Almost Two Years
Letter from the Editor
Dear Readers,
We're approaching the two year mark of PX! Hooray~
Also we have an interview again! This time done by LordWeird. Many thanks :D
- Kau
Staff
Kau – Editor
Bloodyc0bbler – The Stove
Nyovne – IRC Comments
CharlieMurphy – Troll Booth Willie, The Shit Bus
NeverGG – Progamer Pics
Fontong – VOD of the Week
pangshai – Battle Report
Manifesto7 – Chalk talk, Memory Lane
Grobyc – Ban of the Week
Vayesh – Academy of ESPORTS
besiger – Replays Time Forgot
Table of Contents
Serious Business and Funsies ................ p1
The Stove .............................................. p2
Chalk Talk ............................................. p3
Semi-Funny IRC Comment of the Week ... p4
Progamer Photos ................................... p5
Random Image of the Week .................... p6
A Walk Down Memory Lane .................... p7
Troll Booth Willie .................................... p8
The Shit Bus .......................................... p8
Best of Blogs ......................................... p9
Ban of the Week .................................... p10
Vod of the Week .................................... p11
Academy of ESPORTS .......................... p12
Replays Time Forgot .............................. p13
p1
p2
Slim pickings this week, made up for with a quality thread. Knickknack, author of a famous protoss guide years ago breaks down the recent build Bisu used vs Jaedong at the all-star game. With some input by Infernal the thread becoems an all-star itself.
Check it out here.
I also recommend reading Chill's old guide to self-improvement as it was recently bumped.
p3
[13:48] <@intrigue_> i really like girly looking guys
[13:48] <@intrigue_> and girly looking girls
[13:48] <@intrigue_> essentially, anything that 'girly' goes with
Some weird random story :D
[13:47] <@vGl-CoW> i hate that the only dealer left in town is a complete nutbag
[[13:47] <@intrigue_> what happened to the other ones
[13:47] <@intrigue_> sounds ominous
[13:47] <@intrigue_> the Last Dealer
[13:47] <@Nyovne> sounds like a movie to me
[13:48] <@Nyovne> set in fascist france in 2014
[13:48] <@vGl-CoW> i dunno, they just quit
[13:48] <@vGl-CoW> man i went over there a few days ago, i call him and say i'll be there in 10 min
[13:48] <@vGl-CoW> 4 freaking minutes later he calls me asking me where i am
[13:48] <@vGl-CoW> because he needs to go somewhere
[13:48] <@vGl-CoW> then three minutes later he calls again
[13:48] <@vGl-CoW> i show up two minutes later and he's just sitting there eating a kebab
[13:48] <@vGl-CoW> with obviously no immediate need to go anywhere
[13:49] <@intrigue_> well, he probably wanted to eat his kebab earlier
[13:49] <@vGl-CoW> he lives literally right above a kebab store
[13:49] <@vGl-CoW> then after that he called my number twice!!
[13:49] <@vGl-CoW> dont do that wtf
[13:50] <@vGl-CoW> last time he randomly called my brother and was like
[13:51] <@vGl-CoW> hey could u come over here and bring me a kebab. im out of money and i'll give you some weed
[13:51] <@vGl-CoW> uh no dude
p4
p5
from here
from here
p6
Back when Legionnaire was living in Korea, subsisting on instant noodles and raping the iTV league with July he made a couple nice strategy forum threads. While the information is from the LT days and thus dated, it is fun to see ret asking for pvz advice. You can find the thread here.
The two important posts are here:
+ Show Spoiler [ret asking for PvZ micro tips] +
On March 01 2004 08:49 Legionnaire wrote:
LOL #2 (okay i've been really busy working on things at the moment so i've picked a nice easy one for you all to tide me over until the easy times come again and i can waste many hours talking about the wonders of the sexy overlord underbelly!)
Once again (as is all things starcraft) it's highly dependant on what you have, ie has the robo even started? is it half done? how many units do you have, which type? etc etc) compared to what they have. So its very hard to write specific killer anti lurker containment strats but i'll write up the main way that it is done along with some of the basics and some ideas that might help you in your endevours.
To answer your question. in this situation toss usually already has an exp and 6 or so gates, while zerg has 2-3 exps along with proper containment, with lots of lurkers and 1-2 groups of hydra/lings and or scourge with overlords to pick off the obs. In most situations like this many people tend to make the mistake to use all of their men, and often can not control them all well enough to be truly effective, therefor i give you the answer to your dilemma, the Terato style.
Hotkey 1: Dragoons
Hotkey 2: Obs (with speed or sight preferable)
Hotkey 3: Templars (with storm optional ^_^)
With this, its best to attack with your goons with the obs running back and fowards above, and the templars just behind ready to storm any mass hydras or lings that come in. (All of your other men can just sit back and admire the pretty flowers while awaiting you to either break out or to replace wounded/manaless units.) Also dont forget to keep building units while your doing the following, including more observers as you usually lose a couple!
The attack: The main key here is to firstly protect your observers from getting attacked, so whenever the hydras run in run them back then quickly storm, or if you see scourge, then keep them running forwards and backwards so that the goons can protect them.
Secondly, you must protect your dragoons from dying to the usual mass hydra or zergling, thus keep your stormers close by and as soon as you see them running in, target either the front one (if your quick so that they run all run into it, along with the dragoon fire. Its okay if they run back and you dont storm much as your main goal is killing the lurkers, the other units are just an annoyance.) or the middle (if your slow so that the same thing happens)
Don't worry if they push you back the first time as this process usually takes a while, and normally involves a few pushes forwards and backwards. So just take advantage of the backward movements and recycle your units, so if your templars are getting low on juice, replace them with others, also with the dragoons, if one has been hurt replace it with healthy men so that while your busy microing they can recharge for the full breakout.
Once you've managed to push the zerg back and the first row or two of lurkers have died, before you decide to do the front on charge, you should suicide an observer just to make sure he hasn't put up 50 rows of lurkers! If not, just group all of your men up and charge out. Make sure you have some templars up close to the front so they dont fall too far back for when you need to storm. When you have engaged the enemy make sure your observers split up so they can cover the remaining area to pick off the last few lurkers, if you can also run zealots past so the following troops get protected. At this point leave your men to fend for themselves and jsut focus completely on storming the groups of men that are coming in.
It may take some practice before you get used to controlling the original 3 hotkeys well enough to succeed but stick with it.
Other things to note is, a lot of zergs go mass lings to counter the mass dragoons so if you dont see any hydra his most likely doing upgraded crack lings, so counter according (ie stop producing goons when you realize you have enough to break out!) and use your storms to good effect. You have a few choices, either head off and do some expansion killing or try and push up to his main, expansions are usually the safer option, but observers would have told you the easiest position to attack. And finally once you've broken out try and set up another expansion while the zerg is forced to focus on the group of men rampaging across the map. That way if your defeated you still end up with an even stronger position to fight from. (canons and storm for defence to stop the counters!)
Now for some extras.
Frankly i normally use a hell of a lot of zealots instead of dragoons, normally because i waste so much gas on harass i have none left for goons. So here is some other tips for zealot only warfare.
Scenario 1: There will be times when you are on the defensive and you really need to save all your units without any losses, you have very little gas trying to save it for the mighty zerg killing templars. Thus it comes about that the game hinges on you winning the final fight (well not really but it sounds better this way!) Now you have an ob and 3-4-5 speedy zealots vs 3-4-5 lurkers. Now 1 on 1 a zealot is a good match vs a lurker, but as the numbers grow the poor little zeals start dying faster then lemmings. Now a nice little trick is, you rush your zealots out with one slightly ahead and to the side, and run it around the lurkers. This is so that 1 zealot takes all the fire (and since its running AROUND, most of the shots actually miss) while this happens the other zeals split up slightly and begin attacking (so if he notices they don't all get attacked and die in 1 go) Now if he doesn't notice (thus changing the control of the lurkers) they will keep attacking the 1 zealot that did the run-a-round. Now if you run it back and forwards on the far side of the attack the lurkers will keep shooting but missing and you will end up killing all of the lurkers for zero losses! Even if he notices, its generally not straight off so you can get a few hits in and since your already attacking and mildly split up you still have a good chance of gaining a victory. I haven't really seen anyone else use this but it is quite a nice move which has saved me a few times.
Scenario 2: When its early on and they only have a few lurkers which they did a rush with and a canon forced them back and they are digging nice little holes in preparation for their evil containment antics .If they only have a few lurkers and not many other unts, its usual for you to just have a few speedy zealots. Now (as stated above) depending on what you have it might be best to just wait it out and and get obs or storms to clear a path out) but a favoured strat is to just run your zealots straight past and cut off reinforcements from coming and to annoy them until you get observers, (generally they only have lurkers and lings, if you have ling killer (+1) you can just hit the lings and run through making him follow you around his base with his lurkers buying time etc) this way they can't set up a full containment and also if your zealots live long enough, when the obs arrive they can help to flank the containment lurkers from both sides thus cutting down on the damage received by a great margin.
Scenario 3: Its not used very often, mainly because reavers aren't used as much as other units, and also theres much easier ways to deal with the situation, but desperation through adversity is the creator of ingenuity, and there will just be times when you have to do things like this! 1 reaver, 1 other unit, 1 shuttle vs 1 burrowed lurker. Now if you drop the reaver out of range, then fly shuttle to the lurker drop the unit, make the reaver attack the unit then pick up the unit. The splash can hit the lurker without the unit taking damage. Or you can just do it the normal way and run the zealot over and use the splash to kill it the normal way, but thats not quite as sexy!
Scenario 4: Scenario 3; reaver --; archon ++; Run the zealot over the top of the pesky lurker and stick it on hold position(make sure its on the exact spot where the lurker is otherwise the only way you will kill the lurker is from it dying of laughter), run the archon up to the zealot and attack the poor hapless zealot. This is normally best in cases where you dont have observers and the lurker is already almost dead from canons, goons, storm etc.
Other general tips with zealots vs mass lurker, is to just run them straight past the lurkers and break them all up so that it minimizes the splash damage received. Or more preferable just surround the group of lurkers and attack, that way the lurkers all attack outwards and only hit 1 line of zealots.
I hope that covers most of it. hf
LOL #2 (okay i've been really busy working on things at the moment so i've picked a nice easy one for you all to tide me over until the easy times come again and i can waste many hours talking about the wonders of the sexy overlord underbelly!)
Once again (as is all things starcraft) it's highly dependant on what you have, ie has the robo even started? is it half done? how many units do you have, which type? etc etc) compared to what they have. So its very hard to write specific killer anti lurker containment strats but i'll write up the main way that it is done along with some of the basics and some ideas that might help you in your endevours.
To answer your question. in this situation toss usually already has an exp and 6 or so gates, while zerg has 2-3 exps along with proper containment, with lots of lurkers and 1-2 groups of hydra/lings and or scourge with overlords to pick off the obs. In most situations like this many people tend to make the mistake to use all of their men, and often can not control them all well enough to be truly effective, therefor i give you the answer to your dilemma, the Terato style.
Hotkey 1: Dragoons
Hotkey 2: Obs (with speed or sight preferable)
Hotkey 3: Templars (with storm optional ^_^)
With this, its best to attack with your goons with the obs running back and fowards above, and the templars just behind ready to storm any mass hydras or lings that come in. (All of your other men can just sit back and admire the pretty flowers while awaiting you to either break out or to replace wounded/manaless units.) Also dont forget to keep building units while your doing the following, including more observers as you usually lose a couple!
The attack: The main key here is to firstly protect your observers from getting attacked, so whenever the hydras run in run them back then quickly storm, or if you see scourge, then keep them running forwards and backwards so that the goons can protect them.
Secondly, you must protect your dragoons from dying to the usual mass hydra or zergling, thus keep your stormers close by and as soon as you see them running in, target either the front one (if your quick so that they run all run into it, along with the dragoon fire. Its okay if they run back and you dont storm much as your main goal is killing the lurkers, the other units are just an annoyance.) or the middle (if your slow so that the same thing happens)
Don't worry if they push you back the first time as this process usually takes a while, and normally involves a few pushes forwards and backwards. So just take advantage of the backward movements and recycle your units, so if your templars are getting low on juice, replace them with others, also with the dragoons, if one has been hurt replace it with healthy men so that while your busy microing they can recharge for the full breakout.
Once you've managed to push the zerg back and the first row or two of lurkers have died, before you decide to do the front on charge, you should suicide an observer just to make sure he hasn't put up 50 rows of lurkers! If not, just group all of your men up and charge out. Make sure you have some templars up close to the front so they dont fall too far back for when you need to storm. When you have engaged the enemy make sure your observers split up so they can cover the remaining area to pick off the last few lurkers, if you can also run zealots past so the following troops get protected. At this point leave your men to fend for themselves and jsut focus completely on storming the groups of men that are coming in.
It may take some practice before you get used to controlling the original 3 hotkeys well enough to succeed but stick with it.
Other things to note is, a lot of zergs go mass lings to counter the mass dragoons so if you dont see any hydra his most likely doing upgraded crack lings, so counter according (ie stop producing goons when you realize you have enough to break out!) and use your storms to good effect. You have a few choices, either head off and do some expansion killing or try and push up to his main, expansions are usually the safer option, but observers would have told you the easiest position to attack. And finally once you've broken out try and set up another expansion while the zerg is forced to focus on the group of men rampaging across the map. That way if your defeated you still end up with an even stronger position to fight from. (canons and storm for defence to stop the counters!)
Now for some extras.
Frankly i normally use a hell of a lot of zealots instead of dragoons, normally because i waste so much gas on harass i have none left for goons. So here is some other tips for zealot only warfare.
Scenario 1: There will be times when you are on the defensive and you really need to save all your units without any losses, you have very little gas trying to save it for the mighty zerg killing templars. Thus it comes about that the game hinges on you winning the final fight (well not really but it sounds better this way!) Now you have an ob and 3-4-5 speedy zealots vs 3-4-5 lurkers. Now 1 on 1 a zealot is a good match vs a lurker, but as the numbers grow the poor little zeals start dying faster then lemmings. Now a nice little trick is, you rush your zealots out with one slightly ahead and to the side, and run it around the lurkers. This is so that 1 zealot takes all the fire (and since its running AROUND, most of the shots actually miss) while this happens the other zeals split up slightly and begin attacking (so if he notices they don't all get attacked and die in 1 go) Now if he doesn't notice (thus changing the control of the lurkers) they will keep attacking the 1 zealot that did the run-a-round. Now if you run it back and forwards on the far side of the attack the lurkers will keep shooting but missing and you will end up killing all of the lurkers for zero losses! Even if he notices, its generally not straight off so you can get a few hits in and since your already attacking and mildly split up you still have a good chance of gaining a victory. I haven't really seen anyone else use this but it is quite a nice move which has saved me a few times.
Scenario 2: When its early on and they only have a few lurkers which they did a rush with and a canon forced them back and they are digging nice little holes in preparation for their evil containment antics .If they only have a few lurkers and not many other unts, its usual for you to just have a few speedy zealots. Now (as stated above) depending on what you have it might be best to just wait it out and and get obs or storms to clear a path out) but a favoured strat is to just run your zealots straight past and cut off reinforcements from coming and to annoy them until you get observers, (generally they only have lurkers and lings, if you have ling killer (+1) you can just hit the lings and run through making him follow you around his base with his lurkers buying time etc) this way they can't set up a full containment and also if your zealots live long enough, when the obs arrive they can help to flank the containment lurkers from both sides thus cutting down on the damage received by a great margin.
Scenario 3: Its not used very often, mainly because reavers aren't used as much as other units, and also theres much easier ways to deal with the situation, but desperation through adversity is the creator of ingenuity, and there will just be times when you have to do things like this! 1 reaver, 1 other unit, 1 shuttle vs 1 burrowed lurker. Now if you drop the reaver out of range, then fly shuttle to the lurker drop the unit, make the reaver attack the unit then pick up the unit. The splash can hit the lurker without the unit taking damage. Or you can just do it the normal way and run the zealot over and use the splash to kill it the normal way, but thats not quite as sexy!
Scenario 4: Scenario 3; reaver --; archon ++; Run the zealot over the top of the pesky lurker and stick it on hold position(make sure its on the exact spot where the lurker is otherwise the only way you will kill the lurker is from it dying of laughter), run the archon up to the zealot and attack the poor hapless zealot. This is normally best in cases where you dont have observers and the lurker is already almost dead from canons, goons, storm etc.
Other general tips with zealots vs mass lurker, is to just run them straight past the lurkers and break them all up so that it minimizes the splash damage received. Or more preferable just surround the group of lurkers and attack, that way the lurkers all attack outwards and only hit 1 line of zealots.
I hope that covers most of it. hf
+ Show Spoiler [PvT on LT help] +
On February 19 2004 05:41 Legionnaire wrote:
LOL #1
This situation (like most in starcraft) depends greatly on what the opponent has outside your base as well as what buildings he has in his base. I'm presuming it is really early and they haven't expanded yet. Since you dont have the production base to bust out vs terrans superior static defence. The most obvious solution is to regain mobility, since you cant move out of your base you need shuttle/s. On top of that you need to know exactly what his doing in his base so always stick an observer there so you can counter more effectively (if only 1 addon get more goons, if 3 addons get more zeals etc).
Generally theres 3 things you must do.
The first problem and usually most serious, is that your going to be running low on minerals soon. (Generally speaking) The options available to you are.
If they have gone 2/3 fact rush without expansion you can just expand straight to the island to live off that for a while.
If they have 2 facts and or are adding on a starport to counter this the best option might be to just drop off at another main base build a pylon 2 gates, ferry some men across and expand there. This works as they are running off 1 base so can't increase their attacking ability greatly. So if they break off their attack from containment to deal with your new expansion you should have enough to break out. If they dont you will be able to produce enough to stop whatever they build from their main. The main reason it works so well (thinking LT here of course) is because ramps are so damn good for defense, add a shuttle with zealots and goons shooting from highground they are going to need a much superior force to take it on. (a force which they will not have without leaving an opening for you to exploit)
Second problem is you need to slow them down in some way, Reaver drops are great, storm drops are great, dt harass is great, anything that can be hell annoying and make him worry about turtling up more then pressuring you. If he has turrents around and you went reaver just run away and attack some supply depos, or if he has 1/2 tanks under the turrents look to see if you can drop them inbetween them without dying and take out 2 free tanks as well as scvs etc etc) if you went templars just stick them on the cliff and stop him mining (if you do templar option make sure you have a dt scouting other spots as his winning his just going to try and macro to victory, his main is running out if you suddenly stop his other income his going to be worried and less intent on finishing you off. OR on he might get frustrated and attack your main/exp (if you took the land option) and lose heaps to your better defence thus giving you the advantage) If their containment all happened at a later stage in the game (ie after their first expansion) OR you were being rather aggressive early on this aspect is much more important. (and much more fun for gay players like me!)
Third problem is you will eventually need to break out of your choke and put containment on him. With this in mind once your new income is starting to take effect, add some more gateways and mass speed zeals with goons and temps. Find out exactly what he has at your choke and build to counter accordingly. Once you've massed enough, look at how you can attack it best, as the defence is mostly aimed at keeping you out of the middle ? so can you drop men down in a valley? run them around? attack from multiple directions is always best. Are some tanks just below the cliff that you can goon and storm from while your zeals run in from below? This situation is greatly improved by how well you managed to harass him in return. If his changed his rally points from your choke back to his base and is using men on base defence vs a very few harrassing units it greatly increases the liklihood that you can break out.
Of course theres a number of other options you could take, for example if you had the standard 2 gates ob opening and put on another 2 in expectation of your increased income from a new exp which was cancelled/destroyed etc. You could just opt to mass speed zeals/goons and ferry (preferrably with 2 shuttles) down to the low ground in preperation to attack their base or hold off until they have spent unit money on a new expansion (or you could attack their containment from thereverse side but usually they have most of their men there so if it fails your dead (thats why its key to know what they have and where they have it)
If you take the island option its best to not suicide your shuttle (ie dropping in between 2 tanks under a turrent to get scv/tank kills) unless your certain you can get another one to protect your island in time from their dropship. Also if your storm drop/reaver drop whatever did a lot of scv damage you can always do a giyom and stick up some stargates for carriers (preferrable if you take the other island to do this as you will no longer have the land power to do anything mildly aggresive)
If you've slowed them down some but you still dont have enough to break out or you think its too risky, theres always the option of the other island! Then just be creative and stick some probes around the map and do hidden gateways somewhere so when your main attack comes you can have a sizeable force from both sides. Also with hidden gates its very easy to do harass on other expansions around the map with dragoons to take out mines, zeals to take out turrents, dts do annoy, storm to kill, archons to pillage, probes to laugh gleefully at the carnage!
The world is your oyster young fisherman, go harvest your wealth!
Hmmm hope this is understandable, and it helps some, dont know how well i did this up, should i proof read it? hmmm wow.. look at those pretty flowers! time to stop this and go write some poetry or something!
LOL #1
This situation (like most in starcraft) depends greatly on what the opponent has outside your base as well as what buildings he has in his base. I'm presuming it is really early and they haven't expanded yet. Since you dont have the production base to bust out vs terrans superior static defence. The most obvious solution is to regain mobility, since you cant move out of your base you need shuttle/s. On top of that you need to know exactly what his doing in his base so always stick an observer there so you can counter more effectively (if only 1 addon get more goons, if 3 addons get more zeals etc).
Generally theres 3 things you must do.
The first problem and usually most serious, is that your going to be running low on minerals soon. (Generally speaking) The options available to you are.
If they have gone 2/3 fact rush without expansion you can just expand straight to the island to live off that for a while.
If they have 2 facts and or are adding on a starport to counter this the best option might be to just drop off at another main base build a pylon 2 gates, ferry some men across and expand there. This works as they are running off 1 base so can't increase their attacking ability greatly. So if they break off their attack from containment to deal with your new expansion you should have enough to break out. If they dont you will be able to produce enough to stop whatever they build from their main. The main reason it works so well (thinking LT here of course) is because ramps are so damn good for defense, add a shuttle with zealots and goons shooting from highground they are going to need a much superior force to take it on. (a force which they will not have without leaving an opening for you to exploit)
Second problem is you need to slow them down in some way, Reaver drops are great, storm drops are great, dt harass is great, anything that can be hell annoying and make him worry about turtling up more then pressuring you. If he has turrents around and you went reaver just run away and attack some supply depos, or if he has 1/2 tanks under the turrents look to see if you can drop them inbetween them without dying and take out 2 free tanks as well as scvs etc etc) if you went templars just stick them on the cliff and stop him mining (if you do templar option make sure you have a dt scouting other spots as his winning his just going to try and macro to victory, his main is running out if you suddenly stop his other income his going to be worried and less intent on finishing you off. OR on he might get frustrated and attack your main/exp (if you took the land option) and lose heaps to your better defence thus giving you the advantage) If their containment all happened at a later stage in the game (ie after their first expansion) OR you were being rather aggressive early on this aspect is much more important. (and much more fun for gay players like me!)
Third problem is you will eventually need to break out of your choke and put containment on him. With this in mind once your new income is starting to take effect, add some more gateways and mass speed zeals with goons and temps. Find out exactly what he has at your choke and build to counter accordingly. Once you've massed enough, look at how you can attack it best, as the defence is mostly aimed at keeping you out of the middle ? so can you drop men down in a valley? run them around? attack from multiple directions is always best. Are some tanks just below the cliff that you can goon and storm from while your zeals run in from below? This situation is greatly improved by how well you managed to harass him in return. If his changed his rally points from your choke back to his base and is using men on base defence vs a very few harrassing units it greatly increases the liklihood that you can break out.
Of course theres a number of other options you could take, for example if you had the standard 2 gates ob opening and put on another 2 in expectation of your increased income from a new exp which was cancelled/destroyed etc. You could just opt to mass speed zeals/goons and ferry (preferrably with 2 shuttles) down to the low ground in preperation to attack their base or hold off until they have spent unit money on a new expansion (or you could attack their containment from thereverse side but usually they have most of their men there so if it fails your dead (thats why its key to know what they have and where they have it)
If you take the island option its best to not suicide your shuttle (ie dropping in between 2 tanks under a turrent to get scv/tank kills) unless your certain you can get another one to protect your island in time from their dropship. Also if your storm drop/reaver drop whatever did a lot of scv damage you can always do a giyom and stick up some stargates for carriers (preferrable if you take the other island to do this as you will no longer have the land power to do anything mildly aggresive)
If you've slowed them down some but you still dont have enough to break out or you think its too risky, theres always the option of the other island! Then just be creative and stick some probes around the map and do hidden gateways somewhere so when your main attack comes you can have a sizeable force from both sides. Also with hidden gates its very easy to do harass on other expansions around the map with dragoons to take out mines, zeals to take out turrents, dts do annoy, storm to kill, archons to pillage, probes to laugh gleefully at the carnage!
The world is your oyster young fisherman, go harvest your wealth!
Hmmm hope this is understandable, and it helps some, dont know how well i did this up, should i proof read it? hmmm wow.. look at those pretty flowers! time to stop this and go write some poetry or something!
It is amazing what you can come across with the search. Have a good week everyone.
p7
Someone got owned today
The Shit Bus
How NOT to work out
Jokes on you!
p8
p9
decafchicken was just temp banned for 2 days by Manifesto7.
That account was created on 2005-01-31 05:00:00 and had 10235 posts.
Reason: "are you fucking retarded?"
That account was created on 2005-01-31 05:00:00 and had 10235 posts.
Reason: "are you fucking retarded?"
p10
p11
Academy of ESPORTS
p12
Replays Time Forgot
First week of college, im panicking, no time for intros ! Lets jump right into this one
+ Show Spoiler +
oG)FinePix ( T ) vs ToT)Sen( ( Z ) on the LT of 3 years ago (Luna)
The game starts by the two ancients spawning at bottom right (Sen) and top right (Finepix).
He only has 4 scvs and I fear him already.
This Sen guy used to be good right ?
Sen does what zergs like to do, expands, but Finepix opts for something that we don't see that much these days, a 2 rax opening, what is this nonsense !!
Bet you haven't seen this in a long time, I know I haven't, except when I do it on colloseum in fear of the dreaded ramp hatch (T_T)
Not much going on here, but hey look, its sunco... aww he left
Finepix quickly gathers up a horde of marines and medics after adding his academy and refinery and sets out to do some damage, but Sen is having none of it and quickly starts throwing up sunkens to thwart him, a battle ensues.
Good ol sunk breaks, I miss this
Silly terran, you cant pass through there.
With 2 sunkens done and 2 mere moments away from completion, one would think that Finepix would play careful and just be happy he forced Sen to sunk up hard, but noooo, Finepix is out for blood and he manages to take down 2 sunkens, clearing a path for himself and making it as far as the ramp, there he is greated by a lair that somehow appeared on the ramp while i wasn't looking and some lings. While all this pressuring was going on, Finepix took his natural.
Lair here to save the day ! The lings might have helped too.. a little ...
huh, even these old timers knew that expansions were good for you, go figure.
Sen makes a den before a spire, no sexy muta micro , ah they didnt have lan latency anyway.
Finepix on the other side, after expanding adds one more barracks, a ebay and a factory.
These days when you see this you start panicking and rambling something about hidden spires, bless you lan latency muta micro
this poor factory all alone, separated from the barracks
Finepix quickly got bored with all this " building stuff " nonsense so he attacks again, this time breaking through the sunkens, some serious damage would have been done if two lurkers didnt happen to chance upon the marines. The attack is diverted just in time, and Sen takes another expansion at the 7 o clock main.
Thwarted yet again, and poor Finepix just wants to get his wallet he left at Sen's base.
Dont try this at home, Sen is a professional.[i]
Finepix adds another factory while he is still on 3 baracks, he also starts his vessel tech and prepares for the first major battles of the game, meanwhile sen has started his hive, no doubt up to no good like all zergs.
It must suck just sitting on your ass while you are waiting for that guy piloting the science vessel to show up hungover, ah the life of a marine.
When you see this badboy pop up as a terran, you die a little inside.
The hungover guy piloting the vessel finally shows up and the terran push can begin, Sen doesn't have all that many units because he is counting on dark swarm saving his ass, damn I hate swarms, and yes, these reports are terran biased ! Finepix manages to mop up a rag tag band of zergs in the middle, and sets out towards Sens main base, there he is greeted by more zergs, and with some surround action sen manages to stay alive.
This tvz business seems easy when you have over 300 apm
my new catchphrase is " this does not bode well " I feel this is a good place to use it
After getting flanked in from of Sens base, Finepix adds more barracks and starts macroing up a storm, on the other side of the map, a defiler mound goes up, I throw up a little.
Finepix is too aggressive for all this building nonsense, I bet he outsources it to someone.
Oh god, is that what I think it is ? At this point of a game I usually just pull out my computers power cord and throw it out the window just to be on the safe side.
From his freshly added barracks Finepix gathers up a new bunch of dudes and sets out to pound on Sens 7o clock expansion, his numbers are many, but dark swarm does not care (-.-)
After defending, Sen takes the 7 o clock natural and the min only next to it.
I get so lost when zergs just defend their expansions with swarms, Finepix on the other hand just makes 2x more units than me and sends them in the general direction of the base, and it works (T_T)
Not even swarms seem to stop Finepix, but they do, thats why i said " seem " !!
Sen manages to claw himself from deaths grasp once again with swarm, and now that his 3rd gas has kicked in, he slams down a ultra den, Finepix just keeps being Finepix and attack moves more units that it should be possible to make in Sens general direction while expanding, Sen has nydus canals, Sen does not care.
Nydus + swarm = expansions that just wont die
Go home ultras no one likes you.
Sen now has 4 gas, ultras are afoot, and swarm is everywhere, things seem dark for our young hero Finepix, but then he drops some marines in Sens main, buying himself more time to mass up like a mofo, Sen tries to take the last remaining main but that doesn't last long and his expansion suffers a bullet related accident.
Im sure this killed some stuff, and got killed by some other stuff, but I was getting my tea and im not really sure what happened after this, it was pretty awesome though.
now now,. don't get greedy.
What happens next is the part of the game that I like to call " dear god thats a lot of marines "
As you might have deduced, a lot of marines and medics are moving about the map, but no matter where they try to go they are greeted with ultras and swarm, but Finepix at least gets to take that last main Sen was trying to whore for himself.
Talk about stonewalling
A rare moment of the game where Finepixe's marines aren't covered by these strange orange clouds.
Finally managing to work his way around the ultra/swarm planetary blockade ring, Finepix sets course towards the bottom left natural and starts shooting at things, what happens next is so brutal that I implore you send your children out of the room ( do it Manifesto !)
Swarms go up, lings attack, lurkers burrow, ultras move in, a moment of epic attack coordination leaves nothing alive, even the vessels are all picked off by perfectly cloned scourges, at this point I had one of those FFFFFFUUUCKK moments.
Moments before a PTSP inducing incident
I seriously didn't need to see this, I fear tvz as it is.
After what I shall from now on refer to as " the rape at nat 7 " Sen takes the initiative, and actually attacks the terran base, blocking off the defending forces with a swarm, and letting his ultras wreak havoc on the unsuspecting population, he also sends a bunch of lings to take out Finepixes top left base, at which he felt, no protection was necessary.
Maybe a firebat or two would help ? maybe.. damnit nothing short of 20 tanks would help.
Maybe now these scvs will shell out for that home security system.
Sen manages to rape both top left bases and score some building kills at Finepixes nat.
The terran, seeing that swarms are blocking him access to his main goes to counter the bottom left base, hoping that " the rape at nat 7 " wont happen again, and he even manages to kill the dreaded nat 7.
What in the name of.. Whats that, a new kind of Archon ?
Someone really needs to let those firebats do their job.
Seeing how his nat was pretty much lost, Finepix gathers up his troops on his ramp and puts up a medic wall, man being a medic is a crappy job, they use you like bricks to block stuff. Meanwhile he still has troops roaming the map but they run into some not so friendly ultralisks.
Sen takes the mineral only in between his and the Terran base.
And you think you have a bad job ?
one of those cant we all get along moments for the marines.
While all of this was going on, Finepix used to commotion to retake the top left expansions, but once again, he didnt put anything there to keep them safe and they got raped. Sen on the other hand diligently uses swarms to keep his expos up and running.
not this again (T_T)
Finepix sees the wonders of a good home security system.
Now after over half an hour of being at each others throats, they both manage to get into each others mains and start having fun, Sen losses all of his tech, and Finepix just lifts off his buildings and mocks the zerglings, but the supply depots dont have that luxury.
Now this is something i enjoy seeing
Lol zergling newbs.
And so we come down to the end, Sen has his bottom left base and the nat, and the min only next to it, but not much drones to his name, and no tech or army buildings except a pool, he does however have a lone defiler survivor, Finepix has a bunch of mnm and a vessel, he engages the sunken line once, and gets driven off, then irradiates the defiler, but not before the defiler could do some nasty spell casting, with a final ling surround all of the terran troops get destroyed. Dare I say it, it was "nat 7" all over again, Finepix cries and leaves the game.
Does this work on buildings ?
Thats a lot of terran ! too bad they are mostly medics, a claw related death is suffered mere moments after this picture was taken.
Yarr. thats it for this week folks, its not really a game with many amazing moves I could describe, its just Finepix having 2x more units than he should banging on Sens door the whole game while Sen defends like a good of Swarm, check it out yourself, im sure I missed things.
Now for the technicalities
If you want, check out the first three editions here:
http://www.teamliquid.net/forum/viewmessage.php?topic_id=102414
The replay is here :
http://repdepot.net/replay.php?id=22026
If you are unsure how to watch, go here :
http://www.teamliquid.net/forum/viewmessage.php?topic_id=83254 * hope it still works *
Laters.
p13
Interview
Q: Okay. I think as is standard in any interview, we will begin with the basics. A/S/L?
IntoTheWow: 23 (soon 24). Male. Buenos Aires, Argentina.
Q: Sounds hot. Do you like it there?
IntoTheWow: hahaha, yeah I like it. But sometimes I wish i lived somewhere else, specially when related to brood war/teamliquid.
Q: So I take it you don't get very many, if any chances to take part in events? How is the local scene?
IntoTheWow: The only big even we had here was WCG Argentina, which is no longer being held. Other than that we have around 30ish more or less active people. The good side of it is that I actually know most of the guys who play here and we get together from time to time, to a club, play some starcraft or do anything else.
Q: Well that's good. Besides obviously StarCraft, what else do you enjoy doing?
IntoTheWow: I spend a lot of time listening to music. I go to the movies pretty often too. I get together with my friends every weekend to grab a beer and play some games too. I'm a man of simple tastes. The rest of my time goes to studying / procrastinating.
Q: What kind of music?
IntoTheWow: I listen to a big genre spectre. Now im mostly into Jazz / Progressive rock.
Q: Okay, then just name some of your favorites ^^
IntoTheWow: hrmmm nowadays im listening to Pain of Salvation, Porcupine Tree, Al di Meola
IntoTheWow: The nice
IntoTheWow: and a band Flaccid recommended me, Hey Rosetta. They are Canadians but they are not that bad!
Q: Now I have to ask- what is the origin of your name? Is it a tribute to IntoTheRain?
IntoTheWow: the Wow thing is not related to blizzard's game at all i get this a lot. It's just an onomatopoeia. But for many sites, my name was too short so i had to add something
Q: So your nickname is basically "Wow"?
IntoTheWow: At the time when I started playing the IntoTheClan was pretty active and had one of my favorite players, so i stole it :3
Q: Hehe
IntoTheWow: Yeap, just Wow. But after 5 or 6 years and a good amount of posts, people call me itw
IntoTheWow: So i can't shorten it hahah
Q: You've more or less gained a new nickname. So you've been at TL for a long time? Tell us how you discovered the site, and what has made you stay for so long.
IntoTheWow: Well I think I found the site googling progamer names from the replays I watched. Back then progamers released replays daily and i watched a tonnnnnnnn of replays. It took my only a couple of days to come across TL. I lurked for some time, but after I came to the TL irc and i started talking about threads with people like mrmin123, dronebabo, beyonder, cow, etc I got hooked into it
IntoTheWow: Many things made me stay. BW and progaming is one of course. On the other hand I really like the format tl has and the basis for user generated content to spawn. I don't think i could only name one thing.
IntoTheWow: The drama is a big part too. i need drama.
Q: How did it feel to watch TL grow from what it was into what it is now? Are there things you don't like?
IntoTheWow: To be honest at first I was very skeptical about the blogs. I thought the would kill the funny of the forums and that they would allow crappy threads. To some degree they did, but at the same time they allowed some randomness and even more user generated content
IntoTheWow: So i can't really complain
IntoTheWow: The rest of the features TL gained are amazing. I'm a little scared about how SC2 will play in the website when it comes out, but I trust the guys with red names to do the best for the site.
Except pachi.
IntoTheWow: Well I think there were less mods when the blogs were released and i thought they would generate more work for them. But im glad most blogs are either work from users to the community, or questions from users that would probably be scared to make a thread about it in the general forum
Q: So who is your favorite poster?
IntoTheWow: hrmm hard question. From the currently active, probably CoW.
IntoTheWow: He always catches me off guard with his jokes, and I think to some degree we share the same type of humour.
Q: ...and your least favorite poster?
IntoTheWow: Aegraen 10000%. But I heard he started posting on LiquiPoker, so I guess we will see less of him around TL.
Q: lol. Okay. Only a couple more to go. So far in your entire TL career, what has been your most proud and your most embarassing moment?
IntoTheWow: The most embarrasing are probably my first posts. I didn't double check my posts, my grammar was awful and the content wasn't good at all.
+ Show Spoiler [ITW's first post] +
On May 12 2004 08:47 IntoTheWow wrote:
I think u cannot compare..... i know u know im argentinian but above being a good football player...maradona in argentina is a big symbol...
And have u ever seen the images of him playing with gold ball or tennis balls?
His goals are way more "artistic"
Pele had the support a whole "legends team".
While maradona has done most of his goals "by himself"...
I think u cannot compare..... i know u know im argentinian but above being a good football player...maradona in argentina is a big symbol...
And have u ever seen the images of him playing with gold ball or tennis balls?
His goals are way more "artistic"
Pele had the support a whole "legends team".
While maradona has done most of his goals "by himself"...
IntoTheWow: Most proud? I don't know if im really proud of it, but maybe the LiquiScoop times. We worked a lot for it sometimes and it made me appreciate more the work the rest of the users made for the forum
Q: Ah, I was hoping you would say your 12 pool guide.
IntoTheWow: Well I did a lot of "funny" / short threads
IntoTheWow: the No MBS one
IntoTheWow: the zerg guides
IntoTheWow: the savior vs fbh rivalry
IntoTheWow: but those were easier to do because I already had the ideas cooked for them.
IntoTheWow: LiquiScoop had a schedule to keep up, and it's hard to maintain quality that way.
Q: I know how that is. :\
IntoTheWow: Yeah luckily I had hot_bid
IntoTheWow: on msn, telling me what to do all the time!
IntoTheWow: Im pretty sure everyone involved in TSL can relate to this situation.
Q: Are you playing in ASL?
IntoTheWow: Nope, im not really active anymore as a player. I think I have 30ish games this season and that's the most active I have been in the last 2 years
Q: Shame. I was going to ask your ICCup rank.
IntoTheWow: Well i can answer that!
Q: Make sure you exaggerate it greatly. Or you could underexaggerate it
IntoTheWow: according to iccup im a C-, but using the extrapolating methods TL users use in their blogs i can assure you i could EASILY be B+ if i tried or cared.
Q: Good man.
IntoTheWow: Yeah
IntoTheWow: im planning to start my own youtube channel
IntoTheWow: ill play games and commentate on them
IntoTheWow: I hope i can get a decent income from it.
Q: Cash in on that ad revenue, son
IntoTheWow: Or i can just ask for donations
IntoTheWow: If it worked for Combat-ex...
Q:Any things you want to say before we end this?
IntoTheWow: Well I would just like to thank everyone who makes TL the great site and community that it is.
IntoTheWow: I also would like to ask
IntoTheWow: to help me in my crusade
IntoTheWow: to bring dronebabo back to teamliquid
IntoTheWow: if anyone has any info, they can PM me, so we can bring the glory back to teamliquid.
Q: ^_^
IntoTheWow: :3
Question of the Week
What do you remember from two years ago?