-~!SirLectro!~-
! [G] Forge FE wall-ins on popular maps. - Page 13
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SirLectro
3 Posts
-~!SirLectro!~- | ||
Aesop
Hungary11232 Posts
On August 19 2009 05:45 SirLectro wrote: Hello. I was wondering what to do against a fast lurker build. If they create like 5-7 lurkers really fast and then just run into your natural away from your cannons. What do I do? thank you. -~!SirLectro!~- Welcome to TL.net SirLectro, I think the thread you chose to post in is not tailored to answer these questions - we discuss building placement only here. If you have a specific problem you want to talk about, you are allowed to make a seperate post, following the guidelines here: http://www.teamliquid.net/forum/viewmessage.php?topic_id=60175 Usually that means describing in detail what the question is about and posting a relevant replay of yours: best, Aesop | ||
SirLectro
3 Posts
But couldn't I ask if this build works against fast lurkers? Or ask what the building placement should be against fast lurks? Cause I didn't want to create an entire topic just to ask something about this build. -~!SirLectro!~- | ||
shafiru
111 Posts
Don't be so lazy next time. | ||
SirLectro
3 Posts
-~!SirLectro!~- | ||
blahman3344
United States2015 Posts
+ Show Spoiler + 4 o clock nat 7 o clock nat 12 o clock nat and heres my way of dealign with the 2nd opening in the nat: + Show Spoiler + 4 o clock 7 o clock 12 o clock edit: i also just tried my hand at "match point" as well, but i don't think i was as successful: + Show Spoiler + 1 o clock 7 o clock personally i think the 7 o clock one is pretty vulnerable to hydra breaks | ||
Afasia
Finland70 Posts
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Aesop
Hungary11232 Posts
+ Show Spoiler [11 o clock] + Although it looks like the Zergling is through, it cannot pass! + Show Spoiler [5 o clock] + | ||
Postaljester
United States128 Posts
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blahman3344
United States2015 Posts
+ Show Spoiler + although my only concern is if the zerg player mines out the minerals, then these walls are pretty useless | ||
blahman3344
United States2015 Posts
tornado: + Show Spoiler + 4 o clock 7 o clock 11 o clock 1 o clock road runner: + Show Spoiler + 12 o clock 6 o clock 9 o clock 3 o clock some notes on these wall-ins: for tornado's 7 o clock expo, i think the wall is a bit too far from the nexus and for road runner's 9 o clock expo, the 2 probes by the gateway must be placed in this way: 1 probe really close to the gateway and the other probe in some precise spot between the pylon and first probe, otherwise the zerglings will be able to come through and u will need 4 probes to block in total instead of 3 | ||
aeroH
United States1034 Posts
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Aesop
Hungary11232 Posts
On August 30 2009 10:50 aeroH wrote: someone needs to edit the op T.T Just store them in liquipedia. We have one centralized page and we also add it to the respective map pages (see Destination for example). I just posted in this thread before uploading since I wasnt sure about the quality. | ||
Tom Phoenix
1114 Posts
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blahman3344
United States2015 Posts
comments and suggestions would be appreciated + Show Spoiler + 1 o clock 5 o clock 11 o clock 7 o clock i will try to make a wallin by the main's choke to prevent both scenarios as soon as i can edit: got them: comments and suggestion? + Show Spoiler + 1 o clock 5 o clock 7 o clock 11 o clock | ||
ReKuN
United States15 Posts
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Kyadytim
United States880 Posts
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Camlito
Australia4040 Posts
On September 12 2009 10:25 Tom Phoenix wrote: Does anyone know if it is possible to do a Forge FE on Ride of Valkyries? I have been looking at some of the older maps to mix up the usual choice of maps and this map seems preety good due to it`s simplistic, yet intriguing design. However, it seems like Forge FE would be really difficult on it due to the mineral entrance at the top and the unbuildable terrain in front.of the choke. http://www.teamliquid.net/tlpd/games/2404_July_vs_Rock/vod It may be rock, but it's a nice wallin for the right side. | ||
blahman3344
United States2015 Posts
+ Show Spoiler + 1 o clock 5 o clock 7 o clock 11 o clock | ||
Phrogs!
Japan521 Posts
Compiled walls for couple of the new maps. Is bumping this thread ok? I didn't think I should add to liquipedia as I couldn't find a pro game for a couple of the positions so I had to make my own wall based on the pros. + Show Spoiler [Eye of the Storm] + Top Left (Movie's Wall-in) Top Right (Storks Wall-in) My wall based on Movie's top left wall + Show Spoiler [Top Right] + The rules of Movie's wall seemed to be Pylon 1 pylon's distance from Nex, Gate one cannon's distance from pylon, Gate towards base, Forge towards center Bottom Right (Bisu's Wall-in) Selected cannon first Bottom Left (Couldn't find pro game - made wall based on Bisu's bottom right wall) Selected cannon first + Show Spoiler [Matchpoint] + Top Position (Best's Wall-in) Build selected cannon first. Mine out the minerals (very quick) to fit dragoons out. Bottom Position (My interpretation of how Best's wall would be in this position) | ||
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