All MSL/OSL maps announced - Page 4
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Live2Win
United States6657 Posts
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Plexa
Aotearoa39261 Posts
joyo is very hard to stop there, because the central path is very cramped... i played this the most out of the beta maps (which were around this time last year) and its kinda interesting.. can do some crazy proxy shit as well.. but primarily the hardest thing to stop was the 2fac joyo style push.. iono it just seemed very terran friendly imo... i think i can dig up hitchiker 0.90 if people are interested oh and a quick note about the imbalance of reverse temple... i say, bring back the interesting maps, with the imbalances, interesting concepts and designs make games more interesting and less predictable... i mean, look at tau cross, generic and balanced... whereas look at cultivation period, dynamic and imbalanced... cultivation lead towards more interesting games and new forms of gameplay had to be developed to cope, creating more diversity in our beloved game.. so then we come to reverse temple... balanced? that could be argued either way.. the positional supposed imbalances creates different styles of gameplay for each position.. i beleive the nesxt step will be to create a 3 player map with 3 completely different concepts for each of the possible starting location combinations (ie, lets say the positions are 11, 3 and 7... the terrain between 3 and 7 is different from 7 to 11, and different from 3 to 11...). imagine this! so many different combinations for play, imabalances? probably, cut you can design each different environment to be balanced for one particular mu or sumthing like that.. so to sum up, i guess, imbalances make the game fun serious imbalances just ruin it for everyone | ||
ChApFoU
France2981 Posts
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NovaTheFeared
United States7201 Posts
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~chut~
France1317 Posts
Hitch Hiker is fun though, i don't why but it reminds me a bit of bifrost. We should see some cheese on this one! | ||
alffla
Hong Kong20321 Posts
h,m WTF i loved peaks - .- poor peaks aahgdsa o well..lets see how the next 2 SLs will develop.. | ||
Highways
Australia6098 Posts
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Maestro[5thF]
Romania155 Posts
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Jayson X
Switzerland2431 Posts
I think they're all focking great. - Desert Fox looks so "0_o". Like someone sneezed on that map. - I dont get Hitch Hiker but i want to play on it. I'm definitly looking forward to see progamers fighting on there. New Maps fun fun yeah ^_^ Y | ||
jacen
Austria3644 Posts
from the osl maps, just hitch hiker seems fun to watch. and yes, i don't like arachnoid. | ||
born-to-porn
Denmark400 Posts
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Jathin
United States3505 Posts
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Danka
Peru1017 Posts
(while I was searching around I found this, which is funny cause statistically paradoxxx II is perfectly balanced.) On June 25 2004 11:45 4.Aiur wrote: Paradoxxx II P(3) v Z(1) P(2) v T(4) T(2) v Z(4) P: 5-5 50.0% T: 6-6 50.0% Z: 5-5 50.0% | ||
LinYu)CoBeT
China59 Posts
http://cnc.yaoyuan.com/show.php?SID=49728 MSL map download: http://www.intothemap.com | ||
superjoppe
Sweden3681 Posts
On November 29 2006 06:47 LinYu)CoBeT wrote: OSL map download: http://cnc.yaoyuan.com/show.php?SID=49728 MSL map download: http://www.intothemap.com "(4)Reverse Temple1.0(Ob).scm" Yay But how do you download the MSL maps? I see no download-link, just an index website in korean.. | ||
crazie-penguin
United States1253 Posts
On November 29 2006 06:54 superjoppe wrote: "(4)Reverse Temple1.0(Ob).scm" Yay But how do you download the MSL maps? I see no download-link, just an index website in korean.. Its the links with "GOMTV" under the openbetatest banner | ||
mcmascote
Brazil1575 Posts
On November 29 2006 06:47 LinYu)CoBeT wrote: OSL map download: http://cnc.yaoyuan.com/show.php?SID=49728 MSL map download: http://www.intothemap.com wow thx man! reverse temple FTW! (btw, I don't care what those luna lovers says, RLT pwnz ;p ) | ||
One Page Memory
Bulgaria2145 Posts
On November 29 2006 06:54 superjoppe wrote: "(4)Reverse Temple1.0(Ob).scm" Yay But how do you download the MSL maps? I see no download-link, just an index website in korean.. Here buddy: http://www.teamliquid.net/staff/Manifesto7/Maps/mslmapsobs.rar | ||
lololol
5198 Posts
On November 29 2006 06:36 Danka wrote: There have been several threads about map statistics. None of them really complete, does anyone know if there are ALL time OSL/MSL, or even proleague map statistics. I think it would be interesting to know whats the most balanced map used at pro level at some point. (while I was searching around I found this, which is funny cause statistically paradoxxx II is perfectly balanced.) These stats mean it is NOT balanced at all, because Protoss rapes Zerg(3 to 1 ratio), Terran rapes Protoss(2 to 1 ratio) and Zerg rapes Terran(2 to 1 ratio). | ||
PePe QuiCoSE
Argentina1204 Posts
On November 28 2006 23:03 Plexa wrote: Yeah, i though of something like this a while ago, but i somehow concluded that although it may create different styles, it would force some mach ups to be played always the same, if not the imbalance would be too much.i beleive the nesxt step will be to create a 3 player map with 3 completely different concepts for each of the possible starting location combinations IE, having a main with normal ramp and another one with big ramp (like luna, or even bigger) would force a defensive early game by the one with bigger ramp in certain mu. Still, it is something that has to be tested to actually be proved... | ||
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