EVER 07 OSL Maps - Page 3
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PePe QuiCoSE
Argentina1204 Posts
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Aepplet
Sweden2908 Posts
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Jyvblamo
Canada13788 Posts
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TheTyranid
Russian Federation4333 Posts
I am so looking forward to seeing what strategies will be used due to the swarms. The best part thought is that Badlands making a comeback finally. Badlands ftw. All we need now is Ash maps. | ||
Asakura
Germany471 Posts
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bumpirate
United States122 Posts
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Seeker
Where dat snitch at?36682 Posts
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Zanno
United States1484 Posts
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Seeker
Where dat snitch at?36682 Posts
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Seeker
Where dat snitch at?36682 Posts
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Puosu
6982 Posts
On September 22 2007 14:22 Seeker wrote: The ramp is weird.... it doesn't look like the regular ramps from Twilight setting...... How did they get that ramp? Nowadays the map editors are so advanced that you can pretty much do anything, like add trees or minerals on ramps or something. In this case the map maker has just added some of that rock thingy in top of the ramp. You can download some great map editors at Star Edit Network if you're interested in trying it out. | ||
zer0das
United States8519 Posts
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vstar
Korea (South)693 Posts
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Try
United States1293 Posts
On September 23 2007 00:17 vstar wrote: Hm, how does Persona and its dark swarms reduce turtle games? Explain anyone? :D Because no1 ever hears about a zerg player turtling, and if the terran player turtles in that map, he gets raped by swarms. | ||
ArC_man
United States2798 Posts
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The_Marine
Malta46 Posts
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IdrA
United States11541 Posts
seriously what retard thought that map concept up | ||
Hot_Bid
Braavos36362 Posts
On September 23 2007 07:29 IdrA wrote: guess osl didnt like terrans having any chance at all vs savior seriously what retard thought that map concept up nobody knows how the map will work out until we actually see games played on it. for once though i'd like to see a ZvT favored map after like three shinhan seasons of T-favoritism (yes i know savior won in shinhan3 but he was like the only Z with winning records vs T on some of those maps) | ||
IdrA
United States11541 Posts
this is normally dealt with by the fact that swarms dont last for too long and terrans can pick off defilers. the map eliminates both of those. if z gets a few lurkers on your ramp your only choice is drops, which are inefficient for anything other than harass and the z will know thats your only choice, making it even worse. even if you manage to keep them away from your ramp they have 4 free expos once they have lurk tech. terran is gonna be forced into mass drop play and z will be able to devote everything to stopping the drops, since it takes 6 lurkers to close off all 3 bases from the ground. | ||
decafchicken
United States19902 Posts
omg lurkers + ramp = autowin | ||
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