To me it looks like one huge imba waiting to happen, interesting to see how pros adapt.
All MSL/OSL maps announced - Page 2
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mahnini
United States6862 Posts
To me it looks like one huge imba waiting to happen, interesting to see how pros adapt. | ||
davidgurt
United States1355 Posts
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ShcShc
Canada912 Posts
The Good: -Longinus II The bad: -TAU CROSS AND PEAKS ARE GONE?! nuuu! they were such awesome maps! *sigh* | ||
Luhh
Sweden2974 Posts
Arkanoid fucking sucks. It's just plain godawful and boring. Blitz seemed to have balanceissues the first season, and now it may be more balanced, but less fun. Desert fox again look like another godawful map. Longinus looks fine I guess still. They're replacing a decent map like Tau Cross with DF or RT? Okay, I can see that the new peaks has played out it's role, but it provided some decent games as well. | ||
Live2Win
United States6657 Posts
On November 27 2006 14:09 Aepplet wrote: so the mappool will look like this: OSL: Longinus II, Neo Arkanoid, Reverse Temple, Hitch Hiker MSL: Longinus II, Neo Arkanoid, Blitz X, Desert FoX What i don't understand is the sharing of maps. Isn't Boxer supposed to play Reverse Temple in the MSL Survivor Round 1? OMG what's wrong with me. First the DoGGi thread and now this. I got the shared maps wrong. Shared maps are Longinus 2 and Reverse Temple. Oddly, they were chosen because of their balance.... (it's odd because Longius was a T favored map, and Reverse Temple looks shady to me) So it actually looks like this OSL: Longinus II, Reverse Temple, Neo Arkanoid, Hitch Hiker MSL: Longinus II, Reverse Temple, Blitz X, Desert FoX | ||
dancefayedance!~
396 Posts
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SuperJongMan
Jamaica11586 Posts
Sounds like an Island Map. | ||
Live2Win
United States6657 Posts
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crazie-penguin
United States1253 Posts
But arghhhh, Tau Cross and Peaks are gone . Looks like they are gonna be left to collect dust now... | ||
Wasabi
United States3085 Posts
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oddeye
Canada716 Posts
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Aphelion
United States2720 Posts
On November 27 2006 15:58 mahnini wrote: July is going to have one hell of a time with the naturals on Reverse Temple. To me it looks like one huge imba waiting to happen, interesting to see how pros adapt. Yea, I also wondered why they decided to do the naturals in the old LT style with it up against the cliffs rather than the updated LT. That can't help balance any. | ||
Sadist
United States6978 Posts
reverse lost temple honestly is a gay concept anyway lost temple however, OWNS | ||
dancefayedance!~
396 Posts
On November 27 2006 17:17 Live2Win wrote: how would you drone jump on desert fox? take 3 drones to the neutral building click on the minerals on the other side and hit stop. Same with scv while making depo once it gets to a certain point hit stop to it "floats" past the building. Manner pylon same way. | ||
Cloud
Sexico5880 Posts
On November 27 2006 17:33 Sadist wrote: lol that reverse lost temple 6 v 9 looks like you can gay the shit out of someone with terran and siege tanks on the cliff into the main, looks kind of the same with 12 and 3 too although nto as bad, funny that 6 and 12's 2nd nats cant be cliffed though, reverse lost temple honestly is a gay concept anyway lost temple however, OWNS You could do the same thing in 6 vs 9 with tanks on normal temple, just adding a floating ebay or whatever, it would kill a lot of noobs who didnt prepare for it. None of the better players ever did it. | ||
Sadist
United States6978 Posts
On November 27 2006 17:38 Cloud wrote: You could do the same thing in 6 vs 9 with tanks on normal temple, just adding a floating ebay or whatever, it would kill a lot of noobs who didnt prepare for it. None of the better players ever did it. the difference is y ou were on low ground there, high ground gives you a bigger advantage, you wont even need an ebay. And good players did it a long tim eago, and then it stopped because protoss players figured out how to stop it with goons and such, and tvt it still worked just not early game | ||
Luhh
Sweden2974 Posts
Perhaps they think it's more fun if game are decided due to positional and racial imbalances instead of skill, but I surely don't. It's not like it's a casual pub map anymore. | ||
Sadist
United States6978 Posts
On November 27 2006 17:56 Luhh wrote: I don't understand why they changed the mineral expansion only location, yet kept the major positional imbalances. With the old LT there was issues with ramps since they could only face two directions. With this remedied, I don't get it why they don't just mirror 12 and 6 "correctly". Perhaps they think it's more fun if game are decided due to positional and racial imbalances instead of skill, but I surely don't. It's not like it's a casual pub map anymore. its not always decided due to positional imbalance, it just dictates how you play sort of and that can be fun. | ||
nemY
United States3119 Posts
Teal = Terran Push Blue = Approximate Protoss Base Area to accomdate for Terran Push hopefully there will be new and exciting ways to counter 12 Terran vs 3 Protoss | ||
IdrA
United States11541 Posts
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