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On April 17 2010 02:58 cursor wrote: The "big blob" army problem bothers me every time I think about it. I miss Vultures scurrying around in a battle laying mines, trying to surround dragoons. Lurkers burrowing and un-burrowing. Plague, Dark Swarm and scourge. There just were a lot more little things going on in the battle that made such a huge difference. Now, its almost like you put the 2 armies on a scale to weigh their Mass, and see who won. The exceptions to this, IMO are EMP, Storms and Fungal Growth... but still not nearly as good. I think this problem will go away when the overall skill of players increase. But it might take a while for people to stop being lazy and actually use the hotkeys.
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The camera view, I would like to zoom out a bit sometimes when you spawn at a high location your headbuilding fills 3/4 of the screen which is too much
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I prefer SCBW much more SC2=shit no micro, no macro... u can play with the fucking mouse
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i think that they need to bring back the "somewhat useless units" like broodwar Queens and shield batteries. also we need more mines :D
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banelings are the new mines qq
love some higher ground stuff to be added
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most people don't seem to get it.
- the game is not balance SURE IT ISN'T it'S A BETA GUYS... so this one is now a legit answer in my eyes
either the high ground thing, which really sucks.
or the no unit control thing. which is pretty lame too
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the reavers couldn't catch up!
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zergs boring as hell
defenders advantage is a big one as well
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i'm not crazy about smart cast. really lets casters win a game solo. I might like it better if the infestor had something that compared to hs missle.
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I'm thinking the worst thing that possibly could happen to sc2 is the non-existence of a metagame
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other - zerg is extremely boring at the moment.
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If the game is boring, that'd be the worst for me.
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Some of my concerns for sc2 are:
1. Replayability- Unlike Brood war, theres a "fun factor " missing for me that just makes me stop playing after a few games. On Brood war you never really got "tired" of the game itself. You got physically or mentally tired and that is the factor that made me stop usually. I've probably logg'd about 30k brood war games and 300 sc2 beta games now and i can say I'm more excited about playing brood war than sc2beta right now.
2. Races dont' quite make sense -. Terran has reaper and marauder. To me the hitpoints and power of the marauder really make me feel like its a protoss unit. Conversely the reaper is so fast and nimble and has extreme jump mobility . To me this should be a trait of the zerg. As a whole terran armies in the past were not extremelyl mobile but what they lacked in mobility they made up with in teamwork. A ball of mnm/tanks was a Terran army. Also Zerg has units tht dont' quite fit in as well. A slow,tank (aka roach) seems more of a Toss or Terran unit. It looks biological but its characteristics are more toss (high hitpoints) or terran (low mobility).
3. As of right now the time windows for beginning , mid, late game dont' seem to make sense. Basically the early game time window is so short that for the most part its not existant. IMO there is pretty much only macro mode game style. The benefits of having awesome control over a few units to win the game isn't there anymore. I do understand they want you to have combinations of units, but the macro and control of a big mob of mixed units isnt' nearly as challenging as being able to reaver micro, muta micro, or mnm micro well.
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On April 12 2010 09:41 ComradeDover wrote: The biggest problem is that it isn't released yet. Everything else that's listed is just people jumping aboard their favorite complaining bandwagon.
You're right people have no right to complain about the high ground advantage being non existent.
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