On January 27 2011 07:53 mufin wrote: I'm not sure if these games were popular during their time since I was just a kid when I played them but I definetely burned a zillion hours into them.
Descent:
hahaah wow i was just looking up a screen shot on another tab to post for this exact game! i also remember sinking endless hours into this game and the sequel. jezz those games were amazing.
I also remember playing countless hours of this too.
This game was seriously lots of fun. Pokemon TCG needs to be revived.
Pokemon tcg 2 was never released outside of Japan, but I played through it on Japanese translations because I loved the game so much! Here's the link to the second game. Some people have been hard at work translating it. clicky You have to go through the trouble of downloading the original japanese version somewhere and patching it. I'm pretty lazy.
Both games were released for the GBA, so even if your computer is shit you can run it at super speed on emulators like visualboyadvance: linky
You actually had to think and make new decks for every gym leader. It's always fun to make new decks and to constantly tweak your decks. If you don't like being challenged, this game isn't for you, go play the classical pokemon games.
Here's a video with some commentary to show you what it looks like
I thought about contributing some other games, but then I thought, would I really rather play this game than starcraft?
As far as flash games go, I also enjoyed many such as sonny, and epic battle fantasy 3. They're both rpgs. Sonny required some thinking. Epic Battle Fantasy was funny.
Definitely the coolest space combat flight sims I've found yet. The story, the missions and their objectives, the music and the voice-acting were all awesome and made it really immersive and believable.
Prototype before Prototype came out. This game is so much better than Prototype and besides the poor optimization of the game (a lot of hitches and choppiness), it's pretty awesome and the best spiderman game around! I don't know why it's overlooked so much when it's superb.
Best point and click adventure i have ever played, as well as the best voice acting and best story of any game IMO.
Great game, and just...superb voice acting. liked the Second one every bit as much. Probably even more. Again superb voice acting (you hardly know what you are missing in most games!), and a great story. readily available on steam I think too.
Granted the second one really sucked and was far too easy to get stuck not knowing what you missed, but the first one was great. It was the kind of generic tactics-style game, but I rather enjoyed it. It had some pokemon-esque collecting of Djinn that could be individually used or grouped up for "ultimate" attacks.
On January 25 2011 22:08 Argoneus wrote: As the topic name suggests. I did some search, but found a similar topic related to RPGs only, this one is for all games.
Underrated as in: - Isn't talked about much - Not many people played it - People say it sucks - Low advertising / no advertising (you can post Indie games as well)
For me, it would be - Original War - I don't see, why people don't play this more. It has an awesome story, awesome gameplay, it's just totally awesome, get it!
- Men of War - It's Company of Heroes, just 1000x times better. You don't build your base, but you have to use tactics more, and the environment is 99% destructable (Unlike CoH)
- The Moon Project - How could I forget this one I bet none of you ever played it. It's a space RTS, where you can (iirc) combine some parts into units, build awesome bases, research stuff etc.
OriginalWar is hands down the BEST RTS/RPG hybrid I've ever played. The amount of personnel you have is limited in each mission, and you level them up in fields of your choice (engineering, science, worker, soldier and one more which I forgot). Once a character is dead, it stays dead. You need engineers to drive (and construct) vehicles, soldiers to do the fighting (you can choose their weapon load-out), workers build buildings and gather resource crates (which appear randomly across the map), etc. The main consequense of this is that decisions you made in the early missions will really start to matter in the later missions. The game is also pretty unforgiving. There's generally only effective way to win a mission, and it's not always the most obvious one.
Of my own choice I'd have to say:
Morrowind: graphics are dated, but the atmosphere, story and just overal game world cohesion are second to none. Never have I felt so unwelcome a guest as on Vvardenfel. Oblivion doesn't even compare (let's hope they do better with Skyrim, but I fear for it; graphics will probably be hugely underwhelming since they're coding for Xbox/PS3 again).
Prince of Persia 2008: Yes it's easy, and no you can't die, but I found the platforming immensely rewarding and fun (as opposed to frustrating), and you can't deny that it just looks gorgeous. I also liked the new prince and elika a lot more than the old one.
Red Alert 3: Only played the single player campaign, which was plain hilarious. Graphically superior to Starcraft 2, in my opinion. Great soundtrack too!
Command and Conquer 4. Yes, I liked that game. It was probably the only RTS that did 5v5 well. Complaints about the leveling system are kind of moot because you level up ridiculously fast. Really fun if you're more into casual RTS games.
Unreal Tournament 3: probably only flopped because of the really steep system requirements back in the day. It's basically UT '99 with a graphical update and new maps. Played it mainly on my Xbox360, and was able reliably win deathmatch games against Masterful bots (my thumb stick sensitivity was really insane).
Unreal Tournament 3: probably only flopped because of the really steep system requirements back in the day. It's basically UT '99 with a graphical update and new maps. Played it mainly on my Xbox360, and was able reliably win deathmatch games against Masterful bots (my thumb stick sensitivity was really insane).
I'm pretty sure your second sentence is really why it flopped, not your first. Although it's striking similarity to UT 2004, or nearly direct copy, is more apt, since it was so similar very few people switched to 3. UT3 online was essentially dead from the second it went online, unless things somehow changed since then.
Unreal Tournament 3: probably only flopped because of the really steep system requirements back in the day. It's basically UT '99 with a graphical update and new maps. Played it mainly on my Xbox360, and was able reliably win deathmatch games against Masterful bots (my thumb stick sensitivity was really insane).
I'm pretty sure your second sentence is really why it flopped, not your first.
Yeah, UT3 was a flop because it took the game in completely the wrong direction. It became all about vehicles and pretty graphics, despite like, EVERYBODY out there still enjoying the original after 4 years, were gladly playing it on the minimum graphics settings. The Unreal franchise was based on a very strong engine to begin with, and it was always one of Epic's defining qualities, but they really went completely overboard with it in UT3. There just wasn't anything new and exciting in there.
Plus, I dunno about anyone else, but the bright, spinny, Quake-Arena-esque powerups really ticked me off.
Back on-topic:
Another fun game from the 90s was Hexplore. Top-down, isometric viewpoint, with good-old voxel graphics, running around with a party of four characters solving puzzles, killing stuff, finding weapons, levelling up and all of that good RPG business. The story was hilariously bad, mind you. Something to do with God being an alien or something, I forget. The gameplay was great, though.
The only thing that sucked about that game is most people playing it were russians I believe and whenever I was on, there was like 20 people online and you couldn't get a game going most of the time, not to mention my 250-300+ ms.
On February 01 2011 04:57 Craton wrote: No love for Golden Sun?
Granted the second one really sucked and was far too easy to get stuck not knowing what you missed, but the first one was great. It was the kind of generic tactics-style game, but I rather enjoyed it. It had some pokemon-esque collecting of Djinn that could be individually used or grouped up for "ultimate" attacks.
Ooooh, I played this game a whole bunch, it was really cool and really long (and kinda hard also). I really liked it.
In the same genre (kinda), I really liked Tales Of Symphonia on the GameCube, clearly one of the best of the genre.
Anyone remember starlancer? I probably played through the campaign about 15 times just because the game was so epic. I wished for a sequel but they made freelancer instead. *sobs*
The Last Remnant Star Control 2 Planescape: Torment (ok, that one is spoken of positively but no one's played it) Breath of Death 7: The Beginning (great 1$ indie game) Dark Sector (not the greatest, but easily worth the 5$... Same controls as Gears of War but with a badass frisbee of death too) Gothic 1 Gladius Spy vs Spy