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So with this new warp in I could say, sneak a probe into my opponents main at the beggining of the game, build a pylon then warp in my entire army later in the game?
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Hmm Heroes... i really hope that is a single player feature only..
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Sweden33719 Posts
Hm there seems to be a paragraph missing between page 29 and 30 T_T?
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No, i think the next scan has part of that entire paragraph.
EDIT: wait, wtf I was thinking of the wrong pages. T_T I tihnk you're right...
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Netherlands19124 Posts
On June 17 2007 11:37 grobo wrote: Hmm Heroes... i really hope that is a single player feature only.. Hes talking about WC3 in that part and compares. Its been stated very expressedly multiple times now that there will be NO HEROES IN SC2 multiplayer.
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Netherlands19124 Posts
On June 17 2007 10:54 jimminy_kriket wrote: So with this new warp in I could say, sneak a probe into my opponents main at the beggining of the game, build a pylon then warp in my entire army later in the game?
Correct, but only in so far as that you could warp newly built units in there not already existing ones using that way.
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On June 17 2007 12:29 Nyovne wrote:Show nested quote +On June 17 2007 11:37 grobo wrote: Hmm Heroes... i really hope that is a single player feature only.. Hes talking about WC3 in that part and compares. Its been stated very expressedly multiple times now that there will be NO HEROES IN SC2 multiplayer.
Hmm but it says "Hero units won't require nearly as much attention or be as important as they are in WCIII" i interpret that as there will infact be Heroes in SC2 but they won't have such a big impact on the game as in WC3..
Oh well, maybe i'm just interpreting it wrong
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Compliments of SCLegacy.com
jeesh...
~LoA
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On June 17 2007 12:17 FrozenArbiter wrote: Hm there seems to be a paragraph missing between page 29 and 30 T_T?
Nope, page 30 continues from page 27, which is missing entirely Just like page 25
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Netherlands19124 Posts
On June 17 2007 13:16 grobo wrote:Show nested quote +On June 17 2007 12:29 Nyovne wrote:On June 17 2007 11:37 grobo wrote: Hmm Heroes... i really hope that is a single player feature only.. Hes talking about WC3 in that part and compares. Its been stated very expressedly multiple times now that there will be NO HEROES IN SC2 multiplayer. Hmm but it says "Hero units won't require nearly as much attention or be as important as they are in WCIII" i interpret that as there will infact be Heroes in SC2 but they won't have such a big impact on the game as in WC3.. Oh well, maybe i'm just interpreting it wrong Hmm you are correct, that is contrary to whats been said before though. Guess we'll see ;o. Maybe the mothership is a hero unit, who knows .
Hope they leave it out though, its a terrible concept that kills the dynamic of a RTS. Only game where I dont mind it is DoW.
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Frickin'. Awesome. I can actually look at the details and text now
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On June 17 2007 10:54 jimminy_kriket wrote: So with this new warp in I could say, sneak a probe into my opponents main at the beggining of the game, build a pylon then warp in my entire army later in the game?
Or if your opponent sucks that much, just proxy 2 gates on his ass.
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On June 17 2007 10:54 jimminy_kriket wrote: So with this new warp in I could say, sneak a probe into my opponents main at the beggining of the game, build a pylon then warp in my entire army later in the game?
But by then you should have Phase Prisms anyway, so you wont even need to do that.
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Yea just got the August issue, Page 20.
Basically nothing we didnt already know.
The Star relic is the enhanced version of the arbiter. It will even be able to cloak buildings and it fires a laster than gradually damages a target it will explode and cause damage to anything around it.
Observer has a new look etc.
It also says the Map Editor will be more powerful than the WCIII version and a novice will be able to create a full map in 15 minutes.
The Protoss Gateway will have an upgrade which will allow them to build a unit anywhere on the map. But it will gradually materialize and will be completely defenseless until finished and if the pylon is destroyed midway through the unit is lost.
The Tempest is the dark version of the Carrier BUT has shields that activate only when attacked from the ground, it has no air defense at all.
The Mothership will also have the ability to generate a "mini black hole" to suck units into oblivion.
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Sweden33719 Posts
Fuckz I want it :D Does it come out in stores at the same time as it does for subscribers? If not, how long is the delay? Hopefully we get the english editions at the same time here in sweden -.-;;
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according to page 9, the comp is no longer going to maphack ^_^
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Yea it will "scout" and plan strategies on what it observes.
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I don't understand how you have the August issue on June 19th. Does this mean the video was in fact not leaked and the magazine was delivered on schedule?
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On June 17 2007 13:16 grobo wrote:Show nested quote +On June 17 2007 12:29 Nyovne wrote:On June 17 2007 11:37 grobo wrote: Hmm Heroes... i really hope that is a single player feature only.. Hes talking about WC3 in that part and compares. Its been stated very expressedly multiple times now that there will be NO HEROES IN SC2 multiplayer. Hmm but it says "Hero units won't require nearly as much attention or be as important as they are in WCIII" i interpret that as there will infact be Heroes in SC2 but they won't have such a big impact on the game as in WC3.. Oh well, maybe i'm just interpreting it wrong
Nobody compared this to the likes of Raynor, Kerrigan and Zeratul?
Heroes were in SC1 as well.
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