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On November 13 2007 02:12 Aphelion wrote: Way too cluttered, I can't even FIND the supposed HTs in the screens. They are right there, are you blind? Just left of the stasis fields in the second screen, there are 5 of them there.
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can anyone tell me what the christ is going on in the second pic? Cuz all i see is a big blob in the middle.
And the thor is gay. GAY GAY GAY GAY.
But the bats look pretty nifty imo. Overall, it seems like a real lot is going on, as if all the action covers up the battle. Im kinda hoping it's just the screen shot givng me this impression and that its better at real speed
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Jesus Christ I can't even tell what's happening in a battle scene anymore.
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The statis field is a bit too flashy, it's hard to tell what's inside. Doesn't matter much because you can't do anything with those units anyway. imo firebat is out of proportion... it's even bigger than a zealot.
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For once, I agree about flashiness. Yeah, the forcefield is way over the top.
As for Firebats being huge, there is absolutely nothing wrong with that. Their armor is designed for melee combat in a universe populated by Jedi and Ultralisks. I'd damn well want mine to be as enormous as possible.
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Firebat weaponry looks really clunky ;/
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^
False.
In any case, Karune's answering some questions about the screenshots here.
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damn, infantry look ugly as hell :/
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The texturing seems to have improved at some buildings/units.
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I'm updating the OP with some Q&A.
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Firebats built from the factory. Now that is pretty cool. Also good if they switched the viking to the starport.
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I think firebats out of Starports is the smartest thing Blizzard has changed since we saw the game at WWI. It's awesome for the fact that firebats can not only be stronger and more useful, simply by coming later in the game firebats become almost like mobile reavers too. Firebat drops are hell if they somehow happen. It makes the macro that much harder too. Imagine, you want to have enough tanks, firebats and possibly cobras to support them, while also maintining a good marine/medic ratio. The terran ball has never been harder to design. This may also cause a resurgence of the hydra, since taking down firebats may be more useful again, and ZvT could be getting more macro/unit choice oriented, finally.
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So I'm assuming the reaper is still in the game right? Unless they decide to somehow merge the reaper with some other unit
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CA10824 Posts
high templars having an attack is a bad idea.
i thought they removed that in SC1 since HTs would get killed so quickly because the AI of other units would return fire.
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iNcontroL
USA29055 Posts
this looks horrible imo
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A beefed up firebat? Sounds hella crazy lol *imagines those huge ass units running around stimmed* Sounds a little stupid with that chunky armor; I like the idea of the firebat being more of a damage soaker though.
On November 13 2007 05:53 LosingID8 wrote: high templars having an attack is a bad idea.
i thought they removed that in SC1 since HTs would get killed so quickly because the AI of other units would return fire. I think it'd be fine if they made the HT not move to attack the units in sight, but just stand there and shoot whatever is in range.. and make it like 10 explosive damage like the ghosts shit damage in SC1 lol (I'm still bitter about ghosts in SC1), er something like 6+4light armored.
...hmm just a thought, maybe they should make the stasis thingies attackable, and do like some damage to the HT's energy. I agree that shit looks way too flashy/cluttered in the second screenshot, but it might look better when it's fluid (moving, not just a screenshot), idunno. That crashed doodad on the right of that screenshot looks sexy though (I hope that's just a doodad >_> ) haha.
edit: what are those huge sphere shield-like things by the stalkers? Is that just the shield animation? If it is, it's way too big.. unless they're sharing shields or some complicating shit like that.
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Sweden33719 Posts
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is awesome32251 Posts
Yeah the screenshots are nto good for judging gameplay, in the video it looks nice. And I haven't even played the demo. Those who did said if felt very starcraftish.
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In all honesty, I really hope they tone down that stasis thing, its so bright and flashy my eyes were drawn to it before i noticed anything else. Other than that, the other graphics and effects seem fine, I also guess one can argue its just something one has to get used too, but this is kinda stretching it.
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