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51139 Posts
This is the first of many guides for attempting offensive proxies (Barracks or Gateway) on the latest maps. I have studied these maps (not really), but I believe these are the best proxies on Blue Storm.
These are shown with a Protoss, but can be applied with a Terran
Spawning at 1 I believe this one I am going to show is the best one possible on Blue Storm spawning at 1.
As you can see, the proxy is hidden between the mineral natural and the alleyway to the second expansion site. I think this is the best spot because of both its hiding factor and the distance to the 11 base.
This is what the scout (if it wants to see a proxy or something) will see if passed through. It will usually not see it and I suppose if the play is smart, will scout the right.
Here are two proxies which I don't think aren't as effective, but may work out.
The advantages of these are probably that the scout will not be able to see them due to the ramps blocking the view. Of course, this does not really work against Zerg due to the overlord most likely passing by.
Spawning at 7 This one is the exact opposite of the one spawning at 7 except for some minor changes.
The only change is that the pylon is unfortunately more closer to the expansion to fit in 2 gateways.... so you may not be lucky enough to get away with it.
Anyway... I think you guys have figured out the system now, so, if you have read this guide all through, thanks for reading and enjoy.
Please suggest what map I should do next (thats latest)!
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The start locations are at 1 (maybe 2) and 7 (maybe 8). Besides your wrong info on start locations, the placement is very good imo. Just like in Korean vods. The only problem is, that a decent player will most likely search for a proxy on this map.
Good job .
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I feel that if you're going to proxy you should do it as close as possible to the opponent so your rush timing is faster. Like the game Xellos lost just today. Or Orion getting smashed twice in the MSL.
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Aotearoa39261 Posts
Theres the alternative of pylon near the gas nat right next to their main
pylon up against the edge of that, and you can proxy 2 gates right inside their main!! =D!
proxying 1
proxying 7
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damn that's pretty sweet! if you just keep running a probe around in their main they might not even notice that your are building shit out there
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Calgary25939 Posts
What matchup would you use these proxies for? How much damage are you trying to deal with this rush? How would you followup in all three matchups if the Gateways were scouted (say, early enough that your opponent hasn't committed to one strategy)?
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On October 01 2007 23:54 Chill wrote: What matchup would you use these proxies for?
Speaking specifically about the 2gate proxies shown in plexa's post: PvZ would be the best use IMO if the zerg scouts with overlord and doesn't send a drone to check for some type of rush. Else PvT, the goal here would be to pump out zeals and deal maximum damage before vultures come in. Maybe plan on stealing gas to slow down the T's factory.
Also of note is the fact that P can build cannons on top of the hill by the pylons, giving early zealots a safe zone from quick lings.
How much damage are you trying to deal with this rush?
Obv as much as possible.
How would you followup in all three matchups if the Gateways were scouted (say, early enough that your opponent hasn't committed to one strategy)?
I dunno. Isn't that the usual problem with cheese?
A bit off topic: where can I download this map and the other new promaps?
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Calgary25939 Posts
http://teamliquid.net/forum/viewmessage.php?topic_id=59599
The point I was trying to get at is there are proxies where you're not actually trying to end the game - you stall and get an expansion up. Those Gateways are in such an obvious spot I'd imagine you'd expect to get scouted. Would you cancel and go Forge, or continue, block their exit and try to expand, or follow up normally?
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On October 01 2007 23:25 Plexa wrote:Theres the alternative of pylon near the gas nat right next to their main pylon up against the edge of that, and you can proxy 2 gates right inside their main!! =D! proxying 1 proxying 7
The problem is that in order to do this you'd have to send either one of your first 4 or your 5th probe into their base so they won't see it. Then you have to sacrifice another probe at the same time to make the pylon. Otherwise, if you're planning on making the pylon and then sneaking into their base theres a very slim chance they won't see your probe and you'll just be screwed.
Oh and yeah change where you say the start clock positions in OP. I thought I knew the map but then when you said the 5 o'clock position it confused me for a minute.
Thanks for the guide, the pics are nice.
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Never heard of this map but it sounds fun Breaking point (2) is also fun, its like rov
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On October 02 2007 04:30 il0seonpurpose wrote: Never heard of this map but it sounds fun Breaking point (2) is also fun, its like rov
This map is a new addition to the leagues; I guess it's the 2-player map of the season :D
Great write-up GTR; know I know never to play you on Blue Storm
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Am i the only one really bothered by the fact that he got the start locations mixed/wrong?
-.-
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Canada7170 Posts
On October 02 2007 05:44 minus_human wrote: Am i the only one really bothered by the fact that he got the start locations mixed/wrong?
-.-
lol. I really don't know how that got screwed up.
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Aotearoa39261 Posts
On October 02 2007 03:47 Jonoman92 wrote:Show nested quote +On October 01 2007 23:25 Plexa wrote:Theres the alternative of pylon near the gas nat right next to their main pylon up against the edge of that, and you can proxy 2 gates right inside their main!! =D! proxying 1 proxying 7 The problem is that in order to do this you'd have to send either one of your first 4 or your 5th probe into their base so they won't see it. Then you have to sacrifice another probe at the same time to make the pylon. Otherwise, if you're planning on making the pylon and then sneaking into their base theres a very slim chance they won't see your probe and you'll just be screwed. Oh and yeah change where you say the start clock positions in OP. I thought I knew the map but then when you said the 5 o'clock position it confused me for a minute. Thanks for the guide, the pics are nice. 5th probe arrives with plenty of time, easy to sneak around edge of base and warp in a gateway or two
it's no riskier than a normal proxy;;
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i feel very noobish for asking this but what exactly is proxy??
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On November 30 2008 19:23 Twilight_Templar wrote: i feel very noobish for asking this but what exactly is proxy?? When you make your buildings close to their base, in proximity to it, to enable your units to arrive their much more quickly.
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oh ok lol i dont feel so stupid anymore
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United States40778 Posts
On November 30 2008 19:24 jello_biafra wrote:Show nested quote +On November 30 2008 19:23 Twilight_Templar wrote: i feel very noobish for asking this but what exactly is proxy?? When you make your buildings close to their base, in proximity to it, to enable your units to arrive their much more quickly. The term proxy isn't in any way related to the word proximity. Proxy is a word in its own right, when you use a proxy you do something through something or someone else. ie using external gateways here.
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On November 30 2008 23:21 Kwark wrote:Show nested quote +On November 30 2008 19:24 jello_biafra wrote:On November 30 2008 19:23 Twilight_Templar wrote: i feel very noobish for asking this but what exactly is proxy?? When you make your buildings close to their base, in proximity to it, to enable your units to arrive their much more quickly. The term proxy isn't in any way related to the word proximity. Proxy is a word in its own right, when you use a proxy you do something through something or someone else. ie using external gateways here. I thought it was generally agreeed that it was short for proximity.
http://www.teamliquid.net/forum/viewmessage.php?topic_id=67917
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United States40778 Posts
On December 01 2008 00:09 jello_biafra wrote:Show nested quote +On November 30 2008 23:21 Kwark wrote:On November 30 2008 19:24 jello_biafra wrote:On November 30 2008 19:23 Twilight_Templar wrote: i feel very noobish for asking this but what exactly is proxy?? When you make your buildings close to their base, in proximity to it, to enable your units to arrive their much more quickly. The term proxy isn't in any way related to the word proximity. Proxy is a word in its own right, when you use a proxy you do something through something or someone else. ie using external gateways here. I thought it was generally agreeed that it was short for proximity. http://www.teamliquid.net/forum/viewmessage.php?topic_id=67917 That topic was far from conclusive. Given the word proxy already makes perfect sense in the context of its Starcraft use I see no reason to think it is short for anything.
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Well it makes sense either way so who really knows? Guess we'd have to ask the guy who first used it...
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In Type 1 Magic Tournaments for example people are allowed to use "proxy" cards, and I don't think that's short for proximity. Probably the same situation here.
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Calgary25939 Posts
If you played back then, you know it's proximity. If you didn't play back then, stop making up theories about it.
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it's fucking proximity it's not the same proxy as the "proxy" in trading card games holy shit people
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I always thought proxy wasnt short for anything the actual word fits in to context too perfectly for it to be wrong.
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if you proxy instead of a normal 2 gate against zerg..do your zealots arrive before the lings get out if they 9 pooled?
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16927 Posts
It's for sure short for proximity.
If you use the word in the actual meaning of the term, what's considered proxy gates isn't attacking by proxy. Attacking someone by proxy would be, say, when you're bsing a 7v1 comp stomp and you get other comp stompers to kill each other. Thus you're getting comp stompers to kill each other on your behalf (by proxy).
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