On October 09 2005 12:29 FireBlast! wrote:
why would they fast expo on Nostalgia PvZ??
why would they fast expo on Nostalgia PvZ??
god only knows... but they still keep doing it
Forum Index > Brood War Strategy |
DevAzTaYtA
Oman2005 Posts
On October 09 2005 12:29 FireBlast! wrote: why would they fast expo on Nostalgia PvZ?? god only knows... but they still keep doing it | ||
gulii
Sweden2791 Posts
On October 09 2005 19:12 DevAzTaYtA wrote: Show nested quote + On October 09 2005 12:29 FireBlast! wrote: why would they fast expo on Nostalgia PvZ?? god only knows... but they still keep doing it Well I´m fine with it ! | ||
mrc
Poland72 Posts
a good way to begin is 9 expo (no overlord before that). it gives you a safe expo, and many larvas very soon. (like 6-8 lings when hes got just 1 zealot at ur base). the build order should also depend on HIS scout. if he scouts late think of what your opponent is expecting and bare in mind that he doesnt know where you are or what you are doing. for example: sometimes if a terran on paranoid android doesnt seem to be sending scouts to my base i tend to go quick pool (like 9-ov-pool, 12 pool or sometimes even 9 pool). zvz: often no scouting drone means 9 pool because its a quite a consuming strat, so you nead every single drone. sometimes, when i do 9 pool i send a drone to my natural pretending that i'm trying to fast expo. while his probe/scv keeps preventing me from morphing a hatch my main base remains unexplored. which clearly gives me an advantage. | ||
Liquid`Drone
Norway28278 Posts
On October 09 2005 16:37 Carnac wrote: Show nested quote + On October 09 2005 12:49 MaGic~PhiL wrote: On October 09 2005 12:29 FireBlast! wrote: why would they fast expo on Nostalgia PvZ?? Fast expo into 3 gate +1 zeals is pretty good, imho all in all i find PvZ on Nostalgia much more balanced than on many other ground maps +1 speed Zeals are so strong on this map, imho .. no, fast expo is a very, very bad pvz opening on nostalgia you can try 2 gate pressure (don't like it though) but if you don't 2 gate you absolutely need to gas early, otherwise you have ZERO chance to win in the long run, if your opponent is not way worse than you, which excludes fast expo builds if you fast exp as p on nostalgia you cannot do ANYTHING against z taking gas expo very, very early and NO you do NOT want that to happen. this is true. if you go fast exp I will take another gas exp and beat you with pure mutaling. 2 gas muta beats 2 stargate sair, it beats every-gas-spent-on-archon+templar (as long as you properly harass) and meanwhile I sunken up while getting lings with upgrades and scouting for all expansion attempts and you have a bunch of useless zealots which is the only thing you can build more of due to fast exp it could possibly lose against someone who made dark archons and got off a perfect mael but I haven't encountered that yet lolz. but someone who just merges every templar into archon still loses. when I have 24 muta and he has 4 archons, and that's a battle I win (if they stay together I just attack zealots around the archons, if archons spread apart I kill one archon with 2 hits from both groups = he gets off one or at most two shots. ), especially with ling support. | ||
Carnac
Germany / USA16648 Posts
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Resonate
United Kingdom8402 Posts
On October 10 2005 07:56 Carnac wrote: if you want to be gay you take the gas expo near the protoss and build another hatchery in front of his bridges :[ that's pretty fucking gay quite likely to fail too no? | ||
Carnac
Germany / USA16648 Posts
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LastWish
2013 Posts
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NeverEndingStory
446 Posts
And I agree with Drone wholeheartedly muta/ling on that map is insanely strong against FE.I do not know why korean pro gamers usually went lurk/ling on that map not muta/ling,maybe it is because pro gamers have much better control and can kill it with storms? | ||
Carnac
Germany / USA16648 Posts
On October 10 2005 11:09 LastWish wrote: 2 Stargates sairs beats 2 gas mutas if u properly micro imho zerg can micro too... and build scourges :> | ||
Live2Win
United States6657 Posts
1) It'll block any rushes. 2) It'll block most fast expos. 3) It's just as heatlhy eco-wise as 12 hatch 11 pool. | ||
Liquid`Drone
Norway28278 Posts
On October 10 2005 11:09 LastWish wrote: 2 Stargates sairs beats 2 gas mutas if u properly micro imho what the hell, 2 stargates sair beats 2 gas muta if zerg does NOT properly micro. zerg is the deciding factor not protoss. | ||
Xeroth
United States432 Posts
Mutaling is strong if the P goes FE though because he wont be harassing you early and you can take free exps. Lurkling seems better when you are opening off of your main + nat with only 1 geyser, because you dont need to be constnatly making mutas, and it lets you take gas exps while getting more for yourself. And of course as stated above the counter to lurk/ling off of ONE gas takes alot of gas. But if you get TWO gas than mutaling early should win the game. My 2 cents(As a P user) | ||
Liquid`Drone
Norway28278 Posts
but if you have 2 gas against 1 gas and you micro properly, muta wins. (of course you need to try to expand more. 6 muta beats 1 archon and 24 beats 4, but if you get more after that then it really does become pretty difficult. thus you have to force him out before he actually wants to move out, and a nice way of doing so is expanding. (knowing that the exp might very well fall. ) | ||
G5
United States2832 Posts
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Xeroth
United States432 Posts
Btw g5: Nice games v inc =p | ||
Night[Mare
Mexico4793 Posts
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LastWish
2013 Posts
On October 12 2005 12:48 Liquid`Drone wrote: Show nested quote + On October 10 2005 11:09 LastWish wrote: 2 Stargates sairs beats 2 gas mutas if u properly micro imho what the hell, 2 stargates sair beats 2 gas muta if zerg does NOT properly micro. zerg is the deciding factor not protoss. Ok u may flank mutas, u may use scrouges which pause before attack... but still sairs are swifter and have range advantage over mutas so if u reach critical corsair mass there is no chance without devorers. | ||
SwedishHero
Sweden869 Posts
On October 09 2005 12:29 FireBlast! wrote: why would they fast expo on Nostalgia PvZ?? edit | ||
iNcontroL
USA29055 Posts
ZvP nost i do 1 of 3 things all work well, 9pool s great cause i notice alot of p's proxy (at A- B+ level ne ways) or do fast expand. 12 pool 11 hatch is safest cause proxy/fe/2gate or gas builds are all manageable with this build, and lastly i do 12 hatch 11 pool with good drone micro and intuition the build is fine, nost is timed about as much as LT and a experienced player can know when to make ovie/drones/lings to stave off a delayed 2 gate or otherwise. Top recommendation if you merely want a safe build is 12 pool 11 hatch expand, or 2 hatch inbase and than triple at expand before gas. | ||
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