Quake Live Beta - Page 6
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Mickey
United States2606 Posts
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Dewis
Finland344 Posts
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Liquid`Jinro
Sweden33719 Posts
GNi to Host New id Software QUAKE LIVE Title Infrastructure as a Service (IaaS) Provider GNI to Host id Software’s QUAKE LIVE Arena Shooter on Its Expandable DHI Environment SAN JOSE, Calif.--(BUSINESS WIRE)--GNi, a leading provider of Infrastructure as a Service (IaaS) hosting solutions, announced today that is has been selected by id Software™ to facilitate the delivery of QUAKE LIVE™, an innovative and free-to-play online multiplayer shooter experience based on the popular QUAKE Arena games. Created by id Software as an all-new way to deliver the excitement and energy of first-person multiplayer action to a broader audience than ever before, QUAKE LIVE offers game players of all skill levels a totally free and easily accessible multiplayer game and community through a single website at quakelive.com. Every element of the experience, including friends lists and communication, player skill matching, sponsored events and tournaments, stats tracking, and even the game itself is accessed and delivered free of charge through the web browser. “GNi has significant experience in the hosting of rapidly-scaling online games which solidified them as an excellent choice to host QUAKE LIVE. The back-end systems and infrastructure are critical elements in reliably delivering QUAKE LIVE’s state-of-the-art web interface, and GNi’s ability to scale quickly using their Dedicated Hosting Infrastructure ensures that we always have the immediate and flexible capacity to provide our constantly expanding player base the best game experience on the web,” stated Todd Hollenshead, CEO of id Software. “Id Software is certainly a marquee brand and historically significant in the development of present day online gaming, so to be chosen to be a part of this rollout is a significant honor for GNI” said Philip Bouchard CEO of GNI. “The respective visions of id Software and GNI come together as we continue to see growth in the web-based community model as a strategic venue for reaching dedicated gamers and creating brand loyalty through well executed development and delivery.” With the massive growth of online gaming, GNi continues to see increasing demand for high-performance, low – latency games infrastructure. With the traditional do-it-yourself model, game developers and publishers have to struggle to meet that demand via risky capital expenditure. IaaS gives game companies flexibility through the elimination of the need to purchase servers, software, data center space or network equipment. Developers and publishers see dividends by releasing games online, and are more likely to utilize this IaaS model as a way to release new games without large-scale infrastructure investment. To get more information about QUAKE LIVE and sign up to participate in the ongoing beta, please visit www.quakelive.com. About id Software id – defined by Freud as the primal section of the human psyche; id Software, located in Mesquite, Texas, was founded in 1991. From inception to present day, id Software has relentlessly provided technical, design and artistic leadership as an independent game developer and technology provider. Transcending the games industry, id’s iconic brands such as Wolfenstein, DOOM, QUAKE and Enemy Territory have become staples of popular culture for generations of gamers. More information on id Software can be found at www.idsoftware.com. About GNi GNi offers Infrastructure as a Service solutions for leaders in online games, software-as-a-service, Web 2.0, and online digital media. In online games alone, GNi’s infrastructure supports more than 20 million users, nearly 500,000 concurrent connected users at peak, and more than 27 titles. GNi delivers rapid scalability with uncompromised performance, on a “pay as you grow” model, in the most demanding online environment. Its service offerings enable rapid on-boarding and deployment for customers in swiftly evolving marketplaces. GNi is headquartered in San Jose, California with infrastructure facilities located around the world. For more information please visit www.gni.com. © 2008. GNi is a trademark of Global Netoptex, Inc. QUAKE LIVE, QUAKE, and id are either registered trademarks or trademarks of Id Software, Inc. in the United States and/or other countries. All other trademarks are registered property of their respective owners. http://www.businesswire.com/portal/site/home/permalink/?ndmViewId=news_view&newsId=20081215005338&newsLang=en Quake Live for Christmas? (stumbled across this on rakaka.se and figured some people would be interested) | ||
Roxen000
1226 Posts
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nataziel
Australia1455 Posts
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Error Ash
Germany177 Posts
On October 04 2008 03:32 Quesadilla wrote: Is anybody playing this? It looks insane. I really want to try it. Q3 gameplay with better than Q4 graphics? Frick how do you beat that! The videos of the tournament from QuakeCon are insane. Fastest game pace ever... Makes SC look slow. Better than Q4 graphics? It is the exact same graphic as in Q3 (which in my oppinion IS better than Q4, but most people wouldn't agree...). But yea, i love it, got a beta account and its really nice. I hope there will be CPMA for it, that would be my last chance to get pro in any game =) | ||
indecision
Germany818 Posts
I'd like to hang around with some ppl on vent / ts though. | ||
funkie
Venezuela9374 Posts
PM so I can give you my email or something~ Also, we should get a list down of the people who is currently playing (I think there was one, but I can't seem to recall where it was~) | ||
Liquid`Jinro
Sweden33719 Posts
On December 28 2008 23:12 Error Ash wrote: Better than Q4 graphics? It is the exact same graphic as in Q3 (which in my oppinion IS better than Q4, but most people wouldn't agree...). But yea, i love it, got a beta account and its really nice. I hope there will be CPMA for it, that would be my last chance to get pro in any game =) Hm, I don't think the graphics looks the same, am I being silly? | ||
zXk3
Mexico1178 Posts
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Motiva
United States1774 Posts
I don't have any Invites yet... Just got in this morning. | ||
Quesadilla
United States1814 Posts
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zizou21
United States3683 Posts
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Llamaz
Australia90 Posts
P.S. I'm not giving away my quake live beta :D | ||
Roxen000
1226 Posts
On December 29 2008 01:21 FrozenArbiter wrote: Hm, I don't think the graphics looks the same, am I being silly? I'm in the beta. The graphics are not the same as original Q3. They are slightly improved but pretty much the same. If I get any invites I'll try to give them to some people here at TL! =) | ||
EleanorRIgby
Canada3923 Posts
On January 12 2009 15:37 Roxen000 wrote: I'm in the beta. The graphics are not the same as original Q3. They are slightly improved but pretty much the same. If I get any invites I'll try to give them to some people here at TL! =) Yea there's a tiny bit more detail and things seem to be brighter/shinier | ||
Scooter
United States747 Posts
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indecision
Germany818 Posts
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keit
1584 Posts
*edit* 0 invites left. | ||
ThaddeusK
United States230 Posts
On January 12 2009 16:36 Scooter wrote: I like how you don't need custom configs to increase field of view, and it goes all the way up to 130. It'd be nice if simple items/icons could be toggled though, I was always a fan of that. Does anyone know if you can force opponent's skin or make the opponent more visible? you can use simple items, dont remember the command tho and you can force enemy models with cg_forceenemymodel, that might not be it exactly, check the forums for configs, there are some good ones | ||
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