Haven't seen this being posted before, so.
Guess they're from that Nazzul kid again
So we finally get to see the mysterious Star Relic, tho not much detail can be seen from that tiny little icon.
BTW, the Mothership looks pretty nice in pink;)
Forum Index > SC2 General |
Terranium
Turkmenistan144 Posts
Haven't seen this being posted before, so. Guess they're from that Nazzul kid again So we finally get to see the mysterious Star Relic, tho not much detail can be seen from that tiny little icon. BTW, the Mothership looks pretty nice in pink;) | ||
Terranium
Turkmenistan144 Posts
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Kacas
Brazil3143 Posts
since when? i dont think i will find it here in brazil t_T | ||
teh leet newb
United States1999 Posts
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PhilGood2DaY
Germany7424 Posts
stuff dt back !? :D | ||
Arget
United States87 Posts
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kimseongchan
Korea (South)733 Posts
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Dknight
United States5223 Posts
Not much knew information other than the Star Relic. =( | ||
aaro
United States228 Posts
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Kennigit
Canada19447 Posts
On June 15 2007 08:32 Dknight wrote: You see their Reaver description? The "new" version of the Reaver drop is...droping the Reaver in the middle of an enemy's workers. Amazing PCGamer. Not much knew information other than the Star Relic. =( If you read it again, you'll see that they say the Old version of the reaver drop was to drop it in a mineral line while the new one incorperates the phase prism | ||
Dknight
United States5223 Posts
"The phase prism will serve as both a troop transport..." | ||
funkie
Venezuela9373 Posts
On June 15 2007 08:32 Dknight wrote: You see their Reaver description? The "new" version of the Reaver drop is...droping the Reaver in the middle of an enemy's workers. Amazing PCGamer. Not much knew information other than the Star Relic. =( It's pretty good article still, since it's a magazine. I'd love to have one of those . Thanks for the scans! | ||
Ftrunkz
Australia2474 Posts
explain to me where you got the idea it doesn't? (where it says dark templars made the new teleporting dragoon things, it doesn't say they'll be taking out DT's... from what i read it looks like the new carrier-type unit is also of the DT faction..) | ||
WhatisProtoss
Korea (South)2324 Posts
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HolyToss1911
354 Posts
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[X]Ken~D
377 Posts
On June 15 2007 09:42 WhatisProtoss wrote: Why the hell does the carrier have shields protecting against ground troops only??? That's stupid and doesn't make sense at all... To make it weaker against air units? | ||
Dknight
United States5223 Posts
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fbs
United Kingdom2476 Posts
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ATeddyBear
Canada2843 Posts
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Zelniq
United States7166 Posts
but altogether sounds pretty cool, and now we know how Warp In really works. So apparently in the original gameplay demo they cheated and sped up the warp in time just to demo it (though he really should have told us that cus to us it looked instantaneous). I like how it works better than how people were speculating, instantly warping in anywhere in pylon power sounds overpowered no matter how you look at it (when combined with phase prisms). I just hope scarabs aren't as retarded as before, and units (especially reavers) wont run in past their max firing range to attack a target | ||
Dknight
United States5223 Posts
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{CC}StealthBlue
United States41117 Posts
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lololol
5198 Posts
On June 15 2007 10:25 Zelniq wrote: hehehehe huge lazer beam from star relic seem in bottommost pic but altogether sounds pretty cool, and now we know how Warp In really works. So apparently in the original gameplay demo they cheated and sped up the warp in time just to demo it (though he really should have told us that cus to us it looked instantaneous). I like how it works better than how people were speculating, instantly warping in anywhere in pylon power sounds overpowered no matter how you look at it (when combined with phase prisms). I just hope scarabs aren't as retarded as before, and units (especially reavers) wont run in past their max firing range to attack a target That's why I posted about it when they released the HQ version, there were enough clues already that the warp in ain't gonna be instantenious, the animation itself looked sped up a lot(even without comparing it to the mothership warp in animation), there was a minimap ping when the warp in finished(which was totally pointless to have if it was that fast), the resources were taken when the units started to warp in and the units clearly started with minimum hp/shield just like buildings(this can easily be seen when the first stalker is warped in). | ||
Zelniq
United States7166 Posts
edit: to lololol: I see, so there were clues that I just missed.. ok then nevermind | ||
Liquid`Jinro
Sweden33719 Posts
On June 15 2007 10:55 {CC}StealthBlue wrote: I don't know I subscribe to PC Gamer, and the last issue I got had LOTR on the cover. Isn't it supposed to be a leaked page from the august issue? | ||
pyrogenetix
United Arab Emirates5090 Posts
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dsh
United States879 Posts
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{CC}StealthBlue
United States41117 Posts
On June 15 2007 11:23 FrozenArbiter wrote: Show nested quote + On June 15 2007 10:55 {CC}StealthBlue wrote: I don't know I subscribe to PC Gamer, and the last issue I got had LOTR on the cover. Isn't it supposed to be a leaked page from the august issue? Ack okay, so that is the next issue, this month being the Penny Arcade cover. | ||
Luhh
Sweden2974 Posts
Bring back more normal movers and shooters for some fast paced micro-oriented tactical combat. | ||
Stegosaur
Netherlands1231 Posts
On June 15 2007 13:00 Luhh wrote: Is it just me or doesn't it seem like they're overdoing it? I mean like forcing all these new hard counter units that hardly even makes sense.. Bring back more normal movers and shooters for some fast paced micro-oriented tactical combat. Gotta agree on that overdefined hard counter thing :< Give more middle ways for a more dynamic game! Although I gotta say I love the star relic 'bomb' idea, it seems like a timered irradiate so get those units out of your group before they blow up! Should make for some hectic battles Also there still seem to be *some* run & gun units, and (I think it was Chris Metzen) said they're shifting from the 'every unit has 5 abilities' model they used for w3 back to the 'mover and shooter' thing. But who knows, maybe they want toss, the 'technologically advanced race', to have all these quirks and hard counters and give zerg for example more of the usual walking, flying and firing units? Just speculating! | ||
mel_ee
2446 Posts
On June 15 2007 12:20 dsh wrote: yeah, the laser weapons are a over kill, what happen to good old protoss energy weapons? is laser not an energy weapon? wth?? oh the colors look better now!, some people said it was too blue for protoss, maybe thats because it was its color? | ||
{CC}StealthBlue
United States41117 Posts
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Luhh
Sweden2974 Posts
On June 15 2007 13:23 {CC}StealthBlue wrote: Honestly someone needs to bump the whiners thread, lot of crying about the damn game already when it still in PRE-ALPHA! Honestly, go back to Bethesdas forum.. Pre alpha doesn't mean that they're gonna skip 50+ percent of the units so far in therms of artwork, functionality and game concepts, visual arts etc.. | ||
Nyovne
Netherlands19124 Posts
On June 16 2007 06:59 Luhh wrote: Show nested quote + On June 15 2007 13:23 {CC}StealthBlue wrote: Honestly someone needs to bump the whiners thread, lot of crying about the damn game already when it still in PRE-ALPHA! Honestly, go back to Bethesdas forum.. Pre alpha doesn't mean that they're gonna skip 50+ percent of the units so far in therms of artwork, functionality and game concepts, visual arts etc.. The real question is, why give more then a flancing fuck about estetics. Its a bonus, it doesn't matter shit for gameplay which is where its at. You cant judge a game in quality except on gameplay, which noone knows jack shit about. So pretty please, with sugar on top, why give a shit. p.s. lasers are energy weapons. | ||
Nyovne
Netherlands19124 Posts
On June 15 2007 10:49 Dknight wrote: Its not Blizzard's obligation to tell you anything Zelniq. This is how they work with teasers. They show you a video - people speculate and it draws attention. To just say "this is how something X works" makes for lots of interest in the beginning and then it dies down. We're still talking about it a month later off 1 announcement and 2 videos. Thats fantastic PR. Good post and I totally agree, as usual blizz PR is brilliant about hyping things and feeding us just enough. Can't wait for news on the zerg! | ||
unknown.sam
Philippines2701 Posts
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LuMiX
China5757 Posts
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Nyovne
Netherlands19124 Posts
On June 16 2007 07:36 unknown.sam wrote: can't read a thing, wish it was a little bigger...i have poor eyesight T_T I can click it once to open it up further, else just save them to disc and open them in a viewer where you can zoom at leisure. It's worth the peek . | ||
azndsh
United States4447 Posts
yay more strategies xD | ||
Nyovne
Netherlands19124 Posts
On June 16 2007 08:08 azndsh wrote: 16 units compared 13 in bw yay more strategies xD I like the way you think :p. | ||
Tusk
Canada427 Posts
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Liquid`Jinro
Sweden33719 Posts
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lololol
5198 Posts
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ATeddyBear
Canada2843 Posts
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maybenexttime
Poland5232 Posts
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Cambium
United States16368 Posts
On June 15 2007 08:32 Dknight wrote: You see their Reaver description? The "new" version of the Reaver drop is...droping the Reaver in the middle of an enemy's workers. Amazing PCGamer. Not much knew information other than the Star Relic. =( Its target is the general populace (same with Blizzard), they couldn't care less about those few who are hardcore about SC. | ||
Aerox
Malaysia1213 Posts
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tubster68
Canada59 Posts
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CharlieMurphy
United States22895 Posts
Look at HT they are so crazy now They have a "freeze" move and a relic upgrade and shit. | ||
Blacklizard
United States1194 Posts
Definitely the Arbiter upgrade/replacement. [edited]. Blizzard gives at least one flying caster per race. The old arbiter cloak field that also cloaks buildings. Interesting. It must fly too just like an arbiter... it's floating over a planet in the picture (the two top right ships) if you ask me. Doesn't look half as cool as the Arbiter... maybe this model will change to have SOME resemblance to the cool old flying caster. This fusion beam sounds nice... I wonder just how slow it is. Well, it can't be a flying reaver... they threw that idea out with the valk in the BW alpha. Too powerful. So how will this fusion beam work? Similar to the WarpRay i guess... slow and wasted against tiny units. Will the explosion be the same regardless of what it hits? Probably so if it's a spell. Is this yet another supply depot killer? Interesting. Maybe a CC killer! Toss finally gets a "clean" way to take out a floating/running CC without going carriers or sacrificing 10 goons to tank fire. Too bad it's at the end of the tech tree. Oh right... the Warp Ray. Might work. | ||
artofmagic
United States1951 Posts
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Blacklizard
United States1194 Posts
1. Awesome. New spells rock. 2. Is it just like stasis, but works on buildings too? Takes the place of stasis and disrupt web? If that's the case, as cool as it is I'm worried because even on a flying unit you didn't see disrupt web usable in most games. And stasis was also equally useful only with it on a flying unit. On a land unit, it will be much harder to use it effectively on offense unless it has ungodly range (I assure you it will not). I'm thinking vs Terran here. 3. If I'm right on #2, Sounds like it'll be a mostly defensive spell vs zergling swarms (create bottleneck) and the like... ok, but I want it to be as useful as disrupt web but in a much more techable unit (the high templar). Well, maybe it'll be decent vs Zerg and Protoss, but not vs Terran. Of coure that is where Protoss need the anti-siege weapon/anti-super defense stuff-- in SC1 at least. 4. If I'm wrong on #2 Vs. Terran, and I hope I am, maybe it will be used to take out more frequently(likely?) used bunkers and then the immortals will be able to get close enough to take out the tanks. I dunno. If marines take the place of vultures in SC2 (that's the impression so far, but could be totally wrong) then maybe bunkers will be used more to avoid psi storm. 5. Will we still see hallucination???! I hope so... it doesn't hurt to have more options, and I don't see it being overpowered as it was barely used competitively in SC1. More not that powerful options is fun. 6. While I'm at it, bring back the old SC beta attack on casters! High templar want that 15(?) concussive range attack back! It makes them actually usable and makes them AVOID walking into the melee with big battles b/c they stop and fire at a distance instead of walking in with your control group. Also makes them not such a huge waste when they are at 70 mana and the fight is going to be over with in 4 seconds. 15 concussive isn't much, but think of it like the probe + zealot thing vs zerglins... it's one less attack the zealots need to make to kill certain units. 7. Hell, let's see a cheap spell that's good vs. one unit on the High Templar if he can't have an attack. It's just a joke when someone can use a single lowly probe to chase away the mighty High Templar or force him to use a 75 mana storm on the probe and nearly kill himself. | ||
Aphelion
United States2720 Posts
On June 17 2007 07:23 Blacklizard wrote: Star Relic: Definitely the Arbiter upgrade/replacement. Don't forget that Templar drove the old Arbiters. The old arbiter cloak field that also cloaks buildings. Interesting. It must fly too just like an arbiter... it's floating over a planet in the picture (the two top right ships) if you ask me. Doesn't look half as cool as the Arbiter... maybe this model will change to have SOME resemblance to the cool old flying caster. This fusion beam sounds nice... I wonder just how slow it is. Well, it can't be a flying reaver... they threw that idea out with the valk in the BW alpha. Too powerful. So how will this fusion beam work? Similar to the WarpRay i guess... slow and wasted against tiny units. Will the explosion be the same regardless of what it hits? Probably so if it's a spell. Is this yet another supply depot killer? Interesting. Maybe a CC killer! Toss finally gets a "clean" way to take out a floating/running CC without going carriers or sacrificing 10 goons to tank fire. Too bad it's at the end of the tech tree. Oh right... the Warp Ray. Might work. The Arbiters were the Judicator caste. The Arbiters were the ONLY troops not operated by the Templar caste. | ||
fight_or_flight
United States3988 Posts
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Blacklizard
United States1194 Posts
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Blacklizard
United States1194 Posts
On June 17 2007 07:48 Aphelion wrote: Show nested quote + On June 17 2007 07:23 Blacklizard wrote: Star Relic: Definitely the Arbiter upgrade/replacement. Don't forget that Templar drove the old Arbiters. The old arbiter cloak field that also cloaks buildings. Interesting. It must fly too just like an arbiter... it's floating over a planet in the picture (the two top right ships) if you ask me. Doesn't look half as cool as the Arbiter... maybe this model will change to have SOME resemblance to the cool old flying caster. This fusion beam sounds nice... I wonder just how slow it is. Well, it can't be a flying reaver... they threw that idea out with the valk in the BW alpha. Too powerful. So how will this fusion beam work? Similar to the WarpRay i guess... slow and wasted against tiny units. Will the explosion be the same regardless of what it hits? Probably so if it's a spell. Is this yet another supply depot killer? Interesting. Maybe a CC killer! Toss finally gets a "clean" way to take out a floating/running CC without going carriers or sacrificing 10 goons to tank fire. Too bad it's at the end of the tech tree. Oh right... the Warp Ray. Might work. The Arbiters were the Judicator caste. The Arbiters were the ONLY troops not operated by the Templar caste. Whoops! Thanks for the correction. I'll update my post. | ||
Blacklizard
United States1194 Posts
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lololol
5198 Posts
On June 17 2007 08:17 Blacklizard wrote: One more thing. If you look at the new Blizzard bnet guy's icon, it seems to be a high templar... with THREE different casting animations. yeah, we should have at least three spells for our High Templar. Good. Wrong, they said before that units will have multiple animations for moving and casting, you can clearly see that the phase prisms have multiple animtions to form a pylon, it has NOTHING to do with the number of spells, they just use a random animation, so the armies don't look like they are just a bunch of clones. Most speculation comes from people not reading even the basic info provided. | ||
Blacklizard
United States1194 Posts
As a matter of fact, I still don't see any animation for the shield spell cast by the templar in the newer movie. Again, this makes me believe one animation per spell. Variety in the casting animations. Expected? Certainly not. BASIC info?... I doubt it. Show me this set in stone quote by Pardo, and I'll shut up. Either way, lose the attitude. | ||
coyote
Turkey4 Posts
http://limitedgaming.com/files/18/PCGamer/sc01.jpg http://limitedgaming.com/files/18/PCGamer/sc02.jpg http://limitedgaming.com/files/18/PCGamer/sc03.jpg http://limitedgaming.com/files/18/PCGamer/sc04.jpg http://limitedgaming.com/files/18/PCGamer/sc05.jpg http://limitedgaming.com/files/18/PCGamer/sc06.jpg http://limitedgaming.com/files/18/PCGamer/sc07.jpg http://limitedgaming.com/files/18/PCGamer/sc08.jpg http://limitedgaming.com/files/18/PCGamer/sc09.jpg | ||
Blacklizard
United States1194 Posts
On June 17 2007 10:12 coyote wrote: Rest of the scans: http://limitedgaming.com/files/18/PCGamer/sc01.jpg http://limitedgaming.com/files/18/PCGamer/sc02.jpg http://limitedgaming.com/files/18/PCGamer/sc03.jpg http://limitedgaming.com/files/18/PCGamer/sc04.jpg http://limitedgaming.com/files/18/PCGamer/sc05.jpg http://limitedgaming.com/files/18/PCGamer/sc06.jpg http://limitedgaming.com/files/18/PCGamer/sc07.jpg http://limitedgaming.com/files/18/PCGamer/sc08.jpg http://limitedgaming.com/files/18/PCGamer/sc09.jpg Thank you!! More reavers... still awkward looking from those angles. Obviously tough to do 3-d sections that move the right way. Hope they get it right. Hero units?! Surely this is for single player only, so I'm not worired. See hero unit reference in last paragraph or two: http://limitedgaming.com/files/18/PCGamer/sc04.jpg Idle peon button: 1st paragraph http://limitedgaming.com/files/18/PCGamer/sc06.jpg And control group tabs (I knew it!): 1st paragraph http://limitedgaming.com/files/18/PCGamer/sc06.jpg | ||
jimminy_kriket
Canada5466 Posts
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grobo
Japan6199 Posts
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Liquid`Jinro
Sweden33719 Posts
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crazie-penguin
United States1253 Posts
EDIT: wait, wtf I was thinking of the wrong pages. T_T I tihnk you're right... | ||
Nyovne
Netherlands19124 Posts
On June 17 2007 11:37 grobo wrote: Hmm Heroes... i really hope that is a single player feature only.. Hes talking about WC3 in that part and compares. Its been stated very expressedly multiple times now that there will be NO HEROES IN SC2 multiplayer. | ||
Nyovne
Netherlands19124 Posts
On June 17 2007 10:54 jimminy_kriket wrote: So with this new warp in I could say, sneak a probe into my opponents main at the beggining of the game, build a pylon then warp in my entire army later in the game? Correct, but only in so far as that you could warp newly built units in there not already existing ones using that way. | ||
grobo
Japan6199 Posts
On June 17 2007 12:29 Nyovne wrote: Show nested quote + On June 17 2007 11:37 grobo wrote: Hmm Heroes... i really hope that is a single player feature only.. Hes talking about WC3 in that part and compares. Its been stated very expressedly multiple times now that there will be NO HEROES IN SC2 multiplayer. Hmm but it says "Hero units won't require nearly as much attention or be as important as they are in WCIII" i interpret that as there will infact be Heroes in SC2 but they won't have such a big impact on the game as in WC3.. Oh well, maybe i'm just interpreting it wrong | ||
LordofAscension
United States589 Posts
On June 17 2007 10:12 coyote wrote: Rest of the scans: http://limitedgaming.com/files/18/PCGamer/sc01.jpg http://limitedgaming.com/files/18/PCGamer/sc02.jpg http://limitedgaming.com/files/18/PCGamer/sc03.jpg http://limitedgaming.com/files/18/PCGamer/sc04.jpg http://limitedgaming.com/files/18/PCGamer/sc05.jpg http://limitedgaming.com/files/18/PCGamer/sc06.jpg http://limitedgaming.com/files/18/PCGamer/sc07.jpg http://limitedgaming.com/files/18/PCGamer/sc08.jpg http://limitedgaming.com/files/18/PCGamer/sc09.jpg Compliments of SCLegacy.com jeesh... ~LoA | ||
lololol
5198 Posts
On June 17 2007 12:17 FrozenArbiter wrote: Hm there seems to be a paragraph missing between page 29 and 30 T_T? Nope, page 30 continues from page 27, which is missing entirely Just like page 25 | ||
Nyovne
Netherlands19124 Posts
On June 17 2007 13:16 grobo wrote: Show nested quote + On June 17 2007 12:29 Nyovne wrote: On June 17 2007 11:37 grobo wrote: Hmm Heroes... i really hope that is a single player feature only.. Hes talking about WC3 in that part and compares. Its been stated very expressedly multiple times now that there will be NO HEROES IN SC2 multiplayer. Hmm but it says "Hero units won't require nearly as much attention or be as important as they are in WCIII" i interpret that as there will infact be Heroes in SC2 but they won't have such a big impact on the game as in WC3.. Oh well, maybe i'm just interpreting it wrong Hmm you are correct, that is contrary to whats been said before though. Guess we'll see ;o. Maybe the mothership is a hero unit, who knows . Hope they leave it out though, its a terrible concept that kills the dynamic of a RTS. Only game where I dont mind it is DoW. | ||
useLess
United States4781 Posts
On June 17 2007 10:12 coyote wrote: Rest of the scans: http://limitedgaming.com/files/18/PCGamer/sc01.jpg http://limitedgaming.com/files/18/PCGamer/sc02.jpg http://limitedgaming.com/files/18/PCGamer/sc03.jpg http://limitedgaming.com/files/18/PCGamer/sc04.jpg http://limitedgaming.com/files/18/PCGamer/sc05.jpg http://limitedgaming.com/files/18/PCGamer/sc06.jpg http://limitedgaming.com/files/18/PCGamer/sc07.jpg http://limitedgaming.com/files/18/PCGamer/sc08.jpg http://limitedgaming.com/files/18/PCGamer/sc09.jpg Frickin'. Awesome. I can actually look at the details and text now | ||
Aphelion
United States2720 Posts
On June 17 2007 10:54 jimminy_kriket wrote: So with this new warp in I could say, sneak a probe into my opponents main at the beggining of the game, build a pylon then warp in my entire army later in the game? Or if your opponent sucks that much, just proxy 2 gates on his ass. | ||
useLess
United States4781 Posts
On June 17 2007 10:54 jimminy_kriket wrote: So with this new warp in I could say, sneak a probe into my opponents main at the beggining of the game, build a pylon then warp in my entire army later in the game? But by then you should have Phase Prisms anyway, so you wont even need to do that. | ||
{CC}StealthBlue
United States41117 Posts
Basically nothing we didnt already know. The Star relic is the enhanced version of the arbiter. It will even be able to cloak buildings and it fires a laster than gradually damages a target it will explode and cause damage to anything around it. Observer has a new look etc. It also says the Map Editor will be more powerful than the WCIII version and a novice will be able to create a full map in 15 minutes. The Protoss Gateway will have an upgrade which will allow them to build a unit anywhere on the map. But it will gradually materialize and will be completely defenseless until finished and if the pylon is destroyed midway through the unit is lost. The Tempest is the dark version of the Carrier BUT has shields that activate only when attacked from the ground, it has no air defense at all. The Mothership will also have the ability to generate a "mini black hole" to suck units into oblivion. | ||
Liquid`Jinro
Sweden33719 Posts
Does it come out in stores at the same time as it does for subscribers? If not, how long is the delay? Hopefully we get the english editions at the same time here in sweden -.-;; | ||
Zanno
United States1484 Posts
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{CC}StealthBlue
United States41117 Posts
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Doctorasul
Romania1145 Posts
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FrEaK[S.sIR]
2373 Posts
On June 17 2007 13:16 grobo wrote: Show nested quote + On June 17 2007 12:29 Nyovne wrote: On June 17 2007 11:37 grobo wrote: Hmm Heroes... i really hope that is a single player feature only.. Hes talking about WC3 in that part and compares. Its been stated very expressedly multiple times now that there will be NO HEROES IN SC2 multiplayer. Hmm but it says "Hero units won't require nearly as much attention or be as important as they are in WCIII" i interpret that as there will infact be Heroes in SC2 but they won't have such a big impact on the game as in WC3.. Oh well, maybe i'm just interpreting it wrong Nobody compared this to the likes of Raynor, Kerrigan and Zeratul? Heroes were in SC1 as well. | ||
prOxi.swAMi
Australia3091 Posts
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Nyovne
Netherlands19124 Posts
On June 19 2007 15:08 FrEaK[S.sIR] wrote: Show nested quote + On June 17 2007 13:16 grobo wrote: On June 17 2007 12:29 Nyovne wrote: On June 17 2007 11:37 grobo wrote: Hmm Heroes... i really hope that is a single player feature only.. Hes talking about WC3 in that part and compares. Its been stated very expressedly multiple times now that there will be NO HEROES IN SC2 multiplayer. Hmm but it says "Hero units won't require nearly as much attention or be as important as they are in WCIII" i interpret that as there will infact be Heroes in SC2 but they won't have such a big impact on the game as in WC3.. Oh well, maybe i'm just interpreting it wrong Nobody compared this to the likes of Raynor, Kerrigan and Zeratul? Heroes were in SC1 as well. Yup but if there are in multiplayer my scepticism increases by a gazillion. Only hero unit I anticipate on seeing or anything remotely close is the Mothership unit for the protoss. | ||
{CC}StealthBlue
United States41117 Posts
On June 19 2007 13:56 Doctorasul wrote: I don't understand how you have the August issue on June 19th. Does this mean the video was in fact not leaked and the magazine was delivered on schedule? Subscribers usually get the issues earlier than the shelves. | ||
lamarine
584 Posts
On June 17 2007 10:54 jimminy_kriket wrote: So with this new warp in I could say, sneak a probe into my opponents main at the beggining of the game, build a pylon then warp in my entire army later in the game? no u can't... u have to make upgrade for ur gateway first (gateway->warpgate) | ||
zizou21
United States3683 Posts
wasnt a cool SC2 cover. but had nice SC2 article D: | ||
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