the strange thing about it is that the more people i ask about their oppinion the more different answers i get :D
http://www.panschk.de/mappage/(2)Iron Flush 2.1(o).scm
Forum Index > BW General |
Kraekkling
Romania321 Posts
the strange thing about it is that the more people i ask about their oppinion the more different answers i get :D http://www.panschk.de/mappage/(2)Iron Flush 2.1(o).scm | ||
Aepplet
Sweden2908 Posts
| ||
Kraekkling
Romania321 Posts
like this was one of the previous versions: + Show Spoiler + | ||
saranghaeCY-
United States446 Posts
| ||
BluzMan
Russian Federation4235 Posts
| ||
Kraekkling
Romania321 Posts
haha or what about a nada raxxhopp through the minerals :D | ||
Dr.Kill-Joy
United States627 Posts
| ||
IntoTheWow
is awesome32246 Posts
On November 15 2007 05:51 BluzMan wrote: Looks very nice, but that backdoor expo is super-gay. Lurkers, tanks, dragoons, HT, hydra, you name it. Then expand to your natural. | ||
Phantom
Canada2151 Posts
On November 15 2007 05:57 IntoTheWow wrote: Show nested quote + On November 15 2007 05:51 BluzMan wrote: Looks very nice, but that backdoor expo is super-gay. Lurkers, tanks, dragoons, HT, hydra, you name it. Then expand to your natural. backdoor lurks, just jump them over the mineral line... or do that rax jump that nada did at the blizz invitational other than that i think this map looks realllllly nice and this is the first time i've seen a map not made for a korean league that i'd actually enjoy playing on | ||
IntoTheWow
is awesome32246 Posts
On November 15 2007 05:56 Dr.Kill-Joy wrote: IMO the map looks newbie, Sorry. Care to give some input? saying "looks newbie" doesn't help. You look newbie : o ! | ||
alffla
Hong Kong20321 Posts
looks awesome though and yeah i agree about the really really vulnerable backdoor expo haha =.= poor workers | ||
Kraekkling
Romania321 Posts
| ||
IntoTheWow
is awesome32246 Posts
On November 15 2007 05:58 Phantom wrote: Show nested quote + On November 15 2007 05:57 IntoTheWow wrote: On November 15 2007 05:51 BluzMan wrote: Looks very nice, but that backdoor expo is super-gay. Lurkers, tanks, dragoons, HT, hydra, you name it. Then expand to your natural. backdoor lurks, just jump them over the mineral line... or do that rax jump that nada did at the blizz invitational other than that i think this map looks realllllly nice and this is the first time i've seen a map not made for a korean league that i'd actually enjoy playing on You can wall as T in the back to prevent DT jumps, or just leave a marine near the minerals to kill the probe when it comes to jump the DT. I dont even know if you can lurk jump, you need the unit to fit between 2 mineral patches. As T, even if they can, its not hard to stop, again leave any ranged unit / scout with SCV if they try to do it. As Z you can stop a marine hop with proper scouting (overlord would do a great job in a map full of cliffs), then it's just as easy as bringing 2 lurkers to the minerals / ramp. This is like Monty Hall, in certain mu's you WILL BE EXPECTING this kind of stuff. People need to adapt to maps and stop demaning boring shitty macro maps. | ||
kamehameha
Ukraine152 Posts
btw i have a match on this map tomorrow vs yayba, i was analysing it today, the middle route is the fastest way to your oppos base and the 2 side routes(top + bottom routes) are where all the exps are connected to, fe seems normal in a map like this where u have an easy exp inside ur own base (might work vs z) but fe vs p or t inside ur main would be dangerous, t can bunk behind the patch line easily or just setup some vults and p can probe jump a fast zeal rush from the backdoor min patchs (seems like theres alot of choices for cheese rushs on this map, dt jump into the main would be deadly), imo the best opening on this map is to play your basic mu style and exp on the front, when u kill those 2 buildings blocking you to your second exp(not the one in ur main but the one behind it) and have that exp secure i would then take the exp inside the main base, if you dont have the backline of the min patch secured that exp will be pretty useless because its going to be constantly harassed (either by setting up some lurks behind it, tanks vults, goons or cannons or storm..), a dropstyle player (especially terran) would be happy on this map because theres alot of drop options and because the map and the exps are pretty far apart from each other its going to be hard for ur opponent to move around from exp to exp, a player who cant multitask well is going to have problems on a map like this where there are alot of openings to exps etc. personally ive played on alot of maps but this is by far the best amateur map ive ever seen because its original and well organised, i wouldnt mind seeing it coming into tourneys/leagues/ladders etc. its really well done, good work | ||
pyrogenetix
United Arab Emirates5090 Posts
well anyway looks very interesting, keep it up =D | ||
kamehameha
Ukraine152 Posts
On November 15 2007 06:05 IntoTheWow wrote: Show nested quote + On November 15 2007 05:58 Phantom wrote: On November 15 2007 05:57 IntoTheWow wrote: On November 15 2007 05:51 BluzMan wrote: Looks very nice, but that backdoor expo is super-gay. Lurkers, tanks, dragoons, HT, hydra, you name it. Then expand to your natural. backdoor lurks, just jump them over the mineral line... or do that rax jump that nada did at the blizz invitational other than that i think this map looks realllllly nice and this is the first time i've seen a map not made for a korean league that i'd actually enjoy playing on You can wall as T in the back to prevent DT jumps, or just leave a marine near the minerals to kill the probe when it comes to jump the DT. I dont even know if you can lurk jump, you need the unit to fit between 2 mineral patches. As T, even if they can, its not hard to stop, again leave any ranged unit / scout with SCV if they try to do it. As Z you can stop a marine hop with proper scouting (overlord would do a great job in a map full of cliffs), then it's just as easy as bringing 2 lurkers to the minerals / ramp. This is like Monty Hall, in certain mu's you WILL BE EXPECTING this kind of stuff. People need to adapt to maps and stop demaning boring shitty macro maps. even putting units cant really block unit jump because all ur opponent needs to do is bring is a few more workers and stack them all at the same time in case a few of them die, normally if ur main b.o has to do with unit jumping and u see ur oppo is defending the patch alot of ppl do this | ||
Kraekkling
Romania321 Posts
its name is Iron Flush currently :D anyways... plz save the reps and upload them somewhere! ..i'm up for some games on it NOW, pm or post here for game! :D | ||
Live2Win
United States6657 Posts
Looks nicer than the Proleague maps, actually. | ||
Kraekkling
Romania321 Posts
if nastymarine is the hoster of this match i think you could talk to him before match because the version you should play on has lots of path issues... also, silver flush showed beeing imbalanced because theres no gas at the frontdoor nat | ||
kamehameha
Ukraine152 Posts
i can see from both these version that the middle path on iron flush is alot more well organised and the expo paths it opens up too is very well done | ||
| ||
StarCraft 2 StarCraft: Brood War Dota 2 Counter-Strike Super Smash Bros Heroes of the Storm Other Games Organizations
StarCraft 2 • MEDOEDLive 112 StarCraft: Brood War• 3DClanTV 77 • Reevou4 • Gussbus • LaughNgamez Trovo • Poblha • Migwel • aXEnki • intothetv • Laughngamez YouTube • Kozan • IndyKCrew Dota 2 League of Legends Other Games |
The PiG Daily
Maru vs TY
Creator vs SHIN
World Team League
ESL Pro Tour
ESL Pro Tour
Online Event
World Team League
ESL Pro Tour
Hatchery Cup
BSL
ESL Pro Tour
[ Show More ] OSC
Sparkling Tuna Cup
World Team League
ESL Pro Tour
BSL
ESL Pro Tour
H.4.0.S
GSL Code S
herO vs Reynor
soO vs GuMiho
|
|