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On October 25 2013 00:14 NeoGeoOdin wrote: Sej its my main, i dont get it why ppl use attackS and/or moveS on her
she has a Q, wich its a flash every 15sc, and his E just slow enmies enought to make that extra moveS useless
But again, i donot get it, why?
Also, really its good making her HP/AP? her APratios are quite and her W scales on her maxHP so....
i just prefer making her HP/Ar/MR whit toons of HP, just like 5000 feel so indestructible yeah! For clear speed. Sej is vulnerable as all hell on her first clear.
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asuming no one helps u? if u get helped, then u clrear firts camp with above 80% of HP
ima silver now
does this mean that in gold and above no one its gona helpme on the clear camp? =(
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The first camp isn't as big a deal, it's your second buff where trouble will come. Unless straight level one invades, and you need a team to deal with that anyway.
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On October 25 2013 05:54 Duvon wrote: The first camp isn't as big a deal, it's your second buff where trouble will come. Unless straight level one invades, and you need a team to deal with that anyway. I'd imagine you'd only save like 50-100 life by the time you're done your second camp.
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Well, thats true, in ma way to red, the invade its quite efective against sej, at least for some champs like boli, xin or udyr
so the AS runes its just in case of invade?
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no, they help you clear quicker. She's a slow clearer. aspd speeds it up.
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I think MPEN marks are OK (but if you get invaded and lose blue you are basically fucked). MS quints are still quite essential though.
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On October 25 2013 08:28 Sufficiency wrote: I think MPEN marks are OK (but if you get invaded and lose blue you are basically fucked). MS quints are still quite essential though. If you're gonna take MPen marks in the jungle, you're better off taking split pen.
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For Sej, just do the same thing a lot of high level Amumus do: start red. This is especially helpful on blue side because bot can likely give you a better "leash" than top would have anyway. The bonuses to both sides are 1) you have red buff to help assist solo blue. At level 2, this is much more significant than the crd is from blue (since you don't run out of mana in either direction). And 2) if they try to blindly counter your red, they just wasted significant time.
The blue side advantages don't even stop there. Sometimes you can convince your support to use their explo ward (if they have one) on the buff you're actively doing. That way when Udyr shows up there while you're finishing blue, you just run over to his red and laugh all the way to a two level advantage. Additionally, this path puts you in between top/mid at level 3, which often allows you to be far more helpful/proactive/etc with respect to the other jungler (assuming they did blue/red - if you scouted them doing red/blue, you have top lane all to yourself).
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On October 25 2013 08:44 Gahlo wrote:Show nested quote +On October 25 2013 08:28 Sufficiency wrote: I think MPEN marks are OK (but if you get invaded and lose blue you are basically fucked). MS quints are still quite essential though. If you're gonna take MPen marks in the jungle, you're better off taking split pen.
Fair. Gonna try that sometimes.
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I see Sej once in awhile, and while I've yet to try her, I get the feeling that she is simply a better version of Amumu (whom I play often).I Typically build Amumu DPS (Sunfire, Abyssal or Hourglass, Rylais, Liandry, tanky item). Runes are MS Quints, Flat Armor yellows, MR/lv blues, and 6 AP/Lv. + 3MP reds. 9/21/0
Thoughts?
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well, u can see her AP ratios iirc Q .3 W .4 + MAX HP scalling E .5 R .8
So u can get a nuking ulti with that nice AP
but IMO, with tanky items like sunfire and warmogs, u become a totall bully againts carries and mids enemies, wich are comonly ur main targets in 1v1 u can kill EZPZ most of mids without escaping tools, ie, Lux, Annie, Karthus in carries, unless its a vayne, u 1v1then not that easy but still posible
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Sejuani doesn't build AP. It doesn't make sense on her. She builds health/CDR.
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On October 26 2013 06:41 Complete wrote: Sejuani doesn't build AP. It doesn't make sense on her. She builds health/CDR.
Items like Abyssal's and Liandry's are still really good. I wouldn't build a Rylai's on her though.
That being said her ratios are high enough that AP is really good on her, but you need to survive in close quarters for prolonged periods of time, so it makes more sense to get health/resists/cdr. Which I think is basically what you're saying, I'm just filling in the blanks.
Though if you really wanted to troll, AP Sej would be pretty beast if you're good at landing long ranged ults.
Also her W has a 0.9 AP ratio and 10% of her bonus health, if you manage to get the entire 4 seconds of it on someone (not super unlikely depending on the target). I've tried to wrap my mind over how much damage this is, and its just bonkers considering the base damage is already super high. :>
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On October 26 2013 06:41 Complete wrote: Sejuani doesn't build AP. It doesn't make sense on her. She builds health/CDR.
You don't build deathcap, but you might have some incidental AP from Abysal/Liandry's.
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honestly, liandry's and abyssal are reeeeeaaaaaaally cost inefficient on sejuani
rylai's is the only okayish AP item for sej
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Depends on what you do in teamfights. If you are peeling for your ADC and nobody else on the team has a Liandry's it can add up some significant damage on the tanks. On the other hand if you are diving you are probably not diving alone and someone else should be the damage threat there, while you just throw all your CC at them. In a case like that Randuins is really good. Since all your spells are AoE I really don't like Rylai's on her, if you want more slows you are better off getting a Randuins or, for more sustained slows, a Frozen Mallet. Or just CDR. And imo Abyssal is only good vs triple AP with a low damage threat ADC, because usually Locket + Visage will give you all the MR you need.
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The problem with building AP on her is that her ratios are, well, bad. I can see making a liandry's if nobody else has one and if I get fed. Sejuani is emphatically not a carry jungler, but sometimes your ganks just go really well and you wind up ahead coming into the teamfight phase, and finishing your full tank build early doesn't help as much as getting some damage. Liandry's fits into that situation, and it's not bad damage, given her kit; you can dive a team and spew out a lot of aoe magic damage, making it much easier for everyone else to follow up.
I don't like Rylai's; as Fildun said a 15% slow is pretty inconsequential on top of her other kit, and the AP doesn't feel like it does that much. Sure, she likes the health. But I'd rather build Spirit Visage, which gives health too, MR, regen, and will probably increase my damage by just as much through the CDR in the long run.
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I think that if you're fed it's still better to rush a sunfire or something. In most cases (aka not triple AP or full AD opposing teams) going with the standard SotAG/Tabis/Sunfire/Visage/Randuins as core is still the best way to go, and I usually only build a Liandry's if I feel like I easily stay alive in teamfights, and don't need extra survivability.
Also, pure theorycraft, what about DFG? This is something I've had in mind for ages, the jungler or support buying a DFG and then using it on the target you want to burst down with magic damage.
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I don't know why you guys keep saying her ratios are bad. They're bad on everything but flail of the northern winds and glacial prison, but they're exceeding good on those two skills. If you look at the OP and go "oh, her W only has a 15% AP ratio on the AOE damage" then yeah it looks terrible, but if you count the initial hit, and the entire 4 seconds it is a 90% AP ratio on the primary target. And that's completely ignoring the extra damage you get from bonus health on it.
Let's compare Sej's ratios vs Annie's for instance:
Sej: Q 0.4 (+12% max enemy health) W 0.9 (if you stay on your primary target the whole time, also 10% of your bonus health) E 0.5 R 0.8
2.60 AP on everything, even ignoring the bonuses
Annie: Q 0.70 W 0.75 E 0.20 R 0.70 (+0.2 from Tibbers flame aura, but hard to account for this)
2.35 AP ratio on her abilities if you ignore the Tibbers burn, I suppose if you count 4 seconds of tibbers burn it'd be like 3.15
Either way Sej compares pretty favorably, and no one says Annie's AP ratios are bad. Sej's cooldowns tend to be longer sure, but can we stop pretending building AP is straight up bad? It is not. You just have to survive to deal your damage. So if you already have the health/CDR/resists to survive, building AP is actually pretty damn good.
I definitely agree Randuin's tends to be a better item to finish than any of the AP ones though, provided you need more survivability and your team isn't getting wrecked by the enemy's damage. If you are surviving but your team is getting wrecked in straight up 5v5's, that's when I typically start building AP items.
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