Terran preview in german magazine Gamestar - Page 8
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InToTheWannaB
United States4770 Posts
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lololol
5198 Posts
On July 24 2007 16:31 FrozenArbiter wrote: ;D Yes, it's probably better if they don't listen to me when I talk about gigantic robots! They already have gigantic robots, Thor is the prime example, so they like them, too | ||
Krzycho
Poland442 Posts
And some translation? THX! | ||
SuperJongMan
Jamaica11586 Posts
Being high and surfing TLnet at 9am and thinking about Terran. Also, a ground cloaked mech for Terran. I mean, if I was a terran engineer, first thing I'd do is install Wraith Cloak engines on everything. lol ~_~. Tanks, Vultures, Thors, etc, but since that's imba -_-;; I personally think the Ghost ability would be best to mimic siege tank. Like the ghost lays down and gets ready to snipe. It could be useful against Zerg later on? And would allow for other ways of map control like preventing expos ALL DAY. ~_~ Be like, suckadrone.. you ain't no sucka, you a dead drone! PLAOW, hatchery denied -_-;; And so many Terran units seem "Attack move" oriented so far. I wish they would show more terran special ability... like Reapers have stim? Do they fly 2x faster if they do? lol ~_~ Jet Packs are stimoholics too? Does the cobra only run and shoot? Can Thor survive a nuke?? Can the mothership?!?! Agh.. later today Terran news comes out? | ||
Naib
Hungary4843 Posts
On July 23 2007 00:18 lololol wrote: me 2, that would be really cool They already have razor interceptors, so why not The unique ability for those flying edgy DVDs should be flying RIGHT INTO THE MIDDLE OF THE FREAKIN' ZERGLINGS and slice them to mincemeat. | ||
Ziel
Malaysia241 Posts
EDIT: the bad camshots http://s7.photobucket.com/albums/y254/Rainfire21/?action=view¤t=sc3.jpg http://s7.photobucket.com/albums/y254/Rainfire21/?action=view¤t=sc2.jpg http://s7.photobucket.com/albums/y254/Rainfire21/?action=view¤t=sc4.jpg http://s7.photobucket.com/albums/y254/Rainfire21/?action=view¤t=sc1.jpg first two are the new ones | ||
Liquid`Jinro
Sweden33719 Posts
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Liquid`Jinro
Sweden33719 Posts
As I said in the official forums, I'm not a subscriber to the magazine, so I won't get it till Wednesday. With 12 pages of content, there's gonna be a lot of stuff to translate although they will certainly have one or two screenshots filling whole pages. But hey, theres still 10 pages left... hard work But here's a rough translation of the short interview with Dustin Browder which is already available on the site: --------------------- Q: Dustin, Starcraft 2 isn't very innovative. Why are you orientating so much(correct english? ) on the original game and relinquish on innovation? A: Hey, don't be unfair. Right now, we are working on innovations which are not quite ready to talk about yet - for example on the campaign and Battle.net. Q: But the core of the game still stays the same, e.g. there is no fourth faction. Why? A: Because we instead try to further distinguish and deepen the differences of the 3 races, for the entirely different factions were one of the biggest innovations in the first Starcraft. We think we can further improve this strength. Q: How do you approach this? A: With the new units and special abilities. Just think of Warp-In which allows whole new strategies for the Protoss. Furthermore, the terrain plays a bigger role because some ground troops can climb cliffs without effort, for example the Protoss Colossus. Q: How do you decide which ideas will make it into the game? A: We don't integrate ideas at random but think whether they make sense. Then we test carefully - and remove things if we don't like them. Q: But with the Warcraft franchise Blizzard was more coureagous. Warcraft 3 really took a huge step forward and introduced heroes - among other things - which gain experience. Why does the Starcraft franchise take a smaller step? A: Because Starcraft 2 should keep the feel of its predecessor: the first game is a firstclass RTS and therefore an excellent fundament, so there is no need for radical innovations in order to create an entertaining successor. Q: The first Starcraft is downright adored in South Korea, TV stations even broadcast games live. Were you afraid of turning your back on the Korean fans with an all too uncommon and innovative successor? A: It has nothing to do with fear. And nothing with Korea either, at least not with them in particular: There are millions of Starcraft fans worldwide. They do not wish for a twisted successor but for a game which focuses on the classic virtues of Starcraft. But Starcraft 2 will be more than a simple remake of the first installment, with new unit types and talents(note: "talent" is a German word too and has the same meaning, I think the translator for the site actually meant "ability" ) we will refresh the game experience. The fans can finally figure out new tactics. Q: Starcraft will likely hit the shelves in 2008... A: ...Wait a sec, that's not what I said(note: lol nice try xD). We will release the game only when it's completely done. Q: Alright. But when it gets released, wouldn't it be technically antiquated? The graphics' polycount looks quite low by now. A: The technicians are currently refining the engine, for example with new light and shadow effects, bigger explosions and better lasers. So, what you can see on screenshots is not finished yet for a long time. I think that every customer will shout: "Oh, what a beautiful game!" ------------------ Ok, this was not a "rough" translation at all, I think it's quite accurate It's 0:30 AM here now, gotta get some -Chilischote http://blizzforums.com/showthread.php?t=10363 | ||
Krzycho
Poland442 Posts
A: The technicians are currently refining the engine, for example with new light and shadow effects, bigger explosions and better lasers. So, what you can see on screenshots is not finished yet for a long time. I think that every customer will shout: "Oh, what a beautiful game!" OMG beautiful lasers makes me wanna cry | ||
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