All MSL/OSL maps announced - Page 5
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Mada071
Korea (South)41 Posts
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intrigue
Washington, D.C9931 Posts
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muramasa
Canada1299 Posts
PvZ is hard enough as it is, now they have to contend with some horrible PvT maps. | ||
ZaplinG
United States3818 Posts
On November 29 2006 15:06 Mada071 wrote: where do you get these maps??? See page 4 Blitz is such an aesthetically beautiful map. | ||
maybenexttime
Poland5232 Posts
Longinus II, Arkanoid and Fox are ok. | ||
davidgurt
United States1355 Posts
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SoMuchBetter
Australia10606 Posts
On November 28 2006 23:03 Plexa wrote: oh and a quick note about the imbalance of reverse temple... i say, bring back the interesting maps, with the imbalances, interesting concepts and designs make games more interesting and less predictable... i mean, look at tau cross, generic and balanced... whereas look at cultivation period, dynamic and imbalanced... cultivation lead towards more interesting games and new forms of gameplay had to be developed to cope, creating more diversity in our beloved game.. so then we come to reverse temple... balanced? that could be argued either way.. the positional supposed imbalances creates different styles of gameplay for each position.. i beleive the nesxt step will be to create a 3 player map with 3 completely different concepts for each of the possible starting location combinations (ie, lets say the positions are 11, 3 and 7... the terrain between 3 and 7 is different from 7 to 11, and different from 3 to 11...). imagine this! so many different combinations for play, imabalances? probably, cut you can design each different environment to be balanced for one particular mu or sumthing like that.. so to sum up, i guess, imbalances make the game fun serious imbalances just ruin it for everyone you don't remember alchemist? its been done before, and it sucked. http://img294.imageshack.us/my.php?image=wgt12alchemist10noz9.jpg and position imbalance isn't only about forcing players into different play styles, it forces players to fight up hill battles. ie, they're start off at a disadvantage solely dependent on dumb luck on which position they start at. that does not make the game fun. Players should be getting ahead or winning games on their play, and not because they started at a better position than their opponent. I don't care about racial balance on maps as long as they don't approach impossibility/severe difficulty, but positional imbalance is just dumb | ||
[X]Ken_D
United States4650 Posts
- Main minerals have increased to 10, giving P and T more options. lol. its a good season to be Terran yes? | ||
BuGzlToOnl
United States5918 Posts
Can anyone help me...? | ||
maybenexttime
Poland5232 Posts
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BuGzlToOnl
United States5918 Posts
On December 03 2006 12:13 maybenexttime wrote: Click "save as" after you right-click the link. I did it's not doing anything. | ||
RaiZ
2813 Posts
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BuGzlToOnl
United States5918 Posts
Can anyone provide another link to the maps. MSL somehow OSL Maps download liket they should of. | ||
oshibori_probe
United States2932 Posts
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davidgurt
United States1355 Posts
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cYaN
Norway3322 Posts
Vampire: http://home.online.no/~aru-olse/(4)Vampire 1.0.zip New OSL/MSL maps: http://home.online.no/~aru-olse/StarLeague Maps 301106.rar | ||
babo_goon
Korea (South)11 Posts
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sweatpants
United States940 Posts
On November 27 2006 19:22 TaDa1. wrote: fuck it, balance maps tau cross and peak gone replaced by the gay reverse temple. why use position imba and race imba map???? reverse temple is better on lt, but 12v3 is still fucking imba and whole cliffable nat just gay we need koreans to write to ogn and mbc!!!! arkanoid make every mu look like zvz, so opening dependent + zvz is fucking boring with no ling and 100% same tech it needs to go too desert fox dunno, maybe some new concept i don't feel bad when arcadia gone, this map is ok at pro level but at pub level, just promote camping mass whore I was reading this thread, but I had to stop to comment on this. Do you really think this is an acceptable use of language? All you did was repeat what everyone had said but made it much harder to read. I spent way too much effort trying to understand this post for the amount of original thought that's in it. This isn't a collegiate essay, you don't have to use proper caps and punctuation, but some sentences do actually need the word "is." I won't mind/care if you don't change the way you type, I just had to tell you. | ||
Resonate
United Kingdom8402 Posts
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WhizKid77
China682 Posts
tvp: i doubt t>p...t has a lot of trouble securing expo and stopping early p contain/harass. a couple zeals and 2 gate range goon leaves t with little option except for seige + starport or seige + expo. zvt: seems ok (havent tested it yet), but on first glance seems like aggressive july style 2 hat ling lurk will do well. zvp: 2 gate zeal will do a number on zerg... =( fast expoing is prob not a good option, leaving some variations of 1 base zerg. good to see zerg going back to low econ style =) in general, i think its a good step to go back to cliffable/harassable maps.. it makes for GGs. enough of the rush hours and lunas. hopefully we will see rlt gain popularity on bnet. | ||
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