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i am seeing a diversity in pvp right now. There are two compositions being thrown at me: - stalker/disruptor (normal tc/robo opening) - chargelot/archon ( 2 sg opening for phoenixes)
Infomation on how to deal with chargelot archon would benefit a ton. I tried doing a blink/immo to it but it seemed worthless.Maybe the answer is colloses like in hots?
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In late game pvz I always come up against a max carapace ultra switch and unless I engage in a choke point with immortals I always lose the engagement and then the game quite quickly. I've also been on the opposite side as the zerg and I think ultras are really awesome right now (my favourite unit!).
I'm just not too sure how to play against it. It's normally ultra viper with blinding cloud or infestor with fungal growth. Any ideas?
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What is the appropriate way to practice army control in general as toss? I am a low skill gold player recent return back with lotv and have hard time controlling my army during fights. Thanks.
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I recently switched from zerg to protoss and was searching for gameplay guides (for zerg I used to see macro checkpoints and such) but for protoss I cant find any. Would appriciate tips. Also would appriciate any tips on how to handle terran MMM widow mine play
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Quick question: in PvZ do you still FFE? bec I dont anymore, it feels my tech will be too late vs the zerg's
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On December 07 2015 19:49 Laserist wrote: What is the appropriate way to practice army control in general as toss? I am a low skill gold player recent return back with lotv and have hard time controlling my army during fights. Thanks.
I separate each unit control groups.
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FFE is not viable against zerg unless you can punish greedy play via cannon rushing. Fast 3 nexus and 2 base all ins off a nexus first seem to be more common than FFE these days
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United States7483 Posts
On December 09 2015 02:28 mentalmath wrote: FFE is not viable against zerg unless you can punish greedy play via cannon rushing. Fast 3 nexus and 2 gate all ins off a nexus first seem to be more common than FFE these days
This is correct, unless you are cannon rushing, forge first isn't viable anymore.
The issue is that it delays your tech a bit and isn't actually safe: ravagers can trivially kill your cannon behind the wall. Gateway first openers are actually safer.
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Guys, how do u open on big maps like Seras Ruins vs Zerg? With the possibility of a very quick pool, wich is impossible to scout if the zerg is cross positions or just on the third spot u scout, i just dont know what to do anymore. If i open for something eco i will just lose the expansion unless i win an almost impossible micro battle, and if i go defensive and the zerg has decided to 3 hatch before pool, its gg.
Help ples!
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At what point should I start to worry about build order? Right now I'm silver and in almost every game I just start with a couple of gateways (2/3) into expansion and robo (if I go for 2 gates, I build robo before exp), after that twilight and just roll with an army of gateway units with immortals, works all right. What are the fundamental builds orders for each matchup (7 gate for PvZ I guess, not sure about the rest).
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On December 10 2015 08:55 Manegok wrote: At what point should I start to worry about build order? Right now I'm silver and in almost every game I just start with a couple of gateways (2/3) into expansion and robo (if I go for 2 gates, I build robo before exp), after that twilight and just roll with an army of gateway units with immortals, works all right. What are the fundamental builds orders for each matchup (7 gate for PvZ I guess, not sure about the rest).
the more important thing in that league is not build order precision, but more on general mechanics. like constant worker production,not getting supply block, knowing if it is safe to expand or not, knowing if opponent is going to push or aggressive, knowing how many production bldgs can be supported by N bases etc ~
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On December 10 2015 17:15 shin_toss wrote:Show nested quote +On December 10 2015 08:55 Manegok wrote: At what point should I start to worry about build order? Right now I'm silver and in almost every game I just start with a couple of gateways (2/3) into expansion and robo (if I go for 2 gates, I build robo before exp), after that twilight and just roll with an army of gateway units with immortals, works all right. What are the fundamental builds orders for each matchup (7 gate for PvZ I guess, not sure about the rest). the more important thing in that league is not build order precision, but more on general mechanics. like constant worker production,not getting supply block, knowing if it is safe to expand or not, knowing if opponent is going to push or aggressive, knowing how many production bldgs can be supported by N bases etc ~
I'm super getting held back by the builds. I keep dying to about everything ever. I'm a really old random masters (beta period), but I'm totally lost with the new game. The only thing that seems to be the same is 4 gate, but my PvP was always weak.
Are there some simple PvX macro builds I can do to get from top of gold to masters? I'm going random and my Z and T have like 65% win rates, but my P is like 35%.
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On December 10 2015 01:48 XupinatoR wrote: Guys, how do u open on big maps like Seras Ruins vs Zerg? With the possibility of a very quick pool, wich is impossible to scout if the zerg is cross positions or just on the third spot u scout, i just dont know what to do anymore. If i open for something eco i will just lose the expansion unless i win an almost impossible micro battle, and if i go defensive and the zerg has decided to 3 hatch before pool, its gg.
Help ples!
I'm finding huge difficulty with this style/timing as well, but my game plan on maps like these is to send out a scout as soon as the game starts on ruins of seras and go about my standard macro build which aims for a third at around 3:30 with a handful of units+msc to keep you safe. the build starts with a gate and assimilator at 16, nexus at 19, then core at 20. position your buildings so that your pylon and gate block the ramp to the main with one space for a zealot to hold. if you scout a pool before the zerg has taken their third and if they are getting gas on a map like Ruins of seras, there's a good chance that you could see some pressure. if this is the case or if you cant scout them in time, chronoboost a zealot and block the ramp to your main with it. this way if they go for a massive all in all 1 base at cross positions (or wherever) you can sacrifice your natural if need be. the zealot will come out just before when the first run of lings come to your base. you might be in for a micro battle in which you should get your msc immediately and try to charge the pylon at your ramp. if the Z is smart they will pick away at that pylon while they put on pressure, in which case it might be necessary to send a probe to block the ramp while you continue zealot production and micro your current zealot to relieve pressure. if you lose your natural from zerglings and are being contained hard by them, consider teching to some form of pressure or a big drop. their eco will be so far behind if they are doing a 1 base all in. hope this helps. heres a link to the build i use (note that the build doesn't account for making zealots, that is a reactionary decision) http://lotv.spawningtool.com/build/6618/
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United States7483 Posts
On December 10 2015 08:55 Manegok wrote: At what point should I start to worry about build order? Right now I'm silver and in almost every game I just start with a couple of gateways (2/3) into expansion and robo (if I go for 2 gates, I build robo before exp), after that twilight and just roll with an army of gateway units with immortals, works all right. What are the fundamental builds orders for each matchup (7 gate for PvZ I guess, not sure about the rest).
We did an episode of Strat Chat that covers this along with some other questions you might have (Episode 8, player improvement), so check that out if you're interested: http://www.teamliquid.net/forum/starcraft-2/489009-strat-chat-updates-and-vods#1
Other than that, I'd suggest that making sure you have your build order execution down properly is actually the most important thing for you right now. It doesn't have to be the best build order, a solid decent one is more than good enough, but the skills you need to develop right now is the ability to execute as best as possible without having to think that hard about it. That takes some practice, so I'd suggest commit to a build for each matchup and just do the best you can to practice it and get the timings down correctly each game.
At the level you are currently playing at, having the ability to execute a build well will win you a lot of games.
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How is Protoss ever supposed to beat Zerg? If I expand early, I lose to a rush. If play safe I lose in macro. The game in every matchup for me is not fun at all...
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In PvZ, how so I deal with lurkers, when zerg has corruptors and overseers in his army just to snipe my observers? Should I have cannons to fall back on, revelation or just better learn to aim my disruptor shots based on the attack animation?
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United States7483 Posts
On December 12 2015 13:31 Necromuru wrote: In PvZ, how so I deal with lurkers, when zerg has corruptors and overseers in his army just to snipe my observers? Should I have cannons to fall back on, revelation or just better learn to aim my disruptor shots based on the attack animation?
Revelation and Disrupters are really your only options in these situations, and disrupters are the more reliable. You just need to practice figuring out where the lurkers are.
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In pvp what army composition should I have if I go skytoss? just mass void rays? Carriers don't seem to be very effective
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I'm not really sure how to play PvT at all. MMM is already hard enough, but i'm not sure if they buff tanks or something but i feel like Protoss has no answers to a bio+tank+liberator push
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United States7483 Posts
On December 13 2015 14:10 Stringtales8889 wrote: In pvp what army composition should I have if I go skytoss? just mass void rays? Carriers don't seem to be very effective
I don't believe skytoss is very effective actually. Heavy void ray gets dealt with quite solidly by archon/stalker with storm, and carriers are destroyed fairly trivially by tempest. You can hit midgame timings with heavy void ray/chargelot or void ray/adept, but I wouldn't recommend pure skytoss.
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