8pylon 9/10 or dual 9 gate bring 4-5 probes is how its done
! [Q] 2 Gate Against Zerg - Page 3
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oshibori_probe
United States2932 Posts
8pylon 9/10 or dual 9 gate bring 4-5 probes is how its done | ||
IdiotWind
Canada321 Posts
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HungerForMore
Afghanistan420 Posts
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Cloud
Sexico5880 Posts
A well performed 2 gate(10/12) without having to pull any probes will force any zerg that fast expoes to make at least 8 lings instead of drones and a sunken, that means that the zerg wont be able to make his 3rd hatchery as soon as he would normally be able vs a 1 gate gas build or fast expo, that means he wont be able to whore drones as much, while you were able to mantain CONSTANT probe production which will give you an edge in economy. If he wasnt planning on making a 3rd hatch based build, that also means he wont be able to take his gas so soon. | ||
SteelString
446 Posts
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Cloud
Sexico5880 Posts
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DeadVessel
United States6269 Posts
Learning88 if you really want to get a really good answer PM FrozenArbiter, he should be able to answer it =]. 1 last thing, 1 gate Corsair is usually used to allow you to expo and get some ovie + drone kills. Most builds in PvZ lead up to quick expo not instakill. Reaver drop or fast speed zeals are the only ones I can think of that are intended to make the Zerg tap out. Reaver can even be more hurting economy than winning, but most of the fast reaver games I've seen ended very quickly. | ||
evanthebouncy!
United States12796 Posts
hahaha I'll give it a shot it sounds cool ^_^ Probably kills my econ though. | ||
Aphelion
United States2720 Posts
On February 24 2007 18:26 evanthebouncy~ wrote: Anyone tried 7 pylon 7/7 gate/gate? hahaha I'll give it a shot it sounds cool ^_^ Probably kills my econ though. You won't have enough probes to sustain 2 gates methinks. | ||
LuMiX
China5757 Posts
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evanthebouncy!
United States12796 Posts
So Today I decided to try 2 gates again after doing FE for almost a year and I failed so hard T_T I think zerg scouted me so he went for a 9 hatch 8 pool which means my proxy 9/10 was fairly useless. I screwed up for not blocking the ramp with zealots so lings got into my base and it's pretty GG after that (some horrible horrible micros afterwards). SO question is how to react to zerg if he scouts you? It seems like his econ wasn't too bright after made that many lings maybe I should just block ramp/defend while forge expand? Cheerios' Rep: http://www.battlereports.com/viewreplays.php?replaynum=33070 | ||
evanthebouncy!
United States12796 Posts
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KwarK
United States40777 Posts
Speedlings are a problem. They give total map control to the zerg if you have slowzeals because you cannot split your force or risk it being overwhelmed without a good fight but if you commit to any field then your nat is left very vulnerable. You can negate this by cannoning heavily as you move out and having probe scouts placed to spot the allin so your probes can block it. Then sending 14 or so zealots into his nat should close the game because Z for some reason assume Protoss can't power probes and make constant zealots. Once you get the hang of hydra timing you can attack their nat before the switch is complete with good results (and a lot of insurance cannons at your nat). | ||
KwarK
United States40777 Posts
I think he did a standard 12 hatch 11 pool actually, which makes it remarkable how badly you failed. You need to be on the offensive more. Right at the start his army cannot fight yours, what it can do is run through and kill 2/3 of your probes. What you did was chase his lings around with your zealots as your production twindled to nothing whereas he ran around with his lings while maintaining constant production. And then suddenly he had more than you. You cannot waste time chasing lings and you shouldn't need to. Don't let them in your base. Ok, I've checked the specific timing. It looked like a 12 hatch 11 pool but had the timing of a 9 hatch 9 pool. Any guesses why? Any at all? + Show Spoiler + He was hacking lol. He suddenly gained 300 minerals as his 2nd overlord was finishing. That'd probably be why he scouted your proxy so fast. Playing on icc should solve your specific problem. | ||
Response
United States1936 Posts
On April 18 2008 18:13 Kwark wrote: These days 2 gate is primarily a fast expand build and should be used as such. If you tech switch it leaves you a minute or so behind 1 gate gas and gives the zerg so much breathing space that they get fat and swollen with extra drones. Most zerg will adopt the 6 ling plus sunken approach so just keep probe production constant, hold the zealots at 3 and expand. Then return to massing zealots and start very slowly teching without a worry. When they scout your expo (we must assume a good z will) they will either try some kind of massling break, which constant zee production from 2 gates can easily handle, an overdroning/unholdable expo, which constant zee production from 2 gates can crush, or a hydra timing attack which tbh fucks you up. Speedlings are a problem. They give total map control to the zerg if you have slowzeals because you cannot split your force or risk it being overwhelmed without a good fight but if you commit to any field then your nat is left very vulnerable. You can negate this by cannoning heavily as you move out and having probe scouts placed to spot the allin so your probes can block it. Then sending 14 or so zealots into his nat should close the game because Z for some reason assume Protoss can't power probes and make constant zealots. Once you get the hang of hydra timing you can attack their nat before the switch is complete with good results (and a lot of insurance cannons at your nat). going 2 gate into tech is still really good now-a-days it just takes some practice | ||
MiniRoman
Canada3953 Posts
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attacknme
79 Posts
http://www.4shared.com/file/117844323/f55bb4d8/PvZ132_338.html Replay summary: I go 2gate and prepare for speedlot timing attack, he completely stops it. I don't want to get sairs because I know I don't have the apm to micro them efficiently so I go temp. But at this time I don't know what tech he's choosing so I just cannon everything. He then retaliates with a lurker contain just as im getting my nat expo up. I knew I needed obs but I didn't have the gas to get both obs and temp/storm, so I chose to get temp, but his lurks came too early for me to do anything. Any input on what I should have done? | ||
Cloud
Sexico5880 Posts
On July 14 2009 04:17 attacknme wrote: Hey, I'm a C- toss player with average 140 apm and I just lost this game to a 338 apm zerg. http://www.4shared.com/file/117844323/f55bb4d8/PvZ132_338.html Replay summary: I go 2gate and prepare for speedlot timing attack, he completely stops it. I don't want to get sairs because I know I don't have the apm to micro them efficiently so I go temp. But at this time I don't know what tech he's choosing so I just cannon everything. He then retaliates with a lurker contain just as im getting my nat expo up. I knew I needed obs but I didn't have the gas to get both obs and temp/storm, so I chose to get temp, but his lurks came too early for me to do anything. Any input on what I should have done? My advice is that you remake this thread adding what you thought you could do better. Also, theres no need to micro corsairs, just make a single one and if youre that slow, queue it to scout his bases in multiple locations and then watch his buildings from the fog of war. Also, this thread is about stopping 2 gateway early agression from the zergs point. | ||
FrostedMiniWeet
United States636 Posts
I thought 9/10 gate was 7 pylon, no? Someone correct me or confirm. 7 pylon will finish before you have 150 minerals for a gateway at 9, while 8 pylon finishes about perfectly in my experience. | ||
Tazan_0
United States63 Posts
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