On January 21 2008 11:48 ShaLLoW[baY] wrote: I'd like to point out that it was I who convinced Wizard of the sexiness of ZvZ and taught him the patrol method :p
I'd like to point out that it was I who convinced myself of the sexiness of ZvZ and created the patrol method :p
On January 21 2008 11:48 ShaLLoW[baY] wrote: I'd like to point out that it was I who convinced Wizard of the sexiness of ZvZ and taught him the patrol method :p
I'd like to point out that it was I who convinced myself of the sexiness of ZvZ and created the patrol method :p
Yea okay, despite your love of yourself, you didn't invent using patrol. Sorry.
On January 21 2008 11:48 ShaLLoW[baY] wrote: I'd like to point out that it was I who convinced Wizard of the sexiness of ZvZ and taught him the patrol method :p
I'd like to point out that it was I who convinced myself of the sexiness of ZvZ and created the patrol method :p
Yea okay, despite your love of yourself, you didn't invent using patrol. Sorry.
I didn't =) But I figured out how exactly to use it to kill scourges without getting hit and wrote that gg.net guide he's linking to in the op.
On January 22 2008 01:29 Chill wrote: Added to recommended threads. Thanks again!
On January 21 2008 17:48 ZerG~LegenD wrote:
On January 21 2008 11:48 ShaLLoW[baY] wrote: I'd like to point out that it was I who convinced Wizard of the sexiness of ZvZ and taught him the patrol method :p
I'd like to point out that it was I who convinced myself of the sexiness of ZvZ and created the patrol method :p
Yea okay, despite your love of yourself, you didn't invent using patrol. Sorry.
I didn't =) But I figured out how exactly to use it to kill scourges without getting hit and wrote that gg.net guide he's linking to in the op.
On January 21 2008 07:37 Chill wrote: Thanks a lot for this thread. It's something I don't quite understand yet and need to work on, and this is motivation to get going.
Now this subject has been out of the hot air for too long, so I'll borrow the thread for an update on my patrol method (the one described in the beginning of the thread and in the gg.net thread linked to).
Behold, the hold method! 1: Right click right as short as you possible can slightly to the side of your mutas. 2: Press h right away. (Wait a moment) 3: Move away.
As usual when it comes to mutalisks, you'll need a good sense of timing.
Now this is quite similar to the patrol method in how it is performed, and it also looks identically when observed. However, there are a few differences in terms of functionally.
First of all, the hold method will split your shots more evenly among the scourges. Just as in when killing marines in zvt there are times when this is good, and times when it is bad; depending on how much more damage you can dish out in one round of fire. Seeing as scourges have very low hp the number of mutalisks that are required for hold to outdo patrol becomes quite low. I consistently manage to complete my muta micro practice map (5 mutas vs 8 scourge) in one less round of fire when using hold.
The second difference is that if the scourges are out of range, even just slightly, the patrol method won't work, even if you wait before giving the move-away command. Hold do work though, just wait for them to move into range before moving away. This timing can be quite tricky though.
I'd also like to say that the methods used for killing scourges are very efficient in zvp vs zealot/archon pushes. You can easily take out every single zealot without getting in range of the archons. Though common back and forth micro are better against the archons themselves, imo.
Edit: Here's an fpvod. Without sound though, forgot to leave some free time to talk in when making it and I can't talk fast enough to possibly say everything I'd want to as it is now. So here it is in text instead.
1: Notice that I manage to get my scourges to turn around and stop with a single move command by clicking just below my mutas and a very, very short distance behind the group's center of gravity*. This click is vital to master.
2: After turning your mutas with a move command press hold, wait a very short moment and the move away.
3: Always begin the battle by moving towards the scourges, pressing hold, and then turning away. Just like when killing marines.
*Here we're only interested in the axis parallel to our velocity. I'm way off from the center of gravity in the other direction.
I think the majority of Zerg players know how to execute the chinese triangle agaisnt scourge. But from what I observed, the majority of them also can't execute it well enough, or at least fast enough to make it an efficient use of APM against more than 5 scourge.
I've won a few games the following way : the guy has 8 mutas, I send and clone 10 scourge his way. He starts running away with his mutas, doing his fancy dance to kill the scourge. During that precious time, I macro my ass off, I send a few lings to his main, or I send 2-3 mutas to kill his drones. This way, whatever he does with it's mutas, I get an advantage.
On June 16 2009 22:31 lepape wrote: I think the majority of Zerg players know how to execute the chinese triangle agaisnt scourge. But from what I observed, the majority of them also can't execute it well enough, or at least fast enough to make it an efficient use of APM against more than 5 scourge.
I've won a few games the following way : the guy has 8 mutas, I send and clone 10 scourge his way. He starts running away with his mutas, doing his fancy dance to kill the scourge. During that precious time, I macro my ass off, I send a few lings to his main, or I send 2-3 mutas to kill his drones. This way, whatever he does with it's mutas, I get an advantage.
On June 16 2009 22:31 lepape wrote: I think the majority of Zerg players know how to execute the chinese triangle agaisnt scourge. But from what I observed, the majority of them also can't execute it well enough, or at least fast enough to make it an efficient use of APM against more than 5 scourge.
I've won a few games the following way : the guy has 8 mutas, I send and clone 10 scourge his way. He starts running away with his mutas, doing his fancy dance to kill the scourge. During that precious time, I macro my ass off, I send a few lings to his main, or I send 2-3 mutas to kill his drones. This way, whatever he does with it's mutas, I get an advantage.
Then he's just bad
+1. ZvZ is almost all about micro. You usually only have 1-2 bases and it's incredibly easy to macro and micro efficiently at the same time.
Hm, maybe this is a stupid qustion since noone's had any trouble with the map, but when I try the map, there's no latency because I play it in single player mode, since rendering it useless for practicing my micro in a bnet latency envioroment (spelling?). Am I doing it wrong? Thought I'd ask since the thread is pretty much openeded again.
On June 18 2009 07:05 Papvin wrote: Hm, maybe this is a stupid qustion since noone's had any trouble with the map, but when I try the map, there's no latency because I play it in single player mode, since rendering it useless for practicing my micro in a bnet latency envioroment (spelling?). Am I doing it wrong? Thought I'd ask since the thread is pretty much openeded again.
There's not much difference if you're playing on iccup.