Target Release Date: March 28, 2024
Map Pool Update
1v1
\-2000 Atmospheres LE
\-Metropolis LE
\-Stepps of War
\-Nautilus II
\-Hard Lead
\-Oceanborn LE
\-Site Delta LE
\-Solaris LE
2v2.... I mean who really cares about 2v2, 3v3, and 4v4, maps?
QOL changes
\- Added random game crashes to keep up with other AAA titles such as Call of Duty.
\- Added the ability to pick your own league regardless of MMR (this will end smurfing)
\- Also to help with the amount of smurfs there will be 2 separate ladders. One for gamers who are playing their first 100 games. Then gamers who play more than 101 and more games
\- Reduced amount of servers to increase Lag
\- Mirror Matchups will be avoided
\- Separate ladders for Ranked and Unranked
\- Auto Disconnect any player above 7000 MMR to keep ladder competitive
\- Scale unit health inversely with MMR - If a GM plays a Platinum Player, GM's will lose health of units in proportion to MMR Gap. Figure by the following Equation
High MMR - Low MMR = X High MMR/Low MMR = Y X/Y = Handicap. Therefore
6000MMR - 2800 MMR = X X = 3200 6000/2800 = 2.14 3200/2.14 = 1495... Percentage 1495 and you get 14.95%. So the higher MMR loses 14.95%
of all units and buildings health (this don't apply to players 200MMR within each other)
\- Leaving a Match within 1:20 will lose you 500MMR
\- Removal of Bonus Pool
Balance Update
Protoss
Gateway
\- Decreased build time of the gateway from 45 to 40 seconds
High Templar
\-Storm Stacks
Additional Units
\-Dragoon Returns
Zealot
\-Zealot now has the ability to throw their blades 1 time, but must pick them up before they can attack again.
\-Mothership... LOL .... Bye
Terran
Widow Mine
\- Now visible when burrowed in creep regardless if invisibility is researched.
\- Now can move while burrowed, however a siren sound will play as it moves.
Additional Units
\- Medics Return and are still as Derpy as Brood War
Barracks
\- Barracks build time increased to 50 seconds from 45 seconds
Reaper
\- Movement Speed of Reapers reduced by 15%
\- Auto Heal removed
Battle Cruiser
\- Damage reduced to 6.6 from 8
\- Cooldown increased from 0.23 to 0.71
\- Liberators Automatically can shoot down without having to use the ability
Zerg
\-Infested Terrans return via Upgrade in the Infestation Pit
\-Viper now is researched out of the Infestation Pit Only
\-Zergs are Bugs... Therefore Burrow along with burrow movement should be automatic for every unit.
\-Remove Swarm Host. Every Zerg gets the random Swarm Host in their game and its annoying.
All Races
\-Can research +2, +3 from mulitple Research buildings once the previous tier has unlocked. IE: if you have 4 engineering bays because you accidently built that many once you start +1 you have the ability to start +2 immediatly from the other engineering bay.
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