I'm guessing not many original units will return? - Page 3
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Imai_Eriko
Singapore57 Posts
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dropthesky
Canada285 Posts
On May 19 2007 14:22 Mindcrime wrote: One unit that won't return: The Lurker You heard it here first folks. good riddance. | ||
slained
Canada966 Posts
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SuperJongMan
Jamaica11586 Posts
You practically have recall with the warp prisms. And stasis is very similar to the other ship ability... T.T I hope the Arbiter returns. | ||
Drowsy
United States4876 Posts
On May 19 2007 14:22 Mindcrime wrote: One unit that won't return: The Lurker You heard it here first folks. I think it will, it was literally centric to zvt and zvp. | ||
fallingdream
Romania452 Posts
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Jyvblamo
Canada13788 Posts
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NarutO
Germany18839 Posts
On May 20 2007 09:27 Jyvblamo wrote: A lot of people want the old units to return because they had a lot of character to them - we're just too attached to vultures, dragoons, ultralisks, etc, to have them taken away from us in the sequel. Its questionable if you can succeed a game like starcraft without bringing at least 50%-60% of the old units back ! Well.. its still the alpha, I guess the old units will be done last. | ||
Infundibulum
United States2552 Posts
On May 20 2007 09:08 SuperJongMan wrote: I personally have a hunch the Arbiter is gone. You practically have recall with the warp prisms. And stasis is very similar to the other ship ability... T.T I hope the Arbiter returns. I hope so too. The Arbiter is just purely a badass unit with a badass name, and i love having a cloaked army. if it's gone I will be :[ however one thing I was thinking, don't know if anyone brought this up: on the sc2 site it mentions the zerg infested the dragoon creation temple on auir, which led to the development of the immortals. does this mean zerg gets... infested goons? | ||
CrownRoyal
Vatican City State1872 Posts
Give us all new units. | ||
NastyMarine
United States1252 Posts
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-zX-Ravage-
United States187 Posts
It goes without saying that some of the old units will be replaced, because obviously there is such a thing as having too many units, especially for something built for competitive play. It seems to go without saying that the core units (Zeal, Ling, Marine/Tank) should be ported over to the new game if only for continuity of the storyline. It is after all, not a *completely* new game but a sequel. | ||
Liquid`Jinro
Sweden33719 Posts
On May 20 2007 12:34 NastyMarine wrote: I already made a thread about this =.= This thread is 7 hours older | ||
Prodigy[x]
Canada207 Posts
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Gokey
United States2722 Posts
On May 20 2007 09:43 iNfuNdiBuLuM wrote: I hope so too. The Arbiter is just purely a badass unit with a badass name, and i love having a cloaked army. if it's gone I will be :[ however one thing I was thinking, don't know if anyone brought this up: on the sc2 site it mentions the zerg infested the dragoon creation temple on auir, which led to the development of the immortals. does this mean zerg gets... infested goons? omg... infested goons... that'd be so pimp on the pimp-o-metere!! | ||
QuietIdiot
7004 Posts
Zerg better have multiple evolutions for a shitload of units then. Hydra --> Flying lurkers. Drill a fucking whole in the sky and smash those fuckers. Hell, why not a super ultra, throws its 2 blades like boomerangs! Load em'' up like interceptors. Death death death. | ||
XG3
United States544 Posts
On May 20 2007 12:49 Gokey wrote: omg... infested goons... that'd be so pimp on the pimp-o-metere!! Haha that would be awesome, but toss players would be so pissed. No more goons...but zerg players get them hahaha | ||
Arget
United States87 Posts
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XCetron
5225 Posts
for me at least. I love microing goons to kill mines and to pickoff zealots and marines and crap. | ||
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