! [G] 3 barracks build (TvZ) - Page 3
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atmablade
United States334 Posts
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OverTheUnder
United States2929 Posts
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b_unnies
3579 Posts
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Zalfor
United States1035 Posts
this is sheis going 3 rax against silver who did not defend himself. then again, that map is also heavily T>Z | ||
toiletmaster77
China7 Posts
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Wizard
Poland5055 Posts
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toiletmaster77
China7 Posts
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Wizard
Poland5055 Posts
When the terran moves out, look at his force. Then, sunken up. 4 sunkens are ez to break with a 3 rax build, so 6 or more might have to be put down. Pump lings as well. The thing is, while it's messing the zerg's eco up, if the terran fails his push, it's not good at all: in the case of mutas, the zerg can go harass, and the terran will have a couple of rines/medic to guard them of -> send in lings, gg...If the zerg goes lurkers, it becomes even easier as his tech timing is not that good, and now it's hard for him to defend. | ||
goldenkrnboi
United States3104 Posts
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Wizard
Poland5055 Posts
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jkillashark
United States5262 Posts
ILOVEOOV VS JULY @ CULTIVATION PERIOD iloveoov cuts scv production and goes for a 3 barracks firebat heavy power rush that just rolls over July. WCG 2006 KOREA MIDAS VS CHOJJA @ AZALEA Midas cuts scv production and goes for a 3 barracks firebat heavy power rush that just rolls over ChOJJa. SHINHAN OSL 3 CASY VS JULY CaSy goes 3 barracks and totally fakes out July with a fake fast expand. July's sunkens come way too late and CaSy's units melt through his base. Cutting SCV production in my opinion might be a valuable key to this build cause it makes it so much faster. Hiding the 3rd barracks and constant unit production is KEY. When you have 6-8 marines, try to show only 3. Try to have an SCV waiting at the natural to make it look like a fake 2 barracks FE build. I love the 3 barracks power build in TvZ, I can't do FE builds for crap against TvZ. =[ | ||
suxN
Finland1167 Posts
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Konni
Germany3044 Posts
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RaGe
Belgium9937 Posts
it's a cheesy buildorder, but its definately not an easywin, you need to know the adaptability of the buildorder, how it forks, what you want from it (all-in or earlygame phase that can transition into a normal game, but I wouldnt advise that last part against the now standard 3hatch, since your economy is a lot weaker). you need to get this timing down. And all this by thorough practice. What the OP listed as a build order definately has flaws against a 3hatch zerg, thats by for not the optimal build order. But the most important thing to now is that there is no (THERE IS NO SPOON) optimal build order you can iterate game after game, you need to adapt, just like with every other build. | ||
RaGe
Belgium9937 Posts
This does not mean you gotta be all Casy about it and do remote mining, but not showing your entire force when you move out (not even to that second scouting ling alot of zergs tend to send around your army when they see you coming out). | ||
RaGe
Belgium9937 Posts
On October 15 2007 22:49 suxN wrote: Why not take some scv:s with the rush? It seems like an all-in push anyway its better to be able to make some reinforcements later on. it can always happen that you break down his sunkline and kill a shitload of drones before your forces get decimated by new lings or muta or lurk. It's a more or less all-in build, but that does not mean you dont have to be able to secure that advantage if it's only an advantage you're getting out of it | ||
NatsuTerran
United States364 Posts
Against lurk builds, my attack always gets there as his lurk eggs are starting/finishing depending on map distance. But against muta, they always seem to have a ctrl group plus a group of lings just hovering over the sunkens. How do you react to this? Just expand and use those units to defend? Cause I've found no way to break them down with mutas just sitting there. | ||
atmablade
United States334 Posts
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Chill
Calgary25940 Posts
On October 18 2007 03:24 atmablade wrote: Well the 3rax is built around beating the 3 hat mutas because of the abundance of available rines and medics. No it isn't. From your game, the Z is only hurting himself if he's just leaving his mutas at home waiting for you. That's what you want because he's not harassing you, not that he can because you hopefully have turrets and your 3rax mnm support. True, but what Zerg is going to do this? You are free to have map control and expo once you get that force up. Just make sure he doesnt have a hidden expo somewhere and it's just a matter of time before your ground is just too big w/ upgrades etc. that he can't do anything. If you're 3 Raxing to get map control, you need to reanalyze your reasoning. | ||
atmablade
United States334 Posts
No it isn't. Well obviously if you are 3raxing before FE you are likely playing aggressive and seeking a quick break or a timing mass push with it. Maybe it came out wrong, but because you have 3 rax, it is a good counter to mutas as opposed to lurks which eat mnm. You knew what I meant, no need to break balls here. True, but what Zerg is going to do this? I dont know, the one the guy described. What kind of question is that? If you're 3 Raxing to get map control, you need to reanalyze your reasoning. 3 rax, like aforementioned is an aggressive play for the most part. I never said it was intended to gain map control.. the sitation arose however, that map control was in his favor because the Zerg decided to stay at home. There is no reasoning to rethink because it's situational and in his particular situation, map control was his and if he probably decided to attack, he would've lost that inclusive of the game most likely. | ||
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