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8716 Posts
On June 04 2016 03:06 MotherFox wrote:Show nested quote +On June 04 2016 02:52 ThomasjServo wrote:On June 04 2016 01:06 MotherFox wrote: So, I only draft chromie on towers of doom, so YMMV.
I use traps extensively, but only for retreating choke points. The advantage of these is I can set up the traps without risking overextending myself. They have the advantage of saving myself/allies frequently. Once I get level 19 I always take the three-trap skill, and that works really well: before the shrines pop up you place three traps around a shrine most of its exit/entrance chokeholds, and you effectively get the shrine since you have a lot of vision/area control around the shrine.
The downside to traps, however, is that they interrupt your skill shots fairly easily. If you for a moment forget a trap is in a location because an ally is standing over it, it's easy to get your full combo wasted and save an enemy with a trap. I kind of wish the traps would allow the enemy to take damage from chromie's abilities while they are in them: since the trap's duration is the same as chromie's windup time it's not very abusable, but would prevent chromie's abilities from canceling each other out. The amount of times I've thought I timed the WQ combo so it would just hit them leaving the trap and it protected them I cannot count. I'm surprised at this. Generally I combo as soon as I see someone in the trap, and it will just barely hit them on getting out. The time it takes me to move towards my trap and then activate my abilities is ~ the same time as the stasis duration. If it helps any: there is a small clock displayed above the target both for the stasis and the time-lapse ult. For the time lapse ult, for instance, if you combo as soon as the clock hits the 6 o'clock position, you will perfectly hit them when they appear in the sand. You can use testing mode to figure out when you need to do the combo for you to hit it perfectly for both effects. (and I recommend this, as it makes it more calculated and less "by feeling") Might depend on latency? 2 sec trap, dragon takes 1.5 sec, so with low latency you want to cast when the clock is at 3:00. For temporal loop, at 6:00.
edit: oops, didnt complete my thought here. for high latency, those markings might not work, so you'd do at like 1:30 for trap (which is pretty much asap) and 4:30 for temporal
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On June 04 2016 03:06 MotherFox wrote:Show nested quote +On June 04 2016 02:52 ThomasjServo wrote:On June 04 2016 01:06 MotherFox wrote: So, I only draft chromie on towers of doom, so YMMV.
I use traps extensively, but only for retreating choke points. The advantage of these is I can set up the traps without risking overextending myself. They have the advantage of saving myself/allies frequently. Once I get level 19 I always take the three-trap skill, and that works really well: before the shrines pop up you place three traps around a shrine most of its exit/entrance chokeholds, and you effectively get the shrine since you have a lot of vision/area control around the shrine.
The downside to traps, however, is that they interrupt your skill shots fairly easily. If you for a moment forget a trap is in a location because an ally is standing over it, it's easy to get your full combo wasted and save an enemy with a trap. I kind of wish the traps would allow the enemy to take damage from chromie's abilities while they are in them: since the trap's duration is the same as chromie's windup time it's not very abusable, but would prevent chromie's abilities from canceling each other out. The amount of times I've thought I timed the WQ combo so it would just hit them leaving the trap and it protected them I cannot count. I'm surprised at this. Generally I combo as soon as I see someone in the trap, and it will just barely hit them on getting out. The time it takes me to move towards my trap and then activate my abilities is ~ the same time as the stasis duration. If it helps any: there is a small clock displayed above the target both for the stasis and the time-lapse ult. For the time lapse ult, for instance, if you combo as soon as the clock hits the 6 o'clock position, you will perfectly hit them when they appear in the sand. You can use testing mode to figure out when you need to do the combo for you to hit it perfectly for both effects. (and I recommend this, as it makes it more calculated and less "by feeling")
I'll have to try this tonight, I'm going to a buddies to "LAN" sans LAN hots tomorrow night, I want to practice up because Imma play chromie all night.
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On June 04 2016 03:19 NonY wrote:Show nested quote +On June 04 2016 03:06 MotherFox wrote:On June 04 2016 02:52 ThomasjServo wrote:On June 04 2016 01:06 MotherFox wrote: So, I only draft chromie on towers of doom, so YMMV.
I use traps extensively, but only for retreating choke points. The advantage of these is I can set up the traps without risking overextending myself. They have the advantage of saving myself/allies frequently. Once I get level 19 I always take the three-trap skill, and that works really well: before the shrines pop up you place three traps around a shrine most of its exit/entrance chokeholds, and you effectively get the shrine since you have a lot of vision/area control around the shrine.
The downside to traps, however, is that they interrupt your skill shots fairly easily. If you for a moment forget a trap is in a location because an ally is standing over it, it's easy to get your full combo wasted and save an enemy with a trap. I kind of wish the traps would allow the enemy to take damage from chromie's abilities while they are in them: since the trap's duration is the same as chromie's windup time it's not very abusable, but would prevent chromie's abilities from canceling each other out. The amount of times I've thought I timed the WQ combo so it would just hit them leaving the trap and it protected them I cannot count. I'm surprised at this. Generally I combo as soon as I see someone in the trap, and it will just barely hit them on getting out. The time it takes me to move towards my trap and then activate my abilities is ~ the same time as the stasis duration. If it helps any: there is a small clock displayed above the target both for the stasis and the time-lapse ult. For the time lapse ult, for instance, if you combo as soon as the clock hits the 6 o'clock position, you will perfectly hit them when they appear in the sand. You can use testing mode to figure out when you need to do the combo for you to hit it perfectly for both effects. (and I recommend this, as it makes it more calculated and less "by feeling") Might depend on latency? 2 sec trap, dragon takes 1.5 sec, so with low latency you want to cast when the clock is at 3:00. For temporal loop, at 6:00. edit: oops, didnt complete my thought here. for high latency, those markings might not work, so you'd do at like 1:30 for trap (which is pretty much asap) and 4:30 for temporal
You (or at least I) also can't just expect to react to someone stepping in your trap and punishing it. It has to actively be something you're looking for - if you just hear the sound of it activating and try to find where, you're too late. It has to be something you're aware of / looking for in order to react properly to it.
I tried your Peer -> Bronze talon build yesterday, and I'll give you it's probably the best early game build for Chromie. And bronze talons was legit good vs the Tracer I played against one game.
I did miss my Q quest / Piercing Q though later on in some the mid gamey teamfights past level 10. The lack of the power spike I'm used at ~lvl 12 when the Q talent pops along with the extended range felt weird. +15% base damage on Q * 2 targets is legit. Though I'm also probably used to playing that style, and maybe didn't position myself aggressively enough to get the most of Bronze Talons (didn't wind up getting may bronze talon procs off in the later game teamfights).
And not to undermine the chromie game you posted before (I'm actually just curious), but is it reasonable to say that Chromie has to be pretty good vs a solo BW support? Of all the supports people tend to solo with, it feels like BW in particular doesn't have enough focused healing output to mitigate chromie's poke damage.
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LOL, look at that comp, holy shit. Shockingly effective, Kharazim put out a ton of damage and the stun+root chains were insane and it was almost impossible to kill anyone since QM no coordination
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you don't have to find where. There is an arrow pointing you in the direction of the trapped target and a sound ping and its shown on the minimap. So with a bit of training you can blind Q your traps x3. Still got to move your camera for the W
Bw is the best anti poke healer, because she doesn't spend Mana for it. Sure not much she can do if you constantly hit. But no healer can do something against that much damage. Only weakpoint of BW is her self heal against poke damage. In Chromies case however easy to dodge for BW. And BW can speed boost people.
One game today with Chromie made me think that they should remove Quest talents for her on 1 and instead give the Quest boni at a predetermined level, 12 for example. It would fit her time theme even. My first W landed in 5 people hiding in bushes, they decided to rush me anyway, but had a Johanna with me, which resultet in another 4 hits. Got my W buff while the first objective was running. Enemy team never recovered. If it wouldn't be based around hitting your skill shots, Chromie would get a bit more consistent too. On the other hand I think pro teams could manage to push those quests and get them really early to spiral games out of control.
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Jesus Reddit is making me MAD. The amount of whine posts about the ESL tournament, even though somewhat warranted, is retarded. Just people karmawhoring and restating the general opinion and flaming this weekends' designated victim. After whining all week about daed gaem.
Why the fuck is that disgraceful board still active, holy fuck.
/rantover
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^ It's Reddit, what do you expect?
On another note, I feel like Chromie has a place in competitive but very map/comp specific. Played against her on Cursed Hollow earlier and they were basically guaranteed first curse with her being able to position safely in a fort and prevent us from ever channeling. We managed to turn the game around and win anyway, but it definitely seems like it could work.
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The new upcoming heroes sound really bad ass. No link this time, iam lazy. You can find them on gosugamers.
One of the new maps sound really bad ass to, I really hope its a map for ALOT of specialisations on your team. Fun with some new comp for a specific map.
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1. Gul'dan - probably around the movie release. His main trait is sacrificing life to do extra damage, then stealing life 2. Samuro - blademaster with stealth 3. Auriel - D3 angel with a resurrect ally ability 4. Varian - typical WoW warrior build with charge, taunt and a cleanse
skins: Volleyball Li-Ming, Mystic Kingdom Arthas, Mechalord Gazlowe maps: 2 SC2 ones, Braxis Holdout (take objectives to send zerg swarm) and Warhead Junction (collect nuclear power items to send nukes) mounts: Red Hare, Gyrocopter"
Found on reddit, apparently some 4channer with a good track record of predicting these things posted these
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here is the link. This is from a leak on 4chan from someone who accurately predicted every hero (and most skin additions) since November 2015.
Hey, new stuff on the way: Gul'dan - probably around the movie release. His main trait is sacrificing life to do extra damage, then stealing life Samuro - blademaster with stealth Auriel - D3 angel with a resurrect ally ability Varian - typical WoW warrior build with charge, taunt and a cleanse skins: Volleyball Li-Ming, Mystic Kingdom Arthas, Mechalord Gazlowe maps: 2 SC2 ones, Braxis Holdout (take objectives to send zerg swarm) and Warhead Junction (collect nuclear power items to send nukes) mounts: Red Hare, Gyrocopter”
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8716 Posts
On June 04 2016 09:33 Thetan wrote: I did miss my Q quest / Piercing Q though later on in some the mid gamey teamfights past level 10. The lack of the power spike I'm used at ~lvl 12 when the Q talent pops along with the extended range felt weird. +15% base damage on Q * 2 targets is legit. Though I'm also probably used to playing that style, and maybe didn't position myself aggressively enough to get the most of Bronze Talons (didn't wind up getting may bronze talon procs off in the later game teamfights). Yeah you are right that Q quest and Piercing starts to get really strong at 12 as you get range and Q quest is complete. Things to consider are how much a difference you think the other talents will make to your early game. Will they help you get your team to level 4, 7, 10 or 13 at a key time? If so, then that's much more important than your personal power curve. Also, when you get +25% range and +100 Q damage, how likely is it to immediately start doing work? Just things to consider based on the team comps and map and play style. I have definitely been in games where each build would be better than the other.
Chromie's hotslogs win rate coming up to 50% will likely depend on people knowing when to draft her and how to build her for that particular game, which seems obvious but there are other heroes that can pull their weight with the same build in almost any draft or map. I guess that's why I started posting about Chromie in the first place because I saw people drafting poorly and/or building her poorly for the situation and then not taking responsibility for it or learning from it (instead, just saying "Chromie sucks and needs to be buffed.") It seemed like the hive mind of players got an idea of Chromie's role and the best Chromie build and then tried to make it work and mostly failed and then called her underpowered, without reconsidering other roles and builds. The popular way to play her definitely works in some games and shouldn't be completely avoided but a lot of people need to rethink her to totally understand her.
And not to undermine the chromie game you posted before (I'm actually just curious), but is it reasonable to say that Chromie has to be pretty good vs a solo BW support? Of all the supports people tend to solo with, it feels like BW in particular doesn't have enough focused healing output to mitigate chromie's poke damage.
Yeah that's a good observation.
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What I don't get on hotslogs is how previously good heroes drop off in winrate but not in popularity, especially Muradin vs Diablo and Chen.
At least it shows that people are not following hotslogs blindly when picking, and take a long time to learn new ones.
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We didn't wind up winning but I played with a buddy at his place last night and had a blast as chromie, Not used to being the highest MMR on a team, but landed a whole mess of skill shots.
The Zen of QM is real. I spent all my luck the previous match where I played as Tychus and we played against a Cho'Gall.
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On June 05 2016 03:26 SC2Toastie wrote: Jesus Reddit is making me MAD. The amount of whine posts about the ESL tournament, even though somewhat warranted, is retarded. Just people karmawhoring and restating the general opinion and flaming this weekends' designated victim. After whining all week about daed gaem.
Why the fuck is that disgraceful board still active, holy fuck.
/rantover Can you stop bitching about reddit in this thread? If we wanted to know what was going on at reddit, we would go to reddit.
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NOOOOOOOOOOOOOOOOOOOOOOOOOOOOO Auriel will get a Mercy skin if she really can ressurect allies T.T . Finally Sc2 maps though. When I fell for the Overwatch hype and want the Overwatch heroes in heroes asap and some Overwatch maps now instead of anything else. (Just hope the Mercy skin will get her own Voicelines ... the Widow skin is rather blarg) Heroes could use the marketing of the other games so well, with planning their releases around those.
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On June 06 2016 00:04 karazax wrote:here is the link. This is from a leak on 4chan from someone who accurately predicted every hero (and most skin additions) since November 2015. Show nested quote +Hey, new stuff on the way: Gul'dan - probably around the movie release. His main trait is sacrificing life to do extra damage, then stealing life Samuro - blademaster with stealth Auriel - D3 angel with a resurrect ally ability Varian - typical WoW warrior build with charge, taunt and a cleanse skins: Volleyball Li-Ming, Mystic Kingdom Arthas, Mechalord Gazlowe maps: 2 SC2 ones, Braxis Holdout (take objectives to send zerg swarm) and Warhead Junction (collect nuclear power items to send nukes) mounts: Red Hare, Gyrocopter”
Whatever happened to Medivh? Or is he still next?
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On June 06 2016 09:24 DarkPlasmaBall wrote:Show nested quote +On June 06 2016 00:04 karazax wrote:here is the link. This is from a leak on 4chan from someone who accurately predicted every hero (and most skin additions) since November 2015. Hey, new stuff on the way: Gul'dan - probably around the movie release. His main trait is sacrificing life to do extra damage, then stealing life Samuro - blademaster with stealth Auriel - D3 angel with a resurrect ally ability Varian - typical WoW warrior build with charge, taunt and a cleanse skins: Volleyball Li-Ming, Mystic Kingdom Arthas, Mechalord Gazlowe maps: 2 SC2 ones, Braxis Holdout (take objectives to send zerg swarm) and Warhead Junction (collect nuclear power items to send nukes) mounts: Red Hare, Gyrocopter” Whatever happened to Medivh? Or is he still next? He's next, this week or next I'd imagine. just advance hype for what is coming
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On June 06 2016 10:08 ThomasjServo wrote:Show nested quote +On June 06 2016 09:24 DarkPlasmaBall wrote:On June 06 2016 00:04 karazax wrote:here is the link. This is from a leak on 4chan from someone who accurately predicted every hero (and most skin additions) since November 2015. Hey, new stuff on the way: Gul'dan - probably around the movie release. His main trait is sacrificing life to do extra damage, then stealing life Samuro - blademaster with stealth Auriel - D3 angel with a resurrect ally ability Varian - typical WoW warrior build with charge, taunt and a cleanse skins: Volleyball Li-Ming, Mystic Kingdom Arthas, Mechalord Gazlowe maps: 2 SC2 ones, Braxis Holdout (take objectives to send zerg swarm) and Warhead Junction (collect nuclear power items to send nukes) mounts: Red Hare, Gyrocopter” Whatever happened to Medivh? Or is he still next? He's next, this week or next I'd imagine. just advance hype for what is coming
Thought so. Thanks
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You know what I want? The ability to exclusively play on certain maps, because when they release the StarCraft maps thats the only thing I'm going to want to play.
It would also be just great to never have to look at Towers of Doom again
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