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United States32604 Posts
Tasteless announced a 5,000,000 KRW (approximately $3600 USD) showmatch in the StarCraft Evolution Complete mod, featuring Jaedong, MC, Stork, TY, Solar, Trap, Cure, and Mini.
The showmatch will be played on Saturday, May 25 6:00am GMT (GMT+00:00) and streamed through Tasteless' Twitch Channel.
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I get the feeling Mini enjoys the mod ^^
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China6292 Posts
Holy crap what an insane lineup.
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United States32604 Posts
Dunno how long the SC EVO hype is gonna last, but im fucking here for all of it while it keeps going
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On May 22 2024 13:52 RogerChillingworth wrote: I get the feeling Mini enjoys the mod ^^ what about TY?
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Bisutopia19048 Posts
On May 22 2024 15:44 Waxangel wrote: Dunno how long the SC EVO hype is gonna last, but im fucking here for all of it while it keeps going Agreed! This has been fantastic so far.
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Northern Ireland20943 Posts
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More Reaver blowing stuff up = Big Win for me.
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Every time I see a reaver shot in sc2 engine, I get a little teary eyed. It makes me so happy to see the full power of the reaver in the limelight.
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they probably need to do something with that reaver projectile speed and pathing. which reminds me, WHERE PATCH NOTES?
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I really hope they dont start patching or updating the units in this. The amount of whinging in the community would be intolerable. Just enjoy it for what it is, and let it run its course.
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Any day I get to see reaver micro in the sc2 engine is a good day
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Northern Ireland20943 Posts
I love my sluggy boiz but my lord they’re ridiculous in this mod haha
In-universe I’d love to know why the Protoss stopped using them. Probably called their forces together and the Reavers only managed to crawl to the muster point a good 3 years too late
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On May 23 2024 02:01 WombaT wrote: I love my sluggy boiz but my lord they’re ridiculous in this mod haha
In-universe I’d love to know why the Protoss stopped using them. Probably called their forces together and the Reavers only managed to crawl to the muster point a good 3 years too late Outrunning lings on the way to the warp gate seems like too tricky a task. This is supported by SC2 where across all 3 campaigns reavers are only found in the aiur missions in lotv
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Northern Ireland20943 Posts
On May 23 2024 04:37 Cricketer12 wrote:Show nested quote +On May 23 2024 02:01 WombaT wrote: I love my sluggy boiz but my lord they’re ridiculous in this mod haha
In-universe I’d love to know why the Protoss stopped using them. Probably called their forces together and the Reavers only managed to crawl to the muster point a good 3 years too late Outrunning lings on the way to the warp gate seems like too tricky a task. This is supported by SC2 where across all 3 campaigns reavers are only found in the aiur missions in lotv There’s definitely a Carbot animation in this. Robot slugs getting their running gear and sweatbands on prepping for the escape only to be run down in seconds by cute wee Zerglings
I was gonna correct myself after remembering there’s loads of units in the Protoss campaign, but glad my initial recollection was correct.
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On May 23 2024 04:37 Cricketer12 wrote:Show nested quote +On May 23 2024 02:01 WombaT wrote: I love my sluggy boiz but my lord they’re ridiculous in this mod haha
In-universe I’d love to know why the Protoss stopped using them. Probably called their forces together and the Reavers only managed to crawl to the muster point a good 3 years too late Outrunning lings on the way to the warp gate seems like too tricky a task. This is supported by SC2 where across all 3 campaigns reavers are only found in the aiur missions in lotv The problem with that is that the Executor can make more in Shakuras in bw.
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