Then again, my total war CDs are downstairs...
I love how it works in 1920x1080 on 64bit Win7.
They just dont make games like that anymore.
Blogs > ninazerg |
pevergreen
Australia252 Posts
Then again, my total war CDs are downstairs... I love how it works in 1920x1080 on 64bit Win7. They just dont make games like that anymore. | ||
MattBarry
United States4006 Posts
I never played TA but I loved SupCom which from what I've seen is pretty similar. I don't think I could play TA in this day and age though. Old 3d games aged so badly compared to 2d graphics. | ||
arioch
England403 Posts
Never could get into supreme commander though - it just didn't feel the same to me for some reason. | ||
BurnedRice
59 Posts
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Chef
10810 Posts
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humblegar
Norway883 Posts
But in all the nostalgia people tend to forget why many of us tried Starcraft and never looked back, although we thought we would come back to TA. - TA was notoriously unstable when launching a multiplayer game, and I played it under perfect conditions. - Both races are basically the same, as in warcraft (This is also confirmed by Taylor himself as the model for the game). Do not underestimate three unique and interesting races. - The trouble is not only that the storyline is boring, the races are so boring they could not have made them worse trying. - A competive game would obviously have very few units in use, for instance I often met "samson(?)" into mass figther+bomber+static defense. And static defense + dragon teeth in TA can stop a lot of things. - Thus "TA has x numbers of units" as mentioned in many threads is not always a good thing, most units are never used and just clutter the menus. Some units in different tiers are simple copies of the lower tiers, and both sides has mostly similar units. Just mentioning these things, since people forget all the downsides and keep thinking TA somehow should have been the greatest game ever. In addition it felt like 90% all multiplayer games the first weeks were rushing with flash tanks, that not only was hard to stop for most newbies, but killed the framerate as well :p I had a good computer, knew how to stop it, and even then it was annoying. It kind of reminds me of how we switched from Duke Nukem to Quake, even though we never thought we would fall in love with Quake either. Starcraft and Quake both had some magic touch that no other game had at the time. | ||
EatThePath
United States3943 Posts
Despite its problems I still think of TA as the most epic game I've ever played. Can we talk about the music? My god that is music you can prosecute a war to. | ||
ninazerg
United States7290 Posts
On September 11 2012 04:43 EatThePath wrote: So basically you're saying convenience won. Which is the history of everything. ^^ Despite its problems I still think of TA as the most epic game I've ever played. Can we talk about the music? My god that is music you can prosecute a war to. I don't think I've EVER played a game with music that epic. On September 11 2012 02:15 Chef wrote: I played this before StarCraft came out... This game was really fun. You could even download new units on some websites Lots of games on the big metal map... lots of nukes, lots of toaster cannons. Nukes were the greatest thing about this game. I remember downloading a bunch of new units, including these really really imbalanced cloakable gunships. On September 11 2012 04:00 humblegar wrote: Just mentioning these things, since people forget all the downsides and keep thinking TA somehow should have been the greatest game ever. In addition it felt like 90% all multiplayer games the first weeks were rushing with flash tanks, that not only was hard to stop for most newbies, but killed the framerate as well :p I had a good computer, knew how to stop it, and even then it was annoying. D-Gun micro. | ||
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