Bruisers: Dehaka
Melee Assassins: Thrall
Ranged Damage: Li-Ming
Supports: Rehgar, Uther
Specialist: Lost Vikings, Xul
Particularly enjoy playing the vikings. Almost feels like a different game just continuously microing three different lanes.
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Artanis[Xp]
Netherlands12942 Posts
Bruisers: Dehaka Melee Assassins: Thrall Ranged Damage: Li-Ming Supports: Rehgar, Uther Specialist: Lost Vikings, Xul Particularly enjoy playing the vikings. Almost feels like a different game just continuously microing three different lanes. | ||
ThomasjServo
15244 Posts
On May 25 2016 03:41 SC2Toastie wrote: The problem with Chromie is that from day 1 people looked at her winrate and said NO CHROMIE INSTA LOSS FUCK YOU. Chromie requires a particular playstyle, similar to a Hover Siege Sgt. Hammer that requires some CC to land her attacks. Chromie can poke and blow shit up like the best of them, but.......... People like to dive super hard without regarding their team comp. Chromie cannot play in a dive composition, nor can she peel for herself effectively. Characters like Sonya, Thrall, Greymane, Muradin, ETC, have to be aware of this fact and NOT dive like mad men. However, sticking to what you always do is easier and having a scapegoat to flame is convenient. I'm starting to think she should just never auto attack in a real game; maybe if she is hugging the wall early game but otherwise not much reason to do it. I may have to play some tonight with the mindset if I can AA I'm in a bad place. She is the back line's back line | ||
SC2Toastie
Netherlands5725 Posts
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MotherFox
United States1529 Posts
On May 25 2016 06:09 SC2John wrote: I'm going to write an article about how badass Lunara is now. She's so good that I've taken 13 out of 15 of my last heroleague games, mostly drafting her. Meanwhile, she's so annoying that enemies have begun to harass me after game with BM. I guess there is nothing worse than being leaping striked to death by a lunara MotherFox who manages to leaping strike away from the kerrigan sitting next to you right afterwards. Though my last few games my hero damage has dipped dramatically. I wonder if she is just super punishing to anyone who over extends, and as my MMR increases I can expect to see all that free damage go down? Also, I think many people in my MMR zone(ranks 15-10 currently) are simply unaware of what really counters her. Many healers just outright lose to lunara in a poke war(uther, tyrande, brightwing), many healers are very vulnerable to being focused by lunara(rehgar, medic). Monk is really good against her, malf is ok--- but monk is not a hugely popular or widely picked hero. | ||
Larkin
United Kingdom7161 Posts
I managed to win a HL game at rank 1 with Lunara when my team was Gazlowe, Murky, Abathur and Nazeebo - because yes, that does happen. Our opponents - Falstad, Johanna, Thrall, Kael'thas, Rehgar. How, you ask? Battlefield of Eternity. | ||
Pwere
Canada1554 Posts
Garden of Terror, Anub disconnects early, so we get stomped. It's level 12 vs 16, they have two terrors stacked, 1 keep left vs 6. They somehow don't know how to finish even though it's a 3k+ mmr average. We hold two more Terrors, lvl 16 vs 19, and that's when Anub finally reconnects... We get a Terror but have to use it defensively 3v5. Then we get two kills while we chase them from our core. One more while taking down their fort and keep. We then go for core instead of Terror, which apparently confuses our enemies greatly as we get an easy kill right before respawns, and we take the core down before minions finish ours, with 8 kills and 1 Terror vs 23 and 6. I rarely write a game off, but our entire team had given up on this one. We were chatting while clearing lanes and wondering why they didn't finish it. Then we casually chase them the entire map and win. Good times. | ||
Thetan
240 Posts
On May 25 2016 03:41 SC2Toastie wrote: Chromie requires a particular playstyle, similar to a Hover Siege Sgt. Hammer that requires some CC to land her attacks. Chromie can poke and blow shit up like the best of them, but.......... Just having CC isn't enough to guarantee hits with her attacks. I think part of why Chromie is struggling is that, unlike other champions, she relies a lot more on prediction than on raw reaction - especially since stuns got nerfed on the same patch she was released. If you see your tank hit someone with a 1.75 second stun, it's already too late to guarantee W hitting (.25 reaction time, 1.5 delay on cast, + ping/latency/movingmouse/pressingbuttons). Hitting someone with the middle of W w/ the Dragon's Eye talent is even more unforgiving. In order to reliably hit her W, you literally have to looking for / predicting the 1.75 second stun before your tank even throws it out. Because reacting to it after it hits is too late. This is also why I love Chromie's design right now. To effectively play her (from the delay on her W and Q to setting up her E), you actually have to be constantly predicting the future - not only of how your enemies are going to move, but what your teammates are going do to. It's what makes her one of the hardest heroes in the game to play effectively. I also don't think it's right to think of Chromie as a poke hero - because healing is so strong in the game, the value of 'poke' is heavily diminished. She's a long range burst mage that is capable of almost killing most squishies from full health in one combo. Ideally, even in a heavy dive team, by properly combo-ing your abilities with the cc of your teammates, you should just be at worst trading 1 for 1... except the person that ran in to kill you is real far out of position, and you were going to be useless for 3 seconds anyway because all your spells were on CD. I ALSO DISLIKE HOVER SEIGE. Graduating range ftw. ^_^ | ||
FeyFey
Germany10114 Posts
I find predicting W with Chromie pretty easy, because its not shown on the ground. So people don't react to it unless you stand right next to them. Her Q for me is just wild spam unless paired with E or R. I am still figuring out which build to do when. But I find the spam Ws build with her extended vision is never wrong. Its just super hard to get ready. But every other build is based around a rather good accuracy. And not sure about the never autoattack, its a really nice burst if you go for Time Traps. But your Oh shit button sends you back to base, so I only do that on small maps. But its also removes the need to hit alot. Should probably mention though that I combo her with Johanna. And I agree right now that everyone wants to dive. And I can understand why, its really rewarding atm and not that risky as it used to be. | ||
ThomasjServo
15244 Posts
On May 25 2016 10:11 FeyFey wrote: Graduating range or thats our town ranged squishy scrub. (well unless they are called Chromie) I find predicting W with Chromie pretty easy, because its not shown on the ground. So people don't react to it unless you stand right next to them. Her Q for me is just wild spam unless paired with E or R. I am still figuring out which build to do when. But I find the spam Ws build with her extended vision is never wrong. Its just super hard to get ready. But every other build is based around a rather good accuracy. And not sure about the never autoattack, its a really nice burst if you go for Time Traps. But your Oh shit button sends you back to base, so I only do that on small maps. But its also removes the need to hit alot. Should probably mention though that I combo her with Johanna. And I agree right now that everyone wants to dive. And I can understand why, its really rewarding atm and not that risky as it used to be. For my money it is either Deep Breathing or Timewalker's pursuit. The Bonus AP, or Vision is way better than the Q quest talent imo. How do you use time traps? I've been trying to play only around my time traps. using them to create a space and ideally punish the overextender or at least guarantee a stack towards a quest talent. Always behind or parallel to them, only in front if I am reasonably or 100% certain I know where the enemy team is | ||
Thetan
240 Posts
On May 25 2016 11:19 ThomasjServo wrote: Show nested quote + On May 25 2016 10:11 FeyFey wrote: Graduating range or thats our town ranged squishy scrub. (well unless they are called Chromie) I find predicting W with Chromie pretty easy, because its not shown on the ground. So people don't react to it unless you stand right next to them. Her Q for me is just wild spam unless paired with E or R. I am still figuring out which build to do when. But I find the spam Ws build with her extended vision is never wrong. Its just super hard to get ready. But every other build is based around a rather good accuracy. And not sure about the never autoattack, its a really nice burst if you go for Time Traps. But your Oh shit button sends you back to base, so I only do that on small maps. But its also removes the need to hit alot. Should probably mention though that I combo her with Johanna. And I agree right now that everyone wants to dive. And I can understand why, its really rewarding atm and not that risky as it used to be. For my money it is either Deep Breathing or Timewalker's pursuit. The Bonus AP, or Vision is way better than the Q quest talent imo. How do you use time traps? I've been trying to play only around my time traps. using them to create a space and ideally punish the overextender or at least guarantee a stack towards a quest talent. Always behind or parallel to them, only in front if I am reasonably or 100% certain I know where the enemy team is I think Dragon's Eye is Chromie's strongest talent at level 7, as long as you're good enough to land it. I like Piercing sands at level 4, which lets you actually more reliably hit backline squishes w/ your Q. And given those two talent choices, I've actually been taking the Q quest talent at lvl 1 (though I want to see if I can actually get away with taking the W quest, even without mobius loop). I think Timewalker's pursuit is a trap. Looking at the damage from landing a single, untalented Q+W combo, you have to wait until level 23 when the 5% extra damage is better than the 100 flat damage from the Q quest. And even then, Timewalker's pursuit doesn't scale as well with the level 16 ability power boosting talents - Timewalker's pursuit scales additively ( 5% more ability damage + 50% more ability damage = 55% more damage) with the level 16 talents while the Q/W quests scale multiplicatively with them (5% more base damage * 50% more ability damage = 57.5% more damage). | ||
FeyFey
Germany10114 Posts
As for the traps, I find them really versatile, since they give vision and basically jump at you when they caught someone. Which is a reason why I like the Q build. Since I can take the slow traps on 7. So I tend to use them as a warning tool mostly outside of team fights, put them to block a choke that could screw me. In teamfights I usually use them to form a defense screen with my ult. So its basically impossible to dive on me or to chase my team without allowing me to hit everything I got. Sands of Time ult is really op thanks to giving you vision. But the other one is a guaranteed hit of your skills. Otherwise I pretty much put them under me. That way people can't remove it with an unstoppable. And well once you have 3 Traps available, the enemy team is fucked if one person gets to deep in a team fight and is caught in a trap. Because endless lockdown. Especially deadly since you get your 20s at 19. I tried to be in your face with my traps a few times. But I had to Bye Bye way to often and I saved some enemies by putting them into stasis that way. And one time someone tried to save themself from tripple tap by running into one trap. Luckily I noticed their intend in time. And you get your early game kills and free objectives if you put a trap in the usual pathways for objectives. I think the size of Chromie is a hint to use her together with Hammer btw ! The space Chromie can control on 19 .... | ||
ThomasjServo
15244 Posts
I like the 3 traps on 19 too, do you think on 12 then it is Time Out/the range increase or bust? I was thinking initially one of the safety talents is necessary but in reality it seems like if Chromie has someone diving on her its too late, and Time Out so far has always resulted in my team fucking off while I wait 7 seconds to die. | ||
karazax
United States3737 Posts
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ThomasjServo
15244 Posts
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MotherFox
United States1529 Posts
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karazax
United States3737 Posts
Bug Fixes Heroes and Talents
System
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FeyFey
Germany10114 Posts
But both escapes are basically as if you died for that team fight (unless the fight is near your core). I can see Timeout being taken to go in do some damage and then stasis yourself and hope your team can push the enemy in that time. But you would have to trust your team then... And I think any buff to time traps would make those to strong. Chromie would be like a ranged creep Zagara. Well she already is depending on talent choices. But I am not good enough with her to say if she is to weak or to strong. I just like her. | ||
ThomasjServo
15244 Posts
On May 27 2016 18:44 FeyFey wrote: I actually go Range or Bye Bye on 12. Bye Bye is a bit needed against a few heroes that can just stare you down without your team being able to do something and a nice comedy event against the Hunt if you expect it or it comes from long Range. But Range is pretty good especially if you win a team fight and they can't escape in straight lines. But both escapes are basically as if you died for that team fight (unless the fight is near your core). I can see Timeout being taken to go in do some damage and then stasis yourself and hope your team can push the enemy in that time. But you would have to trust your team then... And I think any buff to time traps would make those to strong. Chromie would be like a ranged creep Zagara. Well she already is depending on talent choices. But I am not good enough with her to say if she is to weak or to strong. I just like her. Would you adjust her Q to attack immortals and garden Terrors? I've heard people rather accurately say that she is not especially good on Battlefield, and Gardens at least in part because she is down 1/3 of her spells for objectives. For tomb, she would have the same issue with web weavers but kind of compensates with the turn in denial from basically the well. | ||
karazax
United States3737 Posts
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ThomasjServo
15244 Posts
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