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Had loads of fun even without anyone to play with, i was just solo queing, had around 25-30hours gametime so i got to try a decent amount of content.
What suprised me about OW is the fact that almost all classes are really enjoyable for me, normally i only play hitscan weapon classes as i enjoy trying to improve my aim etc but here i found myself enjoying completely different styles like mei or winston and even support classes.
I'm really really strapped for cash atm but i wanna buy it, just not sure if it will be on release.
As for the balance complaints i actually feel it's not as unbalanced as some people may say although i don't really want to judge the game untill i actually play more and at a higher level but for me it really did seem fine for what i played.
Overall it is a really fun game and exceeded my expectations.
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Overwatch to me is exactly what I expect out of Blizzard and hits the couple key points I always associate with their games:
1) Gameplay is rock solid and fun. Always most important factor. Game feels great to play and is super fun. Movement, gunplay, different hero types, it all just fits so well together.
2) It looks great! I love the art style and I love how clear and easy it is to view the gameplay. You don't have to squint to find that sniper on a dead dark map or fiddle with your monitor gamma settings to see stuff clearly, there's no haze or fog effects to obscure vision needlessly.
3) Polished. Open beta, and it's more polished than several AAA launch titles. Yea I know, this is the game, it basicly is a launch title, but that's the thing. Blizzard doesn't put halfmade shit out to the public.
I played more hours than I really should have during the open beta, got to level 43 and had an absolute blast. Most of it I played in a group of 2 to 4 with my friends and the experience was great all around. Really easy game to lose track of time in. During the weekend I think we clocked like 12 hour nonstop session a time or two and didn't even notice it. Mark of an amazing game for sure.
40 euros, assuming there's no DLC/map pack/hero pack bs coming up, is a steal for a game of this quality. You don't even need to be a crack twitch shooter guy, there's several heroes that totally do not rely on pure aim to do well in and it's great that Blizzard managed to make a functional role to 21 different heroes in the game.
Game is amazing and I hope it does well and gets a proper comp scene going. I've seen some amazingly skilled players during the beta, they need an environment to show those skills.
21 thumbs up for Overwatch, Blizzard have definately made a great FPS game.
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I last played in a weekend beta test that took place last fall. I was immediately stricken by the high skill cap of a lot of the heroes (which was a welcome deviation from most FPS games being released) and saw a lot of potential in the game itself. That said, I wasn't sure how much I liked the game. After having more of an opportunity to spend time with the game and understand it during the open beta test, I can safely say that I'm fairly smitten by Overwatch. This is a great game. The gameplay is solid. Blizzard has clearly put a ton of polish into Overwatch. The visuals and sound effects are both outstanding. The game also runs very well (I'm quite surprised, actually, given how problematic the SC2 engine has been).
What has impressed me the most is the variety in available styles of play. I don't pretend to really know or understand all of the heroes, but it is readily apparent that the heroes in this game are very well designed. Each has unique strengths and weaknesses, granting people ample opportunity to find a hero that really fits how they want to play. I gravitated towards Genji, whom I spent the vast majority of the open beta playing. I love his hyper-mobility, surprising versatility, and retardedly high skill ceiling. It was incredibly rewarding to go from being the worst of Genji scrubs (I was utterly incapable of using the Dragon Sword properly) when I first started playing him to being someone who was making a lot of game-carrying plays. Granted, there's still a lot of room for improvement, but I definitely like how far I have come in a relatively short period of time.
As a side note, the biggest problem with TL's Overwatch coverage is that there isn't a regular thread (or threads) for people to discuss the game. I understand the reasons for shutting down the general thread, but it needed to be replaced with stuff (like hero discussion threads) before it was shut down.
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Bearded Elder29876 Posts
Well, hard for me to write anything yet since I've installed and played only a little bit today and open beta ended, unfortunately, so I've made a pre-order.
Anyway, game looks kinda fun and cool but I'm just struggling with performance issues on my pretty old laptop, gonna figure out which setting gonna be the best to have at least 60fps+. Also it seemed I had slight lags in-game when I tried it out.
Anyway, can't wait for 24th May, so I can put my hands on OW and play some more games !
Edit: Seems like my GPU is kind of shitty for this game :\
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Overwatch has the Blizzard sheen in full but it's unsatisfying solo (majority of the time for me) so it's a "wait and see". Perhaps if every character had one more of [weapon, movement mechanic, passive or active ability] it'd make character mastery and individual play more satisfying for me. Ideally this would further differentiate some of the roster from their team fortress archetypes, reinforce their strategic/tactical niche, and feed into the theme/lore. At the same time, matches are so short and simple in mechanics that I suspect the game would collapse under more character complexity.
For that matter, for such a relatively "themed" multiplayer shooter (compared to say tf2 or csgo), the game types are generic push the cart/KotH/rush with no connection to said theme. For the first new Blizzard IP since Starcraft, it's disappointingly timid (so far) in tying game modes/mechanics to the IP/theme. For example, >50% of the release roster seem to be "good guys", missing the opportunity to have game modes/maps balanced akin to the old school dota scourge/sentinel. Imo the fun and unique potential of the IP is weighed down by the emphasis on competitive play and balance.
Depending on the project, Blizzard are at times over-enamored with its design decisions or lacking nerve to release anything that hasn't been focus-tested and community-feedback'd to death. Imo Overwatch leans in the latter category from my impression of the barebones beta and thus is on hold for me. I'm sure Blizzard are working on building up Overwatch, but right now the game is the instant ramen version of the game I would pay money for.
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i usually dont play shooters, so the game is a bit hard for me, especially on heroes like tracer or mcgree i cant hit shit, it was a bit frustrating, but that part i can manage.
The game itself is fun and reminds me a bit of the original deus ex multiplayer, it also was a shooter with many different abilities, i had fun with that one too.
What i dont like is that of course most people dont have any teamwork skills at all, so its best enjoyed with a fixed party, which i dont enjoy organizing. Also the matches are weirdly short and the combined downtime of deathtimers and play of the game and matchmaking and ready timers is very high when compared to playtime. I actually think its almost 50:50 downtime to playing the game.
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Overall, I had a lot of fun with the Open Beta. I'm glad I preordered Overwatch, and I look forward to playing with the friends I made through TL and randomly.
The one rough part for me was playing Mercy in solo queue. I got decent amounts of heal and a couple solid rezzes I was proud of, but most of the time I was being focused by the enemy team, spamming group up to no avail, or watching in horror as my team continued to trickle in and die. Terrible win rate so far, granted I know at least some of it is my fault, but I felt pretty powerless to make a difference as Mercy while in solo queue. She seems like a hero that does great on a coordinated team especially with Lucio as a backup heals/shield/speed buff.
Contrast that with playing Lucio, where simply playing him on control point vs a team without one gives your team a huge advantage setting up on the point. Lucio is really fun and fairly easy to use but with quite the high skill cap given his wall riding. It just felt easier to make a difference with him.
I think a lot people who play support will gravitate towards Lucio especially given his advantages in control point.
I'm very curious to where the meta will go as there seems to be a lot of potential options. At least one support seems to be a must but other than that I ran into a lot of seemingly crazy things that work. 5 S76 + Lucio being the scariest crazy thing that worked really well. I think 2 tanks and/or 2 support will be common as those comps seem to work very well in my experience so far.
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On May 11 2016 05:34 ZeromuS wrote: Also to your point about Genji and in general playstyles, some heroes are very very flexible. There are at least three different genji playstyles i've seen used to great effect. There's the straight up team member genji who pushes payloads, pokes and goes in to execute with dash and hop back out. Theres the flanking genji who avoids his team completely and goes straight to the back to kill high priority targets. Then theres the annoying genjis who jump in and out simply to build ult charge and create chaos then do most of their game changing play with the dragon strike as opposed to their other abilities.
Poke would be a great example of a dragon strike player, Poro is a great flanker, and Seagull is an amazing teamplay genji :D I pulled up videos of Poke and Seagull. I think Poke is probably the better player (at least mechanically). The biggest thing that I noticed about what he does differently is his liberal use of Swift Strike to whittle down multiple targets. He gets a ton of multi kills from getting the CD reset from eliminations and then mowing through multiple enemy players with Swift Strike as soon as it comes back up. And of course, his movement around the map is really top notch, which I think is the defining characteristic of a good Genji player.
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Love it. I was a big fan of TF2, and while Overwatch is very similar, it is also completely different. Game play is just as fun, but the tone is different.
Visuals/Sounds
The more serious gritty characters (a few of them are gritty) are very appealing to me. The voice acting is incredible on many of the guys. Reaper, Hanzo, Genji, D.va, Widowmaker, Junkrat, Bastion (digital sure), Roadhog, and many others just continually blow me away. The one drawback here is that all I hear is Raynor on McCree and it takes me out of the game b/c it doesn't fit... I really really want him to sound like Clint Eastwood instead of Raynor.
The visual art is great... Ultimates look slick as hell. Alternate intros as achievements is a real thing because they look SO good. As others have noted, it is easy to see things and no foggy junk to make it a pain. I like the more realistic style overall. Reinhardt is the only one with the hands bigger than a human torso that looks overly cartoony to me, but I guess he is to appeal to the WoW fans so....
Gameplay:
Yeah, I just played solo the whole time and while there were annoying matches and too easy matches, overall I can tell it is a solid game. It's going to be really fun.
Some things they changed up coming from TF2 perspective:
1. Static defenses are weaker in some ways. Certain characters besides invulnerable tanks can take out turrets. Good.
2. Unlimited Ammo is a thing, and it is convenient, I like it.. This works out well so far because grenade spam and the like for some reason isn't as powerful. The further divided classes (from TF2) and the rock, paper, scissors effect with the heroes seems to take care of this.
3. You can see most characters when they attack you from range, but not really Hanzo. He's interesting... a not long range sniper.
4. There is a class for every player out there. Some require great aiming. Some require great teamwork. Some are good for solo artists. I love it! Played every class and enjoyed something in each of them.
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Most of the characters are so interesting. The offense characters feel so limited by comparison to the very unique and cool abilities of the tanks and supports and many of the defense characters. I played about 30 hours and couldn't get over how almost every team people ended up picking 4 offense as if they thought it was the only thing worth playing.
My favorite characters were Zarya and Mei and I felt I got pretty good with both of them in that time. The value add to the team is incredible vs. the offense characters who must rely on their teammates doing something good before they do something good. Give me a character that ENABLES power plays rather than a character who actually makes them just by seizing the opportunity any day.
On a side note, I think the truly brilliant thing about this game is that it's a twitch shooter... but not! If those are your skills, you can play certain characters to accentuate those skills. If you have other skills but not twitch shooter skills, well there's plenty of characters for you too. Any player can find a way to add great value to the team. I think this more than anything is what will make Overwatch a highly successful game.
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This game is polished as hell. If I didn't preorder the game, I did now.
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This game is amazing. I don't particularly enjoy FPSes - didn't like tf2 - but I can easily see myself sinking 1000 hours into this when I'm burnt out from other games. I am counting on other game modes, but I'd be surprised if they were released within a year of launch. Blizzard is fucking slow. But so fucking good.
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loved this game, thought i would like this but didnt know i would be addicted to this game !!! my favorite heroes: genji, junkrat, zenyatta and lucio they are so fun
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Didn't expect much going into Overwatch, I think I was actually hesitant to click Install in the client. Yeah. Fucking love this game, I found myself playing it for 12 hours straight and not realizing that the day was already over. My 2 mains were Reaper and D.Va, and I always wanted to get in there and mix it up. I'd get a lot of PotG's as Reaper, which is exciting(insert sarcasm here if you want), but every now and then I'll play a game as D.Va and never die once, which is probably the most satisfying thing I pull off. I'll be looking to try other characters and broaden them horizons, but I've been having oh so much fun with those 2 that I haven't even thought of it.
My final game before the server shut down was the best one I ever played, easily. It was a King of the Hill on Lijiang Tower, and both teams were at 99%, it must have been in overtime for like 5 minutes. It was just a non-stop slugfest, I just couldn't hold back my smile, despite the tense game. Round 2 was also pretty close, but nothing like round 1, and even though we won rounds 1 and 2, it was only the cherry on the cake, what actually went down that game was so awesome, and the perfect game to go out on. Still mad I can't play more Overwatch of course, but I can't complain, all things considered.
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The good: I play Widow, McCree and Tracer for the most part. Playing Tracer is a lot of fun and even though we've only had a few days I've made some very memorable plays with her. The game is very fast paced and dynamic, it feels extremely good when things work out. Love the art style, the gameplay is good, and I feel like I'm getting competent at the game. There are a lot of avenues for strategy which is cool.
The bad: I discussed my concerns in the QQ thread, saying I don't like certain characters which I find irritating (Bastion is not one of them). This is a personal thing, it's just how I feel.
The ugly: Netcode is bad.
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Fantastic game. One of the best shooters in a very long time. This game is definitely going places and I don't regret buying it one bit.
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i had fun. when i took the game seriously it was engrossing. when i wanted to just jerk-around and blow up shit it was fun watching the explosions.
a big key for the millions of semi-serious players is this... can i click "Quick Play" and get into a reasonably competitive and balanced game in less than 1 minute? if the answer is "yes" then this title hits a certain sweet spot that will catalyze the development of a very loyal fan base.
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On May 11 2016 12:28 JimmyJRaynor wrote: i had fun. when i took the game seriously it was engrossing. when i wanted to just jerk-around and blow up shit it was fun watching the explosions.
a big key for the millions of semi-serious players is this... can i click "Quick Play" and get into a reasonably competitive and balanced game in less than 1 minute? if the answer is "yes" then this title hits a certain sweet spot that will catalyze the development of a very loyal fan base. I think the answer is yes. I'm not super serious, but I felt I got pretty competent in these last couple days, and I try to play well of course. The games were engrossing for sure, but most importantly it didn't have that frustration factor for me, I always felt like there was another way to go. When I die to Bastion or Mei or whatever other frustrating thing, I always feel like I have power over making it not happen again. Whether it's perfectly balanced is unknown, but it certainly doesn't feel bad from where I'm sitting. I always feel like there's another notch I can carve into my gameplay, so I perform even better next time. It didn't just feel competitive and balanced, it also felt good, even in places you'd think would feel bad. This game hit a lot of sweet spots for me personally, and I can't wait to play it a ton more when it launches.
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