It looks way too warcraft-ish... God could you tell me you recognized every unit that was in the melee ? I really hope it won't look like the warcraft's one T_T
Overall it's "OK" i guess.
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RaiZ
2813 Posts
It looks way too warcraft-ish... God could you tell me you recognized every unit that was in the melee ? I really hope it won't look like the warcraft's one T_T Overall it's "OK" i guess. | ||
Spenguin
Australia3316 Posts
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HamerD
United Kingdom1922 Posts
On March 10 2008 19:13 downtoearth wrote: it's cool with 3D, but if they'r gonna use it, they have to make it possible to micro! spare me the cliche names...they do this so kids and people with no imagination can understand what the hell the units are. i was really troubled by the messages about not having the possibility to hit and run! this is one of the factors that seperates SC from WC3. The worst of all is probably the emphasise on doing a lot of spells instead of microing units. why not do them both?! the videos showed only massive fights with no possibility to distinguishe units from one another. this might only be the bad quality of the video's of course! but still, i hope they really listen to the progamers during the beta, as long as the players keep staying open minded. in my opinion, this looks easier to play.. yeah, i probably won't play sc2 because of that. If the game is just WC3 with aliens then I don't give a shit. Jaedong was talking about how there is no macro, and it's a micro game. Unless everyone switches to sc2, i think sc still looks a better option (unless they tidy up the micro and macro) damn, i hope blizzard pull off a miracle here and dont give into the retards and listen to the pros. ps. who gives a shit...a fucking shit about visuals? Gameplay 100% guys, don't let pretty colours get in the way. The game does look cool, but so did a hundred games which turned out to be shit | ||
True_Spike
Poland3396 Posts
And I hate the fact hey just keep on adding more spells to the game - if that's their idea of micro then we're doomed. | ||
niteReloaded
Croatia5281 Posts
its so boring. | ||
alffla
Hong Kong20321 Posts
maybe blizzard should've created a new engine instead of just updating the wc3 one a bit :/ | ||
semioldguy
United States7488 Posts
On March 10 2008 13:13 Last Romantic wrote: If SoG and I do not have the best 2v2 rec there, I will change my sig to 'KTF is the worst team in ProLeague' for a month. Now I have expectations to live up to? | ||
semioldguy
United States7488 Posts
On March 10 2008 13:24 GTR-2-Go wrote: Show nested quote + On March 10 2008 13:13 Last Romantic wrote: If SoG and I do not have the best 2v2 rec there, I will change my sig to 'KTF is the worst team in ProLeague' for a month. if SOG loses he has to shave his head? OMG NO!! Well, I did just get a haircut last week, so it is already a lot shorter than I'd like. | ||
semioldguy
United States7488 Posts
On March 10 2008 14:16 pachi wrote: Show nested quote + On March 10 2008 13:13 Last Romantic wrote: If SoG and I do not have the best 2v2 rec there, I will change my sig to 'KTF is the worst team in ProLeague' for a month. Reporting the news in your signature isn't embarrassing, it's your position on staff. You need to be forced to do something like, battle report on all Reach's matches since Daum OSL. That'd be like.... almost no work at all :p edit: hmmm, maybe I should finish reading everything in this thread before I reply any more. | ||
disciple
9069 Posts
what I see makes me rather disappointed, but I'm sure it's because the low quality of the videos, I'll check the thinks out in Paris on the Blizz Invitational, but for now I'm a bit reserved... Btw Bisu played vs Savior ?! | ||
iaretehnoob
Sweden741 Posts
especially zergling and zealot attacks didn't stand out anymore like they do in SC and the continous "eek, eek" (probably death sounds?!) from the Zerg were annoying imo. | ||
NarutO
Germany18839 Posts
Zerg imba anyone ? j/k^^ | ||
TehKris
Norway322 Posts
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downtoearth
Norway24 Posts
the thing is that i hope this game isn't gonna be t easy just to satisfy the crowd. that's what happened to counter strike, after cs: source came out. people are makeing a pro mod there.. | ||
Pulimuli
Sweden2766 Posts
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pyrogenetix
United Arab Emirates5090 Posts
oh yea and the queen is starting to sound like a base defence hero =( | ||
Luhh
Sweden2974 Posts
Some unintentional mistakes here from Blizzard due to either good and bad coding and the game engine, explanation: - A.I. Pathing is too good! This means that Units tighten up too much and will get a much better punch on the attack compared to SC 1 while becoming more vulnerable to area attack (which seems nerfed in this game.) "Retain formation box" or "the magic box" should still be in the game imo. - Attack move and A.I. targetting much too powerful on the same basis as above! This means that a human control ling/zealot battle will have very little too gain and may actually be worse than letting the game A.I. sort out targetting and moving by itself. This is a game destroyer right here! - Air units decelerate to attack instantly. Retain acceleration, unit stacking for air to give players to abilities to do hit and runs like before. - Turnrates. They shouldn't be in the game period with the exception of specific units for very specific reasons. Again, this will limit your ablitiy to dance with units in combat and make it sluggish, making it better in many cases to just let the "A.I. do it's thing." Players don't care if it looks unrealistic or not, but they will care if the units don't respond to orders and gameplay will seem sluggish and unresponsive. - Unit attack animations waaayyy too long. Again, this means that the difference between player micro and A.I. targetting is negligable. Still too flashy attack visuals and deaths in some cases. Lingering debris and bodies can become confusing as well. - Many or most unit models are too detailed. Detail means clutter, and in turn make it harder to instantly identify them and their numbers on the battlefield. They should be distict, simple, and possibly even on a "karikatyr" level. (Doesn't translate that well, but the closest is cartoonish, with the emphasis on character and distinctive traits.) - Other than that, some things looked promising, and most of the imbalanced abilities were gone. I wonder though if banelings aren't currently overpowered like roaches. The baneling is a tricky unit since it needs enough HP:s to get a chance to get close and destruct, but if it has too many it will be destroyed. The same with the Roach, too many HP:s and it will be nearly invincible when introduced, too few and it will be useless lategame. (Roach is thus bad idea for a unit from a gameplay perspective.) - A final note is that its fine to have straight up movers and shooters because even if they don't have any special abilities per se, they will serve different functions and play differently simply because speed, size, cost, damage, attack rate, projectile speed is different. No need to mediawhore and try too hard to make every unit the next lightbulb. So while the game still looks interesting, these are some fundamentals to take note of to make a competitive game, and unless they get this into their head, they will fail, and we will have yet another "good, but not greater than itself" game, like broodwar. | ||
downtoearth
Norway24 Posts
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Vaanelo
Canada128 Posts
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lake
Canada150 Posts
This is really turning in wc3 in space I'm afraid. The battles were so slow I'd start to watch one and then lose interest and a minute later of hearing the horrible zergling death sound (i think thats what it was) I'd realize the same fight was still going on. Ugh. I know a lot of people have impossibly high expectations and I don't blame them cause SC was so awesome, but the one thing I didn't want from SC2 was WC3 in space. | ||
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