Group A
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Preview:
http://www.teamliquid.net/forum/viewmessage.php?topic_id=52041
Game 1
Shark[gm] (Z) - Lomo[fOu] (T) @ Hitchhiker
Shark (11) 12 hatch, Lomo (7) 8 rax and sends in a couple marines, they only kill 1 drone though but Shark loses mining time from 7 drones. Meanwhile, Lomo has constructed proxy factory in the middle of the map, vulture comes out... it kills a lot, sunken started at natural, but it's too late - a second vulture is in. 10 zerglings and 3 drones down, gg.
Shortest game so far, about 4:30 long. Shark didn't scout the proxy factory and thus couldn't do anything, I wonder if he scouted main either cause he didn't see it coming at all. A sunken in his main and all drones mining at natural instead of wasting money on zerglings would have been the better choice though.
Game 2
Luxury[GsP] (Z) - Sea.Up (T) @ Longinus II
Luxury (7) 12 hatch, Up (11) 8 rax and sends in 2 marines (erm, hasn't this happened before?). Bunker goes up but it's only a fake rush, Luxury decides to keep the 8 drones there though for safety. After that, Up bunkers his choke and expands into double barracks, his 3 marines also goes in and picks off 2 drones. Luxury has expanded to double gas at 5 but Up scouts it and attacks with his first mnm group. Mutas unfortunately flies right over the marines though and 2 dies, his remaining mutas have to try and pick off some marines but he loses 5 of 6 mutas as well as the expansion. Turrets up so mutas can't harass, tanks and vessel sieging up outside the 3 sunkens at natural. They go down, only 5 lurkers left and although defilers are out and swarms, Up has a too strong army... 3 guardians harassing Up's natural but wraith out quickly, gg.
Luxury was pretty unlucky... he was too catious in the start and lost a lot of mining time, then he became too uncatious and lost many mutas for nothing much. Expanding to double gas isn't too uncommon so Up predicted it and after that he was way ahead.
Winners Game
Lomo[fOu] (T) - Sea.Up (T) @ Neo Arkanoid
14 CC 1 factory 2 starports for Lomo (11), Up (7) double expands with 2 factories for now. 2 wraiths out to harass some SCVs and turrets, early tank drop in the enclosed area as well. Goes so-so, Up has 2 starports and 2 wraiths finish the units. Physics lab already done for Up, Lomo has his second natural and continues to stay agressive, now with 9 tanks and 5 goliaths dropped in two turns. They do some damage but 2 BCs vs 2 goliaths and 5 tanks - BCs win. Lomo adds covert ops for ghosts from 2 barracks, he takes 12.30 as well while Up has 3.30 running with gas only. Units from both sides camps in the middle, Lomo with 0/2 tanks/goliaths and Up with 0/1 pure tanks and 1/0 BCs. Cloaked ghost runs into the frontline, NUCLEAR LAUNCH! 1 second later Up scans it and the body explodes. BCs are getting many, Lomo pushes forward with his whole army of goliaths, tanks and ghosts with lockdown, but without much success. Second nuclear launch detected, same place but hidden behind a tank so Up has to move everything until... it's only the ghost and the nculear missile left - AAAOUHOAH!
Best nuke ever?
Over 10 BCs for up destroys 12.30 and yamatos a dropship MILES away, Lomo lockdowns some tanks but medics are there with restoration (first time I've seen someone use that), the army of Up is too great and Lomo with a low economy ggs.
One of many upcoming TvT on Arkanoid I guess, this one wasn't that bad though. Instead of Up it was Lomo who did something different, and tried ghosts with lockdown and 2 nuclear launches... but he's not Boxer, so it failed miserably. After Up held off the intitial drops, he played this one safe and won easy.
Losers Game
Shark[gm] - Luxury[GsP] @ Neo Arkanoid
Shark (5) 12 hatch and masses zerlings, Luxury (11) 9 OL pool lair then expands. Zergling breaking neutrals, Luxury sees it with an OL and starts creep colony in main. 20 zerglings in, 5 mutas out... zerlings dies but Luxury skips 4 ones and goes straight to Shark's base with 7-8 mutas. Shark with scourges easily wins the battle, coming out with 5 mutas alive - gg.
Another very short game, Luxury didn't produce any zerglings at all so Shark was lucky and got an early advantage from drone kills and more bases. Luxury went all-in but didn't stand a chance cause of the delay, so now we get to see a rematch of the first game.
Decider Game
Lomo[fOu] - Shark[gm] @ Hitchhiker
Lomo (5) proxy factory again south of mineral only, Shark (11) 12 hatch and scouts the factory with an OL. 6 zerglings go to attack, vulture out and factory lifts, but zerglings surrounds it and quickly finishes it off. Now Lomo tries to attack with a wraith instead but loses it to a single hydra, the second vulture dies at once as well. Lomo tries to mnm drop behind the mineral line of the natural, Shark secures it with a lurker. Push coming from 11 marines, 3 medics and 2 tanks, using scans to kill lurkers on the way. However, 2 sunkens are up who destroys one of the tanks, and one spine kills off 4 marines without any kills for the army so far. Shark takes the opportunity to send in loads of zerglings and 8 lurkers, killing the army. At the same time comes a dropship at main with 5 marines, they all die to a single lurker though cause of no medic. Vessel out but Shark has too many units, burrows in main and gg.
Shark won't fall for the same trick again...
Lomo once again tries to win with a cheap method, but this time Shark is on the alert. Sloppy unit control from Lomo made him lose much, Shark just played defensive and in the end ran over him with lots of lurkers. And that is good, since I rather want a zerg than more terrans in OSL.
http://www.teamliquid.net/forum/viewmessage.php?topic_id=52041
Game 1
Shark[gm] (Z) - Lomo[fOu] (T) @ Hitchhiker
Shark (11) 12 hatch, Lomo (7) 8 rax and sends in a couple marines, they only kill 1 drone though but Shark loses mining time from 7 drones. Meanwhile, Lomo has constructed proxy factory in the middle of the map, vulture comes out... it kills a lot, sunken started at natural, but it's too late - a second vulture is in. 10 zerglings and 3 drones down, gg.
Shortest game so far, about 4:30 long. Shark didn't scout the proxy factory and thus couldn't do anything, I wonder if he scouted main either cause he didn't see it coming at all. A sunken in his main and all drones mining at natural instead of wasting money on zerglings would have been the better choice though.
Game 2
Luxury[GsP] (Z) - Sea.Up (T) @ Longinus II
Luxury (7) 12 hatch, Up (11) 8 rax and sends in 2 marines (erm, hasn't this happened before?). Bunker goes up but it's only a fake rush, Luxury decides to keep the 8 drones there though for safety. After that, Up bunkers his choke and expands into double barracks, his 3 marines also goes in and picks off 2 drones. Luxury has expanded to double gas at 5 but Up scouts it and attacks with his first mnm group. Mutas unfortunately flies right over the marines though and 2 dies, his remaining mutas have to try and pick off some marines but he loses 5 of 6 mutas as well as the expansion. Turrets up so mutas can't harass, tanks and vessel sieging up outside the 3 sunkens at natural. They go down, only 5 lurkers left and although defilers are out and swarms, Up has a too strong army... 3 guardians harassing Up's natural but wraith out quickly, gg.
Luxury was pretty unlucky... he was too catious in the start and lost a lot of mining time, then he became too uncatious and lost many mutas for nothing much. Expanding to double gas isn't too uncommon so Up predicted it and after that he was way ahead.
Winners Game
Lomo[fOu] (T) - Sea.Up (T) @ Neo Arkanoid
14 CC 1 factory 2 starports for Lomo (11), Up (7) double expands with 2 factories for now. 2 wraiths out to harass some SCVs and turrets, early tank drop in the enclosed area as well. Goes so-so, Up has 2 starports and 2 wraiths finish the units. Physics lab already done for Up, Lomo has his second natural and continues to stay agressive, now with 9 tanks and 5 goliaths dropped in two turns. They do some damage but 2 BCs vs 2 goliaths and 5 tanks - BCs win. Lomo adds covert ops for ghosts from 2 barracks, he takes 12.30 as well while Up has 3.30 running with gas only. Units from both sides camps in the middle, Lomo with 0/2 tanks/goliaths and Up with 0/1 pure tanks and 1/0 BCs. Cloaked ghost runs into the frontline, NUCLEAR LAUNCH! 1 second later Up scans it and the body explodes. BCs are getting many, Lomo pushes forward with his whole army of goliaths, tanks and ghosts with lockdown, but without much success. Second nuclear launch detected, same place but hidden behind a tank so Up has to move everything until... it's only the ghost and the nculear missile left - AAAOUHOAH!
Best nuke ever?
Over 10 BCs for up destroys 12.30 and yamatos a dropship MILES away, Lomo lockdowns some tanks but medics are there with restoration (first time I've seen someone use that), the army of Up is too great and Lomo with a low economy ggs.
One of many upcoming TvT on Arkanoid I guess, this one wasn't that bad though. Instead of Up it was Lomo who did something different, and tried ghosts with lockdown and 2 nuclear launches... but he's not Boxer, so it failed miserably. After Up held off the intitial drops, he played this one safe and won easy.
Losers Game
Shark[gm] - Luxury[GsP] @ Neo Arkanoid
Shark (5) 12 hatch and masses zerlings, Luxury (11) 9 OL pool lair then expands. Zergling breaking neutrals, Luxury sees it with an OL and starts creep colony in main. 20 zerglings in, 5 mutas out... zerlings dies but Luxury skips 4 ones and goes straight to Shark's base with 7-8 mutas. Shark with scourges easily wins the battle, coming out with 5 mutas alive - gg.
Another very short game, Luxury didn't produce any zerglings at all so Shark was lucky and got an early advantage from drone kills and more bases. Luxury went all-in but didn't stand a chance cause of the delay, so now we get to see a rematch of the first game.
Decider Game
Lomo[fOu] - Shark[gm] @ Hitchhiker
Lomo (5) proxy factory again south of mineral only, Shark (11) 12 hatch and scouts the factory with an OL. 6 zerglings go to attack, vulture out and factory lifts, but zerglings surrounds it and quickly finishes it off. Now Lomo tries to attack with a wraith instead but loses it to a single hydra, the second vulture dies at once as well. Lomo tries to mnm drop behind the mineral line of the natural, Shark secures it with a lurker. Push coming from 11 marines, 3 medics and 2 tanks, using scans to kill lurkers on the way. However, 2 sunkens are up who destroys one of the tanks, and one spine kills off 4 marines without any kills for the army so far. Shark takes the opportunity to send in loads of zerglings and 8 lurkers, killing the army. At the same time comes a dropship at main with 5 marines, they all die to a single lurker though cause of no medic. Vessel out but Shark has too many units, burrows in main and gg.
Shark won't fall for the same trick again...
Lomo once again tries to win with a cheap method, but this time Shark is on the alert. Sloppy unit control from Lomo made him lose much, Shark just played defensive and in the end ran over him with lots of lurkers. And that is good, since I rather want a zerg than more terrans in OSL.
Group B
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Preview:
http://www.teamliquid.net/forum/viewmessage.php?topic_id=52041
Game 1
By.Flash (T) - Free[gm] (P) @ Longinus II
Flash (3) proxy 8 rax in the middle, Free (7)14 nexus into gateway. A probe sees 2 marines coming, but Free doesn't cancel the nexus until he sees 8 SCVs as well... he starts a second gateway and a shield battery, but with SCVs all around his gateway and a bunker building, there's not much hope. He draws all of his probes as the first zealot comes out, but the bunker is finished with 3 marines inside so he loses it all. Basically this game was over in 3:30, but Free decides to wait for another zealot at his second gateway before he ggs.
Marines inside bunker -> all those probes and the zealot are soon just thin air...
Not much to add, fast expansion with late scouting got punished... I doubt either of these two advances to OSL anyway.
Game 2
Bisu (P) - Midas (T) @ Longinus II
Bisu (7) techs to dragoon range with 2 gateways followed by an expansion, Midas (3) factory into expansion. Midas didn't wall-in so he builds a bunker at choke with 4 marines and a tank behind it, Bisu harasses the bunker with 3 dragoons and when the tank is rolling forward to shoot he catches it and kills it. Midas gets siege mode and decides to wall-in and add a factory, Bisu is gettings DTs out from 3 gateways and observers as well... he goes out with 3 DTs and shuttle and spreads them out in Midas' base, Midas just got comsats so he has only 2 scans. It takes a while for Midas until he get turrets up since he didn't have any ebay, so he loses at least 1 tank and over 10 SCVs. Bisu has expanded to both 9 and mineral only, so Midas pushes forward with a huge group of vultures in front. Bisu uses zealot drops at tanks very effective, but Midas manages to destroy the nexus at mineral only and now got mines. Shortly afterwards we get to see a scout who delays the mineral only expansion by killing building SCVs.
10 gateways for Bisu, most likely 6 factories for Midas (the observer never shows Midas' base), both players are macroing like MAD. That results in big fights in the middle, Midas once again tries to destroy the rebuilt mineral only but a group of dragoons are attacking HIS mineral only, getting away with a destroyed CC as well. Arbiters out, 2 of them... Midas continous to kill off mineral only and doesn't move much, Bisu has a much greater army and recalls in the main, gg.
Not a good sight for a terran, and this isn't even the entire army...
A great game, still pretty short though. Midas has a great TvP but it seems this protoss is something special, which I think everyone of us can see. His macro is outstanding, his unit control fabolous and he's a great strategist as well. Midas lost this game cause he bothered too much about the mineral only, he played too passive but at the same time couldn't really push forward too much cause Bisu counter-attacked. It will be interesting to see the results of the upcoming games, I still believe on both Midas and Bisu though.
Winners Game
Bisu - By.Flash @ Neo Arkanoid
Bisu (7) 14 nexus then techs to observers first and later sairs, Flash (1) 14 CC into 2 factories + 1 starport. Both players putting their second natural up and running, Bisu a bit earlier though. Observers all over the map sees the 3 dropships heading towards... guess what? Yeah, that's right, the enclosed area that works like a magnet for tanks and goliaths. Flash makes a second try, now with 5 dropships, and succeeds. Bisu dwebs some but it's not too effective, like all protosses PvT on Arkanoid he goes carriers from 2 stargates, the first 4 are out which are trying to repel the attack. Success! However, from now on, Flash sends a never ending stream of goliaths while his tanks are destroying stuff in the main undisturbed. Bisu has 6 carriers with +1 attack but the 1/2 goliaths just become more and more, after a while Bisu's bases are demolished and only has the carriers left, gg.
In the end, Bisu has nothing left and gives up his carriers to the never-ending goliaths...
Flash has some good macro it seems, Bisu constantly built new carriers and interceptors and picked off goliath after goliath, but somehow the blob on the mini-map just got bigger and bigger. I don't know if Flash is a good player or not, he didn't really micro anything here and the first game was just a quick job. To me TvP on Arkanoid looks kinda unfair when Flash just need to macro out goliaths while Bisu is microing his ass off with carriers and still has no chance. Anyhow, I have still no clue why players choose to use sairs with dweb on this map; seems to be quite useless.
Losers Game
Free[gm] - Midas @ Neo Arkanoid
Free (7) 14 nexus into stargate, Midas (1) 14 CC into 2 starports, Free loses first sair to 9 stimmed marines when dancing above them. Midas has 8 wraiths, tries to pick off more sairs, gets 1, then drops mnm + tank in the enclosed area. Second natural up for both players, Free with 3 stargates, observers and cannons in each base. Midas pushes forward with many goliaths but dragoons are waiting for him, dweb on tanks and carriers come to destroy... then they continue to a lone CC at 5.30 and also takes down the CC at 6.30. Midas continues to push forward with 6 factories but Free uses some really nice dweb so that no tank can shoot, Free counters with 6-8 carriers and lots of dragoons, Midas' goliaths have no chance to take on both armies and gg comes out.
Free shows us how to use dweb by disabling all of the tanks, goliaths stand no chance alone...
Midas eliminated although he only got to play TvP... Free played this one MUCH better than Bisu, not going pure carriers or wasting sairs. Finally someone used dweb effectively together with a solid ground and air troop. I'm not too sure Bisu will advance but let's see!
Decider Game
Bisu - Free[gm] @ Hitchhiker
Bisu (5) and Free (11) uses mirror builds: teching to reavers and observers then expanding to mineral only. First reaver drop comes from Free, 2 reavers at mineral only kills a bunch of probes, 11 of them. Bisu has dragoons on cliff at Free's mineral only though, so Free tries to get rid of them... but when the shuttle is going home, dragoons stand in the way and it all blows up. Bisu takes this opportunity and attacks with everything he has, Free doesn't have any reavers so Bisu wins the battle easily - gg.
The deciding act of the deciding game...
Free would have had a huge advantage if he just wouldn't lose his shuttle, he just flew it straight north from the mineral only, which Bisu predicted him to do. After that there was nothing Free could do, so I would say he lost the game cause of a dumb move. I wanted Midas to advance instead of Flash though, but you can't have it all!
http://www.teamliquid.net/forum/viewmessage.php?topic_id=52041
Game 1
By.Flash (T) - Free[gm] (P) @ Longinus II
Flash (3) proxy 8 rax in the middle, Free (7)14 nexus into gateway. A probe sees 2 marines coming, but Free doesn't cancel the nexus until he sees 8 SCVs as well... he starts a second gateway and a shield battery, but with SCVs all around his gateway and a bunker building, there's not much hope. He draws all of his probes as the first zealot comes out, but the bunker is finished with 3 marines inside so he loses it all. Basically this game was over in 3:30, but Free decides to wait for another zealot at his second gateway before he ggs.
Marines inside bunker -> all those probes and the zealot are soon just thin air...
Not much to add, fast expansion with late scouting got punished... I doubt either of these two advances to OSL anyway.
Game 2
Bisu (P) - Midas (T) @ Longinus II
Bisu (7) techs to dragoon range with 2 gateways followed by an expansion, Midas (3) factory into expansion. Midas didn't wall-in so he builds a bunker at choke with 4 marines and a tank behind it, Bisu harasses the bunker with 3 dragoons and when the tank is rolling forward to shoot he catches it and kills it. Midas gets siege mode and decides to wall-in and add a factory, Bisu is gettings DTs out from 3 gateways and observers as well... he goes out with 3 DTs and shuttle and spreads them out in Midas' base, Midas just got comsats so he has only 2 scans. It takes a while for Midas until he get turrets up since he didn't have any ebay, so he loses at least 1 tank and over 10 SCVs. Bisu has expanded to both 9 and mineral only, so Midas pushes forward with a huge group of vultures in front. Bisu uses zealot drops at tanks very effective, but Midas manages to destroy the nexus at mineral only and now got mines. Shortly afterwards we get to see a scout who delays the mineral only expansion by killing building SCVs.
10 gateways for Bisu, most likely 6 factories for Midas (the observer never shows Midas' base), both players are macroing like MAD. That results in big fights in the middle, Midas once again tries to destroy the rebuilt mineral only but a group of dragoons are attacking HIS mineral only, getting away with a destroyed CC as well. Arbiters out, 2 of them... Midas continous to kill off mineral only and doesn't move much, Bisu has a much greater army and recalls in the main, gg.
Not a good sight for a terran, and this isn't even the entire army...
A great game, still pretty short though. Midas has a great TvP but it seems this protoss is something special, which I think everyone of us can see. His macro is outstanding, his unit control fabolous and he's a great strategist as well. Midas lost this game cause he bothered too much about the mineral only, he played too passive but at the same time couldn't really push forward too much cause Bisu counter-attacked. It will be interesting to see the results of the upcoming games, I still believe on both Midas and Bisu though.
Winners Game
Bisu - By.Flash @ Neo Arkanoid
Bisu (7) 14 nexus then techs to observers first and later sairs, Flash (1) 14 CC into 2 factories + 1 starport. Both players putting their second natural up and running, Bisu a bit earlier though. Observers all over the map sees the 3 dropships heading towards... guess what? Yeah, that's right, the enclosed area that works like a magnet for tanks and goliaths. Flash makes a second try, now with 5 dropships, and succeeds. Bisu dwebs some but it's not too effective, like all protosses PvT on Arkanoid he goes carriers from 2 stargates, the first 4 are out which are trying to repel the attack. Success! However, from now on, Flash sends a never ending stream of goliaths while his tanks are destroying stuff in the main undisturbed. Bisu has 6 carriers with +1 attack but the 1/2 goliaths just become more and more, after a while Bisu's bases are demolished and only has the carriers left, gg.
In the end, Bisu has nothing left and gives up his carriers to the never-ending goliaths...
Flash has some good macro it seems, Bisu constantly built new carriers and interceptors and picked off goliath after goliath, but somehow the blob on the mini-map just got bigger and bigger. I don't know if Flash is a good player or not, he didn't really micro anything here and the first game was just a quick job. To me TvP on Arkanoid looks kinda unfair when Flash just need to macro out goliaths while Bisu is microing his ass off with carriers and still has no chance. Anyhow, I have still no clue why players choose to use sairs with dweb on this map; seems to be quite useless.
Losers Game
Free[gm] - Midas @ Neo Arkanoid
Free (7) 14 nexus into stargate, Midas (1) 14 CC into 2 starports, Free loses first sair to 9 stimmed marines when dancing above them. Midas has 8 wraiths, tries to pick off more sairs, gets 1, then drops mnm + tank in the enclosed area. Second natural up for both players, Free with 3 stargates, observers and cannons in each base. Midas pushes forward with many goliaths but dragoons are waiting for him, dweb on tanks and carriers come to destroy... then they continue to a lone CC at 5.30 and also takes down the CC at 6.30. Midas continues to push forward with 6 factories but Free uses some really nice dweb so that no tank can shoot, Free counters with 6-8 carriers and lots of dragoons, Midas' goliaths have no chance to take on both armies and gg comes out.
Free shows us how to use dweb by disabling all of the tanks, goliaths stand no chance alone...
Midas eliminated although he only got to play TvP... Free played this one MUCH better than Bisu, not going pure carriers or wasting sairs. Finally someone used dweb effectively together with a solid ground and air troop. I'm not too sure Bisu will advance but let's see!
Decider Game
Bisu - Free[gm] @ Hitchhiker
Bisu (5) and Free (11) uses mirror builds: teching to reavers and observers then expanding to mineral only. First reaver drop comes from Free, 2 reavers at mineral only kills a bunch of probes, 11 of them. Bisu has dragoons on cliff at Free's mineral only though, so Free tries to get rid of them... but when the shuttle is going home, dragoons stand in the way and it all blows up. Bisu takes this opportunity and attacks with everything he has, Free doesn't have any reavers so Bisu wins the battle easily - gg.
The deciding act of the deciding game...
Free would have had a huge advantage if he just wouldn't lose his shuttle, he just flew it straight north from the mineral only, which Bisu predicted him to do. After that there was nothing Free could do, so I would say he lost the game cause of a dumb move. I wanted Midas to advance instead of Flash though, but you can't have it all!
Group C
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Preview:
http://teamliquid.net/forum/viewmessage.php?topic_id=52149
Game 1
fOrGG_V (T) - Much[gm] (P) @ Longinus II
fOrGG (3) 1 factory mines into expansion, Much (7) 14 nexus and techs to robotics and observatory. fOrGG pushes forward with 6 marines, a tank and a vulture with mines, Much has 5 dragoons at choke repelling the attack, although barely (3 dragoons without shield and very low HP). 5th factory starting for fOrGG + turrets, he also does the newbie mistake to misplace his comsat so the CC lifts, Much with 8 gateways blocks the ramp up to 9 and starts a nexus there. fOrGG takes the middle but is pushed back shortly afterwards cause his vultures are in Much's main, getting a few probes. He camps his mineral only instead which is now operational, he also takes 12.30 double gas as well, Much takes the other double gas.
Next up: a nice HT drop in the natural, killing about 10 SCVs. However, Much loses 6 dragoons and zealots which are on-hold so fOrGG compensates a bit. Another big fight in the middle, fOrGG loses all his tanks but 2 to perfect storms, Much with arbiter out now and 11 gateways to 8 factories seems ahead. Goliaths out though and the arbiter dies quickly, he has more though. Much goes to take out double gas but then fOrGG goes right into his main, destroying everything. Much attacks main as well but his army is inferior now. The game is over but Much continues anyway, trying to build up gateways at his double gas but fOrGG attacks it + 9 at same time... a final battle occurs, guess who wins?
Dragoon blood on the floor, didn't seem like too much problems for this army...
I can't really say why Much didn't win when he always had more bases, he used nice storms and zealot/dragoon mix but wasted the arbiters completely. It's hard to attack a terran straight on on this map, especially in the open middle... maybe he should have used more tactical attacks.
Game 2
iloveoov (T) vs. Light[aLive] (T) @ Longinus II
Both oov (7) and Light (3) goes 2 factory expansion, although oov expanding after first factory. Early goliaths for Light, some battles in the middle then oov expands to mineral only and Light to 12.30 double gas. Light produces dropship and heads towards oov's main with 3 dropships at the very south... but goliaths are waiting there as well as a well placed turret, so he loses 2 full dropships and a bit later another one to goliaths at the north.
1 dropship down from goliaths, a strategical turret kills another one on the way home...
Light has mineral only but oov has 9 secure, so big advantage to oov now. Light attacks 9 and oov loses a shitload of units cause he tries to roll in vs sieged tanks on cliff, at the same time Light drops behind mineral line at natural... oov with his 4 starports has 3 BCs out which saves the day. Battles continues for a while, and with some minutes remaining Light has 4 bases including double gas but oov only 3... big drop in his main and he'll soon have nothing left, he saves it though and continous to roam around with his 7-8 BCs. However, Light has built cloaked wraiths in the meanwhile, now attacking a group of them. oov has apparantly no scans left from his 2 comsats, ggs after 2-3 BCs are shot down.
8 BCs will soon lose to this group of cloaked wraiths... oh, the pain.
Pretty boring game, oov had a huge advantage but went BCs which might have been a dumber move than to continue produce ground units. In the end it still looked like he would win though, if he would have had scans he would easily kill off the wraiths and win as well.
Winners Game
fOrGG_V - Light[aLive] @ Neo Arkanoid
fOrGG (11) Light (5) both go 14 CC 4 factories starport, Light wins the first dropship battle. Goliath drops in both bases, SCVs die. Bigger drops as time goes, only SCV kills though. fOrGG never expands beyond the 2 naturals, Light however, does. It seems he has way more units, wins a decisive battle in the middle and then fOrGG loses 3 of his dropships to single turrets... I can't imagine they had units inside or that it wasn't intentional though. Light with a big drop in the only natural which is rich of minerals, fOrGG goes in with his remaining units to the middle and gets them all destroyed, gg.
Nothing too interesting in this game... as TvT on Arkanoid usually isn't. Light had better macro and a bit better harassment, Light unexpectedly (?) advances after two TvT.
Losers Game
Much[gm] - iloveoov @ Neo Arkanoid
Much (7) 14 nexus into sairs and cannons, oov (5) 14 CC 4 factories starport. He starts to destroy neutrals with a stimmed mnm group and some tanks but loses first dropship to 3 sairs. A second dropship dies as well, oov is now through the temples and sieges up, but tanks get dwebbed... Much doesn't kill them though. Second natural up for both players, a medium group goliath group out, kiling 2 sairs who wants to destroy a floating barracks badly. oov manages to destroy nexus at 6.30 with mnm + goliaths only, thanks to focus fire.
oov's units die but he's got another group attacking from the other side, meeting up with 2 carriers and some dragoons. 5 goliaths takes out 1 carrier, dragoons can't come close to tanks who are sieged up at main, shooting at gateways. More goliaths arrive, carriers have barely any interceptors at all, 1 carrier goes down + all sairs. Game is over, Much decides to produce 2 more carriers though that immediately dies before they even have 1 interceptor. The last carrier in oov's natural, picking off SCVs - oh no! Tons of goliaths are shooting at the last remaining nexus, gg finally.
This was the most exciting I could find in this game, most sexy I must say!
Much started out nicely and seemed to have the advantage, but oov ended it all with a timing push... Much's carriers didn't have many interceptors so it was easy for oov to take this game home.
Decider Game
fOrGG_V - iloveoov @ Hitchhiker
fOrGG (5) oov (11) both goes factory into expansion, oov a bit earlier though so he has to bunker up his choke until his tank arrives some seconds later. Usual 4 factories 1 starport going up for both players (3 factories for fOrGG though), fOrGG expands to 7 and oov a bit later to 1, but his SCV is being killed. oov drops at cliff at natural, prevents mining and gas, fOrGG tries to do the same but oov has tanks below the cliffs ready... 3 dropships heading towards the new base at 7, destroys it without any resistance. fOrGG chooses to drop in main instead, killing off a lot of depots cause oov has a hard time to deal with it.
Now a lot stuff happens, oov clears his main, destroys the floating CC heading towards north of his natural (from natural) and setups another base south of his natural, while fOrGG cliffs up at oov's natural and puts it offline. fOrGG has now only his main so he has only 40 minerals left as we can see in FPview, oov has 1 base running though which however gets killed too... so now no one has any income! Drop in oov's main, oov with only 1 tank and a dropship kills the 3 tanks though, since they decided to siege up as soon as oov picked up his tank (wtf?). But wait! Both players managed to get their naturals running, oov cliffs once again up there though and gg comes out.
The final attack puts fOrGG_V's last base out...
A pretty even game, could have gone either way. oov comes out as the winner though, which makes at least me happy. Although this promising group was probably the most boring so far...
http://teamliquid.net/forum/viewmessage.php?topic_id=52149
Game 1
fOrGG_V (T) - Much[gm] (P) @ Longinus II
fOrGG (3) 1 factory mines into expansion, Much (7) 14 nexus and techs to robotics and observatory. fOrGG pushes forward with 6 marines, a tank and a vulture with mines, Much has 5 dragoons at choke repelling the attack, although barely (3 dragoons without shield and very low HP). 5th factory starting for fOrGG + turrets, he also does the newbie mistake to misplace his comsat so the CC lifts, Much with 8 gateways blocks the ramp up to 9 and starts a nexus there. fOrGG takes the middle but is pushed back shortly afterwards cause his vultures are in Much's main, getting a few probes. He camps his mineral only instead which is now operational, he also takes 12.30 double gas as well, Much takes the other double gas.
Next up: a nice HT drop in the natural, killing about 10 SCVs. However, Much loses 6 dragoons and zealots which are on-hold so fOrGG compensates a bit. Another big fight in the middle, fOrGG loses all his tanks but 2 to perfect storms, Much with arbiter out now and 11 gateways to 8 factories seems ahead. Goliaths out though and the arbiter dies quickly, he has more though. Much goes to take out double gas but then fOrGG goes right into his main, destroying everything. Much attacks main as well but his army is inferior now. The game is over but Much continues anyway, trying to build up gateways at his double gas but fOrGG attacks it + 9 at same time... a final battle occurs, guess who wins?
Dragoon blood on the floor, didn't seem like too much problems for this army...
I can't really say why Much didn't win when he always had more bases, he used nice storms and zealot/dragoon mix but wasted the arbiters completely. It's hard to attack a terran straight on on this map, especially in the open middle... maybe he should have used more tactical attacks.
Game 2
iloveoov (T) vs. Light[aLive] (T) @ Longinus II
Both oov (7) and Light (3) goes 2 factory expansion, although oov expanding after first factory. Early goliaths for Light, some battles in the middle then oov expands to mineral only and Light to 12.30 double gas. Light produces dropship and heads towards oov's main with 3 dropships at the very south... but goliaths are waiting there as well as a well placed turret, so he loses 2 full dropships and a bit later another one to goliaths at the north.
1 dropship down from goliaths, a strategical turret kills another one on the way home...
Light has mineral only but oov has 9 secure, so big advantage to oov now. Light attacks 9 and oov loses a shitload of units cause he tries to roll in vs sieged tanks on cliff, at the same time Light drops behind mineral line at natural... oov with his 4 starports has 3 BCs out which saves the day. Battles continues for a while, and with some minutes remaining Light has 4 bases including double gas but oov only 3... big drop in his main and he'll soon have nothing left, he saves it though and continous to roam around with his 7-8 BCs. However, Light has built cloaked wraiths in the meanwhile, now attacking a group of them. oov has apparantly no scans left from his 2 comsats, ggs after 2-3 BCs are shot down.
8 BCs will soon lose to this group of cloaked wraiths... oh, the pain.
Pretty boring game, oov had a huge advantage but went BCs which might have been a dumber move than to continue produce ground units. In the end it still looked like he would win though, if he would have had scans he would easily kill off the wraiths and win as well.
Winners Game
fOrGG_V - Light[aLive] @ Neo Arkanoid
fOrGG (11) Light (5) both go 14 CC 4 factories starport, Light wins the first dropship battle. Goliath drops in both bases, SCVs die. Bigger drops as time goes, only SCV kills though. fOrGG never expands beyond the 2 naturals, Light however, does. It seems he has way more units, wins a decisive battle in the middle and then fOrGG loses 3 of his dropships to single turrets... I can't imagine they had units inside or that it wasn't intentional though. Light with a big drop in the only natural which is rich of minerals, fOrGG goes in with his remaining units to the middle and gets them all destroyed, gg.
Nothing too interesting in this game... as TvT on Arkanoid usually isn't. Light had better macro and a bit better harassment, Light unexpectedly (?) advances after two TvT.
Losers Game
Much[gm] - iloveoov @ Neo Arkanoid
Much (7) 14 nexus into sairs and cannons, oov (5) 14 CC 4 factories starport. He starts to destroy neutrals with a stimmed mnm group and some tanks but loses first dropship to 3 sairs. A second dropship dies as well, oov is now through the temples and sieges up, but tanks get dwebbed... Much doesn't kill them though. Second natural up for both players, a medium group goliath group out, kiling 2 sairs who wants to destroy a floating barracks badly. oov manages to destroy nexus at 6.30 with mnm + goliaths only, thanks to focus fire.
oov's units die but he's got another group attacking from the other side, meeting up with 2 carriers and some dragoons. 5 goliaths takes out 1 carrier, dragoons can't come close to tanks who are sieged up at main, shooting at gateways. More goliaths arrive, carriers have barely any interceptors at all, 1 carrier goes down + all sairs. Game is over, Much decides to produce 2 more carriers though that immediately dies before they even have 1 interceptor. The last carrier in oov's natural, picking off SCVs - oh no! Tons of goliaths are shooting at the last remaining nexus, gg finally.
This was the most exciting I could find in this game, most sexy I must say!
Much started out nicely and seemed to have the advantage, but oov ended it all with a timing push... Much's carriers didn't have many interceptors so it was easy for oov to take this game home.
Decider Game
fOrGG_V - iloveoov @ Hitchhiker
fOrGG (5) oov (11) both goes factory into expansion, oov a bit earlier though so he has to bunker up his choke until his tank arrives some seconds later. Usual 4 factories 1 starport going up for both players (3 factories for fOrGG though), fOrGG expands to 7 and oov a bit later to 1, but his SCV is being killed. oov drops at cliff at natural, prevents mining and gas, fOrGG tries to do the same but oov has tanks below the cliffs ready... 3 dropships heading towards the new base at 7, destroys it without any resistance. fOrGG chooses to drop in main instead, killing off a lot of depots cause oov has a hard time to deal with it.
Now a lot stuff happens, oov clears his main, destroys the floating CC heading towards north of his natural (from natural) and setups another base south of his natural, while fOrGG cliffs up at oov's natural and puts it offline. fOrGG has now only his main so he has only 40 minerals left as we can see in FPview, oov has 1 base running though which however gets killed too... so now no one has any income! Drop in oov's main, oov with only 1 tank and a dropship kills the 3 tanks though, since they decided to siege up as soon as oov picked up his tank (wtf?). But wait! Both players managed to get their naturals running, oov cliffs once again up there though and gg comes out.
The final attack puts fOrGG_V's last base out...
A pretty even game, could have gone either way. oov comes out as the winner though, which makes at least me happy. Although this promising group was probably the most boring so far...
Group D
+ Show Spoiler +
Preview:
http://www.teamliquid.net/forum/viewmessage.php?topic_id=52149
Game 1
Bifrost (T) - AnyTime..[gm] (P) @ Longinus II
Bifrost (7) goes 1 factory tanks with mines and continous to pump out marines before expanding, AnyTime (3) techs to dragoon range then adds a 2nd gateway and expands. Justin with early acadamy researches stim for his initial attack witch consists of 6 marines, 1 medic, 1 vulture and 2 tanks. AnyTime has 5 dragoons waiting at his choke, but 3 more awaits in the north.... Bifrost kills a total of 8 dragoons before his army dies, he scouts an expansion attempt at 9 as well though. AnyTime has reaver now, drops in the main but gets hit by a mine so it can't do anything but scout thanks to lack of turrets. 6 factories (2 with add-ons) vs 5 gateways, AnyTime has his 2nd expansion up and running, Justin decides to move out and secure the middle, putting down a huge amount of mines. Thinking the time is right, AnyTime goes in with a really large army of 0/1 dragoons/zealots vs 0/0 tanks/vultures and pretty easily wins the battle. He then heads for Justin's base and gg.
So many dragoons - no chance for Bifrost...
A good game, AnyTime knew Justin was playing very passive so he had 3 bases vs 2 even though Justin scouted the 3rd one... then he just rolled over him with a timing push, he didn't even need to use his stargate or archives that he built.
Game 2
Hwasin (T) - July (Z) @ Longinus II
Hwasin (7) walls-in then expands as well as adds 2 barracks, July (3) 12 hatch pool into another hatchery inbetween. Hwasin scouts this with a SCV, masses marines and after academy and medic he moves out, spire morphing for July. Stimpack done, Hwasin moves right into natural and rapes everything, only a morphing sunken is there and some zerglings - gg.
Zerglings, drones... lots of them - but they all gonna die...
Hwasin hid most of his marines in base and the scouting OL didn't move into base to see the triple barracks, even though July saw the mnm group moving out he had no chance to finish sunkens in time... failed scouting.
Winners Game
AnyTime..[gm] - Hwasin @ Neo Arkanoid
AnyTime (11) 2 gateways pure zealots, Hwasin (5) double barracks. Both players destroying neutrals, meeting up in the middle at the exact same time... 9 marines vs 5 zealots, Hwasin has to retreat and buy time for 2 medics to support. The armies clash together, stimpack done though so AnyTime only gets 4 marines then retreats when he sees firebats coming. All zealots die, AnyTime with archives goes for DTs but Hwasin moves in and destroys the pylon as well as the second pylon who just warps in, gg.
AnyTime was THIS close to getting out his 2 DTs...
Pure unluck for AnyTime, after the game they showed the replay... and the DTs were just 1 second away from being finished! I doubt it would matter much anyway, since Hwasin clearly had the upper-hand and most likely had a comsat coming up. I love cheesing strategies on Arkanoid, so I loved this game - one to keep. Though I'm not so happy about another terran in OSL, especially not a TvZ specialist.
Losers Game
Bifrost - July @ Neo Arkanoid
Bifrost (7) 14 CC double barracks and turrets, July (5) double expands into spire. 11 marines and 3 medics breaking the temple to 5.30, July has loads of mutas out attacking... loses 8 of them but with some help from zerglings they take out the mnm group including the reinforcements. July continoues to mass mutas since he lost his hydra den and stays really aggressive... he attacks in quite big muta/zerglings/lurkers groups time after time, but Hwasin doesn't have too much trouble to defend it, July survives a couple more attacks but then Hwasin finished the job with a mnm drop in the empty main.
So empty... so dead...
July lost way too many mutas in the start and didn't harass well enough with them. It's rare to see a terran win with 2 bases on this map, but Bifrost apparantly didn't need that 3rd base... fun to see such an aggressive style from July though.
Decider Game
AnyTime..[gm] - Bifrost @ Hitchhiker
AnyTime (5) gateway into nexus at mineral only, Bifrost (11) factory mines into CC at natural. Bifrost pushes forward with 5 marines and 2 vultures but has no chance against the opposing forces above the ramp. AnyTime, who just expanded to 7, is going for a reaver drop... but a wraith JUST bumps into it. The shuttle survives though and the wraith dies from dragoons. AnyTime continues the reaver drop although the shuttle is just 1 turret or wraith shot away from being killed - GUTS! However, Bifrost pushes forward with 8 tanks, sieging up below the ramp... AnyTime loses a lot of dragoons and only gets a tank and some vultures, most of his buildings get shot down as well as his reaver shuttle by a turret. Carrier arrives, a group of wraiths kills it, another carrier arrives, the same group of wraiths kills a cannon then cloaks - gg.
AnyTime had 3 established bases for a nice mineral income, so he then went for carriers from 2 stargates. However, Bifrost ended it all with a timing push, and without some kind of long range weapon from AnyTime's side, he stood no chance against the attack since vultures blocked the ramp. This means... another two terrans in OSL.
http://www.teamliquid.net/forum/viewmessage.php?topic_id=52149
Game 1
Bifrost (T) - AnyTime..[gm] (P) @ Longinus II
Bifrost (7) goes 1 factory tanks with mines and continous to pump out marines before expanding, AnyTime (3) techs to dragoon range then adds a 2nd gateway and expands. Justin with early acadamy researches stim for his initial attack witch consists of 6 marines, 1 medic, 1 vulture and 2 tanks. AnyTime has 5 dragoons waiting at his choke, but 3 more awaits in the north.... Bifrost kills a total of 8 dragoons before his army dies, he scouts an expansion attempt at 9 as well though. AnyTime has reaver now, drops in the main but gets hit by a mine so it can't do anything but scout thanks to lack of turrets. 6 factories (2 with add-ons) vs 5 gateways, AnyTime has his 2nd expansion up and running, Justin decides to move out and secure the middle, putting down a huge amount of mines. Thinking the time is right, AnyTime goes in with a really large army of 0/1 dragoons/zealots vs 0/0 tanks/vultures and pretty easily wins the battle. He then heads for Justin's base and gg.
So many dragoons - no chance for Bifrost...
A good game, AnyTime knew Justin was playing very passive so he had 3 bases vs 2 even though Justin scouted the 3rd one... then he just rolled over him with a timing push, he didn't even need to use his stargate or archives that he built.
Game 2
Hwasin (T) - July (Z) @ Longinus II
Hwasin (7) walls-in then expands as well as adds 2 barracks, July (3) 12 hatch pool into another hatchery inbetween. Hwasin scouts this with a SCV, masses marines and after academy and medic he moves out, spire morphing for July. Stimpack done, Hwasin moves right into natural and rapes everything, only a morphing sunken is there and some zerglings - gg.
Zerglings, drones... lots of them - but they all gonna die...
Hwasin hid most of his marines in base and the scouting OL didn't move into base to see the triple barracks, even though July saw the mnm group moving out he had no chance to finish sunkens in time... failed scouting.
Winners Game
AnyTime..[gm] - Hwasin @ Neo Arkanoid
AnyTime (11) 2 gateways pure zealots, Hwasin (5) double barracks. Both players destroying neutrals, meeting up in the middle at the exact same time... 9 marines vs 5 zealots, Hwasin has to retreat and buy time for 2 medics to support. The armies clash together, stimpack done though so AnyTime only gets 4 marines then retreats when he sees firebats coming. All zealots die, AnyTime with archives goes for DTs but Hwasin moves in and destroys the pylon as well as the second pylon who just warps in, gg.
AnyTime was THIS close to getting out his 2 DTs...
Pure unluck for AnyTime, after the game they showed the replay... and the DTs were just 1 second away from being finished! I doubt it would matter much anyway, since Hwasin clearly had the upper-hand and most likely had a comsat coming up. I love cheesing strategies on Arkanoid, so I loved this game - one to keep. Though I'm not so happy about another terran in OSL, especially not a TvZ specialist.
Losers Game
Bifrost - July @ Neo Arkanoid
Bifrost (7) 14 CC double barracks and turrets, July (5) double expands into spire. 11 marines and 3 medics breaking the temple to 5.30, July has loads of mutas out attacking... loses 8 of them but with some help from zerglings they take out the mnm group including the reinforcements. July continoues to mass mutas since he lost his hydra den and stays really aggressive... he attacks in quite big muta/zerglings/lurkers groups time after time, but Hwasin doesn't have too much trouble to defend it, July survives a couple more attacks but then Hwasin finished the job with a mnm drop in the empty main.
So empty... so dead...
July lost way too many mutas in the start and didn't harass well enough with them. It's rare to see a terran win with 2 bases on this map, but Bifrost apparantly didn't need that 3rd base... fun to see such an aggressive style from July though.
Decider Game
AnyTime..[gm] - Bifrost @ Hitchhiker
AnyTime (5) gateway into nexus at mineral only, Bifrost (11) factory mines into CC at natural. Bifrost pushes forward with 5 marines and 2 vultures but has no chance against the opposing forces above the ramp. AnyTime, who just expanded to 7, is going for a reaver drop... but a wraith JUST bumps into it. The shuttle survives though and the wraith dies from dragoons. AnyTime continues the reaver drop although the shuttle is just 1 turret or wraith shot away from being killed - GUTS! However, Bifrost pushes forward with 8 tanks, sieging up below the ramp... AnyTime loses a lot of dragoons and only gets a tank and some vultures, most of his buildings get shot down as well as his reaver shuttle by a turret. Carrier arrives, a group of wraiths kills it, another carrier arrives, the same group of wraiths kills a cannon then cloaks - gg.
AnyTime had 3 established bases for a nice mineral income, so he then went for carriers from 2 stargates. However, Bifrost ended it all with a timing push, and without some kind of long range weapon from AnyTime's side, he stood no chance against the attack since vultures blocked the ramp. This means... another two terrans in OSL.
Group E
+ Show Spoiler +
Preview:
http://www.teamliquid.net/forum/viewmessage.php?topic_id=52161
Game 1
GoodFriend (T) - GGPlay (Z) @ Longinus II
GoodFriend (11) walls-in at the choke into his base then expands, GGPlay (3) 12 hatch pool then another hatch inbetween. GoodFriend builds an early ebay then factory and 3 more barracks, GGPlay runs in with some lings and prevents a lot of mining time at the natural since the marines don't seem to want to leave the wall-in and help out. Finally they do, GGPlay has mutas out, starts double gas expansion at 5 as well as hydra den... great muta control results in 7 marines, 2 SCVs and 1 turret dead for only 1 muta!
GoodFriend has a huge mnm group in the middle now though, but GGPlay goes in with zerglings, ~5 lurkers and all of his mutas to reduce the amount of marines by a lot. GGPlay has expanded to 7 so he has now 4 bases to 2 including double gas... defiler mount morphing - this doesn't look too good for GoodFriend. He tries to move forward but is met up by lurkers who kills a tank, when he tries to retreat GGPlay flanks him from the other side as well - his whole troop get squashed to pieces. After that, GGPlay just pushes forward with swarms and gg.
Spines tear through flesh and bones as GGPlay flanks the terran completely...
Great play from GGPlay, I love that player just cause of his amazing muta control, but in this game he showed that he can do other things as well. If the preview is correct, this was his first ZvT win on Longinus... GoodFriend lost too many units in the start without killing much, so he couldn't move forward and destroy any of the expansions GGPlay had taken.
Game 2
Stork[gm] (P) - dOnGraE[S.G] (T) @ Longinus II
Stork (7) immediately sends out 2 probes to scout, dOnGraE (11) has obviously seen the last MSL Survivor game Stork played (where he built 2 gateways inside Iris' base and won), so he scouts the probe. Stork goes on with normal play instead, gate core gate robotics while dOnGraE wants to finish the game with 2 factories tanks. So, 3 tanks, 3 vultures and 5 marines storms into the choke where 8 dragoons await... no chance for dOnGraE, even though he has vulture speed/mines and in a short while siege upgraded. Stork pushes forward with the dragoons, managing to make dOnGraE cancel his CC at natural while warping in a nexus himself.
dOnGraE just seem to have 4 sieged tanks in his base though, so Stork gets a lot of kills including SCVs before he pulls back. Shuttle comes to drop dragoons at tanks, works effectively but now a reaver is ready which he picks up instead. Ebay up for dOnGraE although no turrets at all, Stork sees vultures place mines just below his mineral line in main, so he drops a dragoon and drags the mine into SCVs... BOOM! About 5 get blown up, including the dragoon... at least that's what I thought, but there was no blood and he later dropped the dragoon at natural. Anyway, after that, Stork easily finishes the game with a dragoon push and reaver play - gg.
The mine explodes, 4 SCVs die - the dragoon is already in the dropship... undamaged!
I really thought dOnGraE would win when Stork's proxy attempt got scouted - he was in a pretty big disadvantage after all. dOnGraE never used that advantage though, and to be honest he played really lousy. Stork had fun with the shuttle I'm sure, he could play around with it forever. After the game they showed the replay of the mine kills... the commentators were all crazy, cause Stork managed to pick up the dragoon without taking any damage at all, but still made the mine blow up. That was the most pimp I've seen for a while - really, really crazy stuff! My favorites of this group are clear: GGPlay and Stork.
Winners Game
GGPlay - Stork[gm] @ Neo Arkanoid
GGPlay (5) 9 pool and expands after upgrading to lair, Stork (11) 14 nexus and techs to stargate, forge and robotics. 4 mutas out and 2 scourges, taking down a cannon at the natural and Stork's only sair dies to the scourges. Nexus and pylon down, many mutas now... Stork has 2 dragoons and 3 sairs guarding an area with gateway, forge, core, stargate and robotics - all powered by just 1 pylon. All sairs dies to scourges and the mutas don't even have to move to kill off the dragoons and the pylon + forge... Stork has a warping nexus at the other natural along with 3 cannons, taken down and gg.
GGPlay knows how to play Arkanoid; he goes for 2 hatch mutas and a quick victory. He only produced 8 scourges, but they killed 4 sairs... which was as many as Stork could produce. Pretty stupid to only power all those buildings with a single pylon though...
Losers Game
GoodFriend - dOnGraE[S.G] @ Neo Arkanoid
Two uncommon builds; GoodFriend (11) 1 base 2 factories starport and dOnGraE (1) double expands... I'm not going to say much more about this game cause it was a standard TvT on Arkanoid for 40 minutes. GoodFriend tries to make early drops but doesn't succeed too much with goliaths only, so he decides to double expand instead. After about 20 minutes dOnGraE with 5 bases starts BCs from 3 starports at the south-east corner. GoodFriend with 4 bases has a lot of more groundunits and dropships though, so he makes use of that and destroys the starports and BCs. In the end dOnGraE only has 1 base at 3, GoodFriend has more - gg.
Boring... dOnGraE's macro is really bad, even though GF seems to be hot on Arkanoid lately.
Decider Game
Stork[gm] - GoodFriend @ Hitchhiker
Stork (5) techs to robotics, GoodFriend (11) tries to wall-in but a probe is there and puts a pylon to delay it, the first zealot won't reach the ramp in time though. GoodFriend with 1 factory 1 starport expands to natural, Stork to mineral only. Dropship heading out, dropping 3 vultures with mines at the southern cliff, but a probe quickly warps in 2 pylons to block them from main... however, the dropship transports them to the other side but then dragoons are there. Stork counters with a reaver drop at main, a turret is there but it picks off 4 SCVs in one shot anyway. Stork with some nice micro manages to get 4 more SCVs, 2 tanks, 3 marines and 1 turret... as well as a just started comsat!
A wraith is out but it gets killed by dragoons before it does anything at all, then Stork with now his natural as well pushes forward with dragoons. Right as GoodFriend goes out with 2 dropships full of tanks, the dragoons storm into main and kills a lot. However, 3 dragoons retreat from the natural when the CC has only 2 bars of health remaining... strange. SCV comes to repair it, but it seems it wouldn't matter anyway, since Stork now warps in a lot of gateways making it a total of 10 + archives, as well as nexus at 7. GoodFriend with only 2 factories, 2 more coming, has of course no chance, mass zealots and dragoons finish the job - gg.
Stork doesn't care about the low HP CC, he keeps it for later...
Stork is really a new favorite for me, he likes to use reavers and cool cheese strategies, he's also very good at it. He won this game with the reaver alone, he's in both OSL and MSL - can't get any better!
http://www.teamliquid.net/forum/viewmessage.php?topic_id=52161
Game 1
GoodFriend (T) - GGPlay (Z) @ Longinus II
GoodFriend (11) walls-in at the choke into his base then expands, GGPlay (3) 12 hatch pool then another hatch inbetween. GoodFriend builds an early ebay then factory and 3 more barracks, GGPlay runs in with some lings and prevents a lot of mining time at the natural since the marines don't seem to want to leave the wall-in and help out. Finally they do, GGPlay has mutas out, starts double gas expansion at 5 as well as hydra den... great muta control results in 7 marines, 2 SCVs and 1 turret dead for only 1 muta!
GoodFriend has a huge mnm group in the middle now though, but GGPlay goes in with zerglings, ~5 lurkers and all of his mutas to reduce the amount of marines by a lot. GGPlay has expanded to 7 so he has now 4 bases to 2 including double gas... defiler mount morphing - this doesn't look too good for GoodFriend. He tries to move forward but is met up by lurkers who kills a tank, when he tries to retreat GGPlay flanks him from the other side as well - his whole troop get squashed to pieces. After that, GGPlay just pushes forward with swarms and gg.
Spines tear through flesh and bones as GGPlay flanks the terran completely...
Great play from GGPlay, I love that player just cause of his amazing muta control, but in this game he showed that he can do other things as well. If the preview is correct, this was his first ZvT win on Longinus... GoodFriend lost too many units in the start without killing much, so he couldn't move forward and destroy any of the expansions GGPlay had taken.
Game 2
Stork[gm] (P) - dOnGraE[S.G] (T) @ Longinus II
Stork (7) immediately sends out 2 probes to scout, dOnGraE (11) has obviously seen the last MSL Survivor game Stork played (where he built 2 gateways inside Iris' base and won), so he scouts the probe. Stork goes on with normal play instead, gate core gate robotics while dOnGraE wants to finish the game with 2 factories tanks. So, 3 tanks, 3 vultures and 5 marines storms into the choke where 8 dragoons await... no chance for dOnGraE, even though he has vulture speed/mines and in a short while siege upgraded. Stork pushes forward with the dragoons, managing to make dOnGraE cancel his CC at natural while warping in a nexus himself.
dOnGraE just seem to have 4 sieged tanks in his base though, so Stork gets a lot of kills including SCVs before he pulls back. Shuttle comes to drop dragoons at tanks, works effectively but now a reaver is ready which he picks up instead. Ebay up for dOnGraE although no turrets at all, Stork sees vultures place mines just below his mineral line in main, so he drops a dragoon and drags the mine into SCVs... BOOM! About 5 get blown up, including the dragoon... at least that's what I thought, but there was no blood and he later dropped the dragoon at natural. Anyway, after that, Stork easily finishes the game with a dragoon push and reaver play - gg.
The mine explodes, 4 SCVs die - the dragoon is already in the dropship... undamaged!
I really thought dOnGraE would win when Stork's proxy attempt got scouted - he was in a pretty big disadvantage after all. dOnGraE never used that advantage though, and to be honest he played really lousy. Stork had fun with the shuttle I'm sure, he could play around with it forever. After the game they showed the replay of the mine kills... the commentators were all crazy, cause Stork managed to pick up the dragoon without taking any damage at all, but still made the mine blow up. That was the most pimp I've seen for a while - really, really crazy stuff! My favorites of this group are clear: GGPlay and Stork.
Winners Game
GGPlay - Stork[gm] @ Neo Arkanoid
GGPlay (5) 9 pool and expands after upgrading to lair, Stork (11) 14 nexus and techs to stargate, forge and robotics. 4 mutas out and 2 scourges, taking down a cannon at the natural and Stork's only sair dies to the scourges. Nexus and pylon down, many mutas now... Stork has 2 dragoons and 3 sairs guarding an area with gateway, forge, core, stargate and robotics - all powered by just 1 pylon. All sairs dies to scourges and the mutas don't even have to move to kill off the dragoons and the pylon + forge... Stork has a warping nexus at the other natural along with 3 cannons, taken down and gg.
GGPlay knows how to play Arkanoid; he goes for 2 hatch mutas and a quick victory. He only produced 8 scourges, but they killed 4 sairs... which was as many as Stork could produce. Pretty stupid to only power all those buildings with a single pylon though...
Losers Game
GoodFriend - dOnGraE[S.G] @ Neo Arkanoid
Two uncommon builds; GoodFriend (11) 1 base 2 factories starport and dOnGraE (1) double expands... I'm not going to say much more about this game cause it was a standard TvT on Arkanoid for 40 minutes. GoodFriend tries to make early drops but doesn't succeed too much with goliaths only, so he decides to double expand instead. After about 20 minutes dOnGraE with 5 bases starts BCs from 3 starports at the south-east corner. GoodFriend with 4 bases has a lot of more groundunits and dropships though, so he makes use of that and destroys the starports and BCs. In the end dOnGraE only has 1 base at 3, GoodFriend has more - gg.
Boring... dOnGraE's macro is really bad, even though GF seems to be hot on Arkanoid lately.
Decider Game
Stork[gm] - GoodFriend @ Hitchhiker
Stork (5) techs to robotics, GoodFriend (11) tries to wall-in but a probe is there and puts a pylon to delay it, the first zealot won't reach the ramp in time though. GoodFriend with 1 factory 1 starport expands to natural, Stork to mineral only. Dropship heading out, dropping 3 vultures with mines at the southern cliff, but a probe quickly warps in 2 pylons to block them from main... however, the dropship transports them to the other side but then dragoons are there. Stork counters with a reaver drop at main, a turret is there but it picks off 4 SCVs in one shot anyway. Stork with some nice micro manages to get 4 more SCVs, 2 tanks, 3 marines and 1 turret... as well as a just started comsat!
A wraith is out but it gets killed by dragoons before it does anything at all, then Stork with now his natural as well pushes forward with dragoons. Right as GoodFriend goes out with 2 dropships full of tanks, the dragoons storm into main and kills a lot. However, 3 dragoons retreat from the natural when the CC has only 2 bars of health remaining... strange. SCV comes to repair it, but it seems it wouldn't matter anyway, since Stork now warps in a lot of gateways making it a total of 10 + archives, as well as nexus at 7. GoodFriend with only 2 factories, 2 more coming, has of course no chance, mass zealots and dragoons finish the job - gg.
Stork doesn't care about the low HP CC, he keeps it for later...
Stork is really a new favorite for me, he likes to use reavers and cool cheese strategies, he's also very good at it. He won this game with the reaver alone, he's in both OSL and MSL - can't get any better!
Group F
+ Show Spoiler +
Preview:
http://www.teamliquid.net/forum/viewmessage.php?topic_id=52161
Game 1
[Oops]Reach (P) - DArKeLf[S.siR] (T) @ Longinus II
Reach (7) gets dragoon range, DArKeLf (3) 2 factories. Reach expands and attacks first, zealot and dragoon kills off 2 marines but pulls back when tank comes out. DArKeLf sieges up just outside Reach's choke, 4 speed vultures get through and picks off many probes at main. Reach loses many dragoons to mines just cause he hasn't observer out yet, but it arrives shortly afterwards. DArKeLf expands and adds another 2 factories, Reach is trying a reaver drop... can't land his reaver though, but 2 zealots kills over 5 SCVs thanks to splash damage from tanks. Mineral only up for Reach, who has 7 gateways now. Mostly dragoons though, and they either die to mines or tank fire... just like the nexus at mineral only does. Army goes in, Reach desperately tries to defend but turrets goes up and gg.
Reach started good, but seemed to use way too many dragoons compared to zealots. He did some very nice drops and zealot bombs though, killing so much that DArKeLf decided to just destroy his own mines in the end.
Game 2
HiyA[fOu] (T) vs. Sea[Shield] (T) @ Longinus II
HiyA at 11, Sea at 7. Right, this was probably the most boring TvT on Longinus II so far, so I won't go into much details. Both chooses 2 factories, expands. Adds 2 factories. HiyA attacks way more efficiently and actually seems to win the game at around 10 minutes, but Sea secures mineral only, sends in ~15 SCVs to hold back the attacks and then goes into macro mode. Goliath/tank drops coming up... loads of them. Sea takes his double gas quite a bit earlier than HiyA does. Sea adds factories to a total of 10 and takes 9. HiyA secures 3 + the natural, now only 2 mineral only spots left on the map.
Either HiyA wanted to produce SCVs faster or he just needed the extra unit supplies...
Sea pumps out so many units that he gets very careless... for example, he loses 6 tanks when they go right into sieged tanks, he loses 10 tanks cause he doesn't unsiege them when they get dropped etc. Sea attacks natural and main with about 20 tanks but there are too many sieged tanks there. So instead he builds 7 barracks and attacks 3 with loads of tanks and mnm for taking on fire... well, that is after HiyA loses his double gas to drops. Anyway, HiyA gives up when he still has 15+ tanks but they are too far away to reach his only remaining bases at 3 in time. 30+ minutes of TvT on Longinus II is over, and btw... HiyA has his mouth more open than oov has!
Winners Game
DArKeLf[S.siR] - Sea[Shield] @ Neo Arkanoid
God - save me! Another TvT, on an even more boring map. I'm not even going to bother to write anything here at all... well, ok, I'll just write this: both players get their two naturals up. DArKeLf manages to kill off a half-full dropship early on and thus lands more successful drops. He also expands, getting up 4 bases to 3 for a good while. The commentators are so bored that they, at times, barely say anything at all. Eventually, DArKeLf with 8 dropships completely destroys a natural of Sea... gg. Unexpected winner, most likely... we'll see what DArKeLf has to come with in OSL.
Losers Game
[Oops]Reach - HiyA[fOu] @ Neo Arkanoid
Reach (1) 14 nexus into stargate, HiyA (5) 2 starports cloaking wraiths into double expansion. 2 sairs fend off the initial wraith attacks, Reach adds another stargate, fleet beacon and observatory. Wraiths are cloaked now though, takes out a sair before they escape to a nearby cannon. Observers out, about 5 cloaked wraiths dies to sairs and dragoons, drop at natural but Reach has dweb now. 5 factories for HiyA, Reach has 3 gateways and his second natural up. 10:ish goliaths + a couple tanks attacks through temples, 4 carriers are in the walled-in area to reduce the numbers... however, HiyA drops at natural and Reach loses a lot of probes/mining time as well as a carrier. 5 dropships roaming around the map, the 4 carriers finds them and destroys 1, big battle in the middle coming up... Reach has now a lot of zealots/dragoons as well as HTs, so it isn't much of a problem, though it seems to only be a fake attack again... HiyA drops at natural, Reach comes to save it but it costs him 3 carriers. 3.30 is all turreted-up, so Reach goes straight into main and although he loses his carriers, dragoons and zealots surround the factories - gg.
HiyA doesn't have the best macro I've seen, his distrubtion attacks + drop combos worked really, really well though. Reach didn't play especially good, so it will be hard to face a much stronger terran in the next game.
Decider Game
Sea[Shield] - [Oops]Reach @ Hitchhiker
Reach (5) quickly moves out a probe to the middle to proxy gateway, then he blocks the SCVs so they can't wall-in. Zealot comes in, over 5 SCVs have to help out when more zealots arrive, but soon enough he bunkers up and puts them back to work. Lots of marines now for Sea, so he decides to go mnm + stimpack for now, while starting his first factory. Again, Reach puts down a proxy robotics + support bay to the west of the middle, mnm goes up the ramp and kills the units, but can't do anything since Reach has 3 cannons in base. Shuttle with reaver heading towards main, Sea has a hidden turret behind a floating ebay though, so it "just" kills 3 SCVs and 2 marines. Reach expands to mineral only and adds archives + 2 gateways and observatory, Sea expands to his natural... but reaver kills off some more stuff, DTs coming in as well but only gets 2 tanks before dying. Dropship goes down to the mnm group, reaver lost at 11 kills. Sea cheats a vulture through the southern temples with the help of a factory, Sea has 4 factories now and decides to push forward... Reach has expanded to 7 but has a minimum amount of units in his base. Reaver is there, HTs are there, storms are electrifying tanks and with some sexy micro he destroys a big part of the army.
Sea sieges up outside the ramp instead and lays out mines inside the base, zealots and storms keep it clean. At the same time, Reach drops 2 reavers at the newly setup mineral only and wipes out all 16 SCVs there! Sea continous to put pressure, about 8 tanks moving up the ramp now, Reach only has 5:ish dragoons but he uses reavers to clean it up... and they amazingly enough still are alive! Now constructing carriers from 2 stargates, he also has the guts to expand to 1. Reaver drop at mineral only again, reavers have 21 and 10 kills each... Sea obviously has scanned the carriers since he now has many goliaths out, he has a pretty big troop in Reach's main, Reach has only 4 carriers and nothing more... zealots comes out however, one of them suicides 2 tanks, carriers take care of the rest. Sea has discovered the base at 1 and attacks, Reach sends up his troops there and in some way manages to hold Sea back. He loses 1 carrier but uses the other 2 to snipe off tanks, while the reavers prevent the goliaths from closing in. Reach is expanding to his natural at last, but vultures just arrives and kills the warping cannons, carriers must go home and help out so he can rebuild the cannons. Again, a huge army attacks 1, Reach loses 3 carriers pretty sloppily and warps in more cannons to buy time... but it's no idea - this time Sea destroys it all and lands his own CC there instead.
It looks bad for Reach, Sea has so many more units camping outside the temples at the north of his base. However, Reach decides to go in and not only does he destroy everything there, he also kills off the units guarding the base at 1 and once again warps in a nexus there. Sea is running out of minerals, he has not many options left so he expands to the right base of the middle, carriers are useful there though and he loses all of his goliaths - gg.
Just one of the many great storms that Reach pulled off...
Wow! Awesome game! I can't believe Reach won it. He barely had any units at all in his main, Sea has one of the best macros I've seen and constantly sent in new tanks/vultures/goliaths to close the deal... but he couldn't. Reach relied on micro with a very low amount of units, but still when in such a pressure he continued to macro and expand like crazy. He had a very good unit mix, he basically used every tech except arbiters, his reaver micro is better than Stork's and not to mention the storms... crazy! It will be very interesting to see him in OSL!
http://www.teamliquid.net/forum/viewmessage.php?topic_id=52161
Game 1
[Oops]Reach (P) - DArKeLf[S.siR] (T) @ Longinus II
Reach (7) gets dragoon range, DArKeLf (3) 2 factories. Reach expands and attacks first, zealot and dragoon kills off 2 marines but pulls back when tank comes out. DArKeLf sieges up just outside Reach's choke, 4 speed vultures get through and picks off many probes at main. Reach loses many dragoons to mines just cause he hasn't observer out yet, but it arrives shortly afterwards. DArKeLf expands and adds another 2 factories, Reach is trying a reaver drop... can't land his reaver though, but 2 zealots kills over 5 SCVs thanks to splash damage from tanks. Mineral only up for Reach, who has 7 gateways now. Mostly dragoons though, and they either die to mines or tank fire... just like the nexus at mineral only does. Army goes in, Reach desperately tries to defend but turrets goes up and gg.
Reach started good, but seemed to use way too many dragoons compared to zealots. He did some very nice drops and zealot bombs though, killing so much that DArKeLf decided to just destroy his own mines in the end.
Game 2
HiyA[fOu] (T) vs. Sea[Shield] (T) @ Longinus II
HiyA at 11, Sea at 7. Right, this was probably the most boring TvT on Longinus II so far, so I won't go into much details. Both chooses 2 factories, expands. Adds 2 factories. HiyA attacks way more efficiently and actually seems to win the game at around 10 minutes, but Sea secures mineral only, sends in ~15 SCVs to hold back the attacks and then goes into macro mode. Goliath/tank drops coming up... loads of them. Sea takes his double gas quite a bit earlier than HiyA does. Sea adds factories to a total of 10 and takes 9. HiyA secures 3 + the natural, now only 2 mineral only spots left on the map.
Either HiyA wanted to produce SCVs faster or he just needed the extra unit supplies...
Sea pumps out so many units that he gets very careless... for example, he loses 6 tanks when they go right into sieged tanks, he loses 10 tanks cause he doesn't unsiege them when they get dropped etc. Sea attacks natural and main with about 20 tanks but there are too many sieged tanks there. So instead he builds 7 barracks and attacks 3 with loads of tanks and mnm for taking on fire... well, that is after HiyA loses his double gas to drops. Anyway, HiyA gives up when he still has 15+ tanks but they are too far away to reach his only remaining bases at 3 in time. 30+ minutes of TvT on Longinus II is over, and btw... HiyA has his mouth more open than oov has!
Winners Game
DArKeLf[S.siR] - Sea[Shield] @ Neo Arkanoid
God - save me! Another TvT, on an even more boring map. I'm not even going to bother to write anything here at all... well, ok, I'll just write this: both players get their two naturals up. DArKeLf manages to kill off a half-full dropship early on and thus lands more successful drops. He also expands, getting up 4 bases to 3 for a good while. The commentators are so bored that they, at times, barely say anything at all. Eventually, DArKeLf with 8 dropships completely destroys a natural of Sea... gg. Unexpected winner, most likely... we'll see what DArKeLf has to come with in OSL.
Losers Game
[Oops]Reach - HiyA[fOu] @ Neo Arkanoid
Reach (1) 14 nexus into stargate, HiyA (5) 2 starports cloaking wraiths into double expansion. 2 sairs fend off the initial wraith attacks, Reach adds another stargate, fleet beacon and observatory. Wraiths are cloaked now though, takes out a sair before they escape to a nearby cannon. Observers out, about 5 cloaked wraiths dies to sairs and dragoons, drop at natural but Reach has dweb now. 5 factories for HiyA, Reach has 3 gateways and his second natural up. 10:ish goliaths + a couple tanks attacks through temples, 4 carriers are in the walled-in area to reduce the numbers... however, HiyA drops at natural and Reach loses a lot of probes/mining time as well as a carrier. 5 dropships roaming around the map, the 4 carriers finds them and destroys 1, big battle in the middle coming up... Reach has now a lot of zealots/dragoons as well as HTs, so it isn't much of a problem, though it seems to only be a fake attack again... HiyA drops at natural, Reach comes to save it but it costs him 3 carriers. 3.30 is all turreted-up, so Reach goes straight into main and although he loses his carriers, dragoons and zealots surround the factories - gg.
HiyA doesn't have the best macro I've seen, his distrubtion attacks + drop combos worked really, really well though. Reach didn't play especially good, so it will be hard to face a much stronger terran in the next game.
Decider Game
Sea[Shield] - [Oops]Reach @ Hitchhiker
Reach (5) quickly moves out a probe to the middle to proxy gateway, then he blocks the SCVs so they can't wall-in. Zealot comes in, over 5 SCVs have to help out when more zealots arrive, but soon enough he bunkers up and puts them back to work. Lots of marines now for Sea, so he decides to go mnm + stimpack for now, while starting his first factory. Again, Reach puts down a proxy robotics + support bay to the west of the middle, mnm goes up the ramp and kills the units, but can't do anything since Reach has 3 cannons in base. Shuttle with reaver heading towards main, Sea has a hidden turret behind a floating ebay though, so it "just" kills 3 SCVs and 2 marines. Reach expands to mineral only and adds archives + 2 gateways and observatory, Sea expands to his natural... but reaver kills off some more stuff, DTs coming in as well but only gets 2 tanks before dying. Dropship goes down to the mnm group, reaver lost at 11 kills. Sea cheats a vulture through the southern temples with the help of a factory, Sea has 4 factories now and decides to push forward... Reach has expanded to 7 but has a minimum amount of units in his base. Reaver is there, HTs are there, storms are electrifying tanks and with some sexy micro he destroys a big part of the army.
Sea sieges up outside the ramp instead and lays out mines inside the base, zealots and storms keep it clean. At the same time, Reach drops 2 reavers at the newly setup mineral only and wipes out all 16 SCVs there! Sea continous to put pressure, about 8 tanks moving up the ramp now, Reach only has 5:ish dragoons but he uses reavers to clean it up... and they amazingly enough still are alive! Now constructing carriers from 2 stargates, he also has the guts to expand to 1. Reaver drop at mineral only again, reavers have 21 and 10 kills each... Sea obviously has scanned the carriers since he now has many goliaths out, he has a pretty big troop in Reach's main, Reach has only 4 carriers and nothing more... zealots comes out however, one of them suicides 2 tanks, carriers take care of the rest. Sea has discovered the base at 1 and attacks, Reach sends up his troops there and in some way manages to hold Sea back. He loses 1 carrier but uses the other 2 to snipe off tanks, while the reavers prevent the goliaths from closing in. Reach is expanding to his natural at last, but vultures just arrives and kills the warping cannons, carriers must go home and help out so he can rebuild the cannons. Again, a huge army attacks 1, Reach loses 3 carriers pretty sloppily and warps in more cannons to buy time... but it's no idea - this time Sea destroys it all and lands his own CC there instead.
It looks bad for Reach, Sea has so many more units camping outside the temples at the north of his base. However, Reach decides to go in and not only does he destroy everything there, he also kills off the units guarding the base at 1 and once again warps in a nexus there. Sea is running out of minerals, he has not many options left so he expands to the right base of the middle, carriers are useful there though and he loses all of his goliaths - gg.
Just one of the many great storms that Reach pulled off...
Wow! Awesome game! I can't believe Reach won it. He barely had any units at all in his main, Sea has one of the best macros I've seen and constantly sent in new tanks/vultures/goliaths to close the deal... but he couldn't. Reach relied on micro with a very low amount of units, but still when in such a pressure he continued to macro and expand like crazy. He had a very good unit mix, he basically used every tech except arbiters, his reaver micro is better than Stork's and not to mention the storms... crazy! It will be very interesting to see him in OSL!
Results
+ Show Spoiler +
Shark[gm] < Lomo[fOu]
Luxury[GsP] < Sea.Up
Lomo[fOu] < Sea.Up
Shark[gm] > Luxury[GsP]
Lomo[fOu] < Shark[gm]
By.Flash > Free[gm]
Bisu > Midas
By.Flash > Bisu
Free[gm] > Midas
Bisu > Free[gm]
fOrGG_V > Much[gm]
iloveoov < Light[aLive]
fOrGG_V < Light[aLive]
Much[gm] < iloveoov
fOrGG_V < iloveoov
Bifrost < AnyTime..[gm]
Hwasin > July
AnyTime..[gm] < Hwasin
Bifrost > July
AnyTime..[gm] < Bifrost
GoodFriend < GGPlay
Stork[gm] > dOnGraE[S.G]
GGPlay > Stork[gm]
GoodFriend > dOnGraE[S.G]
Stork[gm] > GoodFriend
[Oops]Reach < DArKeLf[S.siR]
HiyA[fOu] < Sea[Shield]
DArKeLf[S.siR] > Sea[Shield]
[Oops]Reach > HiyA[fOu]
Sea[Shield] < [Oops]Reach
Advancing/Eliminated
Terran: 7/15 (47%)
Zerg: 2/13 (17%)
Protoss: 3/8 (27%)
Luxury[GsP] < Sea.Up
Lomo[fOu] < Sea.Up
Shark[gm] > Luxury[GsP]
Lomo[fOu] < Shark[gm]
By.Flash > Free[gm]
Bisu > Midas
By.Flash > Bisu
Free[gm] > Midas
Bisu > Free[gm]
fOrGG_V > Much[gm]
iloveoov < Light[aLive]
fOrGG_V < Light[aLive]
Much[gm] < iloveoov
fOrGG_V < iloveoov
Bifrost < AnyTime..[gm]
Hwasin > July
AnyTime..[gm] < Hwasin
Bifrost > July
AnyTime..[gm] < Bifrost
GoodFriend < GGPlay
Stork[gm] > dOnGraE[S.G]
GGPlay > Stork[gm]
GoodFriend > dOnGraE[S.G]
Stork[gm] > GoodFriend
[Oops]Reach < DArKeLf[S.siR]
HiyA[fOu] < Sea[Shield]
DArKeLf[S.siR] > Sea[Shield]
[Oops]Reach > HiyA[fOu]
Sea[Shield] < [Oops]Reach
Advancing/Eliminated
Terran: 7/15 (47%)
Zerg: 2/13 (17%)
Protoss: 3/8 (27%)
If I was going to pick a best game of all those, I'd say the last game is the best one without a doubt - it's the best one you can find in this ODT. It reminds me of iloveoov vs Much in last season's proleague if anyone remember it, just now it's not a terran who defends amazingly and pulls off a just as amazing comeback... don't miss!
Round 1:
http://teamliquid.net/forum/viewmessage.php?topic_id=51879
http://teamliquid.net/forum/viewmessage.php?topic_id=52064