In stores on Wednesday, apparently subscribers have it already, german members of TL.net - it is your duty to get scans of this 12 page article :D!
EDIT: Partial scan (I'd imagine they had more than 2 pictures..):
On July 21 2007 02:59 FA_Leinad wrote:
someone posted it on bw.de:
http://forum.ingame.de/broodwar/showthread.php?s=&threadid=139933
i dont have the time now to translate the new details (a lot of interesting stuff) but im sure someone of the other germans here will do it. :p
someone posted it on bw.de:
http://forum.ingame.de/broodwar/showthread.php?s=&threadid=139933
i dont have the time now to translate the new details (a lot of interesting stuff) but im sure someone of the other germans here will do it. :p
There are many translations throughout this thread, I dunno which one I should quote tho Thanks to everyone who posted them.
As I said in the official forums, I'm not a subscriber to the magazine, so I won't get it till Wednesday.
With 12 pages of content, there's gonna be a lot of stuff to translate although they will certainly have one or two screenshots filling whole pages. But hey, theres still 10 pages left... hard work
But here's a rough translation of the short interview with Dustin Browder which is already available on the site:
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Q: Dustin, Starcraft 2 isn't very innovative. Why are you orientating so much(correct english? ) on the original game and relinquish on innovation?
A: Hey, don't be unfair. Right now, we are working on innovations which are not quite ready to talk about yet - for example on the campaign and Battle.net.
Q: But the core of the game still stays the same, e.g. there is no fourth faction. Why?
A: Because we instead try to further distinguish and deepen the differences of the 3 races, for the entirely different factions were one of the biggest innovations in the first Starcraft. We think we can further improve this strength.
Q: How do you approach this?
A: With the new units and special abilities. Just think of Warp-In which allows whole new strategies for the Protoss. Furthermore, the terrain plays a bigger role because some ground troops can climb cliffs without effort, for example the Protoss Colossus.
Q: How do you decide which ideas will make it into the game?
A: We don't integrate ideas at random but think whether they make sense. Then we test carefully - and remove things if we don't like them.
Q: But with the Warcraft franchise Blizzard was more coureagous. Warcraft 3 really took a huge step forward and introduced heroes - among other things - which gain experience. Why does the Starcraft franchise take a smaller step?
A: Because Starcraft 2 should keep the feel of its predecessor: the first game is a firstclass RTS and therefore an excellent fundament, so there is no need for radical innovations in order to create an entertaining successor.
Q: The first Starcraft is downright adored in South Korea, TV stations even broadcast games live. Were you afraid of turning your back on the Korean fans with an all too uncommon and innovative successor?
A: It has nothing to do with fear. And nothing with Korea either, at least not with them in particular: There are millions of Starcraft fans worldwide. They do not wish for a twisted successor but for a game which focuses on the classic virtues of Starcraft. But Starcraft 2 will be more than a simple remake of the first installment, with new unit types and talents(note: "talent" is a German word too and has the same meaning, I think the translator for the site actually meant "ability" ) we will refresh the game experience. The fans can finally figure out new tactics.
Q: Starcraft will likely hit the shelves in 2008...
A: ...Wait a sec, that's not what I said(note: lol nice try xD). We will release the game only when it's completely done.
Q: Alright. But when it gets released, wouldn't it be technically antiquated? The graphics' polycount looks quite low by now.
A: The technicians are currently refining the engine, for example with new light and shadow effects, bigger explosions and better lasers. So, what you can see on screenshots is not finished yet for a long time. I think that every customer will shout: "Oh, what a beautiful game!"
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Ok, this was not a "rough" translation at all, I think it's quite accurate It's 0:30 AM here now, gotta get some
-Chilischote
http://blizzforums.com/showthread.php?t=10363