Cant decide picking a race - Page 2
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chrisolo
Germany2604 Posts
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pebble444
Italy2479 Posts
Lategame cost effective with the equal amount of bases and minerals/gas is: T>P P>Z not sure about T and Z. What this means is that for the same ongoing economy your economy to army will be more cost effective. Before making a choice, if i where in your position i would consider the following: - Drops, flanks, recalls, doomdrops. Z and P - Defense, gaining positions, striking T and P - micro, macro, T and Z People are saying play the race you like the most cause its the one you will have the most fun with, and therefore play the most time with. Protoss, zerg and terran each act in their own individual manner and aside from general things that are involved in playing broodwar, have very little in common. Your choice should be oriented by trying out the different units individually and perfect-matched (examples dragoons-zelots, dragoon-observer, defiler-cracklings, tanks-vultures) Trying out the different sim-cities, base layouts, blocks, building measures) Mining, building defences, harassing and drops on the adversary mineral lines. There are other things i left out, my point being: You have to try for yourself all the different everything of a species to be in the position to make a choice. No one will be able to make it for you, but you can get a partner to try out micro maps and the such. Unless you want to make a choice that is not truly yours and maybe in months you will not be happy with it and have to start all over again. You can also define what skills you have in real life and compare them to what skills the different races offer: Human, evolved, animal. Or Instinct, higher knowledge, or a balance beetwen the 2. Which of these is strongest in you, Which of these you enjoy living the most. | ||
chouithegewy
United States25 Posts
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Escaton
Poland24 Posts
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The Intrepid
Canada205 Posts
Cant decide picking a race What do you mean? Choose protoss! | ||
kogeT
Poland2000 Posts
Focus on efficient macro - Plan your buildings placement / simcity for early and mid game (not so important for late game). Correct placement of depots / production buildings / defensive structures can change your game feel from difficult and exhausting to nice and smooth. - Think about macro all the time.. Terran is the most difficult race to macro as units are done very quickly (both bio and vultures spawn instantly vs protoss/zerg units) and require consts supply adding. Terrans army have to be produced non stop as it's not easily replaceable when it comes to critical units and it also dies relativly quickly when mismanaged - Avoid chaos at any cost. There is nothing more disturbing for a terran player than chaos caused by harassment / single units in your base / managing attacks while still not ready with your setup . Sometimes smallest harassment can throw you of out balance completely, hence it's very important to have a tight defense and not get into tense micro situations before you know that your macro / build order is in place. In practice try not to go into attacks requiring much attention when you know that you still have to macro (add production buildings, establish additional expansion etc.) In 99% of situations it's better to wait after you have your setup ready before attacking with terran. (probably not so true for TvZ, but TvZ in general is very APM heavy). If you really want to attack try to do it in moments when you know you don't have so much to do in your base (for example you start moving when you know you'll only be adding single structures to continue with your BO) - Last bot not least, get your build order in place. It's important for all races but again terran seems to suffer mostly from poorly executed build order. If your timings for upgrades / production / expansions / tech are too delayed you'll find no answers to high tech units that Protoss (arbiters/cariers) and zerg (aggresive swarm in your natural/mass expand with few lurkers + swarm defense/guardians) has. Try to execute your build orders through early game very precisely and have at least good understanding of what you should do in mid game, otherwise you'll find yourself in situations with no way out. | ||
Chef
10810 Posts
Back in the day when it was Zerg who had to face an onslaught of one-base Terran timings, it might have played out the opposite way. I think someone coming from SC2 should be very comfortable with the idea of the importance of optimal build orders though, as I have often seen that game as one which is excessively focused on that aspect. In BW it's good enough if you know your builds up to the point of the popular timing attacks, and you know your build up to your own main timing attacks. After that you can wing it, although generally knowing your build order one timing further ends up translating to 1 rank higher on iCCup. | ||
Shinokuki
United States850 Posts
On April 14 2016 06:11 Chef wrote: Terran might be the race that having not played in awhile, being hazy on the build orders hurts you the most. The modern Terran faces some very tough timing attacks that are the trend from Zerg and Protoss, and has to time adding defences largely in the dark, which optimized build orders really take the uncertainty and work out of. Back in the day when it was Zerg who had to face an onslaught of one-base Terran timings, it might have played out the opposite way. I think someone coming from SC2 should be very comfortable with the idea of the importance of optimal build orders though, as I have often seen that game as one which is excessively focused on that aspect. In BW it's good enough if you know your builds up to the point of the popular timing attacks, and you know your build up to your own main timing attacks. After that you can wing it, although generally knowing your build order one timing further ends up translating to 1 rank higher on iCCup. can you tell me what zerg timings there are vs terran? On fs, its usually terran going with 3 tank push timing, fast MnM 2 Barrack timing, 3 valk MnM timing, and others. The only timing i can come up for zerg is 2 hat muta but its destroyed by good terrans on fish. | ||
ninazerg
United States7290 Posts
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ProMeTheus112
France2027 Posts
On April 14 2016 12:29 ninazerg wrote: I don't think you get to choose your race. It's more of something you're born into, but it doesn't define who you are as a human being. | ||
Jealous
9975 Posts
On April 14 2016 08:52 Shinokuki wrote: can you tell me what zerg timings there are vs terran? On fs, its usually terran going with 3 tank push timing, fast MnM 2 Barrack timing, 3 valk MnM timing, and others. The only timing i can come up for zerg is 2 hat muta but its destroyed by good terrans on fish. 3 Hatch Muta into getting your 3rd expo with Lurkers morphing on ramp for defense, then you have to have consume + Defiler ready to stop the 3 Tank push timing. At least that's my understanding of "timing" from the standard Zerg perspective. I'm guessing Chef was referring to the fact that if you don't start Turrets at the right time vs. 3 Hatch Muta (or 2 Hatch Muta, as you said), then you're fucked. If you don't do your 3 Tank push before Zerg has consume and Defiler, you're also fucked, because you NEED to push in order to retain map control? From my outsider perspective on TvZ, at least. | ||
Shinokuki
United States850 Posts
On April 15 2016 06:22 Jealous wrote: 3 Hatch Muta into getting your 3rd expo with Lurkers morphing on ramp for defense, then you have to have consume + Defiler ready to stop the 3 Tank push timing. At least that's my understanding of "timing" from the standard Zerg perspective. I'm guessing Chef was referring to the fact that if you don't start Turrets at the right time vs. 3 Hatch Muta (or 2 Hatch Muta, as you said), then you're fucked. If you don't do your 3 Tank push before Zerg has consume and Defiler, you're also fucked, because you NEED to push in order to retain map control? From my outsider perspective on TvZ, at least. That's not really timing though. Most terrans on fish get it down so well on fs since rush distance is so short. 3 tank push is easy thing to do as well as turrets. They face it so much that turrets are already there before mutas arrive. There's really no timings for zergs. Zergs defend and if they defend well enough to 4 bases they are good. | ||
Jealous
9975 Posts
On April 15 2016 14:33 Shinokuki wrote: That's not really timing though. Most terrans on fish get it down so well on fs since rush distance is so short. 3 tank push is easy thing to do as well as turrets. They face it so much that turrets are already there before mutas arrive. There's really no timings for zergs. Zergs defend and if they defend well enough to 4 bases they are good. I think it is, though? What's the timing for 3 Hatch Muta, 7:30 or 6:30 or something? All I know is it exists. Same can be said for Lurker on ramp and Defiler. There is a definite timing that I guess many people rely on intuitively but pros probably know by heart. | ||
RoomOfMush
1296 Posts
On April 15 2016 14:33 Shinokuki wrote: That's not really timing though. Most terrans on fish get it down so well on fs since rush distance is so short. 3 tank push is easy thing to do as well as turrets. They face it so much that turrets are already there before mutas arrive. There's really no timings for zergs. Zergs defend and if they defend well enough to 4 bases they are good. Of course thats a timing. You have to do it at the right time or else you are fucked. How else would you define a "timing" if it isnt something that has to do with time? Terran is full of these timings to remember. When to build turrets, when to do a bio push, when to do an early tank push, when to do a push with your first vessel, etc etc. | ||
Shinokuki
United States850 Posts
On April 15 2016 15:45 RoomOfMush wrote: Of course thats a timing. You have to do it at the right time or else you are fucked. How else would you define a "timing" if it isnt something that has to do with time? Terran is full of these timings to remember. When to build turrets, when to do a bio push, when to do an early tank push, when to do a push with your first vessel, etc etc. I would define timing as in the player who devises a timing to critically damage or even end opposing opponent. I.e like 3 tank push from terran to kill zerg before defiler is out. 3 hat muta, 2 hat muta those are just part of standard builds that eventually evolve into hive play. Those plays are essential for zergs to evolve. Toss death ball to kill the zerg or terran death ball to kill zerg are all timings in my opinion. Now going back to original topic. Like i said, pick terran if you're really into challenging stuff. Right now toss is by far the most popular race on fish. There's a reason koreans call fish toss server or amateur leagues toss leagues. Only the TRUE zerg elites survive. But oh well they still get destroyed at top level by top tier terran because zerg is by far one of the hardest race to understand and control. When understood, zerg is probably top tier hence why effort and zero are slaying everyone and in amateur /semi pro level, terrans and protosses are slaying. | ||
todespolka
221 Posts
On April 09 2016 20:28 coolprogrammingstuff wrote: BW isn't really so much like there's better races at stages of games, like there is in SC2. Sure, some late game tech might be, but it's well compensated from actions earlier in the game, rather than periods where it ends up being 50/50 like in SC2. I'd have to say terran sounds like you want, even if you take that into account. Sounds like you would really like TvP, in particular, if you want to split the map and just dominate lategame armies that find hard it hard to attack into. When you're D+/C- it's hard with carriers/unit control, but terran is pretty hard at that level. If you look at it objectively at a top-level, this starts to become the case a bit more, however! Also getting back into the game a bit more if you're down for a couple No idea what you mean. Do you say sc2 has an asymmetric balance? Then i have to say bw too. Dont forget. Bw requires a lot of unneeded clicks. If you want to produce a unit, you need to go through all production buildings. This is not fun and meaningless. But it makes the game more skill based and thats why the asymmetric balance is less obvious. Nontheless lotv is a different game and much more like bw. Thats not a generic post of a sc2 player. Many people think that way. | ||
LSN
Germany696 Posts
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Mojzii1
30 Posts
On April 19 2016 02:38 LSN wrote: Terran is best if you wanna blame balance on a frequent basis without being considered a whiner on TL. woah really? Im currently C- and in my opinion Terran is very very strong | ||
nbaker
United States1341 Posts
If you'd been some shitbag diamond or platinum player, I'd say play Terran, but given the situation Protoss is the only reasonable option. | ||
iloveav
Poland1464 Posts
Pick random. Its the best way to get to know all races until you decide on one. | ||
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