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On September 09 2012 01:35 Sawamura wrote:Show nested quote +On September 09 2012 00:28 lain2501 wrote: This article would have been interesting to read in 1999. He can't do that probably got to do with some NDA during his employment with blizzard.
That's usual 5 years though, I honestly think it was just he was busy with well, you know making Guild Wars and other games
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Really awesome article! Definitely staying posted for part 2!
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Really great read, looking forward to more.
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That was a really fun read, thanks for posting this!
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Canada10959 Posts
Yes! I love it. I've been reading his blog since the first Warcraft 1. I love hearing the behind the scenes work of my favourite games.
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On September 09 2012 00:01 Nimix wrote:Show nested quote +StarCraft became the game that defined Blizzard’s strategy of not releasing games until they were ready. D3 anyone? :D Great read otherwise, regression from low budget > great games to the contrary is sad, and really makes me want to see developers as motivated and creative as they were for those games, quitting commercial BS as anyway their games would probably sell better if they were just good... To be honest the community pushed it way too much lol. D3 got delayed a lot and I bet if Blizzard wouldn't be under the evil rule of Kottick we'd see it a year later or something...
And it wouldn't fail at almost everything. Now they gotta fix it, while it hurt the Blizzard brand.
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This was a great read! Im anxiously awaiting part 2
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This is brilliant, thanks for the link.
I wonder, have programming standards in the gaming world generally improved since then? Or is still just a matter of hammering out any old slop to meet crazy release dates?
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This is a great read and it's really insightful.
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I don't know why haven't anyone thought of NOT releasing the date of the game's planned day and only release any information after the game have been complete. think about it, the crowd won't get pissed off, gives you time to fix any kinks, and plus you don't have to worry about stress but work comfortably so that your product's quality is certain to be on the top echelon.
Its kind of like giving you a nice buffer zone to not worry about it. Plus you can play around with the hype and manipulate the customer until finally they'll go "Oh, lads and gents, here is the moment you have been waiting for..." accented by the cries of millions of fans.
+ Show Spoiler +Yes, I'm looking at you D3
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So is he the one we have to "thank" for the dragoon terrible pathing ? xD
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decent read, considering I know very little of programming, he is quite the writer, or he has quite the story.
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Perfect timing for me to learn about this blog. Just finished my database class this past summer and starting on compilers this fall, giving me enough knowledge to understand what he's talking about Great read. Thanks for sharing!
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i read this article yesterday, i really look forward to part2 when he will talk about the pathing. It's a great read but i'm afraid it's a little bit hard to understand for non programmers
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While I implemented some important features in StarCraft, including fog-of-war, line-of-sight, flying unit pathing-repulsion, voice-chat, AI reinforcement points, and others, my primary job gravitated to fixing bugs.
Does he know about muta-stacking and other tricks players eventually learned to do with their pathing algorithms?
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It was BroodWar that made Blizzard THE best company out there. Diablo was fucking great, and Warcraft 2 was quite good. And then came StarCraft and Diablo 2 that made this company legendary. Korean BW scene made BW one of the first profesional e-sport game. Later we had WarCraft III (quite innovative game) and WoW (this one I ignored, so i dont know).
...And than SC2 came - a great single player game with multi much worse than its previous instalment. Trully step backward. And than... Diablo III, that I intentionally ignored to not support ActiBlizz, and from reading complains from internet it seems to be good decision.
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At first, I thought it was going to be yet another post on the beginning of SC, "Orcs in space" etc, but no! This is amazing and gives some much insight into the development... Great read.
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Really nice read, thanks for sharing this.
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