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pretty neat.
giving hotkeys for productions buildings will free groups slots for units, at the cost of macro freedom (if you want to select only parts of your gates, you'd still have to dedicate a group to it)
Thor seems the ultimate siege unit, probably to fluidify the outcome of TvT stalemates and punish turtlers. And that makes it a juicy taget for BC, warprays and future zerg flying baddies.
Bc seems to have to choose between yamato and plasma... quite interesting, you'd have to use them as splatch artillery or "snipers". The question "where is the air support" at last has an answer ! >
Sniping for ghost really gives them the edge. We have yet to see how the "drop" thing works*, but it turns them really into the troublemakers they deserved to be. (BW ghosts had a to narrow niche to be widely used) (*the best way would be to make marines enter into a drop launch building, so it does'nt comes for "free" )
The cooldown for warpgates is really cool, meaning that phasing is a viable strategy if you bouild large amounts of them. And it further differenciates T, P, and Z production styles.
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Far out... heaps of new info, thanks XythOs!
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oups, I forgot, yes thanks very much for all translators
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thor looks like 2 giant scvs melded together or something.;
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On July 21 2007 05:14 Seelys wrote:The question "where is the air support" at last has an answer ! >
hahaha NICE
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