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On December 21 2005 08:29 Chris307 wrote:Show nested quote +On December 21 2005 06:58 Ice_MY wrote: When a reaver gets dropped in your mineral line, how do you react? You shouldn't be reacting to a Reaver being dropped in your mineral line, you should be reacting to a shuttle approaching your mineral line. Glance at your minimap more frequently. And hit shift+tab at the beginning of your first game of every session so that all of your opponents will appear bright red on it. Not only is the red easier to see, but you'll be trained to spot that red in your minimap, because it's always red red red
haha good idea... No more of this teal colored toss on a twilight map camouflage nonsencse
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I always used to hate Yellow protoss on Gamea Gowon. The whole map was the badlands grass terran. T_T
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The original version was Jungle terrain
I hate the bastard WGT versions of promaps.
Like the jungle Nostalgia or the winter Guillotine.
Winter Guillotine... I mean wtf........
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On December 21 2005 14:07 Chris307 wrote:
Winter Guillotine... I mean wtf........
That one makes perfect sense you know, blood looks so good on snow. :-)
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fa wrote: Sometimes a protoss player will put their 2nd pylon somewhere random on the map (hidden), just to scare the terran.
who does this besides me?
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Sweden33719 Posts
Testie
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Grot. Hope to see this thread sticky
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United States3612 Posts
On December 21 2005 12:07 Grass.nS) wrote: Not sure what he means by that but i've been seeing a few replays of him recently where he gets his 1st fact normally, but then doesn't add a second fact until after he builds his first tank. he doesn't get add-on for the 2nd fact and researches speed first then mines off of the 1st. Basically seems like another variation of some sort of 2fact pressure build.
Yes, this is the nada build, with 4 marines so that early pressure doesn't hurt him. It's like a mix of Joyo and 2fac vult.
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United States3612 Posts
On December 21 2005 16:31 FrozenArbiter wrote:Testie
FA, I believe double expand is perfectly fine vs this build, after all it is simply a 1fac cc with 4-5 extra marines, nothing really is changed. He also needs to get engineering bay and at least 1-2 turrets to deal with any potential drops, anyway. And then if you cut probes at the 3rd nexus warping in and go to 5->8 gateways, there isn't much he can do.
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Exalted you are not mature enough not to insult someone who doesn't like your guide?
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Sweden33719 Posts
On December 21 2005 20:54 exalted wrote:FA, I believe double expand is perfectly fine vs this build, after all it is simply a 1fac cc with 4-5 extra marines, nothing really is changed. He also needs to get engineering bay and at least 1-2 turrets to deal with any potential drops, anyway. And then if you cut probes at the 3rd nexus warping in and go to 5->8 gateways, there isn't much he can do. Meh, I think I'd die to those timing rushes far more often -,-; + There are crazy people who don't even get engineering until way late ;p
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United States3612 Posts
Risk reward
On December 21 2005 22:51 PlayJunior wrote: Exalted you are not mature enough not to insult someone who doesn't like your guide?
Why insult it if it was obviously of some help to you? It's not proclaimed as the ultimate bible of TvP, its meant to help beginners like you. It's pretty insulting when you grow past the kids books and then you insult the author becuase they aren't advanced enough.
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I don't understand why people don't block their ramp on luna.. all it takes is making your factory at your wall, and it obviously beats his dragoon
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Sweden33719 Posts
On December 22 2005 05:53 exalted wrote:Risk reward Show nested quote +On December 21 2005 22:51 PlayJunior wrote: Exalted you are not mature enough not to insult someone who doesn't like your guide? Why insult it if it was obviously of some help to you? It's not proclaimed as the ultimate bible of TvP, its meant to help beginners like you. It's pretty insulting when you grow past the kids books and then you insult the author becuase they aren't advanced enough. I prefer low risks until I'm in such a position where a risk isn't game ending
On December 22 2005 06:15 hasuwar wrote: I don't understand why people don't block their ramp on luna.. all it takes is making your factory at your wall, and it obviously beats his dragoon
Uh, you'll still need to make marines or a goon rush is going to cripple you BAD.
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this is why i like you FA. Your seem so cool and always willing to just help someone out. gj and very nice post indeed.
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United States3612 Posts
FA your comment marks the major style difference between Koreans and Western play - Koreans aren't afraid to go allin on a certain timing, especially in two particular situations
a) they are worse than the opponent b) they are better than the opponent
For example, if you know you're better than another player, you probably will 4 pool to get it over quickly, and if you know you're worse than them, you will probably also 4 pool becuase you know that's your only chance at victory. Pretty funny, but true.
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Sweden33719 Posts
I don't mind doing that in PvZ or PvP but in PvT I play it safe, it also has the added benefit of being able to stop a) double terran expo b) scv cutting rushes..
How I play in a tournament/league and how I play in ladder is a bit different tho, ladders and games = use to practice technique. Practicing = Practicing a certain build.
And I agree completely with your first statement btw, this is just my reasoning for why I play how I play =]
Oh and if I'm behind I don't mind going all-in, nor when I realize I'm not as good as my opponent and the game matters. Tho I also sort of dislike winning with cheese because I'd feel silly if I knocked out someone much better than me with a cannon rush..
I did DT drop assem tho :D!! I should have done much better in the straightup game on luna but I sort of lost focus and forgot to make gateways so I got raped after being ahead early game. So after that I decided, well, I need to DT drop to win on LT.
That and I'm generally pretty confident in being able to win.
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On December 21 2005 09:40 exalted wrote:Show nested quote +On December 21 2005 05:01 PlayJunior wrote: I read the post. FA, its almost a TvP guide. Anyhow, its 100 times better than the one written by exalted which is so much advertised in TL.net. Really, great post. Thank you, dipshit. Ok, just read FA's post. It's very good to describe the Midas[gm] build that everyone uses on Luna, however, if he goes 2 gate range before robotics facility, you do not want to chase him too far, becuase he will be able to meet you in the middle and slaughter you. This is when you need to make a bunker at your natural choke. This FD terran is very good becuase it shows a lot of power, while at heart being a 1fac cc, however, this only propels you into the midgame, where you need to take it from there with either an expand to your mineral only or a fast timing rush, becuase he will inevitably double expand in response to your Midas. Since you can't really play a midgame with starport, I would suggest if they are close positions, to mass and take him out with the timing rush, and if not, get two armories, push out to your mineral only, max, and then start pushing in.
if he goes 2 gate goon late robo he's not going to have his ob for a while, min ur choke and then he will have to sacrifice goons to get in. by the time he has ob you should have seige mode. i'm not sure about a bunker here, depends more on the terran's skill than anything.
random thought, when pros do FD terran they usually have 6 marines when they move out, but it's kinda tough to get that
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On December 22 2005 05:53 exalted wrote:Risk reward Show nested quote +On December 21 2005 22:51 PlayJunior wrote: Exalted you are not mature enough not to insult someone who doesn't like your guide? Why insult it if it was obviously of some help to you? It's not proclaimed as the ultimate bible of TvP, its meant to help beginners like you. It's pretty insulting when you grow past the kids books and then you insult the author becuase they aren't advanced enough. FA 's guide was also to help beginners like me. Saying that it is better is not a crime, imagine for a split second that it is possible to write something seemingly as simple as noob guide better than you. And if the target audience tells that yourse was worse, don't get angry. P.S. I haven't grown past those kid books. I mean, I'm still pretty beginner. P.P.S. I didn't say your guide was not advanced enough, I just said that FA's was better. Simpler, easier to read, understand, try, more straightforward. Less options, more explanations. Once again FA, my respect for your post.
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United States3612 Posts
Seems like you have some reading comprehension issues. My guide was for Lost Temple, where this "TvP Stopping the Early Rush" thread is irrelevant. This is why we're talking about other builds than fact port in this thread. Also that guide was made over a year ago, when the midas[gm] was in its infancy. There is certainly a standard for writing guides, and FAs post is very good. But they cover completely different things, so its hard to have a comparison, get what I'm saying? It's especially annoying when you take it a step further and bite the hand that feeds you (one reason of why I rarely post in Strategy forum now). -- DTDominion - Siege mode alone won't stop you against 2 gate ob (especially if he goes all in with a shuttle), you will have 2-3 tanks and hope that spider mines will contain the Protoss, which it won't. Unlike 1fac cc, you need to make 2 vultures out of that one factory, which means less tanks defending when it matters. Therefore bunker is generally recommended, although it depends on a lot of factors, the most important being base distance. Midas[gm] build is very strong though, but you must be able to mix it up with different builds, especially becuase off the wall strategies like Anytime/DT Drop/Bulldog even beat it pretty badly.
When you play against the Protoss, especially on non-wall maps like Luna, you should be able to have the scouting probe see your 1fac cc / nada rush / midas as the "same" build - that means that he will only see 3-4 marines and one factory, and then his scouting probe will die. Then, you can branch off to the other builds and have him struggle to react. If he goes 1gate robo, then midas and nada's rush hurts him bad, but if he opens 2 gate range 1fac cc bites him in the ass.
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