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On July 20 2007 13:08 useless wrote:At first, I was "Man, thats a lot of Thor units". Then I looked to the upper-left and I was ":O"
Tank looks better guys, anyone else notice?
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imba gay terran in sc2 again ;D
stop crying plzzzz....
OMG WC4 GONNA BE SC2 IN MIDDLEAGE NOOOOOZ
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On July 20 2007 14:49 AcrossFiveJulys wrote:Show nested quote +On July 20 2007 13:08 useless wrote:On July 20 2007 00:43 Tiku wrote: At first, I was "Man, thats a lot of Thor units". Then I looked to the upper-left and I was ":O" Tank looks better guys, anyone else notice?
They still look like crap.
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On July 20 2007 06:45 Haemonculus wrote: Edit: I also absolutely hate the reapers. Totally doesn't fit in with the terran army imho. An easy fix would be to replace those pistols with flamethrowers and make then new age flying firebats! I agree with this 100% and have been saying this since day 1.. Flamethrowers would make Reapers instant-freakin-awesome, and would fit their role as heavy mobile infantry very well... Pistols are just so... mehh
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Nuke doesn't look bad.
The Reaper looks kinda cool but not really StarCraft. And they should definitely be called Marauders instead.
Same shitty Termite suit as before on the Ghost. Please change. Also, Snipe sounds like a reject from a C&C game. The summoning Marines is a stock C&C power. Unit production structures produce units, end of story.
Plasma Injection sounds lame. Makes Battlecruisers too powerful.
I'm still wait or see on the Viking. But honestly I'm not too excited. If it's a walker it can attack ground units, if it's a fighter it can attack air units. I care why?
The Banshee is a C&C reject. Lose this shit. It even looks like an Orca fighter. Fucking please, seriously.
The Reaper mine sounds completely useless.
Thor being built by an SCV is a neat idea. Hopefully the unit itself doesn't suck. Honestly though it just sounds like a better Seige Tank, which does nothing but make the game harder to balance while adding exactly zero to it. Thor is still a shitty name too.
If they want to bring back the Vulture then bring back the Vulture. Don't give me a less cool and less useful version and call it "The Cobra." Also, how will shooting on the run be handled?
Good to see Range and Stimpacks back. StarCraft II wouldn't be a sequel to StarCraft without them. What's the sheild upgrade though? And why is an armor upgrade necessary?
The CC being able to carry 5 SCV's while lifting off is a great idea. You could go even further and make it a lesser capacity Dropship. The Planetary Fortress isn't a bad idea but the graphics and name look kinda shitty.
The Tech Center is actually a neat idea because it means that one add-on will be compatible with every Terran building, which will open up tons of new possibilities. Plus that kind of technology is exactly what the Terrans in the story will do. Please for the love of god don't call it the tech-center. This is not Command and Conquer. The graphics could use an upgrade too. It looks too neat and polished for a Terran structure. The building extra unit thing also doesn't sound like a good idea. Production buildings build units, and nothing else. Go down to the StarCraft section of this article, where purity of purpose is discussed: http://www.sirlin.net/archive/game-balance-part-1/
Bunkers are back, yay. Again, StarCraft isn't really StarCraft without them.
Get rid of the Sensor Dome and the Radar Dome!!! I'm serious. There are a lot of problems so far in StarCraft II, but these two buildings are by far the worst. The Sensor Dome serves a purpose already served by the Missile Turret. The Sensor Dome is just another building that needs to be balanced otherwise it will either be overpowered or simply not used, and for no good reason since, again, the Missile Turret already detects Stealth. The Radar Dome is ripped straight from C&C, and was a major part of why those games don't have the competitive depth that StarCraft does. If the fog of war is not uncovered you cannot see any of the enemy's units under it, period. Otherwise the ability of the enemy to conduct covert operations is completely destroyed. This is not hard to understand, professional RTS designers should be able to figure out what some kid who plays video games in his spare time has figured out on his own.
The supply depots going underground needs to be thought out well or else it will either be simple to the point where the game's depth is diluted, or it will be overly complex to move them to the position you want them in. Plus they still look like furnaces, hopefully that will be changed.
If Missile Turrets detect stealth, then once again, the Sensor dome is not necessary. And really, being able to detect stealth is what makes the Missile Turret more than just a generic AA building.
I don't want to completely shit on Blizzard and Dustin Browder, because they sorta know what's going on and they seem like good guys. But when the majority of what you're doing in a game is not good, something is very very wrong.
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love the Thor and everything from Terran looks very powerful and dynamic so far... Only a few complaints, like how Ghosts look a little weak right now and I don't like the sensor thing
overall, i think it's a great step in the right direction for SC2 and I can't wait to see this game in action!
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I still feel besides maybe Thor and the Marine, Terran really haven't impressed me much.
The Tower sound really lame. I am such a bad T player I can't feel for T changes as severely but the units seem a lil lame, even in design.
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DTDominion : it could be that turrets aren't detectors anymore, but just what they're supposed to be : AA turrets. Perhaps Blizzard wants to remove the quite imba scan and let Terrans have their own detector specitif strenght and weakness.
And radar domes are not C&C specific but a quite obvious military structure in any modern army. The way they seems to function reminds me rather of total annihilation if you absolutly want a rippoff source. This will provide information on the minimap, on a yet unknown scale, the fow is still here and you'd have to go see yourself to identify units. And we don't know of science vessels... terrans don't have invisible observers nor (maybe) cheap overlords everywhere. Making the race differents means that each one may have strenghts that appear quite unfair in reguard to the others. Like zerg could produce all from the same building... sounds unfair... works as intended. So for one, if scan is removed, I'd say radar may fit the Terran strenght and weakness board.
Same for the rest. BC with injections will make them more a threat by themselves, and BC are not anymore in the BW universe. Now they face warprays, designed to take them down. They'll have to face yet unknown creatures from the swarm. Terrans cannot use tank to hold off immortals, I have the feeling Blizzard aims for effective and threatening air to ground, because mutalisk aside air warfare was only an option in stalemate/long battles.
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Wait wait. Scan was imbalanced?
Why does the Sensor Dome being different make it good?
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The thor is too big i think, i think you should be capable of getting 1 into a dropship (6-8 slots)
And the pew pew vulture sounds incredibly lame, completely out of style with terran. SAME with the reaper (horrible horrible idea)
And the tank still seems to look awful... Why cant they make it into a shiny little metallic tank? not a toy?
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I think they just need to tweak the designs a little to give them a more Terran feel, especially the Bashee. And I want to see what effect the Cobra will have on game play.. I mean they are fast moving units that can shoot while moving... They are going to be freaking invincible.
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On July 20 2007 18:46 fuglyfrog wrote: I think they just need to tweak the designs a little to give them a more Terran feel, especially the Bashee. And I want to see what effect the Cobra will have on game play.. I mean they are fast moving units that can shoot while moving... They are going to be freaking invincible.
That's what the Vultures essentially were. What worries me is that the Cobra will make it possible to do this without microing. Or even worse, that this added "feature" will just make the Cobra needlessly difficult to control.
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On July 20 2007 18:20 FatRine wrote: The thor is too big i think, i think you should be capable of getting 1 into a dropship (6-8 slots)
And the pew pew vulture sounds incredibly lame, completely out of style with terran. SAME with the reaper (horrible horrible idea)
And the tank still seems to look awful... Why cant they make it into a shiny little metallic tank? not a toy?
Read carefully -_-
- Siege tank got some graphical upgrade, and it will be showed in Blizzcon.
DTDominion, now I see what is WHINE
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On July 20 2007 18:57 InRaged wrote: DTDominion, now I see what is WHINE
Lawls. A Japanese person talking about whining.
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hey, new here and i cant post my own topics for 10 days and idk where else to look sorry for this spam , even though this is a sc site, i need a cdkey grabber for wc3 if u could get me a working link id be happy!
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On July 20 2007 19:09 AndrewRenn wrote:hey, new here and i cant post my own topics for 10 days and idk where else to look sorry for this spam , even though this is a sc site, i need a cdkey grabber for wc3 if u could get me a working link id be happy! LMAO... fastest ban ever!
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And the pew pew vulture sounds incredibly lame, completely out of style with terran. SAME with the reaper (horrible horrible idea)
Can anyone give me an actually good reason the Reaper is a "horrible horrible" idea?
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On July 20 2007 19:03 DTDominion wrote:Lawls. A Japanese person talking about whining.
explain yourself
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On July 20 2007 19:13 Gokey wrote:Show nested quote +On July 20 2007 19:09 AndrewRenn wrote:hey, new here and i cant post my own topics for 10 days and idk where else to look sorry for this spam , even though this is a sc site, i need a cdkey grabber for wc3 if u could get me a working link id be happy! LMAO... fastest ban ever!
Wtf, he isn't banned yet.
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