You are missing one point.
OOv has a huge army,
OOv gets flanked,
OOv is losing everything
and has nothing left!
OOv sees his Coach with...
BANANAS!
OOv wins. GG!
Forum Index > Brood War Tournaments |
NarutO
Germany18839 Posts
On May 22 2008 19:15 Pepsicolaone wrote: Show nested quote + On May 22 2008 19:13 VenetianSnares wrote: Flash reminds me of oov, when reading these reports... When oov was at the top, live reports would also go like this: oov loses army, oov gets flanked oov has nothing left gg oov wins. ah... i miss cheater terran You are missing one point. OOv has a huge army, OOv gets flanked, OOv is losing everything and has nothing left! OOv sees his Coach with... BANANAS! OOv wins. GG! | ||
spetial
United States688 Posts
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LosingID8
CA10824 Posts
On May 22 2008 19:13 diehilde wrote: it was yarncs total inability to play lategame zvt that lost this game for him. dont all get overexcited flash is good, but against a competent zerg he would have gotten rolled after it was 1 base to 4. are you kidding me? yarnc gave up his drone whoring time to go for the finishing blow, which failed miserably. after that he had to keep going with mutas, trying to delay the inevitable ball that would form. flash had 3-1 ups ridiculously quickly too. not only that, but flash would just siege up, kill a hatch and then run away, and never engage yarnc's main army. so really yarnc only had 1 more expo than flash. | ||
bahhh
United States888 Posts
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NarutO
Germany18839 Posts
On May 22 2008 19:17 Naib wrote: Oh I got carried away livereporting and somehow switched to say Lux instead of Yarnc. Heh, must be yesterday's live report It's Yarnc, ofc. We don't know if its YarnC :p! Prove it? :D | ||
uriel-
Singapore1867 Posts
kwanro brown Z at 1 shuttle purple P at 5 | ||
TheFoReveRwaR
United States10657 Posts
On May 22 2008 19:13 diehilde wrote: it was yarncs total inability to play lategame zvt that lost this game for him. dont all get overexcited flash is good, but against a competent zerg he would have gotten rolled after it was 1 base to 4. You're calling yarnc an incompetent zerg? Are you serious? Yarnc is a top 5 zvt player in the world at the moment He lost because he sacrificed drone production for a long time to pressure flash heavily. When it collapsed, even with many bases his drone count was far from where it needed to be to outpace flash's perfectly controled heavily upgraded army. | ||
Naib
Hungary4843 Posts
And Yarnc did switch to lurks in time, he had a massive lurklingscourgemuta army the first time Flash pushed out, but he kept on losing it bit by bit instead of engaging, while Flash just built up more and more - imo, he shouldn't have teched to hive too fast but focus on a lair army to take out the initial push. Afterall, it was 3 exp vs 1, no need to get greedy with teching too. His fault, clearly, but Flash still played VERY good. That's it. Check that game | ||
Poochi
United States117 Posts
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404.Nintu
Canada1723 Posts
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uriel-
Singapore1867 Posts
standard FE for shuttle, walls with forge gate | ||
Naib
Hungary4843 Posts
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LosingID8
CA10824 Posts
On May 22 2008 19:20 Naib wrote: Just ignore diehilde, he always has that aggressive attitude towards everything if you read his comments as of late... And Yarnc did switch to lurks in time, he had a massive lurklingscourgemuta army the first time Flash pushed out, but he kept on losing it bit by bit instead of engaging, while Flash just built up more and more - imo, he shouldn't have teched to hive too fast but focus on a lair army to take out the initial push. Afterall, it was 3 exp vs 1, no need to get greedy with teching too. His fault, clearly, but Flash still played VERY good. That's it. Check that game no, i disagree that he should have stayed with lair tech to get a few more lurkers. flash had superior positioning. in fact, the only thing that kept yarnc alive that long were his dark swarms. i don't think the switch to ultras was good, but i don't really know what else he should have done. i think maybe abusing defilers with plague would have been better, but i'm not a zerg player so what do i know. | ||
uriel-
Singapore1867 Posts
shuttle's immortal scout probe finds a sneaky min only expo attempt | ||
Naib
Hungary4843 Posts
Greedy Kwanro | ||
himurakenshin
Canada1845 Posts
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t_co
United States702 Posts
Flash goes 14cc, it's scouted and slowed down by Yarnc. Yarnc goes 2 hatch pool with 3rd hatch at 2 o clock nat hidden. Using extractor trick, Yarnc's drone stays alive long enough to scout refinery and quick factory Flash's scv with 5 hp escapes 4 lings to glimpse the 2 o clock nat's creep (and gets nailed by the sunk Yarnc has put there). Flash kills drone, decides to switch strat to mnm with quick starport/vessel plus dual engi bays for quick ups while pressuring with initial mnm group to make Yarnc sunk up. Yarnc runs ling past mnm group, sees what Flash is doing He then gets mutas and quick scourge, incorporates scourge into muta ball and proceeds to take down Flash's first vessel. However, because Yarnc is putting so many drones on gas, he can't make a lot of drones and his eco is tilted heavily toward gas. Endless mutas/lings proceed to rape Flash's main repeatedly, and take down about 20 scvs and marines. However, in order to keep up this sort of pressure, Yarnc doesn't make drones and sacs econ. Flash with awesome defensive tactics, keeps killing Yarnc's stuff. Crucially, Yarnc continues running things into Flash's main even after Flash gets the first "critical mass" marine ball up and running--this means that Yarnc is essentially wasting larva. Meanwhile, Flash continues to macro and mass vessels throughout the harass, plus capitalize off his 14cc. He pushes out when first couple tanks are done, crucially, they have all been repaired, as have the vessels. The push is successful and takes down Yarnc's home nat. Yarnc delays with about 12 lurks but they are irradiated by flash's 4 vessels. Flash then pushes up to Yarnc's top corner expos and takes down 2 o clock nat while double expanding himself. Throughout this time, Yarnc threw his forces piecemeal against a critical mass ball instead of waiting for a good flanking opportunity. Yarnc takes down flash's army, but Flash's new expos and macro adv give him a new ball #2 just in time, which he moves to Yarnc's nat choke. Yarnc finally gets swarm, but is down economically. Crucially, flash's attack comes just before consume finishes research/the popping of Yarnc's first Nydus, which means Yarnc has to waste yet more larvae to stall flash. Then Flash proceeds to rape Yarnc's main by abusing tanks, bats, and Yarnc's retarded Ultra timing. He keeps on irradiating defilers, and keeping Yarnc bottled up at his choke, negating the Hive level mobility of Z. He then sees that swarm is only covering a paltry amount of forces and runs his infantry past swarm into main, where he proceeds to take down ultra cavern and take 2 hatches down to 1/3rd health. Infantry from ball #2 die. Tanks follow infantry as soon as swarm lifts and finish off hatches, then new ball #3 comes and wastes Yarnc's main (hive, evo chambers, pool, den, 20 drones) plus Yarnc's original nat (another 10 drones). Yarnc dies. Flash moves vessels up to 2 o clock, irradiates scourge, which are the only things other than mutas, drones and overlords that Yarnc can build by now, and loses only 2 vessels out of 7. Yarnc ggs, and Flash shows us why he not only understands Terran, but understood Zerg, and the importance of larvae and Zerg eco management better than Yarnc did this game. | ||
TheFoReveRwaR
United States10657 Posts
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uriel-
Singapore1867 Posts
kwanro hydra den with no lair | ||
Naib
Hungary4843 Posts
On May 22 2008 19:23 LosingID8 wrote: Show nested quote + On May 22 2008 19:20 Naib wrote: Just ignore diehilde, he always has that aggressive attitude towards everything if you read his comments as of late... And Yarnc did switch to lurks in time, he had a massive lurklingscourgemuta army the first time Flash pushed out, but he kept on losing it bit by bit instead of engaging, while Flash just built up more and more - imo, he shouldn't have teched to hive too fast but focus on a lair army to take out the initial push. Afterall, it was 3 exp vs 1, no need to get greedy with teching too. His fault, clearly, but Flash still played VERY good. That's it. Check that game no, i disagree that he should have stayed with lair tech to get a few more lurkers. flash had superior positioning. in fact, the only thing that kept yarnc alive that long were his dark swarms. i don't think the switch to ultras was good, but i don't really know what else he should have done. i think maybe abusing defilers with plague would have been better, but i'm not a zerg player so what do i know. He could have had a larger army if he didn't go for Hive that fast, he should have engaged Flash in the open. His army wasn't far inferior until he got cornered into his nat. But who knows, I think he kept on the pressure for too long, and lost too much. Shoulda abandoned the campaign earlier for more drones, imo. | ||
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