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United Kingdom20157 Posts
Plus the fact that the increase in supply doesn't mean you don't spend less min. You just put the money to pump 1-2 more OL to get that supply up. Plus it takes up more supply for you to build other units.
It costs 12.5 minerals per supply (which is a quarter of the price reduction) but you also have to take several other things into account.
Supply has a larvae cost (1 per 8 supply)
If you go up to 100 supply, trade down to 50 supply and then continue building and losing units around 50-90 supply, you will not pay anything for the unit costing extra supply until you're supply blocked again. If you build one army comp that takes you to 80/100 or another that takes you to 90/100, they'll both cost you the same and not require additional overlords until if and when you're hitting 100/100 again
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Ugh I never liked King Sejong Station to play... Frost was cool though. Bummed given I already had Korhal vetoed and as a Zerg, Prion Terraces was awesome.
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So...if the immortals shield is reduced to 100...that means it's technically like saying they'll have 200 shields (with the proc active). I'd almost rather have the hots version (10 damage to anything over 10) because it'd have a specific purpose for sheltering against tank hits and liberators. Just my thoughts...
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Is there any unit test map for these changes? So that one can test the new Thors versus capital ships?
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On May 21 2016 01:27 MockHamill wrote: Is there any unit test map for these changes? So that one can test the new Thors versus capital ships? I was looking for that to. But then, what are you going to test? Tempests have 893274 range and the change doesn't matter, BL have more range, Vipers have the same and they only need to hit once to kill the thor, Libs have 14 after the upgrade, it's really only the BC that will feel the brunt on the change.
The armored units that are a problem are not going to be countered in any way by the slow, expensive, lower range thor. It's still vikings that will do the job. The Thor might, might, be a better support unit.
It's a step in the right direction none the less. But like the buff to the rate of fire of the Tank, it's a buff, a buff that is no where near enough to matter for anything.
GtA is a problem for the factory (and SC2 in general), but the real problem is with the strength of air units. Tempests, BLs, Libs need to have less range. You can't have the ultimate assault unit be a flying one and expect good gameplay.
Next patch nerf air pls, especially range. Mobility and range should never be on the same unit.
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Well, I guess PvZ will be nightmare now after this immortal nerf.
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On May 21 2016 03:31 Shield wrote: Well, I guess PvZ will be nightmare now after this immortal nerf. no immortal archon chargelot will most probably still do fine. Barriers weren't fully depleted before they ran out most of the time.
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On May 21 2016 05:38 [PkF] Wire wrote:Show nested quote +On May 21 2016 03:31 Shield wrote: Well, I guess PvZ will be nightmare now after this immortal nerf. no immortal archon chargelot will most probably still do fine. Barriers weren't fully depleted before they ran out most of the time.
So if this immortal barrier isn't a problem in PvZ, why nerf then?
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On May 21 2016 06:30 Shield wrote:Show nested quote +On May 21 2016 05:38 [PkF] Wire wrote:On May 21 2016 03:31 Shield wrote: Well, I guess PvZ will be nightmare now after this immortal nerf. no immortal archon chargelot will most probably still do fine. Barriers weren't fully depleted before they ran out most of the time. So if this immortal barrier isn't a problem in PvZ, why nerf then?
They were a problem. The fact that they weren't fully depleted just means that the nerf isn't quite as heavy as it looks.
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King Sejong Station, Frost and Frozen Temple in map pool? Winter is coming,
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These supply changes make sense because on some maps in LotV where it's hard to take a 4th base, or even a 3rd base on a map like Central Protocol, and a 4th or 3rd base is absolutely required to keep the game going, the final engagement of the game happens and neither player is maxed out. Infact there are a lot of games where neither player ever maxes out on supply. It changes the dynamic of the game a lot, especially for Zerg and Protoss, less so for Terran
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On May 21 2016 16:41 Venser wrote: King Sejong Station, Frost and Frozen Temple in map pool? Winter is coming,
On May 18 2016 04:56 [PkF] Wire wrote: Frost + King Sejong + Frozen Temple
Winter is coming
ha ha ha
the paradoxical thing is that it's going to be summer outside
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On May 22 2016 23:37 [PkF] Wire wrote:Show nested quote +On May 21 2016 16:41 Venser wrote: King Sejong Station, Frost and Frozen Temple in map pool? Winter is coming, Show nested quote +On May 18 2016 04:56 [PkF] Wire wrote: Frost + King Sejong + Frozen Temple
Winter is coming ha ha ha the paradoxical thing is that it's going to be summer outside depends where you live
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On May 23 2016 00:00 Railgan wrote:Show nested quote +On May 22 2016 23:37 [PkF] Wire wrote:On May 21 2016 16:41 Venser wrote: King Sejong Station, Frost and Frozen Temple in map pool? Winter is coming, On May 18 2016 04:56 [PkF] Wire wrote: Frost + King Sejong + Frozen Temple
Winter is coming ha ha ha the paradoxical thing is that it's going to be summer outside depends where you live true
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Nice to see them spicing up the map pool a bit. I'm not sure how balanced Frost and King Sejong Station will be in LotV. The third seems a little difficult on Frost and Liberators will probably be very good on KSS.
I don't like the Cyclone and Swarm Host changes. I don't think it will fix any of the problems that those units have.
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On May 18 2016 19:33 WigglingSquid wrote: I may be one of the few watchers who miss the old Immortal. Obvious strengths and weaknesses without yet more timed spells that are hard to track and manage beyond sheer "mass 'em up and let them do their thing".
i think the role of the "ranged High dps to armor - high survivability " is flawed in itself. Either you have a unit that has high dps, or high survivability - not both. In its old form the immortal would always pose a problem.
Its an upgrade you could have given to something like the stalker for the endgame.
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So its live? any1 can confirm the map swap as well?
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On May 24 2016 20:45 insitelol wrote: So its live? any1 can confirm the map swap as well? Everything's been live on EU since last night.
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I noticed a bug on king sejong station where units can walk on the edge of the ice near your third and you can also build buildings on it.
the depot on the screenshot is impossible to attack with a + click but I can still select it so maybe you can attack it by rightclicking when you're the opposing player.
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Seeker
Where dat snitch at?36665 Posts
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