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Hi there!
Lately I have been trying a mech style to avoind needing Ghost alltogether, but I CANT for the life of me beat Zergs going Broodlord infestor. It requires me to get a lot of Vikings, than Ultraling rolls me over bigtime.
Question: How do I kill Broodlord Infestor + Transitions when I'm going for a Mech build?
I just don't know it anymore, and I dont want to switch races... Does anybody know when David is dealing with this strategy that he said is slightly imbalanced?
Kind regards!
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I got owned by corruptor/BL's yesterday and i could use some pointers too. (i am terran)
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Drop his expos, drop as many of them as you can, as fast as you can. Don't stop for any reason!
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On February 17 2012 04:39 Psilo wrote: I got owned by corruptor/BL's yesterday and i could use some pointers too. (i am terran) Seems like everybody is, the only answer I have seen up to today is Snipe, but that's getting nerfed.
I honestly don't see why fixing Broodlord Infestor takes so long, the only answer Terran has (both in practice and in theory) gets nerfed within a month while Broodlord Infestor is dominating the lategame in all matchups.
But well. Please, I need some help. I hate losing once Zerg decides to get a hive, in my opinion that is flawed game design...
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On February 17 2012 04:46 Hollis wrote: Drop his expos, drop as many of them as you can, as fast as you can. Don't stop for any reason! Drop everywhere. I play a mech style atm, I don't see how dropping everywhere works, especially not vs Broodlord Infestor. Infestors are faster than Tanks it seems, so I don't have that big of a mobility advantage. Dropping with mech just doesn't work I feel like.
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its funny because if it wasnt for broken vortex mechanic protoss also wouldnt have an answer to bl/infestor yet blizzard doesnt seem to care how stupid strong and easy to use it is
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Why do you have to go mech to not need ghosts? Marine tank with Viking support has always been the way to go. If your having trouble with the ultraling switch then 1 answer could be applying pressure during that time to rebuild via drops like one guy said. Another would be to stay in a good choky area and preferably get some PF missle turret walls going. Also you need bio (even if it's just marines but marauders do wonders in the mix) that's heavily upgraded to kill ultras and need to kite out of fungal range. It's not that difficult same type of thing you'd do trying to stay out of FF range while kiting zealots. God does that piss me off when the bio is just out of range lol.
EDIT: Oh yeah this is gonna get closed without a replay. (seeing as if it doesn't involve ghosts then it doesn't matter what patch it is)
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Win rate of games past 15 minutes are going to heavily favor zerg and then the'll will realize that the patch changes that they make while high aren't worth keeping. Also that it is possible to release a patch without a huge nerf to Terran or buff to protoss.
I'm thinking of going into air terran with hellion support. Basically an iechoic style but with ghosts to emp and snipe infestors. Vikings and bc's with ravens for pdd and seeker and battlecruisers for yamato. That way it will force them to continue with Corruptor broodlord or lose. If they switch to ultras just make Banshees.
THe only limitation to this is the insane amount of income it would require. I personally have trouble with econ management past 3 bases so I'm sure this will help that aspect.
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On February 17 2012 04:38 ToastieNL wrote: Hi there!
Lately I have been trying a mech style to avoind needing Ghost alltogether, but I CANT for the life of me beat Zergs going Broodlord infestor. It requires me to get a lot of Vikings, than Ultraling rolls me over bigtime.
Question: How do I kill Broodlord Infestor + Transitions when I'm going for a Mech build?
I just don't know it anymore, and I dont want to switch races... Does anybody know when David is dealing with this strategy that he said is slightly imbalanced?
Kind regards! Hi,
I am a zerg.
What you have to realize is that late game, the zerg army is incredibly immobile. We want one big engagement, after which pure ling ... or anything ... can kill your base.
What you need to do late game when you spot the transition, is to use drop play heavily, and take out zerg expansion. A transition that includes some banshees with cloak, blue flame hellions, multiple marine / marauder drops (tech buildings), while constantly moving your mech army around threatening to attack, but not doing so, is incredibly hard to deal with.
The worst thing you can do is spot the huge infestor broodlord corruptor army and think to yourself ... oh, I better retreat, and give the zerg the option to kill off your whole base right in front of your entrance.
Look at it this way ...
First the zerg wants to drag the game out till the late game and get his superior force.
Then the terran wants to drag the game out and kill the zerg economy.
Ghosts with snipe for infestors, and nukes is also nice. But your overall goal is to avoid fighting the whole zerg army right in front of your base.
If zerg ignores your army, go for the base race which you should win most times. Just make sure that your army takes out his mining expansions, and your drops take out his tech buildings.
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Do what MVP does; as soon as Broods start to come out, start dropping like crazy since his mobility will go down immensly. Also, Terrans tend to get an enourmous gas bank after a while, so starting to mass Ravens is a decent idea, partially because you've got nothing to better to spend your gas on, and partially because Broods tend to stack up a lot, and are too slow to outrun Seekers => massive splash damage. Just my thoughts on it.
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But how do I do this pressurethingy when I'm going Mech. I don;t have bioupgrades and my drops can't threaten killing structures. Could anybody explain how to beat this composition when u have not been going Marine/Tank all game long?
Offcourse I can add mass-ghost, but I want to learn how to beat the composition without Ghost. For after the patch.
On February 17 2012 04:49 jupiter6 wrote: its funny because if it wasnt for broken vortex mechanic protoss also wouldnt have an answer to bl/infestor yet blizzard doesnt seem to care how stupid strong and unfair it is I don't know, more and more am I thinking it's because about 40-45% of their playerbase plays Zerg and they want to keep them happy and give them a autowin buttong very strong, simple to use and very, very hard to counter unit composition.
User was banned for this post.
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Snipe is getting nerfed, not removed from the game.
You can still use ghosts..
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I can advise you by suggesting banshees. I always get rolled by them late game if I don't scout them.
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On February 17 2012 04:51 benthekid wrote: Win rate of games past 15 minutes are going to heavily favor zerg and then the'll will realize that the patch changes that they make while high aren't worth keeping. Also that it is possible to release a patch without a huge nerf to Terran or buff to protoss.
I'm thinking of going into air terran with hellion support. Basically an iechoic style but with ghosts to emp and snipe infestors. Vikings and bc's with ravens for pdd and seeker and battlecruisers for yamato. That way it will force them to continue with Corruptor broodlord or lose. If they switch to ultras just make Banshees.
THe only limitation to this is the insane amount of income it would require. I personally have trouble with econ management past 3 bases so I'm sure this will help that aspect. I think Lings beat mass- air, by running by and just killing your base while they get build faster than you can kill them.
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On February 17 2012 04:53 TheV wrote: Snipe is getting nerfed, not removed from the game.
You can still use ghosts.. Snipe is becoming useless to everything but infestors. That's why it becomes useless vs Broodlord/Infestor, because of the broodlord aspect.
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On February 17 2012 04:55 ToastieNL wrote:Show nested quote +On February 17 2012 04:51 benthekid wrote: Win rate of games past 15 minutes are going to heavily favor zerg and then the'll will realize that the patch changes that they make while high aren't worth keeping. Also that it is possible to release a patch without a huge nerf to Terran or buff to protoss.
I'm thinking of going into air terran with hellion support. Basically an iechoic style but with ghosts to emp and snipe infestors. Vikings and bc's with ravens for pdd and seeker and battlecruisers for yamato. That way it will force them to continue with Corruptor broodlord or lose. If they switch to ultras just make Banshees.
THe only limitation to this is the insane amount of income it would require. I personally have trouble with econ management past 3 bases so I'm sure this will help that aspect. I think Lings beat mass- air, by running by and just killing your base while they get build faster than you can kill them.
Hellions are pretty good against lings. Also depot walls and sensor towers will be nessessary.
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On February 17 2012 04:54 ODKStevez wrote: I can advise you by suggesting banshees. I always get rolled by them late game if I don't scout them. How do Banshees kill broodlords, if I may ask. That is a very expensive transition which is bad vs Lings and Broodlords...
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On February 17 2012 04:53 TheV wrote: Snipe is getting nerfed, not removed from the game.
You can still use ghosts..
When snipe can't 1 shot a Zergling... well lol you can tell how this affects late game can't you?
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im no T but sounds to me like you should switch into barracks for lategame. ever tried that?
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On February 17 2012 05:06 Tal0n wrote: im no T but sounds to me like you should switch into barracks for lategame. ever tried that? But I'd be very far behind on upgrades, as well as not having the infrastructure. Is the only way for mech to survive lategame to not be mech anymore? That's stupid....
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