[O] Zerg to be announced - Page 3
Forum Index > SC2 General |
Daigomi
South Africa4316 Posts
| ||
SayaSP
Laos5494 Posts
On February 21 2008 01:49 RaDiX wrote: they got lingbombs, mutas and overlords! And those subwayworms. Jared? | ||
Funchucks
Canada2113 Posts
Subwayworms were how he lost all that weight so easily. | ||
Xiberia
Sweden634 Posts
On February 21 2008 03:31 Funchucks wrote: Subwayworms were how he lost all that weight so easily. haha | ||
Pwntrucci[sR]
Canada1519 Posts
| ||
Bub
United States3517 Posts
......... | ||
Raithed
China7077 Posts
| ||
Spaceball
United States213 Posts
I wonder if this means the beta will follow soon after? | ||
fusionsdf
Canada15390 Posts
On February 21 2008 01:54 Live2Win wrote: wtf are you guy serious? When I first saw SC2 unveiled I predicted 2.5~3 years atleast before the game would be released. 1 year for all three races to be announced is pretty damn fast in my opinion. Considering they were only in the pre-beta or alpha or w/e they were in, this is much faster than I expected.... ESPECIALLY from Blizzard. honestly, I hope they take another few years. As soon as zerg is reasonably complete, they should be requesting a whole bunch of progamers to sign NDAs and play the game. If they get criticism/ideas directly from progamers who are playing it.....to be honest, thats the only way I see it of having even a remote chance of success. | ||
paavst
171 Posts
| ||
crazie-penguin
United States1253 Posts
What if the progamer's become faggots and only report useless stuff and don't tell about imbalances only they know, so they can have an advantage for the first few competitions? xD | ||
Avius
Iraq1796 Posts
| ||
Myxomatosis
United States2392 Posts
| ||
Newbistic
China2912 Posts
Terran/Protoss (Stalker, Nomad) units all sound like they were developed for C&C instead of Starcraft, and Baneling doesn't sound much better either. They should revert to the more "biological" sounding names of BW for the Zerg and stick with that as much as possible. | ||
Equinox_kr
United States7395 Posts
On February 20 2008 16:41 {88}iNcontroL wrote: I'm not hyped.. I think its fucking rediculous how long this has taken -.- Well think of how long SC1 took to be released -_- operation CWAL who's with meeee | ||
BlackStar
Netherlands3029 Posts
Ultra. Apparently it's from the presentation Pardo did at GDC. | ||
grobo
Japan6199 Posts
On February 21 2008 09:47 BlackStar wrote: Ultra. Apparently it's from the presentation Pardo did at GDC. Holy shit! If that's legit than i have to say the Ultra looks badass. | ||
Umbrella
Taiwan936 Posts
or is that the zergling is small? @_@ | ||
Tengo_Hambre
United States51 Posts
| ||
Deleted User 31060
3788 Posts
On February 20 2008 20:39 Funchucks wrote: Don't worry, they're awesome! + Show Spoiler + Drag Queen - taking a hint from Namco, Blizzard decided that a little lipstick and a bow is all you need to reinvigorate a character from a previous game. Ensnare no longer uses green slime, but FABulous multicolored feather boas. Overoverlords - Zerg now has a second layer of control. You only need the one to make enough overlords for 200 control, but a replacement costs 2400 minerals if your opponent destroys it. This is Zerg's unique super-unit. At hive, you can upgrade it with creep-lift capability, allowing it to wrap up entire Zerg bases in a tidy bundle and carry them to new locations. Metalisks - replacing the ultralisk, the metaalisk is now a transport type unit which carries zerglings into battle, protecting them until they can be released to attack in swarms, like interceptors from a carrier. Features jet pack. Nydus Worm - replacing the Nydus Canal, these no longer need to be targetted at a particular location covered by creep, but instead, once built, they burrow their way to a completely random location without creep. Cereblings - a cross breed between the cerebrate and the zergling. These free your hands by taking command of 12 units (of their choosing), and directing them with the full competence of the computer AI. You may no longer give orders to units once they have impressed on a cerebling. Cereblings report directly to the Overmind or Kerrigan and do not take your orders. Degrader - replacement of the defiler. Releases pheremone sprays that rob medics of their competence, turning them into ineffectual bimbos who go dance for tips at the Merc Haven (however, this increases reaper recruitment rates). Zerglings - not new, but upgraded! Now zerglings look exactly like grasshoppers, and make cute little boing boing sounds as they hop along. Zerglings no longer do damage themselves, but can be evolved into banelings or cereblings. Banelings - testing revealed that mobile banelings were overpowered. We have balanced the baneling by keeping it in its immobile egg form permanently. Infested Terrans - for the sake of consistency, all infested terrans now form a chrysalis and evolve within for 3 hours before emerging and exiting the play map to challenge Kerrigan for dominance of the Zerg. Pyrolisk - substitute to the Hydralisk. Answer to the Firebat. Their flame-throwing attack is essentially the same as the Firebat's, except that they do friendly fire damage, as does the explosion they make when they die. Range and speed upgrades no longer available. Volcalisk - evolved form of the pyrolisk, replacement for the lurker. Burrows permanently (this takes some time, as the unit must cut a channel deep into the earth), then sprays lava in random directions. Fireeater - alternative evolved pyrolisk form. Has no attack, but once burrowed, eats reaver scarabs and sprouts minerals. Excellent for base defense! Whisk - replacement of the scourge. An answer to Terran's irradiate ability (not featured in SC2), these suicide support units crash into friendly units and cure their status conditions. Glaive Wurm - glaive wurms have now achieved hive mind sentience and independence from the swarm. They consume mutalisks shortly after morphing to create a wurm boil. Like the reaper, they can be hired as mercenaries, and loaded onto overlords or metalisks to attack. Defendor - replacement to the guardian. We at Blizzard are offended by the aggressive uses of the guardian, which was intended to be a defensive unit. Defendors now can only morph directly from larvae, and remain immobile (though flying) once morphed. Devourer - unchanged. pure gold!! | ||
| ||