System Shock 1 & 2 - It's critically acclaimed but not many ppl know about it.
Circuit's Edge (1989) - Loosely based on George Alec Effinger's novel When Gravity Falls. I found this game around 2002 but found it immensely enjoyable to play.
Mines of Titan (1992) - One of the first games I really got into and enjoyed.
Romance of the 3 Kingdoms III - Another game that may not be that well known to western audiences. It is absolutely brilliant.
Sango Fighter - Not as good as Street Fighter but quite fun nevertheless.
mount & blade. It's a not-so-old "medieval simulation" in a realm where you actually play an rpg, but you can still build up an army. It's quite good, although its graphics engine is kinda bad... Still, a lot of fun!
Elasto Mania - most of the people I've met have played this game(or its predecessor Across) at least during one period of their life. I'm one of the few who really got stuck with it.
Solid gameplay + fantasy aspects When it came out, all the reviewers hated on it for a slew of technical bugs and for that reason alone, despite praising the gameplay, they gave it a 6/10 all over the board.
The weird thing was, i bought it on release, and didn't encounter a single one of those bugs they were talking about. Makes me think they were impatient or something and somehow botched the installation. Makes me sad that they ruined arkane studios chance to make another game
Demon's Souls is a fantastic game. Game of the Year for 2009 in my opinion. Yes, it is unforgiving. No, it is not too hard. If you think the game is too hard then you are doing it wrong. Most people start the game and quit when they die to the first enemy's leap attack. Remember, side-step + back-stab for great justice.
I fully agree - this game is great -, my brother got it and I'm so sad I can't play it anymore since he moved
Demon's Souls is a fantastic game. Game of the Year for 2009 in my opinion. Yes, it is unforgiving. No, it is not too hard. If you think the game is too hard then you are doing it wrong. Most people start the game and quit when they die to the first enemy's leap attack. Remember, side-step + back-stab for great justice.
I have to quote this, I haven't seen any commercials or any advertisements, but this game had my soul for a very loooong time. Play, die, progress, rinse and repeat.
Arcade Volleyball (a dos game. takes less than 50kb and can be downloaded free from the internet!)
Fifa 2000 The last playable Fifa series for me. I could never adjust to the controls in the next series. They changed what keys did in fifa2001 and up. Unfortunately, only ipx or serial cable or win 98 or a combination makes the game playable on multiplayer.
Atomic Bomberman Levels of fun through the ceiling in multiplayer.
Psychonauts (and pretty much everything else from DoubleFine). Creative, hilarious, and mind-bending platformy explorer. + Show Spoiler +
RibbitKing. The only golf (sort of) game I enjoy, mostly because it's flat-out absurd. + Show Spoiler +
Custom Robo. Fairly popular Japanese series that didn't get much life in the States - one GC and one DS release, I believe. Hours of fun in VS Mode. + Show Spoiler +
On January 26 2011 04:39 Mortician wrote: Oh, god, borderlans is so repetitive. And the ending doesn't make up for the insane grinding you have to do.
While I agree that the ending was quite disappointing, the journey towards it was AMAZING :D I never had to grind too, just do quests and you'll be fine.
Sacrifice (2000) One of the most original rts games I've ever seen, visually stunning for a ten year old game. Wide critical acclaim but didn't sell very well. I highly recommend you watch TotalBiscuit's review video:
Where to start! This game could most simply be described as Eve Online as a single player game. Except you can dogfight, and automate/remotely control freighters to do those boring ass trade runs. It offers something, for now, rather unique as far as sandboxes go. It was not widely successful for some very obvious reasons:
60% barrier of entry- You really have to put in some effort to understand this game. The tutorial is unsuccessful, and the lacking story only covers about 15% of the potential of the game. In an environment where GTA is the king of sandbox, the much deeper mechanics of the X universe would go unseen by most critics. 20% lack of advertisement- Anyone who has even heard of this game probably heard about it from another gamer. 20% technical issues/polish- The X3 universe is perhaps a shot at an unachievable ideal in sandbox gaming. Sectors exist when you're not in them. Civilian ships carry and sell supplies, pirates pirate, wars are fought, and industry is churning. All of this is processed in real time, and puts a severe strain on your cpu. At some point, when the universe gets complex enough within a character's lifetime, the game just bogs down. There are also several compromises made to streamline this processing that affect the continuity of the economy model.
Despite these drawbacks, it offers an experience you really just can't get anywhere else. Perhaps most interesting are the stories that can be told within its universe by someone with sufficient creativity. I probably had as much fun following Nuklear Slug as I did playing the game myself. Plus, views like this are always worth a moment's consideration.