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0p9p 4d5d6d7d8d 4z5z6z7z8z using F2 for macro (mass gate area) 1a2a3a (middle, ring, middle, ring, index, ring respectively)
Protoss units in a group are all mixed.. You dont have to specifically group one group for Zealots or goons, since most probably you will just gonna 1a2a3a, then the rest of the micro use your mouse..
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On May 12 2009 23:14 kaleidoscope wrote: 0p9p 4d5d6d7d8d 4z5z6z7z8z using F2 for macro (mass gate area) 1a2a3a (middle, ring, middle, ring, index, ring respectively)
Protoss units in a group are all mixed.. You dont have to specifically group one group for Zealots or goons, since most probably you will just gonna 1a2a3a, then the rest of the micro use your mouse..
Actually it's good to hotkey goons+1obs to clear mines and to defend vs pushes. I usually go 3/4 goons, 1/2 zeals (and shuttle and/or DT/HT), and 5 rest, 6 for carriers or arbitors.
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Im sure some nerd is going to rage for me asking this.
Someone stated that several pro players use 4 for their first nexus and F2 for their natural. This is an obvious fact from replay's, but i have yet to see anyone explain the fundamental strength in this approach. (Preferably a hardcore like Nony)
Major Advantage: The key is close to your unit keys, so you can constantly check your main without "jumping" to 0 or 9. Also, you can quickly react to harrasment because the key is close, and because F2 is your natural, probe evacuation is excellent.
Major Disadvantage: It would appear that your probe production process would be as follows with at least 2 nexus:
4 --> hand jump to p --> hand jump back to hit F2 --> click on natural --> hand jump all the way back to P or click on probe.
There is a big "what if" here because it would seem that no one on these forums actually knows how these pro players like Bisu & Stork actually execute their probe production. Do they ever click on probe? Do they jump back and forth as i explained? Do they assign they latest built probe to minerals with their mouse hand as their other hand jumps to p? Personally, I would like intrinsic support for the method in addition to the arguement: THE PROS USE IT, ITS THE BEST
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what games/reps have a pro doing this?
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If your curious watch a replay of stork, Bisu or Violet (this site has several). Like a golf swing, or a jumpshot, there is generally an optimal technique for any game.
My guess is that Bisu's hotkey system ( 4 on 1st Nexus, ONLY F2 on 2nd nexus) is engineered for 2 basic purposes.
1. Allows for rapid cycling between his unit groups (1-3) and his main base (4) 2. Allows for rapid response to attacks on his mineral lines (He doesnt have to jump from 1,2 or 3 all the way across to 0,9 to respond, and in addition F keys allow for better probe transfers between nexi.
The major disadvantage would appear to be the probe production jumping. 4 --> hand jump to p --> hand jump back to hit F2 --> click on natural --> hand jump all the way back to P or click on probe.(Assuming no clicking of the probe icon)
I don't think anyone outside of players on SKT1 would really know exactly how he moves his hand to perform these actions, but if anyone can provide insight into this it would indeed be an addition to the thread. An explanation would have to be two fold; 1. Explanation of intrinsic value behind the key choice, and 2. A detailed explanation of how he moves his hands to achieve this value
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Here's what I do when I off-race P. The hotkeys are modeled after Bisu/Stork, but I'm not sure what they set their F-keys at or how exactly they do the hand motion.
Early game hotkeys: 1-3 units, 4 main nex, 6+ gates, 0 robo (stargate in pvz). 5 I change all the time, gate, observer, units, whatever. 2nd Nex is an option.
To make probes just hit 4p, swing pinky over and hit either f3 or f4 (both are set as natural in early game), click nex and hit p. Very simple and very fast. You could do the same thing with your 2nd nex set as 5, the difference being that 5 is a very useful hotkey in the middle of the keyboard, which is why I think most progamers only hotkey 1 nexus. Use f2/f3 to swing back and forth to send probes to minerals quickly.
For F-keys, set them on your bases/nexuses. Like, reset F2 to get as much of your base as possible. Get the nexus and workers, and as many tech buildings and gateways as possible on the screen. Hotkey gates that are off the screen (like your expo gate in pvz, or extra gates in pvt). If you're rallying to your natural you can do the same thing.. try to get the nexus/workers/rally point on the same screen.. on most maps and in most situations you can. That frees up F4 for your third base.
If you're playing PvT or something and it turns into a macrofest with 15 gates, 2 stargates, with a rally point halfway across the map, just use f2/f3 for gates/rally. Or 66 back to a single gate and go from there.
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You can use that same idea whatever hotkeys you use. Starting with your hand on the left, select your main nexus with 1, 4, 5, or whatever, hit P with index finger, pivot and hit f3 or f4 to change to a new nexus, click and type p again.
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For protoss progamers they do use f keys and put it over nexus so it would be like f2 p f3 p f4 p. Only a couple progamers don't do it. Pwrsonlly I think 0p9p8p just makes a person too lazy to move their hands around. Little bit.
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On November 07 2009 14:53 Canopus wrote: My guess is that Bisu's hotkey system ( 4 on 1st Nexus, ONLY F2 on 2nd nexus) is engineered for 2 basic purposes.
Wouldn't it be pretty hard maynarding probes from natural to main with these hotkeys? He'd have to press f2, select probes, HOTKEY them, double-tap 4, send the probes.
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0 - main nexus 9 - scout
going into the mid game
0 - main nexus 9 - nat nexus 8 - robotics 5,6,7 - main gateways 1-4 - army
late game
F2 - F4 - my nat - fourth base 0 - Forge/ Tech area 9 - Robo 8 - General Gateway (the gateway from which i can pump from all others) 1 - 7 - army
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Wouldn't it be pretty hard maynarding probes from natural to main with these hotkeys? He'd have to press f2, select probes, HOTKEY them, double-tap 4, send the probes
Its impossible to tell from replay's, but one would assume he puts F3 over his main, so he can evacuate probes from his natural to his main or vice versa very quickly.
To make probes just hit 4p, swing pinky over and hit either f3 or f4 (both are set as natural in early game), click nex and hit p. Very simple and very fast. You could do the same thing with your 2nd nex set as 5, the difference being that 5 is a very useful hotkey in the middle of the keyboard, which is why I think most progamers only hotkey 1 nexus. Use f2/f3 to swing back and forth to send probes to minerals quickly.
That sounds very reasonable. A lot of hoops to jump through just to produce probes, but when you play a video game 10hrs+ a day, I suppose you have time to learn such things.
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It was pretty awkward at first, but it really only took about 10 games or so to get used to. It's a lot faster and more efficient than 0p9p when you consider that you have to find a way to send probes to minerals anyway.
Also, if he's setting F2 at his natural (I read F4 before somewhere but I have no idea), he might be thumbing 'p' and using his pinky to hit f2-f4, which is probably better anyway.
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What I found with the 4 for nexus is that after around 8 minutes, Bisu stops making probes (unless he loses a significant amount), this way his units are on 1 2 3 4 5, overwriting the nexus and leaving the gateways intact.
My hotkey setup is as follows:
1-4 units 5 gateways 6 w/e 7 scout 8 tech check (I have hard time knowing when my robo is done for example) 90 nexi
F2 coincides with the nexus on 0, F3 coincides with the nexus on 9 F4 for rally point.
This is a very personal hotkey setup, so I dont reccommend someone copying it exactly.The purposes of this setup is to:
use 9p0p use 5 to whatever for gateways be able cycle between my tech building, nexus AND scout at the same.
later on in the game I just put gateway on 6, 7 or 8 to give space for units.
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I dont know if ppl read this thread anymore,but im just gonna add in what I do when i play in terms of hotkeys.
So, i am pretty new to scbw, and i think ive played about maybe 20+ games a day almost for the last 2½-3 months or so and the hotkeys im using is just because thats how i think its best for ME.
So lets start with units, Normally i only hotkey the spell casters, like HT, or other units like DT's and shuttles, and observers for fast use.
so my general idea is: my units at 1,2 my HT´s at 4 and my shuttles at 3. DT/observers at 0.
buildings
I dont hotkey to many buildings except the important ones sometimes, i build all my buildings very close to each other so i often only need one hotkey for them all. (sounds stupid but if ud see my sim city youd understand)
I place my gateways close to each other so they fit on one screen, so for my gateways i use F2 map hotkey and if i put gateways elsewhere on the map i add another Function key, like F3.
first nexus at 5, and after that 5-8. Robo( if i need to have alot of observers or reavers or whatnot,) i hotkey robo to 9.
this feels really good for me, i generally dont need to hotkey my zealot and dragoons ,but i do it sometimes on 1-2 to reach them easier should i need it,
Summary:
zealot dragoons: hotkey1-2
Spellcasters : hotkey4
gateways: F2
nexus: 5-8
shuttles: hotkey 3
observers: hotkey 0
Robo: hotkey 9
maybe this help someone
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mmmm thanx for bumping this, didn' t know this thread.
I ve played 1100 games give or take but still nooby as well.
I think its optimal not only to use all hotkeys but to master using them as well. i use: PvT: 1 scout (after reading the OP i will try and use 9 or something do) 0 main nexus, 9 natural nexus, 8 third (always)
Early game i won t have zealots most likely, so
1, 2, goons
I always hotkey my first 2 or 3 gates to 3, 4, 5.
And i always use F2 and F3 for natural and third, i should use more F4 but i m not used to it.
so middle game i hotket all gateways 3-7, and after F2 general gate aerea and F3 new gateway area.
With terran(TvP) i go 2 cc, 3 racks, 4 first fact and always hotkey my first 4 facts, 890 scan
when i get a natural 23 cc' s and always F2 main F3 natural, 1 scout/later on vultures.
I used to use 12 for vults, 34 tanks, 5 misc but now i find way better inverting tanks and vults so vults34 tanks 12
Do you guys hotkey a shuttle or dropship that you will harass with? if so what key do you use? and templars in it? does anybody actually hotkey workers to pull from a harass?
Do you hotkey a special science vessel (example to stop recall with emp) or arbiter? if so again which key do you use?
What do you use F4 for late game?
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GRAND OLD AMERICA16375 Posts
Hmm, if I had to play toss, I would use 1 for nexus, F2-F4 for all nexus, 4-0 for gateways and robos. Like early game, 1, f2 is main nexus, f3 is nat nexus, f4 is 3rd nexus. 2 is first ctrl groups of units then start to get to the 1-4 ctrl groups of army. for harrass shuttle, Im not sure.
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I use a farily simple system:
1-5 units 6 - gateway (one in middle so I can do "66" and macro) 7 - gateway (if I have another main in PvT) F2-F4 nexii
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1 - 4 army (+5 late game) 5-0 nexus (6 nat, 7 third) f2 - gateways f3 - rally f4 - main gateways
Still trying out new configurations though.
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protoss players use hotkeys?
LOL aint that the truth.
Since i am used to the vanilla hotkeys, i still use 0,9,8 for my buildings.
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